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Spacegamer.com - Standard Barony Mission:
This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.
To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).
Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)
Mission Title:
Party Leader:
Patron: - (Inverted) 3 Coins: Heir to Fortune; a person who one day will inherit great riches or lands, but for the moment is without money. Do not pick a Finance card (or ignore pick), unless players speed along the process of inheritance. Often these Patrons are noble dilettantes who have never known true hardship or terror ("let me introduce you to the players"). Inverted, Person in Line to Throne or Command of Land, person whose future inheritance will be a formidable kingdom. Pick a card for Finances, but such is only the tip of the iceberg that will follow one day. His father the king or Queen Regent often does not approve of the reckless adventure ("recruiting of players"). Other times a warlord king has cast his son out to learn some discipline ("experience life and battle"); the players are the Patron's first acquaintances.
Mission: - 8 Swords: Asked to perform a Mission in which at least one player is already involved; select a second card to detail this Mission (i.e. locate a thief; one that happen to have taken something earlier from the player). Inverted, perform a Mission in which one player is already involved, but he will not yet know the full impact. Player may personally benefit or lose from the Mission success (i.e. hide an item, that unknowingly was sought by a player's more knightly brother).
Obstacle: - (Inverted) 2 Coins: Peasants ("common folk that normally aren't even noticed by the players") will misunderstand mission and become rowdy, disrespectful or dangerous if players' task is made known to them. Inverted, all peasants met seem indignant and a hindrance.
Motivation: - Queen Coins: Simply monetary concerns. Inverted, simply monetary concerns, but as compared to the wealth of the Patron; tens of thousands of gold coins may be on the line.
Finances: - (Inverted) 7 Swords: Will give a one of a kind gift for services. Inverted, Patron will offer a one of a kind gift to the players for their services; however, after the mission, he will regret the loss and try to buy back this special gift. If players say "no deal", Patron becomes incensed.
Rival: - 8 Cups: Royal Jester, Artist or Sculptor Inverted, Sham or Opportunist.
Phases
On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.
(A) Initial Successes:
(B) Challenges on the Journey:
(C) Final Travel to the Climax:
Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!
Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)
Epilogue:
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