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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - Knight Swords: Insane Hero; person who has lost sense of reality and seeks only the completion of his Mission. Whatever Motive is selected will take on fanatic obsession. Players will sense the uncontrolled desire in the Patron; but, depending upon the reward, they may become such themselves. Inverted, Hero Feeble from Age; person of past honor or legend who returns for a final request. Patron himself can not take part in the deed, but he implores the players to accept. All Finances of Patron are offered; as said this is a final request. If the players are more wickedly minded, they found the perfect sap for deceit ("he's givin' us the money; let's flee").
Mission: - (Inverted) King Coins: Represent the Patron as his agent in a deal or assume his duties while he is away on personal affairs. Inverted, serve as the ambassador to the players' city or state, representing the interests of a foreign government or demi-human force.
Obstacle: - (Inverted) Queen Rods: Rival is outclassed and makes only a futile resistance. Inverted, players will make an Enemy of someone they never meet on the mission. - Hanged Man: During the scenario, capture by Rival brings only one result -- hanging. Inverted, even after scenario (or on another mission years later), players may be executed if captured and brought before this mission's Rival or his surviving agents (length of grudge up to Referee). - Hierophant: One (or all) player will be threatened with banishment from his religion, unless he abandons his quest. Inverted, if the players successfully complete the scenario, all must adopt a new attitude or religion ("their previous gods no longer listen to them"). This offer means characters become converts to One True and Only God.
Motivation: - (Inverted) 9 Coins: Openly or hidden religious purpose. Inverted, openly or hidden magical purpose.
Finances: - Knight Cups: Controls or has access to a local armory. Inverted, Patron controls an armory, but it is ill-equipped or lacking variety.
Rival: - (Inverted) King Cups: Royalty. Inverted, Deposed or Exiled Noble. - (Inverted) Tower of Destruction: Person was a victim of untrained torture or vigilante torment (split lip, slit tongue, blinded, maimed, etc.). Inverted, player's Patron was the persecutor -- revenge is always on this person's mind.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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