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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Swords: Disgraced Soldier; person who fled battle or is wanted for crimes and atrocities committed during war. Patron's cowardice may have been long ago, but he is still haunted by the event. Pick an extra card for Unforeseen Opponents ("OBSTACLES??") to represent men seeking the Patron for revenge or forces Patron once fled ("funny how they reappear at this time"). Inverted, Ruthless Thug; a scoundrel who has committed many crimes on usually helpless victims. Often a noble or having a noble protector, Patron has before always gotten his way; he may threaten legal action should players refuse to accept his Mission ("I can be your friend or make life miserable for you"). No matter the Mission outcome, Patron will not befriend the players.

Mission:
- (Inverted) 10 Swords: Outfit a cargo for smuggling or secret transport. Inverted, find and purchase an illegal substance (i.e. chemicals or materials for magic incantations -- like freshly buried bodies) and bring it to the Patron.
- (Inverted) Chariot: Success on the Mission will leave the players famous. Inverted, success will leave them infamous as fugitives or outcasts, possibly with large reward for apprehension.

Obstacle:
- (Inverted) Knight Cups: Treachery in the group will lead to false accusations and threats among the players. Inverted, Patron will become suspect during scenario.

Motivation:
- 5 Rods: Family matters bring about the mission. Inverted, Patron's family is motive, yet his mind and heart are not behind the task.

Finances:
- (Inverted) 3 Cups: Father or spouse is powerful and wealthy; however, no guarantee anything can be obtained. Inverted, family is rich, but requires prior mission to extort or steal from home.

Rival:
- 9 Coins: Architect of Many Cities. Inverted, Designer of Palace or Emperor's Tomb.
- (Inverted) World: Person is ordained leader of secret group, troop, convoy, band, etc. Inverted, army, fleet, country, cause, etc.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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