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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 7 Cups: Former Patron or Employer; a person who has done business (usually successful) with the players before. Inverted, Friend in Need; a person who a player has befriended. In some cases may also be a family, clan or acquaintance from mutual activities (a drinking buddy, another acolyte in training, fraternity brother, fellow guardsmen, etc). - Star: Patron is a famous person, widely known and familiar to players. Inverted, Patron is infamous, vicious, widely feared; in some cases the true Patron will not be human; thus, it will not appear in person (the players meet an agent or phantasm of this threatening creature or force).
Mission: - (Inverted) Knave Coins: Organize improvements to a household or hire a new staff. Inverted, screen and select the new leaders of an area; players are assumed impartial in this task, but their decision will have implications that will follow them. They may need to defend their choice from the others.
Obstacle: - (Inverted) 2 Coins: Peasants ("common folk that normally aren't even noticed by the players") will misunderstand mission and become rowdy, disrespectful or dangerous if players' task is made known to them. Inverted, all peasants met seem indignant and a hindrance.
Motivation: - 6 Swords: Fame and wide recognition. Inverted, prevent fame of another or stop blackmail to himself or another. - Chariot: Patron has just returned from travels; his reason relates to this. Inverted, someone Patron knows has returned from travels; reasons relate to this. - Empress: Patron's motives are so irresistible, that all the players will eventually adopt the same. Inverted, motive is so distasteful, that players will feel drawn to support opposition by scenario's end.
Finances: - (Inverted) 2 Rods: Limited wealth, but provides slaves as bearers or companions. Inverted, Patron has no wealth except an NPC slave, a master of all skills who will prove invaluable.
Rival: - (Inverted) Knight Coins: Exchequer of Mint (person in charge treasury and the minting all coins in a land). Inverted, Monarch's Chief Tax Collector.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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