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{"sheet":"Char Data","index":1,"n_rows":148,"n_cols":79,"rows_kept":148,"cut":false,"hidden":true,"merged":[]}
["Card Value",4,68,77,33,79,79,79,null,"Hand Size",4]
[null,1,0,0,0,0,0,0]
[]
["Deck",1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78]
["Shuffle Order",54,47,50,70,4,68,77,33,24,75,51,52,23,2,49,7,73,8,42,34,31,76,39,11,38,48,45,71,21,28,43,20,15,5,1,60,69,13,27,63,40,61,3,19,29,6,72,14,78,10,12,26,16,53,67,37,41,55,46,35,30,66,62,74,25,32,17,18,65,64,59,36,44,58,22,9,57,56]
["in-play",0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[]
["Cards Out",10,null,null,null,null,null,null,null,null,null,null,null,null,"Dragon's Attributes are 50-50 chance each round to use each of them, also trigger by Moon"]
[null,null,null,null,null,null,"Bad Mob Threats, Dragon Attributes Hard Coded",null,null,null,null,null,null,null,"(10, 7) = Life Drain, Assess player Hand as High Card",null,null,null,null,null,null,null,"(10, 13) = Kill all companions"]
["Enemy Cards",24,79,79,79,null,0,0,0,0,0,0,0,null,"(10, 8) = Big Strike, Sword, Armor or Helm to Zero"]
["Enemy Type",0,null,null,null,null,0,0,0,0,0,0,0,null,"(10, 9) = Fire Breath, Fireball, Elemental Force, Destroys Shield or drops HP a tier"]
["Action State",0,null,null,null,null,"Limit of each Dragon Attribute to once per battle",null,null,null,null,null,null,null,"(10, 10) = Mate or kinfolk arrive, double the enemy count in battle."]
["Final Assess",0,null,null,null,null,null,null,null,null,null,null,null,null,"(10, 11) = Mess with player Hand (nullify all Wild Majors)"]
["Highest Card",0,null,null,null,null,null,null,null,null,null,null,null,null,"(10, 12) = Destroy Flasks & Trinkets"]
["Cards in Play",0]
[null,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22]
["Tarot Player",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1]
["Tarot Enemy",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
["Enemy Power",0]
["Best Rank",0]
[]
["Number Enemy",0,null,"Loot",0]
[]
[null,"Type","Worn","Best"]
["Health",0,0,5,null,3,3,3,null,"Type=graphic, worn=current state, Best=reset value, level boost, often replaced in code by HP codes 98, 99,100"]
["Helm",1,1,1,null,1,1,1,null,"Type=graphic, worn=current state, Best=reset value, no level boost, zero certain MainEvents"]
["Armor",1,2,2,"Lost",1,1,1,null,"Type=graphic, worn=current state, Best=reset value, no level boost, zero certain MainEvents"]
["Shield",0,0,0,0,0,0,0,null,"Type=graphic, worn=current state, Best=reset value, no level boost, gone some MainEvents, Lost Shield type"]
["Weapon",1,1,1,null,1,1,1,null,"Type=graphic, worn=current, Best=reset image, no level boost, gone some MainEvents"]
["Magic",0,0,0,null,0,0,0,null,"Type=graphic (min), worn=current bonus, Best=high based on graphic, odd thing up/down"]
["Gold",27,27,27,null,25,25,25,null,"Three places legacy, redundant (for now), TBD Current, Hidden, Invested Castle"]
["Melee",0,0,0,null,1,1,1,null,"0 start, type=min, Best=reset value, Skill boost"]
["Godly Boon",0,0,0,null,1,1,1,null,"4 start, type=min, Best=reset value, Skill boost"]
["Tarot Bump",0,null,null,null,0]
["Enemy Seen",0,null,null,null,0]
["No Tarot",0,null,null,null,0]
["Do or Die",0,null,null,null,0]
["Find Major",0,null,null,null,0]
["Ignoble Limiter",4]
[]
[null,null,null,null,"Win","Loss",null,"Win","Loss",null,"Win","Loss",null,"Win","Loss","RunRun"]
["Battle Type",0,null,"Goblin",0,1,"Undead",0,0,"Beast",0,0,"Dragon",0,0,0]
["Mob Ugly",0,null,"Value for EnemyChango, set in Wingdings"]
[null,null,null,null,null,null,null,null,null,"Various Spell Phrases (have them so used them)"]
["Name","Morg",null,null,null,null,null,null,null,"Summon","a swarm","of stinging bees","to smite","the deadly foes.","then transform it into the energies of vitality.","which by force will alter the arena of battle.","which extend into unseen realms.","The enemy should be driven back into the dimensional shadows.","The magic has energies of vitality.","You extend into unseen realms.","By force you will alter the arena of battle.","But first, you must defend from a howling gale."]
["Level",0,null,null,null,null,null,null,null,"Conjure","a cone","of biting ants","to defeat","the wild animals.","then transfer your injuries to this jumble.","who`s energy will rework the floor and field.","and consult with the outer plains.","The enemy should be scattered and driven away.","Your injuries begin to transform.","You consult with the outer plains.","With energy you will rework the floor and field.","But first, you must deflect the hail."]
["Adventure",0,null,null,null,null,null,null,null,"Enchant","a wave","of squawking geese","to slash","the vicious brutes.","as you draw out and replace the blessed humors you`ve lost.","who`s vigor will adjust the balance to you.","and confer with the greater glory.","The enemy may be pushed back to a safe distance.","Drink freely of the blessed humors.","You confer with the greater glory.","By vigor you will adjust the balance to you.","But first, you must levitate."]
["Battle",0,null,null,null,null,null,null,null,"Create","a wall","of itchy fleas","to hue","the desperate fiends.","allowing you to take therapeutic vigor from the area.","who`s magic will correct the unsure way.","and seek advice from the ancients.","The enemy should lose combat formation.","The area seems to have a therapeutic effect.","You seek advice from the ancients.","Through magic you will correct the unsure way.","But first, you must etch a sacred pattern."]
["Comradeship",0,null,null,null,null,null,null,null,"Cast out","a mass","of buzzing flies","to chop","your formidable enemy.","as you take curative energy from the area.","who`s might will influence the paths to the foe.","which reach into the hearts of the enemy.","The enemy must not penetrate this shield.","A curative energy surrounds you.","You reach into the hearts of the enemy.","Your might will influence the paths to the foe.","But first, you must distill an elixir."]
["Desires",0,null,null,null,null,null,null,null,"Charm","an inky field","of pelting stones","to cut","the odious monsters.","allowing you to take remedial powers from the surroundings.","who traverse the battle in a path of blue flame.","which stretches throughout the map.","The enemy should exhaust itself pressing forward.","Your powers may be regenerating.","You stretch throughout the map.","You traverse the battle in a path of silver flame.","But you must also, put out a fire on your garments."]
["Heroics",0,null,null,null,null,null,null,null,"Enthrall","a frigid zone","of scalding water","to conquer","the wild bastards.","as a catalyst for manipulating damaged tissue, muscle and bone.","who cross the area leaving a watery trail.","which see into dark corners.","You should be safe for the moment.","The magic acts as a catalyst.","You see into dark corners.","You cross the area leaving a murky trail.","But you must also, stop your weapon from changing to sand."]
["Ingenuity",0,null,null,null,null,null,null,null,"Invoke","a collection","of flaming balls","to trounce","the unruly fools.","allowing you to take restorative heat from the vicinity.","who travel the boundaries like a tornado.","and ride as an astral projection.","Your actions should give you shelter.","Draw energy from the magical heat.","You ride as an astral projection.","You travel the boundaries like a hurricane.","But you must also, keep your weapon from rusting away."]
["Magic",1,null,null,null,null,null,null,null,"Juggle","a grouping","of lightning bolts","to vanquish","the unscrupulous cowards.","as a mask to heal in relative safety.","who navigate the map leaving a glassy sheen.","and counter the enemy`s gifts.","Your defenses should be hard to counter.","Begin to heal in relative safety.","You counter the enemy`s gifts.","You navigate the map leaving a sandy wake.","But you must also, keep your weapon from turning to mist. "]
["Prudence",0,null,null,null,null,null,null,null,"Generate","a cloud","of diseased insects","to thrash","the unspeakable evil.","while becoming partially invisible.","who negotiate the obstacles as heated steel cuts wax.","and offset the monstrous nature of the foe.","The enemy may think they have been encircled.","You believe you`re invisible.","You offset the monstrous nature of the foe.","You negotiate the obstacles keenly.","There`s also a need for more light."]
["Tribulation (Fame)",0,null,null,null,null,null,null,null,"Craft","a throng","of acidic fog","to rout","the lowly dastards.","and use it`s magical properties to heal your injuries.","to alter the environs by warping the terrain.","to act as another set of eyes.","The enemy will be blanketed, enveloped in panic.","Magic may heal your injuries.","The magic acts as another set of eyes.","You alter the environs by warping the terrain.","There`s also a need to quiet the pulsating ground."]
["1 Armsman",0,null,"Has right weapon vs Mortals, Undead, Beasts",null,null,null,null,null,"Construct","a multitude","of caustic foam","to overwhelm","your immediate rivals.","sapping the conjuration of life-force and adding it to your own.","to change the terrain by slicing it with passive fields of serenity.","to heighten all of your senses.","Here just may be a perfect, if only temporary, ward.","A life-force may be added it to your own.","You heighten all of your senses.","You change the terrain by slicing it with starlight.","There`s also a need to stop the dead from rising."]
["2 Berserker",0,null,"Kills two enemy at a time",null,null,null,null,null,"Make","a crowd","of static charge","to overpower","the foul antagonists.","swapping your own immediate fate (and injuries).","to transform the paths with higher forces.","to scout from above or below.","With some thought, you may also be concealed.","Your injuries swap with another; is he worse off?","You scout from above or below.","You transform the paths with higher forces.","There`s also a need to keep from mumbling."]
["3 Mariner",0,null,"More Hps",null,null,null,null,null,"Fashion","a pack","of green slime","to overcome","the repulsive creatures.","proving to yourself that you still control your destiny.","to amend the routes by hook or by crook.","and ask about the enemy.","This should act as a rather fine guard.","Prove you still control your destiny.","Through magic you ask about the enemy.","You amend the routes by hook or by crook.","There`s also a need to hold perfectly still."]
["4 Mystic",0,null,"Able to use Sanctuary to break goto sequences ",null,null,null,null,null,"Form","a funnel","of black ooze","to crush","the dreadful beasts.","as a way of attracting the attention of the spirit world.","to correct the paths to the straight and narrow.","which thrive on the opposition`s energy.","This scheme has other useful traits.","Attract the attention of the spirit world.","You thrive on the opposition`s energy.","You correct the paths to the straight and narrow.","There`s also a need to tap into your soul."]
["5 Scholar",0,null,"Starts each quest w/ Clue",null,null,null,null,null,"Invent","a conduit","of gray arrows","to unnerve","the scandalous wrongdoers.","and reverse its nature from death dealing to soul cleansing.","and let it do most of the heavy lifting.","which feast on the villain`s aura.","This magic could be better than the finest suit of mail.","In you, reverse death`s nature to soul cleansing.","You feast on the villain`s aura.","You can do all of the heavy lifting.","There`s also a need to draw upon the earth`s energy."]
["6 Scout",0,null,"More Hps",null,null,null,null,null,"Build","a shaft","of magical darts","to break the heart of","your worthy opponent.","because you saw someone, long ago, do the same thing as first aid.","and watch what magic can do for you.","which understand the nature of the foe much better than you.","This magic might potentially charm.","Recall a legend of such means of restoration.","You understand the nature of the foe much better than you.","You watch what magic can do for you.","There`s also a need to commune with the dead."]
["7 Soldier",0,null,"Repairs more damage gear",null,null,null,null,null,"Generate","a ripple","of mysterious orbs","to ruin the spirit of","your daunting adversary.","while saying a personal prayer of survival.","and leave it to its own devices.","which appears repulsive and vile to everyone and everything.","This magic has illusionary properties.","Say a personal prayer of survival.","You appear repulsive and vile to everyone and everything.","You will craft your own devices.","There`s also a need to consult someone many leagues away."]
["8 Thief",0,null,"Able to run successfully from any battle ",null,null,null,null,null,"Initiate","a surge","of wraithlike knives","to break the will of","your daunting challenger.","and use the entirety as cosmic bandages.","and let instinct direct the action.","which prove to be curious spies.","This magic may be an excellent counter to the enemy plans.","Create cosmic bandages.","The magic proves to be a curious spy.","You let instinct direct the action.","But you must also, silent the wails in your weapon."]
