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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Queen Coins: Daughter of Noble; another traditional female role in the story. Patron is the child of a more powerful person. Her father will be either grateful (at Mission's success) or seek revenge (upon failure) for players actions in aiding his daughter. Inverted, Suitor; a person who seeks to marry into nobility. Mission almost always relates to this planned union. At times the suitor is acting on instructions of noble's daughter or else being deceived with false devotion to attempt an otherwise reckless act. Many good storybook twists - like daughter falling in lust for a player - can arise from this Patron.

Mission:
- 10 Cups: Spy, observe or obtain blackmail information. Inverted, recover evidence that can be used by someone to blackmail the Patron.
- (Inverted) Magician: At least one player must pretend to be something he is not, in order for the Mission to succeed. Inverted, this misconception must be played on the Patron as well.

Obstacle:
- 7 Rods: Counter scheme of equal magnitude brews against Patron. Inverted, opposition will murder the Patron before players complete their mission.

Motivation:
- (Inverted) 8 Cups: Repay favor of an old friend, comrade or lover. Inverted, repay debt to a friend who is now dead.
- (Inverted) Judgement: Patron will not be satisfied with the way players proceed or complete the mission (Patron's dissatisfaction in the aftermath will not result in him befriending the players). Inverted, if possible, Patron will want mission redone another way.

Finances:
- (Inverted) 7 Swords: Will give a one of a kind gift for services. Inverted, Patron will offer a one of a kind gift to the players for their services; however, after the mission, he will regret the loss and try to buy back this special gift. If players say "no deal", Patron becomes incensed.

Rival:
- King Coins: Shylock or Money-lender. Inverted, Miser of Great Wealth.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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