Dice Rolls in Free-Style Role-Play
Concepts
A. Traits
B. Task Resolution
C. Skills
D. Wounds
E. Combat
F. Quick & Dirty
G. Magic
H. Ignobles
I. Advancement
J. Missions
K. Encounters
L. Digressions
B. Task Resolution
Pretty much all the dice rolls in free-style play are two D8. And most all rolls of these dice are
based on one table. (It’s in the middle of all the character’s sheets.) This Task Resolution Table
works as simply as a player describing what he attempts to do (i.e. "pick-pocket a person in crowd")
and the referee assigning a Degree ("that sounds Difficult"). A player rolls two dice and consults
the Task Resolution Table to determine whether he is Successful or Fails, but that's not the whole
of it. The table also lists a Mixed result which is something that is successful, but with possibly
undesired consequences, and a Mishap result where the player fails and also flubs to a greater
danger or discredit.
In our example, the pickpocket might roll a mixed result that means he gains a purse that is empty
or perhaps takes a purse off someone other than the intended victim. A mishap might mean he is
caught red-handed or catches his garb in the victim’s knife. These results generate the true stuff
of free-style play. Not all results are purely yes or no. Most of them are shades of gray. The
players dice on a single table and generate action and results that become part of the story.
As players adventure they gain skills or proficiency at abilities that allow them to attempt actions
at an easier Degree or with a bonus added to dice roll. Our thief may state that he has pick-pocket
(+2) and would roll two D8 adding two. All skills and abilities in Better Games are examples. The
players are encouraged to develop their own lists of skills, powers and abilities as guided by the
referee.
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