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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee"). - (Inverted) Empress: Patron has strong presence, persuades with voice. This is the type of person that the players usually can not refuse; for even if his Mission seems counter to that the players would perform, he will inspire (often convert) them to his cause. Inverted, Patron is overly cautious, sometimes to detriment; he will appear as though he does not want the Mission to succeed.
Mission: - (Inverted) 8 Swords: Asked to perform a Mission in which at least one player is already involved; select a second card to detail this Mission (i.e. locate a thief; one that happen to have taken something earlier from the player). Inverted, perform a Mission in which one player is already involved, but he will not yet know the full impact. Player may personally benefit or lose from the Mission success (i.e. hide an item, that unknowingly was sought by a player's more knightly brother).
Obstacle: - (Inverted) Ace Coins: World's richest man is opposed to mission. Inverted, seemingly whole world knows of mission and players. Though whole world is not opposed, it may seem like such; surprise is not possible for the players, and Rival seems to know their every move. - (Inverted) Lovers: The main Rival is twins. Inverted, one of the player's closest relatives (possibly father, else son, wife or brother) has joined opposition.
Motivation: - King Coins: Frivolous or no real reason. Inverted, satisfying some ill-defined basic need.
Finances: - (Inverted) 10 Rods: Clout to marshal and billet an army. Inverted, though perhaps having the clout to marshal an army, he could not afford to billet them -- has many friends also of no means.
Rival: - (Inverted) 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen. - (Inverted) Hermit: Person is a relative of the Patron. Inverted, illegitimate, disowned or black-sheep. - (Inverted) Death: Person is currently wounded or ill. Inverted, will die from wound sometime during scenario.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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