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Generate Standard Mission

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Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) Knave Rods: Foppish Warrior; a warrior who has many effeminate characteristics. This Patron can still be an excellent fighter (most are), but his mannerisms are such that he enjoys personal adornment -- perfume, jewelry, colorful garments. A fop is not always a dandy; remember, magic has a way of perverting the most rugged of fellows. Inverted, Dandy Disguised as Female; a man who dresses as a female can only be two things -- perverse or plotting intrigue. Assuming the Patron is not a homosexual, the fact he deceives the players should influence future picks with additional deceit. The disguise can be very good (players honestly think they discuss employment with a woman), or else, the Patron will look and act like a man who wishes he was female ("okay, I'll say it; the guy's a tad queer, but that don't make his Mission any less valid -- come on guys role-play or give this dandy the boot").
- Temperance: Patron is patient and humble. Another person that the players will find easy to respect and follow. Inverted, Patron is quick tempered and emotional, often goes berserk in battle.

Mission:
- 4 Rods: Transport item(s) over land. Inverted, faster than Rival moving similar item(s).

Obstacle:
- (Inverted) 6 Cups: Sea travel, even short distances in shipping lanes, will result in the players being blown off course and shipwrecked far from home. Inverted, at least one challenging monster will be met by the players ("challenging monster is usually defined as one from which the smarter players flee").

Motivation:
- (Inverted) Knave Swords: Mission not significant to justify Patron's direct involvement. Inverted, Mission is not important to justify Patron's direct involvement, so he sends a trusted NPC to accompany the players.

Finances:
- (Inverted) 9 Cups: Fortune in art and jewelry, but limited hard coin. Inverted, though Patron has a fortune in jewelry, he will not sell any of his pieces. His finances are thus limited.
- Judgement: Patron's clout depends on his finances; by using his wealth, he reduces his social status and ability to politically aid the players. Inverted, Patron relies on his social position, instead of his wealth, to waive debts or provide servants to the players.

Rival:
- (Inverted) Knave Cups: Crusader for the One True God. Inverted, Priest or Inquisitor of One True God.
- Hanged Man: Person is widely believed to be dead (but as seen is not). Inverted, he is a hero of legendary prowess.
- Empress: Person is relative of another pick ("WHO??"). Inverted, illegitimate, but none the less blood relative.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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