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Spacegamer.com - Barony Underworld Mission:
This uses the Tarot Card to Generate a "Underworld" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Underworld means it is focused on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it.
Mission Title:
Party Leader:
Patron: - (Inverted) 10 Coins: Innkeeper; players will normally spend much of their time in taverns ("until they strike it rich"). Often modestly successful adventurers will retire by opening inns ("rather than conquering land"). When asked by one of these former warriors to attempt a task, the players usually in respect will not refuse. Patron may also have access to information form numerous people who makes his Mission seem fool proof ("yet the players should know better"). Inverted, Harlot or Prostitute; an independent trollop or wench, who entertains herself and earns her living by selling sexual favors. Like Patron Lover of Player, one of the players may have been seduced into accepting a Mission. Like Barkeeps, these ladies often are very well informed on local intrigue and opportunities ("the sip of ale and growl of passion can reveal secrets that even the rack might fail to extract").
UnderWorld Mission: - 10 Cups: Discover lost knowledge on a creature's weakness or magical force. Inverted, prevent Rival from finding such, by destroying all remaining creatures of this type in this one underworld. - Judgement: If an object is involved, its powers and abilities will become unpredictable when removed from underworld or when taken further into depths away from place it was found. Inverted, item will corrupt its holder or user in an unexpected fashion, causing greed, paranoia, power-lust, blood-thirst, etc.
Obstacles (UW): - (Inverted) 7 Rods: Mutations. Darwinism ("survival of fittest") gone wild. Combine best (or worse) features of normal animals (i.e. porcupine spines with turtle's ability to hide in shell), and of course increase their size. Inverted, Mutations of Mind. Regular animals of superior strength or magical ability. These usually have enslaved weaker minds (human slaves) to give them the arms and legs they lack.
Motivation: - (Inverted) 6 Swords: Fame and wide recognition. Inverted, prevent fame of another or stop blackmail to himself or another.
Finances: - 8 Coins: Controls city and trade like a merchant-prince, but most cargoes and ships are already committed. Inverted, though Patron is a master of a guild that once controlled trade in an area, he is now penniless; this fact may remain unknown to the players, who might agree to the task on the reputation of the guild's name alone. - (Inverted) Chariot: Patron sends additional guards along in support of the player; possibly led by an NPC. Inverted, Patron sends guards as watchdogs on the player's actions; these will insure job is completed or players suffer accordingly.
Rival: - Knave Rods: Lord of Garrison. Inverted, Chief Constable.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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