["10 Wench",0,null,null,null,null,null,null,null,"Conceive","a swell","of ghostly darkness","to slaughter","the abhorrent criminals.","which to you seems as comforting as a bevy of nurses.","and behold the fury you unfurl.","to perform as excellent agents.","The incantation is strong, like a brace.","Draw comfort from the arcane art.","The magic performs as an excellent agent.","You behold the wonder.","There`s also a need to quash the enemy fury."]
["11 Cohort",0,null,null,null,null,null,null,null,"Design","an upsurge","of blazing sabers","to kill","the miserable wretches.","as a guide to crossing temporarily into a dimensional sanctuary.","because it comes from realms unseen.","which alters the character of the foul antagonists","The incantation can clearly be exploited for defense.","Plus cross temporarily into a dimensional sanctuary.","You alter the character of the antagonists.","Something comes from realms unseen.","Of course this would be easier if you could contact your mentor."]
["12 Stranger",0,null,null,null,null,null,null,null,"Produce","a groundswell","of mordant flame","to annihilate","the certified reprobates.","as a door into the past.","because it`s driven by unearthly motives.","which replaces the spirit of the deadly foes.","The incantation is potentially disruptive.","Take a door into the past.","You replace the spirit of the foes.","Something is driven by unearthly motives.","Of course this would be easier if you had eaten less than an hour ago."]
["20=Flagging Vigilance (Fatigue)",0,null,null,null,null,null,null,null,"Give rise to","an epidemic","of burning mist","to subdue","the undeniable offenders.","to accelerate your own body`s healing process.","because it has never known an earthly state of being.","which varies the temperament of the wild animals.","Your clothing is coated versus teeth and the dagger thrusts.","Accelerate your own body`s healing process.","You vary the temperament of all.","Something has never known an earthly state of being.","Of course this would be easier if you had a good night`s rest."]
["21=Haunted by the Arcane (Cursed)",0,null,null,null,null,null,null,null,"Sing Forth","an eruption","of gleaming spears","to suffocate","the vindictive blighters.","which offers a miracle path to the beneficial forces in the earth.","because you too secretly fear what might happen.","which change the makeup of the vicious brutes.","You just may be shielded from all blows.","Walk the miracle path to the beneficial forces in the earth.","You change the makeup of the enemy.","You secretly fear what might happen.","Of course this would be easier if you had the right ingredients."]
["22=Hunted (Outlaw)",0,null,null,null,null,null,null,null,"Gesticulate","an undulation","of shining steel","to strangle","the callous blackhearts.","as a distraction while you teleport away for a breather.","because you were warned never to open such a gate except in an emergency.","which adjusts the disposition of the wild bastards.","All attacks seem blunted.","Teleport away for a breather.","You adjust the disposition of the enemy.","You were warned never to open such a gate even in an emergency.","Of course this would be easier if you could consult your notebook."]
["23=Insane (Hellbent)",0,null,null,null,null,null,null,null,"Command","an oscillation","of emerald armor","to execute","the cruel blackhearts.","imparting the manifestation with your intelligence.","which were here when this place was formed.","which reverts the personality of the unruly fools.","For the moment, the shadows grow thicker.","The creation has your intelligence and abilities.","You revert the personality of the enemy.","You were here when this place was formed.","Of course this would be easier if you were wearing vestments."]
["24=Lost (Muddled)",0,null,null,null,null,null,null,null,"Order","a curl","of pure energy","to exterminate","the malicious rogues.","and let the enchantment act as your odd nursemaid.","which have solved greater puzzles than this.","which nullifies the traits of the enemy.","You might try to escape.","The enchantment may act as a nursemaid.","You nullify the traits of the enemy.","You have solved greater puzzles than this.","Of course this would be easier if the stars were aligned."]
["25=Religious Doubt",0,null,null,null,null,null,null,null,"Instruct","a barrier","of organic humors","to eradicate","the cold-blooded knaves.","as a mental exercise to focus your mind on your internal trauma.","to make all right with the world.","which modifies the disposition the unscrupulous cowards.","The enemy is harried and surprised.","Focus your mind on your internal trauma.","You modify the disposition the cowards.","You will make all right with the world.","Of course this would be easier if you were over there and not here."]
["26=Ruined Gear (Ill-kempt)",0,null,null,null,null,null,null,null,"Direct","a blockage","of bizarre ice","to slaughter","the spiteful scalawags.","as a container for holding your consciousness, while you escape your pain.","to reveal all and advise.","which annuls the advantages of your immediate rivals.","The situation is very confused.","Hold your consciousness inside the magic to escape the pain.","You annul the advantages of your rivals.","You can reveal all and correct.","Of course this would be easier if everyone were facing north."]
["27=Treasure Laden",0,null,null,null,null,null,null,null,"Demand obedience from","a palisade","of supernatural power","to slay","the clandestine imps.","to mesmerize the foes as you apply some healing salves.","just because you feel in such an odd mood.","which abolishes the tactics used by the dreadful beasts.","The result causes you to chuckle.","Mesmerize the foes as you apply some healing salves.","You abolish the tactics used by the enemy.","You feel burdened, so all must suffer.","Of course this would be easier if you weren`t hungover."]
["28=Wanderlust (Foolhardy)",0,null,null,null,null,null,null,null,"Engender","a shield","of uncanny force","to obliterate","the wily roustabouts.","while stoically planning your dinner.","which make everyone feel ill at ease.","and gain omniscience.","A grand fury results.","Select the menu for your celebratory meal.","You gain omniscience.","You make everyone feel ill at ease.","So long as you remember to counter the lingering ghosts."]
[null,null,null,null,null,null,null,null,null,"Supply","a screen","of miraculous intensity","to destroy","the dirty swine.","knowing you`ll still be sore tomorrow.","which make the enemy scurry away and reveal their secret hiding places.","to meld with and increase your wisdom.","The colors are resplendent.","Tomorrow, feel the pain, not today.","You meld with all and increase your wisdom.","You make the enemy scurry away and reveal themselves.","So long as you remember to dispel the strange undergrowth."]
["Quest",125,0,null,null,null,null,null,null,"Motion","a buffer","of unnatural tentacles","to drown","the grubby thieves.","to gain some time for nip and tuck.","which add a greater clarity.","and become one with everything.","Magic works well when left to its own devices.","Gain some time for nip and tuck.","You become one with everything.","You have a greater clarity.","So long as you remember to clean up the bubbling pools."]
["Clues",0,null,null,null,null,null,null,null,"Signal","a defense","of glowing quarterstaffs","to incinerate","the filthy invaders.","all the while desperately mending your wounds.","which enhance your abilities.","and see more clearly than you ever have in your life.","Leap aside from the calamity.","Mend your wounds.","You see more clearly than you ever have in your life.","You enhance your abilities.","So long as you remember to steel yourself afterward."]
["Deaths",1,null,null,null,null,null,null,null,"Wigwag","a divider","of paranormal ichor","to disintegrate","the muted intruders.","trying to buy a little time for comfort.","which improve your intellect.","and know the Achilles heal of the cruel blackhearts.","Make a mental note of the outcome.","Buy a little time for comfort.","You know the Achilles heal of the enemy.","You improve your intellect.","So long as you remember to pay proper respect to the unseen."]
[null,null,null,null,null,null,null,null,null,"Throw","a barrage","of otherworldly bile","to wreak havoc upon","the grimy pillagers.","hoping to gain a reprise.","which augment your perception.","and discover a weakness in the malicious rogues.","Remind yourself never to do this again.","Gain a reprise.","You discover a weakness in the enemy.","You augment your perception.","So long as you remember to offer the usual prayers and tithe."]
["Verbiage","Here Be Dragons - Every day you need to eat, find shelter. You may have noticed your gold dwindles over time. Being a Scout or a Thief makes survival easier. Otherwise, fight and gain loot before you waste away. As you acquire Companions, they too need provisions. In some places you can spend to upgrade your gear. Do so, though you may starve without gold. Find and ask for hints at www.spacegamer.com",null,null,null,null,null,null,null,"Hurl","a block","of screaming carnage","to abolish","the fuming marauders.","satisfied the enemy will keep at bay.","which agitate the enemy to ill-timed action.","and foment a strategy to defeat the cold-blooded knaves.","With all senses intensified, better cover your ears.","Keep the enemy at bay.","You foment a strategy to defeat the enemy.","You agitate the enemy to ill-timed action.","So long as you remember to honor your ancestors."]
[null,null,null,null,null,null,null,null,null,"Toss","a pool","of sardonic worms","to banish","the enraged looters.","to delay your adversaries while you recuperate.","which excite the rival to hoot and holler.","and stimulate a mindset to vanquish the spiteful scalawags.","Conduct your efforts like a symphony.","Delay your adversaries while you recuperate.","You stimulate a mindset to vanquish the enemy.","You excite the rival to hoot and holler.","So long as you remember to perform a lucky ritual."]
["Event",68,null,null,null,null,null,null,null,"Fling","a cluster","of airy sprites","to demoralize","the livid prowlers.","to hold up the opponents while you nurse your health.","which arouse the opponent to change attack plans.","and plan a strategy to defeat the wily roustabouts.","Discharge the incantation like a spoiled servant, with a pointed finger.","Hold the opponents trapped as you recover.","You plan a strategy to defeat the foe.","You arouse the opponent to change attack plans.","So long as you remember to count first to three."]
["Click State",0,null,"0=determine,1=railroad,2=A-B,3=Risk,4=Condition",null,null,null,null,null,"Heave","a knot","of resplendent might","to disenchant","the certified devils.","to impede your enemy while you recover  your losses.","which had unintended, but okay, consequence.","and prepare a approach to overwhelm them.","Concentrate for maximum impact.","Impede and slow your enemy.","You prepare a approach to overwhelm all.","You dismiss the long-term consequences.","So long as you remember to apologize to the Zaires."]
["New Guy Flag",0,null,null,null,null,null,null,null,"Pitch","a constellation","of luminous muscle","to murder","the furious brigands.","to slow down the monsters while you fix yourself.","to tag the enemy, making them easier to locate.","and command the upper hand.","Target the enemy weapons.","Fix yourself during the confusion.","You command the upper hand.","You tag the enemy, making them easier to locate.","However, you can't neglect the growing violence in the weather."]
["Event State",0,null,null,null,null,null,null,null,"Lob","a scourge","of eerie brawn","to put to death","the dire felons.","to hinder the rival while you mend.","to mark the hazards on a silvery tapestry.","and achieve an insight.","Order the fiends to cower.","Hinder the rival`s ability to mend for a static truce.","You achieve an insight.","You mark the hazards on a silvery tapestry.","However, you can't neglect the strange smells brewing."]
["Battle Flag",0,null,null,null,null,null,null,null,"Bowl","a pandemic","of weird light","to massacre","the unholy bandits.","which makes a rather fine diversion, now doesn't it?","to outline the safe from the dangerous.","and acquire an awareness.","Glare with approval.","Take advantage of the diversion.","You acquire an awareness.","You outline the safe from the dangerous.","However, you can't neglect the ringing in your ears."]
["Trade Flag",0,null,"1=armor, 2=helm, 3=shield, 4=potions",null,null,null,null,null,"Spawn","a blight","of vaporous film","to butcher","the wicked robbers.","as the enemy looks on in awe at your prowess as a sorcerer.","to bring peace of mind and clarity.","and reap a bountiful harvest of death.","Focus your other senses, something is amiss.","Impress the enemy in your prowess as a sorcerer.","You reap a bountiful harvest of death.","You bring peace of mind and clarity.","However, you can't neglect the scales rising on your back."]
["Quest Flag",0,null,null,null,null,null,null,null,"Breed","a curse","of insubstantial warriors","to devour","the oafish thugs.","because with magic, nothing is as it appears.","to do what magic does and do it well.","and prevail through discovery.","Behold what mischief you have wrought.","For an instant, nothing is as it appears.","You prevail through discovery.","you feel unstoppable.","However, you can't neglect the hyper growth of your hair and fingernails."]
["Ignoble Choice Flag",0,null,null,null,null,null,null,null,"Shape","a coil","of earsplitting banshees","to impale","the unclean denizens.","for amusement, since laughter is the best medicine.","because you do not like what you already know.","and triumph.","Ponder the uncertainties of life.","This is actually quite fun.","You should triumph.","You do not like what you already know.","However, you can't neglect the demonic voice in your head."]
[null,null,null,null,null,null,null,null,null,"Style","a twister","of dazzling angels","to eviscerate","the nameless ones.","as you take a good shot of the medicinal potion called alcohol.","because you want to confirm a suspicion.","and win the day.","Merrily sing a raucous ballad.","Have a celebratory toast of courage.","You  should win the day.","You want to confirm a suspicion.","However, you can't neglect your insatiable thirst."]
["Age"," 18y 11d",null,null,null,null,null,null,null,"Mold","a salvo","of indistinct thoughts","to decapitate","your dangerous counterpart.","binding it high and low and all around, a hidey-hole for a turn.","because something is troubling you.","and obtain a tool for winning.","Whistle forth a furious ginn.","You find a hidey-hole.","You obtain a tool for winning.","Something is troubling you.","However, you can't neglect the pangs of guilt."]
