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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Queen Cups: Enchantress or Witch; a female that understands and uses the sciences of magic. Note: in some game systems, the term Priestess may better apply; a Witch worships goddess earth (nature) and prowess of women; they have no relationship with the psychotic forces that worship the Dark One. The female reference is important, because the chauvinism of most societies makes this woman a practitioner both despised and feared. If her ability is not kept in strictest secrecy, she has acquired incredible power that flaunts the fearful ignorance of the populace; such a person the players too should respect ("or will learn to respect"). Inverted, Whorehouse Madam or Common Street Pimp; without belaboring the obvious, in most fantasy worlds, vices like sexual services are an important trade item, especially when illegal and untaxed. The profit from such activities is worth greater risk. Treat this Patron like a guildmaster over illegal trade item vices (prostitution, gambling and potions) . - (Inverted) World: Patron is free agent, loyal to no land or King. Inverted, Patron was banished from foreign land or fraternity (organization of those with the same special skills).
Mission: - Queen Swords: Guard and transfer a treasure. Inverted, intercept and steal a treasure as it is transported by land or sea. - (Inverted) Death: Fate decrees that no character can die on this Mission; no matter the circumstance, something happens to change what appears inevitable. Inverted, fate decrees a very bloody spectacle. Referee will slaughter as many servants as possible over the course of the Mission; most battle wounds will maim or slay.
Obstacle: - Knight Coins: Many different interest groups have banded together to oppose the mission. Inverted, the most unusual of people oppose the mission. - (Inverted) Sun: In an unrelated circumstance, one of the players will find a map to a buried treasure or ancient crypt (this map will become a distraction to the players plans). Inverted, during the encounters of travel one player will discover a secret fact or information of special value (spell of power or clue to a future mission or personal quest). - (Inverted) Devil: By completing the mission, one Friend of each player (at random) becomes an Enemy. Inverted, by some fluke, a player is secretly opposed to the mission; during travel encounters before the Climax, Referee will take a player (at random) as an NPC and play him for the remainder of the mission as part of the opposition (many a covert act, up to this point, can be attributed in retrospect on this player). Whether character ever returns to group depends on the mission outcome and how forgivable his acts (Referee and players together decide).
Motivation: - (Inverted) 6 Cups: Thrill, drive to experience a challenge. Inverted, actual mission is secondary to the glory of battle.
Finances: - (Inverted) Ace Rods: Rich landowner, but hates travel; pays handsomely to avoid personal involvement. Inverted, Patron is rich landowner, that hates travel far away from his lands; pays handsomely to avoid personal involvement; utmost importance not to bother Patron after start (Queen encounters per Encounters pamphlet should be ignored).
Rival: - (Inverted) 3 Rods: Ship Owner or Ship Builder. Inverted, Master Navigator or Seamen.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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