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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 3 Swords: Past Rival; person the players once faced before in combat. Seldom a player Enemy, but more often a person who has fought the players and respects their abilities ("but everyone we ever faced, we killed"). Patron wants a truce and has a deal that benefits both parties. Inverted, Agent of Past Rival; a person who is the representative of a current Enemy of players. Again, this person wants a genuine truce - he needs the players - but he is not so stupid as to face them in person. The agent may also hide the fact he represents an Enemy, but the deception is not made to cheat the players; rather, he conceals his leader's identity, knowing players would refuse a deal in principle, though it profits all.

Mission:
- (Inverted) 4 Coins: Spy, observe or obtain magical secrets, incantations or spells. Inverted, spy, observe or obtain information on an obscure object, relic or forbidden trade commodity.

Obstacle:
- 9 Coins: Unknown to Patron, two Rivals have joined forces; pick two cards for the Rivals (treat second pick as "WHO??", but only one is openly known. Inverted, Patron has mistaken the identity of the Rival (pick an extra card for "WHO??" the Patron thinks is the Rival; Patron will abandon mission if true Rival is known.
- (Inverted) Tower of Destruction: In addition to other obstacles and encounters, a fortress must be destroyed during the scenario in order for the mission to be a success. Inverted, in addition to other obstacles and encounters, all major entrances to an underworld must be sealed by mining or magical explosion for the mission to be a success.

Motivation:
- 2 Cups: Enraged by something that happened. Inverted, divinely motivated or magically controlled.
- (Inverted) Hierophant: Patron is supporting a radical or progressive change in his religion. Inverted, Patron is trying to stop reforms from progressing changes in his religion.
- Wheel of Fortune: Reshuffle the deck and continue.

Finances:
- (Inverted) Knight Coins: Gives only an amulet and says "gods will provide the rest" (Referee decides to what degree the amulte "provides"). Inverted, Patron gives only a "word of magical power" and says magic forces will protect the players (whether they do is at Referee's discretion).

Rival:
- (Inverted) Knight Cups: Captain Monarch's Elite Guards. Inverted, Unlanded Knight.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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