["Raw Clicks",11,null,null,null,null,null,null,null,"Pattern","a volley","of brilliant images","to dismember","the contemptable foil.","but also dip into your tonics and poultices.","because not all that is seen can be believed.","and secure victory.","Don't forget your skill at arms to aid your defense.","Apply your tonics and poultices.","You could secure a certain victory.","Not all that is seen can be believed.","However, you can't neglect the stiffness of your limbs."]
["Hints",0,null,null,null,null,null,null,null,"Sculpt","a puff","of scathing horror","to disembowel","the heartless host.","for who would approach when such a thing blocks the way?","because you`d rather do this the easy way, not by blind chance.","and exhaust the fools who challenge you.","The enemy seems to be moving in slow motion.","No one may pass for now.","You may exhaust the fools who challenge you.","You`d rather trust blind chance; so be it.","However, you can't neglect the small fact your beating heart has stopped."]
["Option Click",0]
["Impact Color",7]
[]
["HP1",5]
["HP2",3]
["HP3",1]
[]
["Last Reset",1,null,"Record of the Raw Clicks when a grand escape was last used; once every year is optimal."]
["Rep Count",1,null,"Record of the events in a row at Sea, in Underworlds, Army Draft, or Imprisoned et al. At five or in some dire events, the sanctuary button will appear."]
["Terrain",1,null,"Records 1=at Sea,2=in Army,3=in Underworld,4=under Custody & Jails,5=quest"]
[]
["Title",1,null,"Rogue Sword",null,"Hera","William","Apollo",null,"Starts w/ Rogue Sword and upward"]
["Title Flag",0,null,"Sergeant",null,"Persephone","Damon","Caelum"]
[null,null,null,"Veteran",null,"Rhiannon","Cyrus","Saturn"]
["Wench Quest",1,null,"Knight Errant",null,"Helen","Quillon","Grendel",null,"Winding Quest 1=Seas, 2=Fae, 3=Underworld, 4=Infiltrate (baneful)"]
["Trigger",2,null,"Knight Bachelor",null,"Penelope","Bruin","Orion",null,"Trigger countdown to trust"]
["Wench Name","Rhiannon",null,"Banner Knight",null,"Gwenn","Angus","Mercury",null,"Names in three columns: Gals, Guys, Gods (strangers)"]
["Cohort Quest",1,null,"Fraternal Knight",null,"Sheila","Valentino","Frey"]
["Trigger",7,null,"Votive Knight",null,"Daphne","Ezekiel","Tyr"]
["Cohort name","Tristan",null,"Knight Companion",null,"Hestia","Leondre","Ares"]
["Stranger Quest",2,null,"Sacred Pilgrim",null,"Cybele","Finn","Osiris"]
["Trigger",3,null,"Grand Officer",null,"Europa","Tristan","Ajax"]
["Stranger Name","Caelum",null,"Star Order",null,"Rhea","Ethan","Mars"]
[null,null,null,"Ermine Order"]
["Last Windfall",50,null,"Naval Order",null,null,null,null,null,"This the cost of the next title, constantly increasing"]
["Windfall Delay",6,null,"Gold Order "]
[null,null,null,"Dragon Order"]
["Health Flask",0,3,"Saint's Order",null,"Flask Buttons 4=Grade A, 0=Grade F"]
["Magic Flask",0,3,"Order Gryphon"]
["Melee Flask",0,3,"Star Companion"]
["Godly Flask",0,3,"Baron"]
[null,null,null,null,null,null,null,null,"Trinkets"]
["Slot A Trinket",0,0,null,"CommandButton25_Click",null,null,null,"Image 214 Ring 1=Cancel all Dragon Attributes, even Moon card"]
["Slot B Trinket",0,0,null,"CommandButton26_Click",null,null,null,"Image 215 box 2=Prayer to Norns, Godly Conveyance by Urðr, Verðandi, and Skuld, goto Sea (13), Army (22), Underworld (30), each click will change Splashpage, then once Next Event is used the trinket dissolves"]
["Slot C Trinket",0,0,null,"CommandButton27_Click",null,null,null,"Image 216 Coin 3=Spit in Face of Fates, moves to Wheel(1) in any situation combat or travel, super Flee/Sanctuary"]
["Slot D Trinket",0,0,null,"CommandButton28_Click",null,null,null,"Image 217 Stone 4=Obliteration, Ends combat like Super Sun card, auto win in total"]
["Use Norns",0,null,null,"Label56/57 when first Trinket appears",null,null,null,"Image 218 Charms 5=Gain trust of all Companions or Slaughter them"]
[]
["Timer Logo",0]
[]
["Event tracker"]
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
[4,1,1,0,2,2,5,1,1,3,1,3,8,1,1,4,1,4,0,1]
[21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40]
[1,4,3,2,3,3,1,2,3,2,0,0,0,2,0,2,1,1,5,2]
[41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]
[2,1,2,1,0,1,3,0,0,3,5,0,3,1,2,3,2,1,1,3]
[61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80]
[3,1,2,2,5,3,7,0,6,0,5,0,1,4,1,3,2,2,4,1]
[81,82,83,84,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[1,3,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[]
[]
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]

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["Wheel of Fortune – Does a hero have a story arc that demands setbacks and even final failure? Is he guided by a fate inflicted by the many hands of the gods? Here you are not deciding your own future but instead have circumstances design and force your reaction. ","Messenger Lad – Normally you would not be an errand boy, carrying a package whose contents you might never know. Here in a moment of charitable weakness, you accept service as a courier, knowing your cargo is light yet magically warded. Better not to ask questions.",6,"Slumbering Scholar – You come across someone at a tavern in the morning or leaning against a birch past noon. Lazy blackheart. He seems self-absorbed, reading a volume of poems. Not poems, recipes? You look over his shoulder and see some strange script, before he takes notice and closes the book with a humph. Who knew that any wizard actually wrote a spell in a book? What is he stupid? You’d think the tome would be at least encrypted or littered with curses and contact poisons. Well, not here, the academic has scribed what he knows. Distract him and maybe tear off a few pages because you’re curious.","Regret",66,"Ruthless",30,"Disheveled – All your efforts seem wasted. You move from one problem to the next and nothing really get solved. You should delegate, hire, have kids…but instead you shuffle priorities and make everyone doubt your commitment. Neglecting your duties, you are distracted by disturbing dreams.",3,46,53,12,1,"Violation – Something brings you to ride off the king’s highway and into a glade or nut brown heath. The main road is generally patrolled and has tolls. Those who travel outside of those defined lengths are seen as criminal. Those who live off those defined courses are also seen as felonious. The fell ones are people most plebs shun. A hero has his reasons.",65,12,6,0,32768,1,null,null,null,"A=Main verbiage"]
["Dogged Estate – For most heroes they will view domestic problems as a dog’s life. You claim lands, and life gets complicated. You may not always be a true noble lord, but people depend on your choices. Your wisdom must be dispensed; your decisiveness may butt heads with the status quo or all of reality. Will the people thrive? Will they desert you and go serve some other master even under worse conditions? You may long for easier solutions found at the end of your arm and with a swinging blade.","Old Grudge – You arrive in an adjacent town and accept some well-wishes. Everyone seems jovial, impressed you’ve returned. Beer is offered; toasts are made to your ancestors, their ancestors. Slowly the mood shifts. Jokes are made at your expense. Somber tales of woe ensue. You are asked to buy the next round and the next. The crowd pounces to relieve pent-up anger; you sensed the change and will survive. Many are slain. There is no going home.",5,"Cloudy Affair – You become friends with an unlanded knight, a man favored by the ladies of the court. He hides on your estate between dalliances, telling you secrets while drinking. You decide to capitalize on some of these by sending out letters of recrimination.","For Greed",60,"For Power",56,"Husbandry – You govern modestly and innovate on your holdings. You diversity to wool and add other grains in rotation. You regularly pay your feudal obligations and are invited to supper on feast days.",9,65,3,11,3,"Pillagers – A scouting force of a foreign invader crosses your estates and tries to forage. You raise the levy and beat them back. But the larger force remains.",22,24,10,0,705536,2,null,null,null,"B=Rail verbiage"]
["Backwater – Stuck it seems in some backwash village on the cusp of decent civilization. Times are tough on peasants. The people here do not have a true protector, or they serve a cruel and absentee landlord. This may be the place you were born, since you seem to have sympathy for those who struggle. This could be a place that once looked to you or your family as the lords, but time and neglect has taken a toll. Why do you return, when the hamlet no longer seems familiar, except for the pervasive misery? Each time you return here, the homestead of a close relative or an old haunt is visited: a pub, the dry well, the childhood tree fort, the cousin’s manor. Most families share a legacy, even lords with commoners.","Power Grab – The county has changed hands several times. The ruling Earl is of a household that grows in favor. Your ruling Count was executed some time ago. Some of his relatives were unlawfully stripped of personal property. They ask you to petition the new Earl and ask for restitution. Even if you feel that is unwise, spies have reported your return. You are drawn into the politics.",12,"Issue Warrant – The court has a thorny problem with one of the lords. He has fallen on hard times and has refused to meet his feudal obligations. A volunteer must travel to his estate and arrest him. His son will be elevated to lord and master, the new owner, provided all payments in arears are made by next harvest. The problem? The man in question was a former king’s champion.","Duty",53,"Honor",60,"Blockade – When several ships anchor in an arc outside the harbor, you consider it strange and probably sufficient cause to depart. Yet leaving by road, you find your escape challenged by an approaching army. No longer innocent, there are no neutral parties in this upcoming conflict.",29,80,6,11,2,"The Great Khan – Ambassadors returning from the east have long foretold of the rise of a warlord. The would-be emperor is brash and impossible to pin down diplomatically. Sounds like anyone you know? His nomadic army has finally reached the frontiers and started to pillage. The Hun riders reputed abilities are dismissed as the exaggerations of quitters.",22,24,23,0,148500,3,null,null,null,"C=Rail Goto"]
["Monastic Abbey – You may have asked for sanctuary or simply needed a period of simple work to clear your thoughts. You may also be hunting for answers and know the order and library offer a source. But to come-out and make demands would not work. You need patience in so many ways. The miscellanies of temple bureaucracy and land holdings, the monks here will offer shelter to travelers. The dogma will be conservative in some areas. Yet the keepers of art, literature and civility in the Dark Ages are monastic orders, run by appointments of wiser men, in general, rather than nobles simply born to power. For fantasy campaigns, pagans too had communes of healers and scholars.","Canon Directive – Seek permission from the Lordly Headmaster, who is the real authority in the county, to explore a phenomenon written about in several dissimilar books. The tricks are disguised, but you have decoded them. The ruling master seems intrigued and even callous, indifferent to the dangers you might face. He tells you to conduct your work in a tower, locking the door behind you when you enter.",52,"Last Rung – You have made your political moves and found your patron. You have the opportunity to gain tangible power. That will come with its own cost and will change your life hereafter (for better or worse). You could accept arranged marriage to a widow and have a legitimate family, knowing they would be cared for and safe even as you adventure.","Resignation",55,"Suspicion",77,"Dying Man’s Revelation – The headmaster is ill. Everyone in the order believes this is his time. He’s old but you think the sickness unnatural. You stay with him bedside, hoping he will recover, nursing him when he doesn’t.",12,63,73,5,3,"Go with Urgency – Enemies of the realm have made a mistake, bloviated or let their plans be intercepted. You are tasked with carrying documents that warn of events that have yet to transpire. Lies or portents? You are not sure this plot should involve you nor should you become involved.",84,21,5,0,50468,4,null,null,null,"D=AB verbiage"]
["Taverns – The fantasy themed multicultural hostelry has been a staple since four short-stacks arrived at the Prancing Pony. A place of gossip, employment, revelry…try to keep from burning the guesthouse down. Inns were spaced about a day apart on roads, so no one need sleep outdoors. The modern idea of workers gathering at a pub after labors also works. You have a mix of the social classes as well as income levels. No one would turn down someone offering drinks on the house. In reality, laws had to be put in place to keep innkeepers from stealing from visitors. The rights of those asking for shelter weren’t always protected and expected. Figure out a way to bolt your door, even if you must share a bed with several other travelers during a busy travel period of pilgrimage or mercantile circuit each spring.","Muster Out Pay – Support the barkeeper in a dispute with the local landlord. The barman, a former commander who lost a leg, was promised this as his reward for past service.",58,"Unpaid Debt – Borrow money for cards; your luck is sour. You once kept track of all the people you owe money. Now it’s just easier to assume you owe everyone. Pay those who cross paths as able. Spit when the names of others who hold your markers are mentioned.","Revel",48,"Clear Debts",82,"Divine Materializes – A god has come to see how his flock has thrived in his absence. The deity is not pleased. Dogma adapts rapidly. The peasants are cowered, but you probably resist the theological changes. Alcohol may be banned.",73,13,11,11,-1,"Quench an Inferno – Fight a fire that started upstairs when someone, perhaps you, kicked over an oil lantern left on the tinder dry floor. Was this a trap set for you or another?",66,25,12,0,132164,5,null,null,null,"E=Option A Caption"]
["Crossroads – Where to? You are on the road and heading toward the frontiers. Those who live this far away from civilization tend to be private. Best not to pry too deeply into what may be a hidden agenda. There’s work to do and talents or friends are all important.","Wasteland – Pass the ruins of a burned-out inn. The place seems recently abandoned yet picked clean. Read the details of a reward posted, warning of a lusus naturae in the region.",3,"Rock Outline – With the light of day, peculiar shadows take on familiar forms. You chuckle at your previous apprehension, yet squinting you see the demarcating edge of a sealed entrance to a pathway down among nearby ruins. The place had been part of your dreams, and you cannot resist investigating the portent.","Bold",54,"Cautious",46,"Market Day – The harvest is in, and the villagers are trading surplus with journeymen and paying those same for useful skills. You wander the stalls and fill your saddlebags with the provisions you will need to press onward. Such idyllic scenes of common life never last.",13,66,75,4,0,"Maniacs – Cross paths with several men searching for a fugitive. They seem to be entirely lost themselves. They have little notion of what they are after. Some magical quest takes them. They may even have sprung a trap by finding a talisman or pocketing a coin from a fell domain.",58,26,27,0,1032,6,null,null,null,"F=Option A Goto"]
