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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 4 Rods: Steward or Castellan; a person who manages the day-to-day affairs and business of a manor. He may act as an agent for his master (always a landed noble) or act independently of the same. However, the Patron 's personal life is so attached to the house he runs, the Mission will somehow relate to the manor, lands or lord he serves. Inverted, Slave Obeying Orders of Another; a servant relates a request from a master. Select a card for "WHO??", since his master, unlike the steward, could be anyone. Identity ("WHO??") of master often implies an explanation for why he did not come to the players in person.

Mission:
- (Inverted) 7 Coins: Cut off supplies to and from a remote mine or island. Inverted, smuggle or force passage of supplies to a besieged city, fortress, island or mine.

Obstacle:
- (Inverted) 8 Rods: As scenario develops, Patron will become more and more untrusting of the players. Inverted, Patron eventually tries to replace players' group with loyal agents.

Motivation:
- (Inverted) 3 Swords: Thinks player is competent and trustworthy. Inverted, knows players are the only ones able to complete the task -- controls prime position or can recruit another having the right troops.
- (Inverted) Fool: Patron pretends he is motivated by his reason, but in truth doesn't truly have a reason for the mission. Inverted, by scenario's end, he will have forgotten he has sent the players on the mission.
- (Inverted) Devil: Patron will require the players to eliminate all witnesses along the journey that discover his mission and motive. Inverted, by accepting the mission, the players themselves face death by the hand of their Patron at the end of the scenario -- Patron will attempt to silence the players as the last witnesses.

Finances:
- (Inverted) Queen Cups: May use government clout to obtain finances, but by doing so makes matter public record. Inverted, Patron can use religious clout to obtain finances, but by doing so makes matter noticed by gods.
- (Inverted) Chariot: Patron sends additional guards along in support of the player; possibly led by an NPC. Inverted, Patron sends guards as watchdogs on the player's actions; these will insure job is completed or players suffer accordingly.

Rival:
- King Cups: Royalty. Inverted, Deposed or Exiled Noble.
- Star: Person is someone that one of the players knows from past dealings (former employer, Friend, Enemy, distant relative, etc.). Inverted, at least he thinks so; person is in fact a stranger.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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