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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) King Cups: Guildmaster; a person that controls the manufacturing and trade produced by craftsmen in a city or region. The guildmaster will have a monopoly (often called a king's boon) on a certain item. Legally, only certain people (employed by the guildmasters) can make and sell certain essential or special items. The three most important being, non-wool clothing (finer fabrics and linens), wine (medieval version of soft drink) or arms (yes, only certain people, powerful people, are allowed to make and sell weapons). In a fantasy genre, the master who controls the arms trade of an area is by far the most powerful. Inverted, Banker or Moneylender; almost the same as the guildmaster; however, the item of trade is coins. Hard coinage should be rare (and weighty), so this Patron instead has the clout to guarantee debt or supply services or materials of equivalent value. Almost all governments fund their affairs of state through borrowing, so the Patron will control great power over even greater men. Do not pick a card for Finances (or ignore card picked); instead, wealth available to Patron is unlimited ("but I earned much of my wealth through clever dealing; I'm not willing to squander it all away").

Mission:
- Ace Coins: Supervise mundane tasks or duties (i.e. oversee the painting of a wagon). Inverted, supervise mundane tasks or duties, at least duties that appear mundane; they in fact cover a greater plot (i.e. painting of wagon ensures it will not be moved; in fact, the wagon covers a hole under the city wall that will be used at nightfall to secretly bring a spy into the city).

Obstacle:
- 4 Coins: World's most respected or trusted man with many allies becomes involved opposed to mission. Inverted, traveling justice of a monarch's court will think players hide a criminal past or present criminal activities; else, he believes the group is hiding evidence or a fugitive he seeks. He will oppose the mission, until all the facts are revealed. In many cases, players are sent on missions that skirt the legal edge, so justice may be right that players are intent on breaking the law.

Motivation:
- (Inverted) Knave Cups: Confusing or obscure motives. Inverted, motive deliberately made to appear obscure, actually quite clear. Pick another card to answer "WHY??".

Finances:
- (Inverted) 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable.

Rival:
- (Inverted) 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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