["Convalesce – Tired of tears and laughter, of men that sow and reap, of what may come hereafter, and everything but sleep. (Swinburne) You were injured, physically, emotionally, spiritually. You may have been near death, only to recover. You may be past a watershed moment only to relapse.","Undermined – You may have thought yourself the master, even lord of a freehold, but the social politics of tillable soil and hereditary claim depends greatly on surname or what usurper currently is titled king.",78,"Complications – Your respite or stay at the asylum suffers a setback as your overall health declines.","Weakly Stand",71,"Fever sleep",81,"Toward Netherworld – Your mottled face in the mirror is shocking. Your health has recovered but your mind or spirit are still wracked by memories or by unseen distant or invisible foes. The darkness congeals to a form and beckons you to die and cross over.",53,3,5,10,-1,"Gnawing Doubts – As you rest, trying to heal, the events of the past monopolize your thoughts. What went wrong? What did you miss? Then parts of a conspiracy become easier to discern; you were betrayed, even from the start. Magic was influencing enemy actions along your path.",1,28,6,0,163844,7,null,null,null,"G=Option B Caption"]
["Guildmasters – Gaining riches is a part of all fantasy adventures. That and dying horribly. What do you do with your windfall, the loot of your successful life choices? Some goes to survive; some is lost recklessly. You get swindled only to take revenge. Else, easy come and easy go. I had to kill an ogre for that coin! Some is invested, but this is not a modern and regulated syndicate. Guilds exist to stop free trade, not foster capitalism. You must deal with both labor union and company owner as one. Learn too many trade secrets, and you could be sequestered against your will.","Figurehead – You are placed in charge by an elderly lord. He knows his effete son will never be able to turn a profit from the historic family acreage; he feels he has a better chance employing and befriending someone dangerous like you. You become a bully, knowing no one will stand up to your demands.",13,"Restraint Eludes You – Your debts mount; the business was cheated, or you simply lack the acumen for clerking obligations. You need cash and must take a greater chance.","Stealth",82,"Connive",83,"Web of Secrets – You find yourself kneeling on a smaragdine green lawn, simply an odd color for trimmed grass. When offered a chance to join an ancient order, you thought this was a social club to go drink and lawn bowl. It is mostly that except the players are also very connected; many of them call their agents euphemistically tendrils. You have blundered into or been unknowingly groomed for membership in this inner circle. Now that you know, best to gte far away.",13,84,10,8,3,"Cheated – Played like a fiddle; you were too content in your belief that the world is honest. Your fountain of luck was never going to run dry.",11,20,30,0,49188,8,null,null,null,"H=Option B Goto"]
["Baronial Court – Life for the nobility revolved around the great hall. In winter, the elite of society were somewhat trapped there by the fire. The rest of the year, the hall was the place the near royals ate and amused. The richer the family, the more attendees. Mostly life was boring. There was no great wisdom of the rulers; these men had no better knowledge of how to farm nor were they overly ambitious to start industry. They lorded; they charged rents on tenants who did all the work and still were the first to starve during crop blight. These were pampered and effete debutantes, declared more important by birth. The court did act as a place to hear grievances, but even these were more often delegated to ambitious commoners. Sycophants would truly run the whole. What kept order? The nobles were about the only people trained in the use of arms. In a fantasy campaign that would also include magic. Is this your court or someone else’s? Wouldn’t matter for the results, since the events suggest you are momentarily the center of attention, either political upstart or eager landlord. The status quo dislikes your enthusiasm for change.","Major Domo – You are offered a position as a retainer, a man assigned to a tract of land to perform a general job there. You have the skills and abilities, no doubt. Yet you seem not of a temperament to remain long in any static life, no matter the challenges. But for the moment, if anyone asks, you say you are happy.",2,"Dishonest Proposal – Someone knows you are a traveler, a man who expects a fight. The offer comes from someone who once adventured, but now has grown too rich and fat. He needs a hardened warrior for some bodyguard work. He is vague about who he fears, or whether this is just a general precaution. He hints he may need you to collect some debts as well.","Cock-Sure",58,"Compliant",79,"Conspiracy Told – Be a good listener to a troubled soul. His woes seem exaggerated at first. No one has such misery heaped upon them, but then you realize he isn’t using inflated metaphor. Just by knowing, you are culpable.",41,84,12,5,5,"Sullen Maids – You pass a group of women weeping; they may have come from mass. You sigh and feel obligated to ask about their troubles. The stories start hackneyed: unfaithful husbands, disobedient kids, harsh rents, drunken brothers or fathers, starvation, disease, menfolk off to war…there’s about a hundred small deeds any hero might right. But so far the potential culprits seems more browbeaten than villainous. Then the tales takes a magical turn, vile experiments, dark overtones, frightened friars…okay, that sounds motivating.",66,22,3,0,690272,9,null,null,null,"I=Risk verbiage"]
["Fae Forest – Living separate from man and his plowing, the little folk thrive in merriment. Bowl a bit, drink some grog, be lulled to slumber by angelic lullaby, the faery folk are amused by you and you by them. Any other person and they’d use his skull as a beer mug, but not you. You’re different, important in the prophesy; you’re a hero.","Will o’ Wisp – More noble fae will transform into small lights, which you know are not fireflies. You follow the signal as a call to service.",65,"Washer Folk – You will never meet one of these enchanted folk, unless you are hopelessly lost. You become hopelessly lost.","Sadness",1,"Fear",54,"Aromatherapy – Your mood is enhanced or diminished by what you smell. Most of humanity stinks of onion, garlic and curry. Could be why you kill so many with little provocation. You eat your meals raw, mostly salmon. You cleanse your mind with concentrates. You find the manly smells of tobacco and sandalwood appealing.",77,72,12,12,-2,"Binge Drink – You know you should practice some temperance. But you need a break or are between jobs or need some liquid inspiration to achieve an aha moment. The wee folk have unlimited tankards to share.",72,22,35,0,336,10,null,null,null,"J=Default Goto"]
["Merchant Ports – Salt air invigorates the lungs, until you notice people are staring. You enter a harbor, a quintessential place of fantasy role-playing, a watery haven where a multitude of cultures meet. The smell of exotic spices and animals is disgusting. Let’s be real; foreigners are strange, and the bread they eat is sandpaper. Make your stay as short as possible. Anyone looking you square-on is expecting a chop to the teeth. Score some lotus powder if you need rest. These places are a den of thieves with innumerable enemies lying in wait.","Inevitable Choice – The water is right there, undeniably so. As much as you refrained and avoided and denied, you find yourself ready to go to sea.",13,"Tempest Tossed – Exploring the coves, you find yourself caught in a riptide and nearly drown. The situation gets worse when you awake.","Swim Shore",76,"Float on Tide",53,"Poker Face – Crews ashore are drunk and even dumber than normal dumb. You make a small fortune playing cards. All good schemes last only so long.",75,58,70,10,2,"Dockmaster – The mayor fires the local constable and puts you in charge of collecting his import duties. How you came to his attention is anyone’s guess. Could be that you stand a good foot taller than the visitors of even the Viking longship crews which make port. You accept knowing to refuse would still make as many enemies and come with none of the upside of authority.",8,23,15,0,57376,11,null,null,null,"K=Risk Success Goto"]
["Imminent Doom – You are close to a goal and peril awaits your knock. Dwell not on where you are nor how your reached here. This is part of the quest, should you have one. The secrets of man are more intricate than that of monsters and the intrigues are surely more dangerous. Yet combining the two you get certain doom. The campaign is about to transform dramatically and terribly.","Quartermaster Call – The nobles are again at war. They seem incapable of solving their differences with third party arbitration. Often the king is too frivolous to take a side, and no judge would dare offend either party. Combat on a grand scale is necessary. The side that suffers more slaughter was obviously at fault. The gods favors the winners in these affairs. You are asked to lead a cohort. This could be with family fealty, to settle past debts or simply because someone asked nicely.",22,"Poacher – You shoot a deer, forgetting that you are not in the frontier. Rather than having your hand cut-off, the landowner decided he can have you work for a season as penitence.","Lip Service",27,"Submit",66,"Old Friend – As a child you once played with other children, and no one talked of class distinction. At least one of your playmates was noble, but he was just one of the kids in a brief rough and tumble adolescent summer. You cross paths as adults. He recognizes you; you barely know him. But he seems enthused and speaks of great fortune. He needs an ally, an outsider. He wants you to help him uncover a plot. He will pay; he will be a good friendly contact if things go well. There is little downside to aiding him, except whatever enemy may be discovered. You agree because it is both lawfully right and sounds interesting. Only one of your two assumptions proves true.",22,44,45,4,-1,"Locked Gates – The bells sound and the portcullis are lowered. Drawbridges raise and archers race to the towers. The township you’re in is under magical attack. A mix of men, monsters and mercenaries of both human and monstrous nature, are surrounding the place. You might wish to lend a hand, since the invaders probably would not see you as anything other than an armed defender. You also put a half a loaf of bread in your satchel because that could become very valuable in a week.",29,21,51,77,802960,12,null,null,null,"L=Risk Fail Goto"]
["Sea Travel – Sail the pea green waters or blue chill of ice melt. Days of regimented tasks punctuated by moments of feverish action. Along coasts, rivers and across open water, this is the fastest mode of travel after magical portal. No one, even the conjurer, feels safe stepping into a magic tunnel, the use being a last resort, demonic sphincters. Sailing is calm. Still, some heroes never once go to sea. Even as, most are as comfortable on a deck as they are in the underworld.","Mandalay – The nymphs are jealous that you will not return their every favor. They may not understand you cannot see them as anything other than flying fish.",20,"Man Overboard – The ship lurches violently. See a fellow passenger or crewman asleep on his feet and topple overboard. This was not a reef you hit but an enemy vessel.","Take Helm",16,"Climb Mast",17,"Dilettante – The captain has enjoyed your counsel. He asks you to spend the remainder of the voyage in his cabin as an honored guest. Perhaps, read between the lines.",61,13,15,12,1,"Silent Grumblers – The crew lives separate from the leaders. Discipline is maintained with a whip. If the boat has oars, most do, either the crew or true slaves must power travel. Talk among the crew has been muted, a sure sign trouble is brewing.",19,3,11,55,64,13,null,null,null,"M=Auto Success Talent"]
["Boarding Action – Two ships are fighting on the water. If you got here from Mutiny, it’s one boat squaring-off into factions with winner take all. Battles that end with flaming arrows and magical missiles, ones that see one or more ships sinking, those are not this. Two vessels have locked together. One side or the other steps on deck, and the two opposing forces have a nice bloody brawl. Sailors and soldiers die. Armored men get knocked overboard and drown. Men hide; men surrender. Men accept a profane fate. The winner gets the gold of both vessels. The loser might be freed (less likely) or starts rowing the winner’s ship, replacing losses to the victor’s oarsman. There is probably a profit motive here or a brotherly one. Could be a civil war in the nobility. Could be a pirate raider from outside the realms. Could be a single mutinous crew that wants to become pirates rather than tote and shuffle under a lash. It’s probably not a faery ship or wizardly craft crewed by undead. Small chance of that. Most nonhumans are collectively Sea Monsters in these tables. Here you may have both sides fighting to encourage the other to surrender. The losers letting the winner decide what to do with them. Slavery being better than death to both sides involved. Death is a state sought only truly by player characters removed from the actual consequence.","To the Tops – There was a brief clash aboard before the grapnels were cut or men retreated on a defensive posture. The enemy is coy, circling a fair distance away. Both captains (or mutinous leaders) may be sizing each other up. One or the other may be debating if the prize is worth the effort. Either will escalate and send balls of fire hurling.",17,"Discussion – The fight concluded; wash the blood from the deck. How could a glorious day of vigorous salt swell and sun upon the water ever be ruined? A crewman speaks with you, privately along the rail; this is probably not your boat, not your true life as a mariner. He represents a disgruntled faction; he demands you to take a petition to the captain. The demands are reasonable, but any concession might be seen as weakness. Handle this delicately or just ignore all and get drunk.","Refuse",19,"Agree",67,"Rough Sailing – The voyage is miseable, plagued with danger nea rand far. You have not lost all hope but most of the sailors are treated as dejected slaves. The ship is damaged. While repairs are made, a fight starts. Not really your affair.",58,8,15,1,1,"Mistaken Identity – You are wrongfully accused. That’s your story, and you are sticking to it. You are confronted by guards, and it would be futile to fight with no where to go. Trust the captain's authority and honor.",21,3,13,54,25088,14,null,null,null,"N=Title Bump"]
