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Generate Standard Mission

Generate Underworld Mission

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Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- (Inverted) 4 Coins: Hero of Blade; a person with a great power or skill that only he has. Usually a person who is the ordained wielder of a magical blade that has a purpose that the hero has sworn to follow. Magic, strange and exotic, can poison and pervert the world (once again), should its dark forces not be checked. Patron is one of these safeguards ("I wield the sword that causes foul worms to rile and flee"). However, all these guys have personal problems as well; Mission may not relate to the hero's greater goals. At times, hero is himself a victim, trapped by fate into duties that have long been a burden. Some await the next chosen one to take their duties from them. Inverted, Society of Watchers; group that is waiting for an event to take place or a discovery to be made. These are specialized groups of scholars or prophets that await the fates (or alignment of stars). In the mean time, these groups have their own survival to consider ("we await the child with the mark described by the ancients; until then we run this city for him").

Mission:
- (Inverted) King Swords: Deliver a debt to a creditor. Inverted, prevent a debt from being repaid.

Obstacle:
- Ace Rods: Elusive and talented pickpocket becomes aware of job. Inverted, powerful tax collector and his entourage will be met; these will try to confiscate most of the group's wealth.
- (Inverted) Fool: While on the mission, all gambling bets will be lost (even bets made by skilled characters). Inverted, a loyal NPC will prove a detriment somehow to the mission.
- Hermit: Some other important task distracts the Rival; ignore all agents sent by Rival to hinder the players during travel (Knave encounters, per Encounters pamphlet). Inverted, opposition has spies and agents everywhere setting ambush; ignore all agents from their Patron (Queen encounters, per Encounters pamphlet), since these never arrive.
- (Inverted) Sun: In an unrelated circumstance, one of the players will find a map to a buried treasure or ancient crypt (this map will become a distraction to the players plans). Inverted, during the encounters of travel one player will discover a secret fact or information of special value (spell of power or clue to a future mission or personal quest).

Motivation:
- 5 Swords: Acting on instructions from another whose motive was never known or understood. Inverted, the motive is private -- players will not know.
- Moon: Patron sends the player on the mission for his motive, but later will reverse his desires. Inverted, he will perhaps truly not wish the mission to succeed and either joins the opposition or supports the opposition with covert acts (treat all Queen Encounters as inverted, per Encounters pamphlet).
- Temperance: Patron is not patient; motive is ill-thought, and time is not right. Inverted, sometime after the start of the scenario, Patron will break under stress and become worthless to the players.
- (Inverted) Lovers: Patron's reasons are that of another; his motives are unimportant. Inverted, although Patron supports another, he has his own motives (pick an extra card "WHY??" to represent his own motives).

Finances:
- (Inverted) 6 Cups: Pays above average wages and provides most requested items. Inverted, Patron pays a modest wage and provides most requested items, but the equipment or special devices must be returned undamaged or players must reimburse the loss.

Rival:
- (Inverted) 6 Rods: Hero of Battle. Inverted, Pardoned Criminal.
- (Inverted) Justice: Person has numerous allies in the barons. Inverted, a foreign ruler or emperor.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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