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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - 7 Cups: Former Patron or Employer; a person who has done business (usually successful) with the players before. Inverted, Friend in Need; a person who a player has befriended. In some cases may also be a family, clan or acquaintance from mutual activities (a drinking buddy, another acolyte in training, fraternity brother, fellow guardsmen, etc). - Judgement: Patron is shrewd judge of character, often superior in skill and level. Inverted, Patron is a drunkard or addicted to elixirs that impair most of his decisions. - Sun: Patron is statesman, practiced in politics and law. Since normally he would use the political forces of the state, by soliciting the players, the Patron is usually over stepping his authority or going outside of the law. Inverted, Patron is a pretender or usurper to a throne (seeks to take control from present ruler).
Mission: - (Inverted) Knave Swords: Threaten or maim someone. Inverted, threaten or maim an innocent person, a relative or lover of the Mission's Rival.
Obstacle: - (Inverted) 10 Cups: Notorious smuggler with agents in most cities becomes involved opposed to mission. Inverted, leader of an illegal criminal society of thieves or beggars becomes involved to profit as well from the mission. - (Inverted) Devil: By completing the mission, one Friend of each player (at random) becomes an Enemy. Inverted, by some fluke, a player is secretly opposed to the mission; during travel encounters before the Climax, Referee will take a player (at random) as an NPC and play him for the remainder of the mission as part of the opposition (many a covert act, up to this point, can be attributed in retrospect on this player). Whether character ever returns to group depends on the mission outcome and how forgivable his acts (Referee and players together decide).
Motivation: - 4 Cups: Fears something and wants another to perform task. Inverted, Patron fears something and wants another to perform task; this fear is all in his mind, but players sense fear.
Finances: - (Inverted) 3 Swords: Secretly fond of one player and offers reasonable aid. Inverted, Patron is passionately in love with one of the players and will do anything. - Lovers: Whatever the Patron has, double it. Inverted, whatever the finances are determined to be, cut them in half; if a single item is involved, a co-owner is involved ignorant of the mission.
Rival: - (Inverted) Knight Swords: Necromancer. Inverted, Leader of Dark One's Cult. - (Inverted) Fool: Person is really a front (posing in place of) a person that truly makes all the decisions. Inverted, impostor will play role all the way to death, insuring true Rival survives.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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