["Adrift at Sea – Water, water, everywhere, Nor any drop to drink. (Coleridge) This might have gone better. You’re on the water, but your ship is far from a world class trireme. The only rower is you, as you cling to floating debris. Potable water will be a problem. A companion’s blood is looking like a solution, but they seem to be in limbo. For these events you are alone. If you get out of here, you will reunite with companions. But for the moment it’s you against the world.","Accidental Emissary – Dehydrated and hallucinating, you find yourself entering the court of some watery kingdom. You ask forgiveness for your tattered clothing, and a fresh gown is brought to you. The whole seems very cordial; you answer a few germane questions on lordly politics and then nod off in a standing slumber.",67,"Die Slow – You try to keep up your spirits and appearances. No need to sit around in an unpressed shirt; adjust the fit for your ribcage shrink and stomach extension caused by starvation. Are you hoping to end your thirst or your hunger, if you must make a choice?","Hunger",20,"Thirst",18,"Half Rescued – Blackening storms threaten the horizon. You need a prayer answered. The ship that plucks you from the water is foreign and headed a long way from what you would call civilization. Are you patient enough or will you start trouble? Why not both, making it seem someone else is starting trouble.",19,81,20,4,-1,"Beached – Parts of you have turned eggplant dark under broiling sun. The burn tenderness should end or be replaced by true pain. Marooned on a shallow reef, you see you are not alone. Another castaway is here before you. He’s near death. He asks as a last favor that you give him final rites, that you anoint his soon to be dead body. You have other plans for his canteen of fresh water.",67,3,81,38,150,15,null,null,null,"O=Conditional verbiage"]
["Ramming Speed – In ancient naval warfare, ships tried to plow into one another to punch holes in the enemy's hull. Ever watch Ben Hur? Smell the exertion; hear drumbeat and whip crack. At least here you’re not on the oars, when the order is issued. Done recklessly, this may cause as much damage to your own vessel as the enemy.","Touch and Go – The enemy is determined, even as your ship has several glancing skips off its hull. Many of the opposing rowers are torn in half by their own oars. Still, these pirates are not going to concede.",14,"Follow Orders – From the get-go you have the upper hand. Your ship strikes the enemy midsection and panic ensues. In the hour it takes to sink, your efforts are instrumental and keeping the pirates off your own vessel. Cheers raise as the opposing ship up ends, cracks in half and disappears below. The mermaids and sharks will have a fine feast.","Gather Survivors",13,"Depart at Once",11,"Mother of Pearl – One of two enemy vessels has sunk, submerged. You should be stalwart and help the effort to beat the second. The water is not that deep. Something shimmers below. A treasure sits on the floundering enemy deck, ready for the taking. Test how long you can hold your breath and take the plunge. ",76,4,17,2,1,"Miscalculation of Intent – Your ship was rammed and sank; that could have gone better. A fight with mutineers accidentally breached the hull. Your sails were lit on fire and ranged magical attacks were employed. The oarsman were cursed with weakness and hemorrhaging. You thought the captain knew what he was doing as he meticulously maneuvered. Some could say he shillyshallied. He did not expect this battle to be no quarter; he failed to enact countermeasures against witchery. The grudge has ended, and you’re lucky to have even survived. By the end, the other side may not have fared any better. There is no cog nor barca left above water.",15,3,7,37,8192,16,null,null,null,"P=Conditional Goto"]
["Volley Fire – Loose your arrows. Against the castles of the sea, the result will be at best mixed. But the option here is much improved over any other naval warfare. Archers aboard ships are expensive. In land-based battles there is some expectation that arrows, at least the tips, can be retrieved. Not so at sea. The expense of firing and losing an entire quiver of arrows is not a regular price of doing business for merchant ships. Large scale volleys are rare. Archers have two functions. Lighting the enemy sails ablaze and sniping at officers. If a captain or helmsman is slain, the loser may surrender. Both attacks are really designed to make the enemy lose speed and maneuvering. Both are considered unsportsmanlike in the ethics of the day. Bowman routinely get their nock fingers cut off by the winner. Might want to hide your gear in defeat. That includes magical strikes as well, which also have a place here in these events.","Unsettled – Seems a shame to waste a fine sunny day to add arcs of smoke and the smell of burnt pitch. Your actions as an artillerist create no definitive advantage or result. The enemy is too clever to be brought down by chicanery.",16,"Take Notice – The enemy is keeping shields up and helms down as the ships draw ever closer. Make a ruckus and get the enemy commander’s attention. All he need do is to look you in the eye once; that would be the last thing he sees.","Move Stern",14,"Move Bow",76,"Sucked Skyward – Angry ginns carry your ship to sail among the clouds. When you see the stars you feel at peace, but how you have not fallen seems inexplicable, at least to the crew. Now is the time to relax? A dream within a dream, perhaps.",81,9,16,6,1,"Rhythmic Woe – By day's end, you'll be dead or dancing a jig in victory. The enemy is closing, but so are you. You can hear the caller’s drum change beat rate. This is not to be a gentleman’s trifle. Both leaders want to cripple the opposite opposing vessel. In mutiny, the sides hate without limit; see each other as nonhuman.",15,3,48,57,8320,17,null,null,null,"Q=Alt Talent"]
["Sea Monster – There is a wisdom that is woe; but there is a woe that is madness. (Melville) You might say that anything that attacks your ship without having a ship of its own is a sea monster. However, these events also include an assortment of rafts and barges that bring dark conjurers, lizard men and orcish refugees in the night. A true wizard might travel on the water on the back of a serpent or huge swan. Tessarakonteres is worth a google. Large multi tower floating castles at sea would also count as more monster than ship to ship action. The creatures here can remain submerged. The creatures could attack from the air.","Sea Dragon – Many will weep and ask why you took this course. Attacking with fire or ice, the dragons of the water are less intelligent than their landed cousins, but they are more elusive and magical. Able to turn invisible or shape shift, the monster may begin this encounter as a talking fish spreading lies and rebellion. Should you win at arms against the monster, expect resentment to linger.",19,"Overhead Rocs – The large birds are an excuse to drop boulders from on-high. Maybe this is like a crow dropping a snail on rocks to break it open. Maybe Rocs just drop things to break open a vessel and eat the gooey insides (men). Just maybe you’ll survive.","Row to Coast",62,"Row to Fog",15,"Anger Ginn – A mistake by someone aboard has caused a sea ginn to rise. The monster may accept an apology and some tribute. All could be forgiven. It may also strike to nullify the offender. Even if that’s not you, the spillage could injure your magical abilities.",20,1,7,2,0,"Briny Horrors – The vessel is attacked by fish faced warriors wielding barnacle encrusted tridents and harpoons. You have been summoned. The captain and crew seem disposable. The agents of the deep attack and slaughter. They drill holes in the ship bottom. They use chemicals that cause corrosion and caustic explosions. It’s all rather hopeless. There is only futility in fighting. Even if you escape, you will be a changed man.",76,3,77,5,4992,18,null,null,null,"R=Alternative Goto"]
["Mutiny – If it comes to a swinging, swing all, say I. (Stevenson) The crew lives in conflict with the masters. Normally, in these tables you are a passenger. Perhaps you are a working passenger, but your character is not truly in the crew. The ship goes down, so be it. The voyages you undertake are to get to a place where mysteries resolve. The boat is a conveyance not an end. Yet since the ship environment is literally a prison for most of the crew, you infer yourself into the politics and tension. Try as you may to stay aloof, both crew and captain see you as a sympathetic enforcer.","Kidnaped – You could have warned others, but you had no dog in this fight. You noticed the one fellow nervously reacting, fidgeting as he spun his lies. Again, not your gin partner. The masters had a spy and have infiltrated the mutineers. When they discuss taking the ship, your name is mentioned, even just in passing. They may have been discussing what should be done with passengers. They may have debated asking you to become a conspirator. All that is nonetheless, as you are arrested as you sleep and clapped in irons.",21,"Articles of Grievance – Survey the fine day with just a nip of chill and puffs of cumulus to imagine in shapes. There’s an elephant. The crew has smoldering hatred for the conditions. You agree to write their petition. You try to temper their harsh tone and ask for small consolations. Frankly, it’s all drivel and salutations, but you’re only the author and someone else will be delivery boy.","Anonymous",43,"Take Credit",14,"Recruited – The crew makes a compelling case; you are convinced to help them. You may think the captain is weak. You may think ignoring the request could get you murdered as you sleep. Regardless, you enter the brawling fray.",15,48,18,4,-1,"Prophet – The captain is worried that some of his men are deluded and have abandoned his favored gods. A preacher is converting them to a dangerous cult dedicated to a demon or sea ginn.",15,3,50,53,24720,19,null,null,null,"S=Ignoble"]
["Storm – There is the gale to urge behind and bruit our singing down. (Frost) Your mistress seems tempestuous. Traversing the water is never safe. The weather ahead, behind or around is foul. You oscillate between not enough wind and too much. Nothing is ideal. The ship tries to follow regular currents and breezes, but stability is absence in the presence of magic. The use of magic to change one problem may even create three others.","Decks Awash – The surf hits the ship and knocks her off course. A large wave floods the deck, casting you to fall and slide, clinging to anything and holding on for dear life.",15,"Amphibians – The water is a roil, and something seems to be surfacing. Among the bubbles can be seen eyes, gazing hypnotically. Soon hungry mouths will follow, as normally deep-sea monsters wonder how human flesh will taste.","Rouse Crew",18,"Find Bolthole",19,"Lost Profits – The rain stops. However, the deluge has flooded the cargo hold, spoiling the trade goods and drowning the horses. You are blown way off course to a archipelago of strange isles. The captain is sending a party ashore to collect spices.",14,30,19,4,0,"Storm Center – Try as you may by sail or by rowing, the ship is unable to leave the eye of a hurricane. This may be the fault of man. Many aboard think this is divine protection. You and the captain know that to delay the inevitable can bring greater danger. Get the boat going, any direction, and stay the course.",76,3,62,57,2,20,null,null,null,"T=DataWingDing, x20 encoded base two"]
["Galley Slave – Slaves glare on us from the abyss; voices cry from unseen graves. (Longfellow) This is a terrible end to any adventure on the water. You will likely survive, even near death; you are the hero, important to our story. But your role is fixed, and this watery chapter concludes here. The monotony of pulling an oar, despite the implication of fitness, is offset by the lash and utter disinterest by the masters in your survival. You are a tool. Should you break, you are replaced.","Renegade Act – In all of a year you recall little but the sun passing overhead, in cloudless clime turning to starry sky. (Byron) You are chained to another slave, one that seems insane. He will try to make his escape, but his plan does not involve you. Or his plan would also work for you, so long as he is the person bludgeoned to death.",44,"Gamer Chance – The boat is sold, and you transition as just another cog. You are chained to another emaciated fellow. That reduces the likelihood either of you might escape. You and that other oarsman have just enough fortitude between you to allow one to escape, not both. You play rock-paper-scissor with your life as the wager. You win but may not get a chance to execute your plan. Boat is called to ramming speed.","Act",17,"Wait",16,"Record Catch – A gigantic carp surfaces to sun itself and in doing so beaches your vessel atop. The master relases all to help drag his boat free. You leap off and start harpooning. Pierce one of its seventeen eyes. Continue and you might get past the scales; the monster might die or submerge. It's then you notice the underside of the monster hides mermen. These gilled and water breathing nonhumans seldom surface.",18,61,14,2,-1,"Hulled – The ship has run aground or been rammed. A monster may have struck hard against the side. The cause of the impact is melodrama. Something uses magic to release your binds as the ship lurches and starts to sink. Your benefactor may never be known.",15,3,61,6,196752,21,null,null,null,"U=Splashpage"]
