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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 10 Swords: Betrayed Victim; Patron feels cheated and wants revenge. Mission will relate to this personal vendetta; do not pick a card for Motive (or ignore pick). Inverted, Wounded Hero; Patron is wounded warrior, though he may hide such a fact. The wound had to come from someone, so either pick an extra card for Opposition or select two main Rivals (one opposed to this Mission, the other from the Patron's previous. Treat second rival as "WHO??").
Mission: - (Inverted) 3 Coins: Burn a manor, village, vessel or business warehouse. Inverted, burn a manor, village, vessel or business warehouse, but insure no one is injured in the arson. - Fool: Mission is multi-parted with subMissions that must first be completed before the main Mission is resolved. Inverted, these subMissions are so involved, that the players will tend to stray from their primary goal and pursue other quests and adventures -- the main Mission is no real Mission at all, the Encounters will create the Mission. - (Inverted) Hermit: Patron withholds or remains ignorant of one crucial aspect of the Mission. Inverted, players will find this out early in the Mission, usually by end of the first Setting of the scenario (see Encounter pamphlet for details on Settings). - Star: Patron's error sends the players to the wrong place to perform the Mission. Inverted, Patron will later - final Setting Encounters but before the Climax - contact the players and ask them to redo the Mission from start in right location.
Obstacle: - Knave Rods: Most comely woman will become accidentally involved. Inverted, a comely woman who is actually a spy for the opposition.
Motivation: - Knight Coins: Detained by duties; player acts on his behalf. Inverted, Patron has other business and wishes players to act on his behalf, yet they will be observed by third party spy or enforcer.
Finances: - 6 Coins: Carries simplest of items, but knows contacts and Friends to acquire anything else. Inverted, though having many contacts and friends, Patron dislikes using favors; he can get anything, but players' need better be justified.
Rival: - King Coins: Shylock or Money-lender. Inverted, Miser of Great Wealth.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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