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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Queen Swords: Widow; person whose husband or wife has died; often Mission relates to revenge or unfinished deed. If needed, pick a card "WHO??" to detail the Patron's dead spouse. Inverted, Someone who lost close friend; another uncompleted deed, but this time the person who died was a friend of the Patron.
Mission: - King Coins: Represent the Patron as his agent in a deal or assume his duties while he is away on personal affairs. Inverted, serve as the ambassador to the players' city or state, representing the interests of a foreign government or demi-human force. - (Inverted) Hermit: Patron withholds or remains ignorant of one crucial aspect of the Mission. Inverted, players will find this out early in the Mission, usually by end of the first Setting of the scenario (see Encounter pamphlet for details on Settings).
Obstacle: - Knight Swords: Scenario will be physically exhausting; all non-warriors must rest and recover after end. Inverted, former character of one player in the group becomes involved opposed to mission -- "perhaps a person left for dead, but can anyone truly die in a fantasy story?" - Hierophant: One (or all) player will be threatened with banishment from his religion, unless he abandons his quest. Inverted, if the players successfully complete the scenario, all must adopt a new attitude or religion ("their previous gods no longer listen to them"). This offer means characters become converts to One True and Only God.
Motivation: - (Inverted) Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - (Inverted) 9 Coins: Can steal or illegally acquire anything needed for job. Inverted, Patron can steal anything for the players, but the item must be available (i.e. in the area) to steal; Patron will not leave area to meet players demands.
Rival: - (Inverted) 7 Swords: Hideously Disfigured Hero. Inverted, Insane or Cursed Hero. - Star: Person is someone that one of the players knows from past dealings (former employer, Friend, Enemy, distant relative, etc.). Inverted, at least he thinks so; person is in fact a stranger.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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