|
|
|
Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 8 Cups: Pilgrim on Trek; person traveling to another (often distant) place for ceremonial, religious or political purposes. During the journey a difficulty or opportunity has arisen that causes the Patron to halt his travel and recruit the players. Pilgrims are often simple souls, but to add some color the pilgrims created by this card flip always seem to be fanatics or cult members. Inverted, Religious Inquisitor; warrior who represents the One True Faith, but more so seeks to convert or destroy followers of any other religion ("there is only one God"). The Inquisitor will almost always oppose magical forces, though he may control devices (charms) that protect him from magic. Since he seeks the players (almost always unbelievers in the True God), he has encountered an opportunity to set aside his fanatic resolve and seek more worldly profit ("not many of us regrettably 'turn the other cheek'").
Mission: - 3 Rods: Act as a champion for the Patron in a duel or fight in an arena spectacle. Inverted, substitute for Patron's military obligation; such a practice is legal in most countries (important men avoid a general draft by hiring a replacement to serve instead); when illegal, Patron asks one player to impersonate him and take his place on the battle rosters.
Obstacle: - 5 Coins: World's finest horse breeders or nomadic raiders from distant lands become involved opposed to mission. Inverted, fraternity of scholars (spell casters) or Society of Watchers mistakes the players and their mission more a more important event. Players may be confused by this extra attention, or these magical groups may incorrectly oppose the mission.
Motivation: - 8 Coins: Revenge and retribution for another's deed. Inverted, revenge an old deed long forgotten by all but Patron.
Finances: - (Inverted) 2 Coins: Can only pay in obscure coins or property that lies in foreign lands. Inverted, Patron can only pay in obscure coins; these are of high value, but players will remain dubious.
Rival: - (Inverted) Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult. - Emperor: Person backs pretender to a monarch's throne. Inverted, instead, is himself a potential usurper of a throne. - Force: Person is skilled at combat. Inverted, person also skilled at unarmed combat.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|