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Spacegamer.com - Crimson Cutlass Mission:

This uses the Tarot Card to Generate a Mission on the Fly as described in Crimson Cutlass Book 2 -- Generating Missions. (For even more value, use Book 3 to generate Encounters on the way!!!!)

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Seven of Rods (Inverted): A Wrong Woman

Mission:
- Three of Coins (Inverted): Burglarize a place (garrison's barracks or armory of arms and munitions).
- The Sun: Mission should be simple or direct, take place in the immediate area - do not use the encounters, go straight to the climax (see encounters).

Patron Finances:
- Five of Swords (Inverted): Working under set funds that will not be exceeded (doesn't want it all spent either).

Patrons Reasons / Motivations:
- Knave of Rods (Inverted): Fears something and wants another to perform task (all in his mind, but players also sense fear).
- The Magician: Patron sees opportunity now, because on overshadowing important event has brought a chance of success.
- High Priestess (Inverted): Patron is a fanatic-zealot to his cause.
- The Lovers (Inverted): Although Patron supports another, he has this own motives (pick a second card to represent this own motives) .
- The Empress (Inverted): Patron's motive is so distasteful, that player (or another player) will feel drawn to support oppositions by scenario's end.

Opposition:
- Knight of Cups (Inverted): Treachery in the group will lead to false accusations and threats among the players (patron will become suspect during scenario).
- Justice (Inverted): All court cases during the mission will end disfavorably (Referee decides how disfavorably), except verdicts determined by "make-roll".
- The Tower (Inverted): In addition to other obstacles, a fortress must be penetrated and breached by sapping or bombardment during the climax.
- The Moon (Inverted): Some of the player's Enemies will try to stop their plans (become unforeseen opponents).

Rival:
- Eight of Rods (Inverted): Speculator / Surveyor / Prospector

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Climax Encounters in Crimson Cutlass!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:




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