|
|
|
Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - King Cups: Guildmaster; a person that controls the manufacturing and trade produced by craftsmen in a city or region. The guildmaster will have a monopoly (often called a king's boon) on a certain item. Legally, only certain people (employed by the guildmasters) can make and sell certain essential or special items. The three most important being, non-wool clothing (finer fabrics and linens), wine (medieval version of soft drink) or arms (yes, only certain people, powerful people, are allowed to make and sell weapons). In a fantasy genre, the master who controls the arms trade of an area is by far the most powerful. Inverted, Banker or Moneylender; almost the same as the guildmaster; however, the item of trade is coins. Hard coinage should be rare (and weighty), so this Patron instead has the clout to guarantee debt or supply services or materials of equivalent value. Almost all governments fund their affairs of state through borrowing, so the Patron will control great power over even greater men. Do not pick a card for Finances (or ignore card picked); instead, wealth available to Patron is unlimited ("but I earned much of my wealth through clever dealing; I'm not willing to squander it all away"). - (Inverted) Emperor: Patron is skilled soldier, sapper, siege craftsmen or commander. He has led groups of men into battle. Inverted, Patron was once famous, but his fame faded or lost importance over time. - (Inverted) Magician: Patron is guileful, silver-tongue, wheeler-dealer. In many cases the Patron will promise more information or reward than he will eventually provide, and just as often the players will unwittingly accept before payment is discussed. Inverted, Patron is totally honest, detests secrets, confides all to the players. Players can expect to be treated fairly, if they treat the Patron the same.
Mission: - 10 Rods: Scout for an army. Inverted, spy in foreign lands.
Obstacle: - (Inverted) 2 Coins: Peasants ("common folk that normally aren't even noticed by the players") will misunderstand mission and become rowdy, disrespectful or dangerous if players' task is made known to them. Inverted, all peasants met seem indignant and a hindrance.
Motivation: - Knight Cups: Thinks player is easily bribed or paid to look the other way should mission become more base. Inverted, feels everyone has a price and is prepared to pay. - Moon: Patron sends the player on the mission for his motive, but later will reverse his desires. Inverted, he will perhaps truly not wish the mission to succeed and either joins the opposition or supports the opposition with covert acts (treat all Queen Encounters as inverted, per Encounters pamphlet). - (Inverted) Lovers: Patron's reasons are that of another; his motives are unimportant. Inverted, although Patron supports another, he has his own motives (pick an extra card "WHY??" to represent his own motives).
Finances: - (Inverted) 3 Swords: Secretly fond of one player and offers reasonable aid. Inverted, Patron is passionately in love with one of the players and will do anything.
Rival: - 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
|
|
|