["Army to March – The campaign lives for war. Each feudal monarch has vassals. All the vassals recruit vassals. Each lord pledges fealty and that means service. He must fight ninety days a year. Can he pay a mercenary to do this work? Now you get into the complexity of armies in the Middle Ages. Add some spellcasters and you turn the summer months, between planting and harvest, into mayhem. If the conflict impacts either, by starting early or running late, pestilence, plague, starvation kills thousands, far more than the merry arrays of standards posturing in the field. Armies divide into units of cohorts to raid each other or at schedule dates the sides will assemble to resolve disagreements on the field. Today you are a joiner, living the depredation and attrition of a recruit into a field army.","Press Attack – The enemy has fought a series of delaying actions. He knows time is on his side. Your troops are already talking about the harvest back home. You decide to ignore your orders and start burning the countryside. The enemy will be forced to come in strength.",25,"Blockage – The army is delayed. The lines may have strung out too far, else the road is impassable by flood, mud, late ice or early snow. Mud makes it impossible to move the wagons and even heavily armored knights will sink in the mire. ","Press Forward",24,"Divide Force",23,"Break Up Brawl – You are drawn into a fight. It will be one-sided, favoring hardened mercenaries over levy conscripts. You probably should have just let those involved vent. Now two cohort commanders hold you responsible for the ruckus, all the injuries and the . Responsible?!? You challenge both leaders to come and take their pound of flesh.",74,65,29,6,2,"Camp Followers – The campaign season seems near over, still no one will make the call and disband the forces. Merchants, craftsmen and families assemble to service a large force of soldiers. The number of washing women seems innumerable. There are also prostitutes that cause discipline problems; these periodically must be driven off, before there is not a single coin left in camp.",23,7,2,35,64,22]
["Leadership Dispute – The army lives and dies on the orders of the strong commander. When there is doubt, there is defeat. These are character driven tales. The leadership is in question. The general may have died, even by natural causes. The general may have been recalled. The general may have overstepped his mandate and is now an outlaw. The organization is rife with ambitious underlings who long for their chance to lead. The next few days, or even moments, are precarious.","Blow Up – Chastise them all. Take an honest look at your surroundings. The more you observe the costume party, the madder you become. Who are these dolts? When will they take a true role in ending the misery of humanity? Evil is being wrought by nefarious ginns and outright demons. These fops only want to play at parade.",42,"Underling Dispatched – The commander is ill, often magically struck with swelling brain. He’s resentful of any intrusion and offended by the suggestion he delegate authority to his second. A subordinate argues the point and will not take no for an answer. Your commander settles this quickly as his might makes him right. Back to orders; the show is over. You are told to bury several bodies in front of the rank and file.","Do as Ordered",79,"Delegate",59,"Shoving Match – Your leader is despondent; his hopelessness could be contagious. Your own command comes into question; your loyalty to the commander seen as a detriment. Ambitious underlings do not want yours or his title just yet. Yet demands are being made of your time and patience. Not one but two different candidates come to make strong-minded suggestions. These two must settle their own affairs, and you will then discuss terms or challenges with a weakened winner.",21,79,28,4,-1,"Battle Wills – Rather the land be montane, then at least the enemy could be seen for his distance away. Here the ground is chunks, a thousand diminutive mountains to find their way into boots. The soldiers complain they need rest. They send a delegation to make demands. The speaker is of sly manner not intending to reveal his ultimate goals. You laugh at the tribune delegates, even mock their manhood.",23,7,2,33,18448,23]
["Drill – When the army is not marching to someplace, they are practicing maneuvers. That is if they are smart. Drill can be described as bloodless war. Doing this correctly will turn your wars into bloody drills. (I, Claudius) Your character has a chance at improving physical fitness. But your efforts are mostly spent improving the readiness of others of less adventuring stamina.","Stalemate of Inaction – The drills continue, and the two sides of the war have taken good defensive positions. Neither side wishes to lose the advantages of terrain.",27,"High Ground Lost – You went to static quarters too quickly and should have found safer lodgings. Enemy magical attacks disrupt your packed and assembled forces. From a place of height, he can rain fire and unfurl phantasmic banners.","Attack",28,"Retreat",25,"Occupy Stronghold – The training has paid dividend. You outmaneuver a brash enemy and take his castle by storm, while he was out trying to locate you. The garrison left behind was mostly noncombatant, surly but not armed. Might be a time to send out the legates and make demands.",27,48,39,1,1,"Called to Command – The general of the legion feels something is amiss. He does not know if the danger is from an enemy without or from infiltrators within. Too many mercenaries and too many agents lurk.",23,7,7,35,148608,24]
["Vanguard at Ready – Clink-Clank the mail did sing, the lads in line a league of lances. Rum-tum the drums did sound; in mortis the host did stand. (Hillmer) The day has arrived for battle. The offenses of both sides are immaterial from your perspective. You may delude yourself into saying you have justice and the gods on your side. Just hope this day does not leave your position as one of many sacrificial pawns on the battlefield array of chess moves.","Utter Spectacle – Watersmeet should have been the name of the action, but neither side’s soldiers were ever going to reach each other this day. You’ve watched units destroyed by magic. You’ve seen some swallowed from below by monsters. You’ve seen troops on both sides run terrified. Your time arrives.",26,"Refuse Right – The order is given. The enemy is trying to outflank your lines to attack along the weak, typically non-shielded, angle. Could be a feign.","React",26,"Observe",28,"Eye-Catching Riders – Witness the gaudy and electric, as the enemy parades to the field in full regalia. The opposition has an odd assortment of mounted troops. Some on beasts that you have never seen. Elephants, camels, winged gryphons…even your commander knows you should delay and not engage this day. The enemy is too full of surprises.",28,46,51,1,1,"Will of Stone – The last group to attack dressed so garishly you had expected them to cross the field in waltz-time. Here they come again. Hold fast and form the shield wall as the enemy charges once more to test your mettle.",26,7,9,34,0,25]
["Charge Attack – You are in mass melee. The battle lines could be sharply drawn, but not for long. All the tactical maneuvers are concluded, at least from your perspective. You must enter the slaughter and be the pivot on the gate. You must sunder the shield wall. You must elude the arrows and upturn the pikes. The battle becomes you, your weapon and your mount. Only an idiot counts the number of enemy he slays. Leave the result abstract. If you count anything, it’s breaths. So long as you can gasp for air, you endure and may survive.","Prepare to be Trampled – Your advance is stalled. Your unit is a light force, organized and armed for scouting and skirmish. Call out for armored support, while your men sharpen stakes and position chevaux de fries. Your position on the far-edge of the battlelines might be justified, except across from you the enemy is massing his heavy cavalry.",28,"Obedience to Plan – The battle shifts. The smart thing to do is react. But you have your orders to hold the hilltop.","Hold",25,"Join Slaughter",57,"Mysterious Overtones – Your efforts seem more diversion than engaged effect. The enmy seems broken. You make inquiries, ask permission to slaughter and loot. Your request is met with laughter, disdain. You finally discover the true reason why the enemy and your own side had never come to terms. Yes, it involves supernatural and monstrous influences.",63,80,38,2,1,"Defeated – Beaten by the terrain. The ground was too soft or the fog too thick. The enemy is behind your shield. Your mount is nowhere to be seen. Your sword may be sheathed in resignation or held out for someone to take. The hands of the men around you are held high, or they kneel before the victor. Loyalty is fluid.",12,7,9,14,2688,26]
["Garrison Outpost – If the home we never write to, and the oaths we seldom keep, and all we know most distant and most dear, across the snoring barrack-room return to break our sleep can you blame us if we soak ourselves in beer? (Kipling) The army has occupied or constructed a stronghold. This could be a supply base or an outpost to cower the locals. Often the garrison is created as a defensive measure. The numbers needed to hold a fort are far less than those required to attack and take the thing. Forts are galling. The enemy will want them destroyed, and the commander will not want the infamy of losing his castle. Since many small garrisons grow into large cities, the status of starting and holding a garrison adds to a character’s legacy.","Human Wave – The enemy has you outnumbered by seven to one. You’ve fought at worse odds, but you may have to close the gates of your stronghold and wait on reinforcements.",29,"Will o Wisps – The area has a natural spring that could give fresh water in case of a siege; that’s why the ground was selected. The locals warn that that area is haunted. Do not build near the ponds. You see lights floating on the water one.","Investigate",84,"Wait for Dawn",24,"Meet in Center – You are being watched, scouted. You see your enemy retreat at the quickstep whenever you try to approach. The force has even run when they might have acted in ambush. Your commander says this is the nature of feudal wars, chess moves. You belive something is amiss.",26,83,23,6,1,"Transitory – The construction was easy. The outfitting appears much harder. The walls and buildings are near empty. The base needs supplies and recruits. Neither of which seem to be coming. Instead, the tired garrison is ordered back into the field. So much make-work, as orders are given to torch your base.",23,7,58,40,540672,27]
["Faltering Lines – The battle goes wrong. You may find yourself alone, cut off from your side’s forces. You may be the last to stand in an otherwise hopeless continuation. Heroics? Will anything turn this around?","Pusillanimous Finish – You are forced to hide among the dead, smearing yourself with someone else’s blood. You pretend you are mortally injured, while a wave of onslaught breaks over your position. Maybe you did suffer a concussion and only wake later. An approaching guardsman, walking the field, stabs a spear into the heart of each body, sometimes even decapitating potential undead. You stand, arms raised, resigned and compliant.",38,"Quisling Crook – You know the battle is lost before others do. You make excuses, and you attack tangentially; you find your way further and further toward the rear. You will loot the abandoned command wagons before the enemy does. Call it a rescue from capture (into your pockets).","Steal Armful",67,"Wagonload",40,"Thwart Encirclement – The enemy has outflanked you. Order your forces to stop the advance and form a schiltron, all spears pointing out. The rival dare not turnabout and delay to press against you, nor advance his battleline while leaving your soldiers at his rear. Foole’s conundrum. ",69,58,29,2,-1,"Crushed on the Field – Your unit is routed. Your commander has runaway. This engagement ends in total disaster. You fight on, never yield, even as you see your side has retreated. You will hold and be the screen, so your firends will be able to regroup and live to avenge your certain death. However, you are not that lucky in several cruel ways.",41,7,58,54,149636,28]
["Siege – A place is under attack. The forces are locked, a stalemate. Magic and artillery seem balanced, a game of putting weight on a teetertotter. Highwalls, thick walls, countermeasures, fire and hurled stone, dead animals, severed limbs, moats, trenches and undermine, all forms of agony are utilized to get the intruders to give-up or those trapped to surrender. Everything that was taken for granted is now scarce for both the besieged and the forces of encirclement. The roles get exponentially more complex if a port is involved. What about supply through the underworlds or airborne delivery for the rich? Is it any wonder that these experiences are hard to model, let alone envision as anything other than obscenity. One side will eventually lose or the whole will snap in the center. Are you inside, outside, coming in relief, avoiding all? The concerns here are for the character inside. Your place among the troops outside, even though much is tenuous, is not a position much different from those already presented by Garrison or Army. But inside, you also have the concern for lost hope and reprehensible escape.","Serve Writs – Tasked with going door to door to confiscate any household excess. However, you exceed your mandate and good graces, when you force yourself into the houses of nobles and not just the less connected artisan aristocrats.",64,"Necromancy – The faces of the enemy look hardened and strangely familiar. That could be because they are resurrected, the same ones you faced yesterday and the day before. The footmen are endless; only by reaching the enemy command might your side gain victory.","Subterfuge",37,"Sally Forth",26,"Double Deal – The defenses are on the verge of collapse, and all hope is lost. Your commander takes you aside and tells you to make the best deal you can for your unit of men. When asked what he will do, he doubles over in pain from the poison he has consumed. His grave shall say, he was Roman.",60,82,23,11,-3,"Heartbreaking Memories – Breakout to seek relief and reinforcements, only to return to see the enemy has taken the city and remaining garrison. The cries for mercy from the townsfolk and defenders alike, during the enemy sack, will haunt your dreams.",22,7,28,6,16514,29]
