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Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Barony Underworld Mission:

This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it.

Mission Title:

Party Leader:

Patron:
- Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee").

UnderWorld Mission:
- (Inverted) 5 Coins: Follow a prophesy or orders of the king or emperor; fate says the players must enter the underworld at this time, yet the purpose may remain vague (i.e. let Encounters generate the action). Inverted, great leader or vision will appear at a specific place to instruct the players later of their deed. Pick an extra card for Mission and tell players later (second card is "MISSION??").

Obstacles (UW):
- (Inverted) 9 Swords: Dog-Men with Swords and Shields. Freaks of regular fighting men that appear possibly with animal or inhuman faces. These creatures lack strength, but add to their power by fighting in number. Inverted, Ghostly Swords and Shields. Phantasm of warriors that appear usually only as swinging weapons without holders.

Motivation:
- (Inverted) 8 Rods: For various reasons, time is short -- this is Patron's final request or adventure. Inverted, he will collapse and die during course of scenario.

Finances:
- (Inverted) 2 Cups: Planning to marry and use dowry to fund mission. Inverted, Patron plans to marry after the mission and use his dowry as a reward, but he loathes impending marriage; failure of the mission may also annul the event (i.e. players must succeed or their failure means no chance of payment).
- (Inverted) Temperance: Patron's funds are controlled or held by an overseer; players must first perform a task or act of intrigue to free up these funds, before continuing with the primary mission. Inverted, Patron's funds are controlled or held by an overseer; players must first perform a whole mission (complete redraw of the Tarot to describe the mission desired by the overseer), before acquiring these funds.

Rival:
- (Inverted) 3 Cups: Guildmaster. Inverted, Craftsman.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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