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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- 3 Rods: Party of Adventurers; a group like the players -- "doesn't that scare you all just a bit?" The party should be a rounded mix of characters that typically travel on Missions for others; here they recruit the players to perform a job they themselves either can not (it's too difficult) or haven't the time (busy on other affairs). In some cases, players will be asked to join forces for a task, but more often, just one of the adventuring party will join the players (as perhaps a guide). Inverted, Religious Quester or Crusade, a person or group that seeks, and the search is sanctioned by some higher divine authority. This Patron's Mission will somehow relate to his search; although the players part may be quite small. Only in rare occasions will the players be tasked with completing the quest or search. Often, the players will be asked to do something that will aid the Patron another step along his path to his goal. A job well done by the players may follow with further offers or requests to join the Patron in further pursuit.
- (Inverted) Magician: Patron is guileful, silver-tongue, wheeler-dealer. In many cases the Patron will promise more information or reward than he will eventually provide, and just as often the players will unwittingly accept before payment is discussed. Inverted, Patron is totally honest, detests secrets, confides all to the players. Players can expect to be treated fairly, if they treat the Patron the same.
- Chariot: Patron is eager. Inverted, Patron is aloof to Mission, perhaps doubtful of success. In either case, the Chariot signifies the Patron will be ill-prepared for the Mission, unaware of danger or start before the proper gear or information is assembled. His eagerness or lack of concern will cause problems that should have been avoided.

Mission:
- Ace Swords: Act as a witness on behalf of an event. Inverted, act as a witness on behalf of an event that was not observed; players will be asked to fabricate details and lie about such in ruler's court.
- (Inverted) Lovers: If an object is involved or related to the quest, many duplicates exist to confuse the players. Inverted, if an object is involved, it presently is in many pieces that need collecting.

Obstacle:
- 2 Swords: Rival is organized from the onset (Encounters pamphlet treat Knights as Knaves). Inverted, Rival has prepared long ahead of time for the Patron's mission attempt (Encounters pamphlet treat all face cards as Knaves).

Motivation:
- (Inverted) 7 Swords: Become dominant military force in area. Inverted, place another, unknowingly, into a position of political or military importance.
- (Inverted) Force: Patron has been extorted into taking the mission; the motive is his tormentor's. Inverted, Patron was duped into mission; his motive is meaningless and not the true nature of the deed (pick an extra card "WHY??" to represent the true motive of the mission).

Finances:
- (Inverted) Knave Cups: Outwardly without means; secretly has great wealth. Inverted, Patron claims to have no wealth, but secretly he has much; players recognize this fraud.
- Hanged Man: Patron is providing more than he can truly afford to offer. Inverted, Patron only offers that which means little; in reality he could give quite more.

Rival:
- 2 Rods: Whore or Harlot. Inverted, Adulteress or Noble's Mistress.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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