["Explore Underworld – The Unending Grey lays vast before you. Much will happen, but each event is an excerpt, a significant piece of your tale along the dungeons primeval. Time is strange in these magical realms. Dark and foreboding, you probably are not traversing these domains solo. Even if you start out that way, you quickly find other wayward and broken souls as company. Hardly a delver, turning excavation into business, instead you are an unwelcomed visitor, ill-equipped and surrounded by ruin. There’s wealth, alright, more than anyone can carry. So much that a man will discard what’s useful to grasp a tiny bit more of what’s shiny. Primal passions take over; linger not in any spot and do not hunker down for an extended stay. Reminder, look for the SANCTUARY option to appear. This is the equivalent to a backtrack, best ye may, to the surface and escape. Else, things tend to loop endlessly below, ending only when the conditions of a penultimate quest are met.","Cache – Preserved for eons or only recently left, you have found provisions and gear. These could be left in a blind-drop trade, but you are not a delver and care not what deals others might be negotiating. To you the vast expanse is so much finders keepers. Collect your windfall from an archaic chamber or delver company’s misfortune.",31,"Crypts – The dead here may have been only waist-deep buried on the surface long ago. But over the ages the underworld folds on itself, making deep things rise, and the old-world surface descend. Anything buried could be robbed; anything buried could be angry, nibbled by worms and unable to form memories of peace.","Leave in Haste",36,"Explore",37,"Surface Raid – Drums signal the approach of something marshal, a military of the dark. Best to let this raid pass on its winding path to the surface. A village may be violated, removed entirely out of existence; not your concern. There is no knowing that the denizens will do anything other than frenzy and then fall upon each other as the instinct to slaughter resumes. For now, get far away from any group moving with such purpose. Linger not to see what they are or why they step in unison.",33,31,32,6,-1,"Tremors – The area shakes in an earthquake. Shaking torchlight creates shadow dancers on the walls. Stones fall from above. A wall collapses, and some would argue conveniently opens a fresh passage to a previously untread path. Was this natural? Or did a leviathan roll against a wall or worm undermine a section of the tunnels? Inviting you to kismet or misfortune.",36,27,64,6,64,30]
["Signs of Beast – This is never a good thing, and often means a monster is on the prowl and certainly would seem to be hunting you. You could bathe in every perfume invented and still have the stink of civilization. You should cut your losses here and immediately surface. Do you still even have a path? Only by being a monster yourself would you ever be at home within these depths. Something wicked this way comes, minus Bradbury’s carnival and modern esthetics. The phrase is excellent. You know that danger lurks. The question remains can you swap places and turn stalker on that monster?","Spoilage – The place is caustic; the environment altered by the denizens. These critters do not thrive in the warm and dry. They need cold, damp and material warping. They form tunnels of excrement to alter the entropy of the location. Those bowels are your only pathways.",34,"Riches – Enter an antechamber filled with wealth. Could be spillage from a larger lair or various offerings; some cult might be paying for protection or in madness worships some beast or demon spawn. The windfall fills pockets but also has a complacent influence. The whole is cursed' and temptation should be resisted.","Memento",35,"Avarice",33,"Disease – The area has a potent fungus or unseen pestilence. Ticks and fleas annoy and inject pathogens. A nonspecific malady will befall anyone who enters. You may be continuing innocently and unaware; you may have no other choice. Your scratched arms bleed, and you cannot stop the itch. You may be willful; that’s often the case.",7,36,32,8,0,"Argument – Everyone with you wants to flee. If you feel justified in your story that you are alone, then you might want to shut-up and stop yammering to yourself. Either way, there is open discussion about stopping, turning about-face and moving out of this place post haste. Settle everyone down, including yourself, before seeing what comes next.",36,27,63,58,262144,31]
["Traps & Obstacles – The ancients left some diabolical things behind, so did the current denizens. Imps are fond of traps both passive and active; they could be the trigger on what devilish act ensues. The trap is seldom right in front ready to solve. The trap might be designed to wear you down. You are out of your element. The walls close-in, and it’s tough to breathe, let alone make a full swing of your weapon. Better hope no godling made this trap! These are minefields, even literally. They certainly need a series of good ideas to circumvent.","Mausoleum – An impressive unpolished brass seal marks the sarcophagus of royalty. Be too easy to say you would not open it; just a quick peak at his scepter. Learn to dispare the name of Ozymandias. Nothing remains of a colossal wreck, boundless and bare. (Shelly)",37,"Gore – The floor is stained burgundy and recently so. The blood of a man was used to paint. The broad stroke script incomprehensible, even if it was true letters or symbols. The remains of the brush, once a man, lay tossed and unburied to the side. His limbs and head flayed of flesh by the violent task. The hand, which could do this, is to be feared. You experience not fear but daze. A magical curse infects the region. You have seen this ailment in other places and understand the cure is truly rather common. What was it again?","Resignation",51,"Frustration",35,"Incapacitating Knives – The slicing set of low-striking horizontal cleavers seem not designed to kill, but instead draw sanguine and other reeking humours to attract denizens. Bring them on?!?",36,30,33,11,-1,"Simply Ghastly – Magic illuminates a section, but that’s never a blessing. Shield your eyes from the sensory terrors that are bound to the brilliant phenomenon.",35,8,52,53,1174,32]
["Fleeing Terror – To stand in certain defeat, else retreat to a place that might offer a tactical advantage, the choice seems clear. But whether this is along the previously explored path or into unknown spaces, either is quite dangerous. In the underworld, enemies may arrive from any angle, including above, below, or emerging with magic right in your midst.","Tactical Solecism – You retreat along the way you came, perhaps in a rush, thinking you had secured the way. Obvious mistakes are the worst to overlook. The path of travel crosses and triggers a previously undiscovered baneful artifice.",32,"Delayed Pursuit – Ahead a dim light source, amber yellow seems soothing, drawing you to take that path. You hope for delvers. Whatever you thought was out there, grew frightened and retreated. What does it know that you don’t?","Follow",31,"Buttress",34,"Fait Accompli – The whole will later be seen as a ruse. You were better off facing the initial threat then tiring and finagled deeper into these corridors of cataclysm.",37,36,38,8,-1,"Violent Intersection – Curse your luck or the malevolent gods, as you run blindly from what may be out there in a full charge aimlessly into the unknown. A second faster haste or slower delay, just a stumble or quickstep, would have changed all.",67,20,35,58,131204,33]
["Shelter in Place – Either you got trapped at a dead-end or else you decided that running headlong into the dark was a faster way to die. You have used your best efforts to fortify in place, adding wards and traps as able. The underworld is a place of excavation, and magic does make that easier. More often you found various fallback locations as you previously moved. Now you are stuck inside one, technically under siege. The monster will relent inversely to its intelligence. If it’s just primal fury, you may starve before it moves on. Recall your Maslow, do you have water or are you collecting the dew on rock surfaces? After that what are you eating? How many times can you sally out, fire a few lethal bolts that prove inconsequential, before running out of arrows? Which is your strategy, to go just long enough to see if the mob will relent, yet not long enough to be too famished to offer battle. Maybe that’s one strategy, your only.","Will to Fail – A source of light changes tone, a clockwork rotation of red then green then back, reflecting on polished yet hueless tunnels. The enemy knows your perceived weakness, your phobias, your anxiety. A low murmur, very soothing, entices then cajoles, then implores, then demands that you come to play.",35,"Ageless Broker – You know your name will be sullied hereafter and forever, still you trade with the dwarven imps. What they buy seems trival against what they will pay. For a small amount of your own blood, they will make you rich. Once you make a small fortune, you can live anywhere. Why not here?","Offer a Drop",51,"Second Thoughts",52,"Psych Warfare – The enemy is terrorizing you. Taunting and using magic to raise your fears, entice you to attack in the open. Using the sounds of children, illusions of childhood pets, in torment.",33,37,32,8,0,"Circumvented – As you nod approval on the static line of barrier you've constructed, you feel the tug at your bootlaces of skeletal hands rising out of the soil where you stand.",37,22,69,60,131138,34]
["Trickery & Charm – There is much in the underworld that is lethal. But ask yourself if a clean death is preferred to a life of mesmerized enslavement or an eternity of your soul trapped in a decaying corpse battling under orders of a wizard? You are a victim. You may be conscious; you may be hallucinating and near death. What happened? There may have been very little indication of danger from the last event. The last few minutes or hours are a blur. When you regain some semblance of awareness you find yourself a prisoner. There are too many states of factured being that might entail.","Dream State – You wake from what you felt was sleep. Your dreams were serious, brutal combat and violation. That spell has ended. You took a crude sword strike to the throat. Your binding collar seems damaged, a hairline fracture. Snap what remains of this brass collar about your neck to dispel the enchantments that keep you a robotic servant of the dark.",36,"Payout – Your captors were expecting ransom, but no one seems to want you back at any price. The jailors debate the cost of feeding you versus the effort of cutting off your head. Eventually they just leave you to be eaten, rather than dealing with your corpse. Everyone knows that the dead can be more dangerous than the living in the bowels of the earth.","Skulk Off",32,"Feign Death",31,"Sampson – You are led in chains in a long double file line with a group of other slaves. The guards are few, interesting. The blood from your head wound has dried, but one eye has trouble focusing. Ask the guy next to you if he has a comb to spare, so you can tidy up. When he seems confused, call for a guard to come closer and assist in parting your coif. When he arrives with a whip, you now have his weapon and the keys to release a coterie of freed henchmen.",7,30,38,5,-1,"Tawdry Scout – Your inhuman masters grow nervous for they are invading a foreign domain of the under-dark. The leader stops the march and orders a sacrifice be brought up from the bearers in the rear. You are unceremoniously trotted out in front, until a pitfall opens and the slide sends you far from captivity into the unknown.",32,8,36,59,852116,35]
["Monster Lair – We all venerate monsters, humanity’s fantasy foe eternal. Here you’ll face not the first, not the last, one of many living atrocities in the underworld. At least something alive can be slain. Why do these creatures do this – lay upon piles of golden treasure? Could it be simply the cheese in the trap? How is that monsters which lack claws, let alone hands, could end up with items that are form fit to a humanoid frame? Could it be the treasure is solely a collection of what the last party or parties carted about before disaster? Or is all of this loot only discovered in undigested human remains inside the bowels of the largest of monstrosity? Well, pondering such will not resolve anything. If you have some answers, maybe drop your thoughts in a blurb in the spacegamer.com Vox public forum. We’d love to hear from you. Just don’t cry if you die here. Whiners seeking a public pity show are not welcome.","Shapeless Mass – You keep hunting for a head or a stalk to cut off. Maybe the thing has eyes to blind or a throat to dive down? This blob will absorb you into its middle and slowly dissolve you: gear, bones and all.",33,"Egglayer – The shells are enormous and the color of a luminous driven snow. The monster is protecting its young. Those may be a brood of strange chicks; could be reptiles crawling out of soft shells beneath the sand. Apropos, you need only threaten to waste everything, stomp and enflame, destroy the next generation. The wicked mother is content to let you waltz away in smug victory, before your first footfall cracks an abnormal omelet.","Smash-Fest",34,"Charge Mom",62,"Destructor – No one should try to fight this thing. It has played a role in many a saga under many different names. Even when the classical hero is said to prevail, the truth was the opposite. This monster devours all it faces. Be the first to escape, but no one will truly believe it still exists. That was slain by Heracles!",67,48,73,5,-1,"Extraordinary Beast – The monster can speak and seems pleasant enough company. Until it admits its famished and was only toying with you for good manners sake.",67,1,7,8,4736,36]
["Undead Tombs – A good way to visualize this is a leader, a central figure, stands and commands. He could be a sorcerer or more often is another more stately undead, a plumed helm sort. This could be a reënactment of your favorite zombie film. Else, you have some Ray Harryhausen skeletons working the magic of stop motion animation. Undead are a great trope. You’re probably fugged. But let’s make it through combat and the event roll to find out.","Protect Party – Fight in a stairwell or thin hall of limited frontage. Pick a weird sounding name, like Deadlings, as the adversary. Undead is in itself rather all-encompassing. The not alive warriors attack in a synchronized manner, easy to predict. The bones prove to be machine parts and the collection might have value to the gentlemen who control the county looms. Survive and perhaps take them these artifacts.",8,"Demon Cult – Garish colors force you to shield your eyes from unnatural glare. As you battle, there are reinforcements supporting you. Seems you’re not alone in your hatred for these blasphemers. Could be your bravery has inspired an insurrection of the captives or even attracted aid from dwarves and goblins. You might also have been followed for some time, watchful and thinking you were part of the cult. Now proving otherwise, you stand a chance of surviving by not being the top priority to be killed.","Fighting Retreat",33,"Stand Ground",32,"Extreme Rationing – A battle might be a welcomed relief from misery. The journey has taken far longer than was ever planned, was ever expected. You had to wait while a timed mechanism triggers to open a path. You may have been close to your objective only to witness things shift or magically rearrange. You’re self-deluded and continue, when you should have relented. Near exhausted, you should camp, hope for forage and at least rest a spell.",34,31,35,12,-1,"Enveloping Form – The skeletons you battle, the bones that seem to rise and swing weapons, actually didn’t do much more than float. What you thought was happening, the dead rising, was in fact the floor or walls undulating. You got less undead and more fluid creatures. These could glom around skeletons, because even they know that’s spooky. Else, they use the bones to take a shape to cross slatted bridges or step over cracks.",35,5,36,8,194,37]
