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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee"). - (Inverted) Hanged Man: Patron is at risk for seeking out players for Mission. Inverted, Patron's role is transient; soon another will become the Patron (pick an extra card for identity of this later Patron, "PATRON??"). - Star: Patron is a famous person, widely known and familiar to players. Inverted, Patron is infamous, vicious, widely feared; in some cases the true Patron will not be human; thus, it will not appear in person (the players meet an agent or phantasm of this threatening creature or force).
Mission: - (Inverted) Knave Rods: Rescue someone kidnaped or imprisoned. Inverted, rescue someone kidnaped or imprisoned, but not to free; instead to hold for higher ransom.
Obstacle: - Knave Cups: Men and resources of an entire city stand in way. Inverted, Patron's immediate family (wife or son) is opposed.
Motivation: - 8 Cups: Repay favor of an old friend, comrade or lover. Inverted, repay debt to a friend who is now dead.
Finances: - 10 Cups: Recent catastrophe exhausted wealth; funds are meager. Inverted, Patron covers the fact a personal disaster has consumed much of his wealth; he feigns a rich lifestyle.
Rival: - (Inverted) Knight Cups: Captain Monarch's Elite Guards. Inverted, Unlanded Knight.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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