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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 3 Cups: Woman; Patron is a female, usually seeking the players in violation of established customs or practices. Now women's roles are not rare in a fantasy genre; any Patron (unless otherwise noted) could be of either sex (likewise their sex has little bearing on their abilities or roles). But here the cards prompt a meeting with a Patron who is female, and further, probably has a more stereotype role of "the weaker sex". Oh I can hear the screams now, "that sexist Bastard; if I meet the author, I'm gonna hurt him low (ouch)." Sometimes a story benefits from a bit of stereotype (giving the real world players a traditional social reference), and suffice to say, the Patron's lover, suitor, brother, father, clan, etc. will personally take offense when the players accept the Mission (in their eyes, they are the ones who should complete "milady's tasks"). Just another little obstacle for the players (jealous and overly protective males). Inverted, Lover of a Player; "love is a drug and I can't get enough . . . . " In this case, Patron is a person at least one player can't refuse. Often a request from a lover will cause a player to become at odds with his regular companions ("I think most of us know exactly the conflict I'm talking about").
- Temperance: Patron is patient and humble. Another person that the players will find easy to respect and follow. Inverted, Patron is quick tempered and emotional, often goes berserk in battle.
- (Inverted) Hanged Man: Patron is at risk for seeking out players for Mission. Inverted, Patron's role is transient; soon another will become the Patron (pick an extra card for identity of this later Patron, "PATRON??").
- High Priestess: Patron has a reputation for using sorcery. Patron is a controller of the forces of science and nature or the principles of magic; he could aid the players with protective incantations or devices of magical power. Inverted, secretly Patron has sorcerer powers; his magical offerings and protection will be limited, since he does not desire his ability to be discovered. Since the card is inverted, these powers may also tend toward the dark, demonic, necromantic or perverse.

Mission:
- (Inverted) Ace Coins: Supervise mundane tasks or duties (i.e. oversee the painting of a wagon). Inverted, supervise mundane tasks or duties, at least duties that appear mundane; they in fact cover a greater plot (i.e. painting of wagon ensures it will not be moved; in fact, the wagon covers a hole under the city wall that will be used at nightfall to secretly bring a spy into the city).

Obstacle:
- 8 Rods: As scenario develops, Patron will become more and more untrusting of the players. Inverted, Patron eventually tries to replace players' group with loyal agents.
- World: Natural forces will constantly cause problems -- bad weather, winds, terrain, heat, etc. (more a gripe for servants and slaves than any extra danger). Inverted, mission can only succeed by entering an underworld (perhaps Rival is in this place, or players' will require something that can only be found in the underworld).
- Sun: In an unrelated circumstance, one of the players will find a map to a buried treasure or ancient crypt (this map will become a distraction to the players plans). Inverted, during the encounters of travel one player will discover a secret fact or information of special value (spell of power or clue to a future mission or personal quest).

Motivation:
- Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
- Magician: Patron sees opportunity now, because an overshadowing important event has brought a chance of success. Inverted, event is in another land.

Finances:
- (Inverted) Knight Swords: Before financing the mission, the Patron will threaten the players --"take anything needed, but need what's taken"; players are well advised to limit their requests. Inverted, Patron threatens the players not to cheat him, but after this initial confrontation, he will become quite generous.

Rival:
- 7 Swords: Hideously Disfigured Hero. Inverted, Insane or Cursed Hero.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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