|
|
|
Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 8 Cups: Pilgrim on Trek; person traveling to another (often distant) place for ceremonial, religious or political purposes. During the journey a difficulty or opportunity has arisen that causes the Patron to halt his travel and recruit the players. Pilgrims are often simple souls, but to add some color the pilgrims created by this card flip always seem to be fanatics or cult members. Inverted, Religious Inquisitor; warrior who represents the One True Faith, but more so seeks to convert or destroy followers of any other religion ("there is only one God"). The Inquisitor will almost always oppose magical forces, though he may control devices (charms) that protect him from magic. Since he seeks the players (almost always unbelievers in the True God), he has encountered an opportunity to set aside his fanatic resolve and seek more worldly profit ("not many of us regrettably 'turn the other cheek'"). - Judgement: Patron is shrewd judge of character, often superior in skill and level. Inverted, Patron is a drunkard or addicted to elixirs that impair most of his decisions.
Mission: - (Inverted) King Rods: Perform a ridiculous or insulting task. Inverted, perform a seemingly suicidal task. - High Priestess: Mission can only be completed by a female or with the help of one. Inverted, a male in female attire may also suffice.
Obstacle: - King Swords: Opposition will outnumber and outclass the players' forces in ever battle. Inverted, only in surprise engagements will the players be completely victorious; every other engagement will be won only at great cost. - (Inverted) Temperance: Players' misunderstanding of the exact mission will cause it to fail on the first attempt; skip the Climax the first time the players would have been entered this stage of the scenario, and instead repeat the travel encounters. Players may otherwise quit and continue in epilogue. Inverted, during the mission a distracting element will continually make the players lose sight of their objective; double the number of encounters during travel (ignore the result of the first selected Tens in each Setting per Encounters pamphlet).
Motivation: - (Inverted) 5 Coins: Take advantage of a recent situation or development. Inverted, Patron takes advantage of a recent situation created earlier by his illegal actions.
Finances: - (Inverted) 7 Swords: Will give a one of a kind gift for services. Inverted, Patron will offer a one of a kind gift to the players for their services; however, after the mission, he will regret the loss and try to buy back this special gift. If players say "no deal", Patron becomes incensed.
Rival: - (Inverted) 6 Coins: Highwayman. Inverted, Phantom Bandit or Disguised Rogue.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|