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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knave Cups: Merchant Prince; a person who controls the ships and shipping from one or several ports. Though sometimes also a guildmaster of the important items, more importantly, as the owner of vessels (extremely expensive transport devices), this Patron's monopoly means he alone can ship goods in and out of a port(s). Face the simple fact, the fantasy world is not a free market world; people do not buy and sell as they desire. Rather, certain important figures control trade and tell others when to work, what to make, and where it will be sold. Luckily the players are often adventurers and are not caught in this grind. Yet, this order ensures trade amidst the unpredictable elements of men, nature and magic (or player characters). This Patron, with his monopoly of ships, controls where most crafted goods are sold. Inverted, Slaver or Taskmaster; a person who trades in a commerce of human chattel. Slavery in fantasy worlds is generally accepted; the need for large amounts of unskilled labor (even with prolific magic) can not be denied. To build empires takes muscle; to build monoliths of vanity to fantasy emperors also takes muscle. Many fantasy wars and numerous prisoners supplies these bodies. Slavers will either be the most respected or lowest ranking (depending upon the society) guildmaster; this dichotomy of extremes can change as quickly as rulers. Take for granted that every player character should despise these men (for their own unique reasons). - Tower of Destruction: Patron was ordered by someone of greater importance (like the King or a Deity) to complete this task. Inverted, Patron knows Mission will destroy his own power or take his own life, but he remains committed out of loyalty, respect or intimidation. - (Inverted) Death: Patron is proficient in personal arms and has killed before in self defense. Inverted, Patron has killed ruthlessly; killed an unarmed victim in cold blood, or perhaps mutilated or ritualistically butchered past opponents.
Mission: - (Inverted) Knight Rods: Join a unit of soldiers and cause their moral to decline, eventually disorder and finally rebel. Inverted, go to sea and organize a mutiny of a ship's crew.
Obstacle: - (Inverted) 3 Rods: An alternate mission becomes available during the course of this mission -- a more profitable one. Inverted, after the players set off, their Patron will divide his efforts to pursue another mission. His help after the start or promised reward for finishing may be limited -- "my wealth is now committed to another quest; give me time to complete that deed and then I will give you want you need".
Motivation: - (Inverted) 8 Rods: For various reasons, time is short -- this is Patron's final request or adventure. Inverted, he will collapse and die during course of scenario. - Lovers: Patron's reasons are that of another; his motives are unimportant. Inverted, although Patron supports another, he has his own motives (pick an extra card "WHY??" to represent his own motives).
Finances: - 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable. - (Inverted) Chariot: Patron sends additional guards along in support of the player; possibly led by an NPC. Inverted, Patron sends guards as watchdogs on the player's actions; these will insure job is completed or players suffer accordingly. - Moon: Some (maybe a fourth) Patron's troops will be disloyal. Inverted, most (maybe three-quarters) of the Patron's troops will be traitors serving the Rival.
Rival: - (Inverted) 10 Coins: Secretive Sage. Inverted, Eccentric Collector. - (Inverted) Hierophant: Person has numerous allies in a religious sect. Inverted, among the worshipers of the One True God. - (Inverted) World: Person is ordained leader of secret group, troop, convoy, band, etc. Inverted, army, fleet, country, cause, etc.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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