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Generate Standard Mission

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Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Ace Swords: Demi-Human; not a human, but not a monster (use your imagination, or flip randomly to a page in your favorite "creature" book). Before "cloaked" figures are found in every tavern, waiting to meet the players, the Patron will usually send an agent (human) with an offer to meet elsewhere. Missions with Patrons of this type have two Rivals (at least); select two cards for that category. Because the Patron sought the players and not one of his own race, the Mission should somehow either personally relate to the players or be something that only they can perform (at least the Patron thinks). Inverted, Intelligent Monster or Demon; not a human, not a humanoid, but an intelligent creature that needs human assistance in performing a task. Again, Patron will send an agent and ask to meet the players ("no, this agent will not say he represents a beast"); most messengers are magically enchanted (charmed) and simply follow orders ("much treasure, follow me"). Referee may have to modify Mission card selection if inappropriate (i.e. makes him say, "what?" or "I don't think so"). Only pick one Rival, but additionally all humans will oppose the Mission should they discover the players' Patron. Unfortunately, though the players may also oppose the Mission, they risk death by refusing ("worse it could be a long time before the demon lets you die"; thought respectfully borrowed from M A R Barker). Finally, some monsters (but seldom demons) will remember a job well done and repay the favor as a Friend -- "oh what a Friend!"

Mission:
- 5 Cups: Organize a militia force and lead them into battle. Inverted, organize a militia force and lead them into battle against a nonhuman force.
- (Inverted) Hanged Man: Mission will only succeed if a player gives his life to complete the deed. Inverted, a player need not lose his life, but an object or ability of great value must be sacrificed or lost.

Obstacle:
- (Inverted) Knave Swords: Rival has a servant that's a champion brawler or wrestler. Inverted, Rival has exotic pets or controls a demon or monster through the use of magic.

Motivation:
- (Inverted) 9 Cups: Gain knowledge of future war or turmoil; capitalize on world political situation that is about to take place. Inverted, prevent such a war or catastrophe.

Finances:
- (Inverted) 4 Coins: One of riches men in the world in coin and lands. Inverted, though rich, Patron refuses to spend any on certain items (Referee decides which items, but weapons are always a good choice -- "you won't see me buying an instrument of death; can't you do the job without resorting to arms"); player must tactfully or deceptively acquire such funding.
- Hermit: By accepting any of the Patron's finances, the opposition will know the players' plans -- spies exist. Inverted, by accepting any of the Patron's finances, the opposition will know the players' plans; however, Patron knows this and will warn the player. He'll promises to repay handsomely later any expense the players fronts.
- Force: Patron's finances were acquired by extorting another into a partnership. Inverted, Patron makes his total finances available; he is threatened with blackmail or legal confiscation and wishes none of his wealth to remain should the mission fail.

Rival:
- (Inverted) Ace Cups: High Priest of Temple. Inverted, Apprentice of Temple.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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