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Generate Standard Mission

Generate Underworld Mission

What is this Madness!!!

Spacegamer.com - Standard Barony Mission:

This uses the Tarot Card to Generate a "Standard" Mission on the Fly as described in Designing Fantasy Missions as part of the Barony Set. (Standard means it is not focused exclusively on an Underworld.) No attempt is made here to define each of the finer points.

To begin, determine who the mission is offered to and call them the Party Leader (to accept / reject Mission).

Note: This mission is temporary. Copy it out now if you want it. (It pastes nicely into Word.)

Mission Title:

Party Leader:

Patron:
- Queen Cups: Enchantress or Witch; a female that understands and uses the sciences of magic. Note: in some game systems, the term Priestess may better apply; a Witch worships goddess earth (nature) and prowess of women; they have no relationship with the psychotic forces that worship the Dark One. The female reference is important, because the chauvinism of most societies makes this woman a practitioner both despised and feared. If her ability is not kept in strictest secrecy, she has acquired incredible power that flaunts the fearful ignorance of the populace; such a person the players too should respect ("or will learn to respect"). Inverted, Whorehouse Madam or Common Street Pimp; without belaboring the obvious, in most fantasy worlds, vices like sexual services are an important trade item, especially when illegal and untaxed. The profit from such activities is worth greater risk. Treat this Patron like a guildmaster over illegal trade item vices (prostitution, gambling and potions) .

Mission:
- (Inverted) 6 Swords: Explore a recently discovered crypt, mine or underworld. Inverted, stop a planned expedition into an underworld.
- Judgement: Mission will cause a secondary event which must be corrected in order for the primary Mission to succeed. Inverted, Mission will cause an event that is both bad or distasteful to the players; but, it must be ignored in order for the primary Mission to succeed.
- (Inverted) Magician: At least one player must pretend to be something he is not, in order for the Mission to succeed. Inverted, this misconception must be played on the Patron as well.
- (Inverted) Lovers: If an object is involved or related to the quest, many duplicates exist to confuse the players. Inverted, if an object is involved, it presently is in many pieces that need collecting.

Obstacle:
- Ace Rods: Elusive and talented pickpocket becomes aware of job. Inverted, powerful tax collector and his entourage will be met; these will try to confiscate most of the group's wealth.

Motivation:
- (Inverted) 10 Cups: Lacks confidence in his ability. Inverted, over estimates his abilities.
- (Inverted) Hanged Man: Patron has made a great personal sacrifice; motive relates to this. Inverted, he must make a sacrifice, but is prolonging this event with the mission.

Finances:
- (Inverted) 7 Cups: Neither very wealthy or very poor, yet has anything required for the scenario -- Referee use discretion. Inverted, Patron has anything needed for the mission, but it takes him time to acquire these items (the more unusual the more time -- Referee decides).

Rival:
- (Inverted) 4 Swords: Dwarf. Inverted, Demi-Human or Monster.

Phases

On the way to the Mission Climax, the Party will travel through three game Phases which may be short or long (depending on the Tarot cards drawn). These represent the obstacles and challenges along the way to the Ultimate Climax of the Mission.

(A) Initial Successes:

(B) Challenges on the Journey:

(C) Final Travel to the Climax:


Climax Flow:
Referee creates the flow of the climax OR refer to Designing Fantasy Missions!!!

Come on Back and maybe we'll have a generator in for you. Otherwise, use the Temple and Castles from our Legacy tools. (Hey, or buy the books!!!!!)




Epilogue:







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