["Defeated & Captured – There was a fight or action, something which did not end well. Even if you won your last fight, that was just a delaying tactic. An army, the terrain, magic...the gods are testing you or the enemy used his own favors with the gods to find you helpless. Why are you hunted, so hated? You know what you did or didn’t do. Seems now you’ve been caught. Nowhere to run, nowhere to hide (here). Struggle as you may, you are restrained. Utter the wrong word, mumbo jumbo spellcraft, and receive a crack to the teeth. You know better. You’ve been here before (many times). Being captured is part and parcel of being a hero. Listen and learn. The enemy is never so brilliant and never so modest that he won’t tipoff his doubts, won’t boast of his strengths. Knowing someone’s strength is almost the same as knowing his weakness.","Cause them to Quake – The enemy is visibly afraid of you. They repeatedly are checking and tightening your bonds. Most of the guards will not look you in the face and risk the evil eye. They dare not delay and will decide your fate here, this day.",39,"Early Chill – You are caught without escape. Winter may have arrived and left you snowbound, unable to travel. Often the conditions turn quickly to blizzard. You tried to press-on many times but felt it was best not to risk the whiteout conditions. The enmy capitalized on the conditions or caused them.","Surrender",59,"Last Stand",21,"Practical Choices – You are surrounded. Sable black plumes rise from behind rocks or barriers, showing the enemy are many and mighty. Your position is hopeless; that seems the case. Your provisions are out. Your canteen is near empty. You are tired from a previous pursuit. Hide as you may, you are found. Maybe the gods will offer a path up or into the depths of hell?",45,49,40,1,-1,"Abide in Patience – The more you resist, the more you suffer and weaken. You must accept what you cannot change (for now). You need to heal and that will take time. You come to this realization on your own or with virtuous counsel. Still the thought of captivity galls you. The smiles of your enemy's gods mock.",69,2,58,33,132228,38]
["Trials – You are under arrest and charged with assorted crimes. Most of the allegations are vague or fabricated. If they only knew your real crimes, they might be too scared to confront you so. Why can’t you just fight-on and never surrender? Dramatic license and a curiosity to hear the evidence. How did this occur; were you taken by surprise or dutifully surrendered to the judgment of another? There’s much that you need to decide in your character’s story; how you react to violence and with violence. Reminder, watch for SANCTUARY (button), a gift of contrition from your patron gods.","Driven – You refuse to accept the authority of the proceedings. You are adamant in your disdain. You’re giving the justices little choice; they must break you. Spit on the floor as hooded men drag you away from this tribunal.",40,"Silence – You stand and hear the charges, refusing to blink, staring straight ahead as your mind builds an image. You previously studied the exits, and now’s the time for your next series of actions. You dare not remain for any formal verdict.","Mad Dash",44,"Slay Accuser",73,"Antidotes and Cures – Turns out you are only brought here as a witness. Someone esle is charged with capital crimes. The usurpers want you to testify and condemn the man. They offer you freedom with compliance. Your day will come. Maybe a reward can be arranged.",59,48,47,5,-2,"Outrage – You deny all and blame others. You say you were acting in league and undercover, trying to find the truth. You allege your actions were sanctioned by a higher authority that you dare not name. You hope each man in the court has someone in mind.",67,25,40,33,524484,39]
["Torture – The world has men far more ruthless than you in character. Any injuries should heal. Do you know your oppressors? Do they punish with the cruel instruments as the only goal, or do they want to hear words confessed or a secret revealed? Depending upon what came before, you’ll need to construct the who and why of your torment. To the hooded sadist holding a brand, he’s having a good time at your expense.","Stoning – They work you over rather thoroughly. A well-dressed man arrives and declares unceremoniously that you will be taken out and stoned. No crowd; you are to be placed between two sets of boards and large rocks will be piled on top. He seems to smile at the prospect.",41,"Dehydration – You are held without water for days on end. You must suckle the condensation of the floor and walls to stay alive. A noble arrives and sees your condition and takes pity on you. You are to be released and told to leave the county. The gods of chaos seem eager to punish all.","Redeem Honor",72,"Scurry Off",44,"Blame Coercion – You relent afetr a month in an iron maiden. You contend that you were forced against your will and compelled magically in your involvement. You were minding your own business and were drafted, threatened, enslaved. You had no control and deny your loyalty was anything other than honest faith to the king (or another usurper’s tribunal). Name whoever seems more antagonistic to your assailants.",42,4,59,2,-2,"Branding – You will be marked, so that anyone who sees you will know you are a fell one. The iron is improperly heated and leaves only a blemish and some soot. For now, justice seems satisfied.",67,2,58,37,655508,40]
["Day of Execution – An unexpected outcome, unless you’ve been playing for a good bit. Maybe your life flashes before your eyes? Do you have a journal to find that point where things went wrong? Mom said don’t crave the rich-man’s gold; live a simple life and find happiness (to paraphrase Lynyrd Skynyrd). Maybe you wonder if justice is finally being served? Deserved or not that may not have anything to do with the fact you are moments from being beheaded, then disemboweled, then cut into pieces and buried in the four corners of the county.","Ghostly Silhouette – The guards are poking at you. Then they do the decent thing and bury your corpse. You watch all this while sitting up in a tree. Who was the person they buried? Something answers. That was you.",67,"Receive a Stay Order – An even greater authority or unknown identity stops the execution. You are released but there are other troubles in the region.","Gratitude",12,"Willful Anger",29,"Adjust Your Hood’s Eyeholes – The executioner is nearly blind from age and swings askew; they debate his retirement and ready an alternate. Your death sentence is delayed.",47,1,21,10,-2,"Arrange a Substitution – As the list of charges is read, a long list (truths and fabrications), you work at the knotted ropes about your wrist. You’ll not be punished today. The beggars guild takes you and swapped a hooded body double (earlier).",67,4,44,41,557188,41]
["Exile – Sometimes by royal proclamation and sometimes by pragmatic choice, you scowl at effete towns and reticent homesteads. You must leave civilized men and live-in places most are too timid to visit. Places where men speak loudly in challenge, often regretting when they do so. How long you will stay away from the familiar is anyone’s guess, even your own.","Influence and Stature – You become the village priest of a distance place, mentoring the local strongman. He’s young and needs your wisdom. The people are superstitious but welcoming.",4,"Folklore – You hear a song in your head and begin to hum. Later it expands into a full ballad. A local asks how you knew the local melody, sung on feast days? You investigate the origin of both the song and tradition.","Tall Tale",56,"Patriot",55,"Patrol – You spy a warden or legion commander passing through the region of your banishment. Some of your neighbors tell you that someone of authority is looking for you. Doesn’t seem to be a friendly visit.",70,9,13,11,-1,"Reinvent Yourself – Create a persona, a backstory to explain your past and travels, consisting of a mishmash of stories you’ve heard others tell you over the years.",73,10,53,38,540822,42]
["Prisoner in Transit – You are on a march to your doom. This is Biblical, like the end of Spartacus; you aren’t going to be judged. You are being escorted to a place of wooden crosses and execution. There’s a thousand and one ways to die, maybe more. Imagine something very cool, like thrown into a volcano. If you do not find a way out of your binds and away from your captors, is it game over man? You have not been hanged (yet). ","Regress in Priority – Straggle, endure the whip, fall to near last position in the escort. Join the few guards at the rear being punished, choking on the dust of the column in front.",69,"Ersatz illness – Load up on beans after noticing that your handler is squeamish and ill-attentive when you defecate.","Resignation",40,"Suspicion",39,"Odes of Glory – Both guards and hostages alike enjoy your telling of tales, moral lessons. You don’t even need music or dramatic prose; you can reenact each fight in a rough and tumble dance to a raptured audience. Soon you are provided with ture steel as an acting prop.",44,58,41,10,-1,"Organized Revenge – Be easy enough to start a fight; the chains that secure you make great flails. But you have many bastard wardens. The order must be selected precisely, else you’ll kill but still be their captive.",45,4,58,33,656580,43]
["Daring Escape – All a matter of time, you might say. Your escape seemed in retrospect a foregone conclusion. Is there a prison that can hold you? Are there binds strong enough that you cannot break? Answer to both seems no. Magic can’t be countered forever without a lapse. Otherwise, all magic would be ended by those in power. Magic is the great equalizer. Besides that, you are a hero, and heroes only stay captive long enough for the enemy to monologue and brag about their plans. At least that is what you can tell barkeeps once you get far away.","Manpower – Catch a breath, stop for relief and discover a sentry was doing likewise. You kill him with one hand.",74,"Sea of Ignorance – There is no way you will elude second capture if you do not resort to magical means of transport. Your winged carrier touches down or magic gate connects into the middle of a somber funeral of superstitious clod-carvers led in service by a retired battle-scarred mercenary as mayor.","Grimace",49,"Bow",13,"Field a Protector – Take shelter with a widow of a woodsman, who since the death of her husband lives alone in the wilds.",62,30,71,2,0,"Dogged Pursuit – Will be a long time coming before you truly elude your hunter. Find yourself laughing, thinking about the drumming every man of the detachment will receive for letting you get away.",2,28,57,36,1152,44]
["Evil Fealty – Your flaws make you vulnerable. What flaws. You’re perfect? Hardly, as you advance by Ignoble Deed! You are recruited as a follower of evil. Even if you resisted and succumbed only after magical influence, you find life very pleasing without moral restraints. Reminisce with an assorted group of friendly fiends. Dark powers come with even darker consequences. Keep those desires to yourself. Take a guess how much your soul was worth in sale.","Sub Faction – You form a splinter group from the main and even create a ranking of underlings to expand your recruits. Betrayal is expected.",70,"Ambassador to the Shunned Ones – Open a dialog with nonhumans who hate true humans. Adding these scoundrels and lunatic monsters would be quite the coup. As you discover your plan may work, you ensure any loyalty would be yours and yours alone.","Enchantments",57,"Prowess",52,"Too Preposterous to Fail – Pretend to be an advocate of the grand assize and get someone released from a bumpkin sheriff’s jail. Secure this release, some worthless nebbish, yet he betrayed your diabolical group. You are ready to end his life. But you decide you too have had enough with intrigues and random murder.",11,62,51,4,-1,"Death Vault – The cabal has a mysterious locked chest or mausoleum they wish opened. A half a dozen waifs are sacrificed to remove all the curses. You mock the delvers and smash the portal open with a stone sledge.",2,23,46,35,196944,45]
["Fight Beast – You grimly face a monster, something you’ve never fought before. There is no set standard of what you face; each is unique. This is a fight you are not expected to win. The best you might accomplish is to die while slaying. Often all you do is drive it away, back into the depths or to wild places few ever cross."," Steel Claws – Each of the creature’s hands seems the strike of four adept swordsmen.",7,"Spitting Toxin – The path it traverses gets coated in an ooze; the saliva of the thing is poison even to steel.","Resignation",81,"Suspicion",36,"Lumbering Body Slam – The beast rams with the force of twenty horses, a dozen bulls or a pair of pachyderms. All three?",31,30,76,9,0,"Snapping Mandibles – A heated saliva drips, the color of dull lavender. The monster can cleave an armored man in half, cleanly removing limb from body.",76,1,72,7,262656,46]
["Jailed – You have gotten yourself slammed in the clink, in the hoosgow, in the guardhouse, the pokey. This is not truly a modern penitentiary. You are held in house arrest. You may wander the grounds, typically, even dine sometimes with the headmaster. Your clothing and gear is not changed. In most cases your horse is held in stable for you to ride. You arms are held in an armory in case of monster attack. You are told rather firmly to stay put; do not stray nor cause trouble. If you are a known fugitive, someone who has fled justice before, you will be held in bronze chains, attached to a cell wall deep in the dungeons. You will be unable to leave magically and physically. You may also be magically left befuddled. There is no right to a trial. There are no rights at all. Enjoy your stay.","Sown Coins – Bribe for your release, but all you can offer is a warm handshake. Will the jailor trust your promise of future payment?",59,"Lawless – Constantly howl, fistfight, throw food, hurl your own fecal matter at visitors. You started this as an act, but you begin to embrace an uncivilized life. The prison warden wants you gone.","Fervor",69,"Guile",71,"Mythic Enforcer – A lordly prisoner needs a protector from the guards and a cadre of thieves. You agree, having little else to do, though you think the paranoid man has little to fear.",43,30,39,11,-1,"Obscurity – Lay low and bide your time; your captors are sadists. However, they have yet to inflict harm on you. They enjoy weaker prey. You can survive, until many forget who you even are. A time when some recall vaguely that you died in the past or were allowed to leave with pardon.",40,4,67,33,148612,47]
["Carouse – An essential part of all fantasy game experiences are the dice. Here you’re rolling and betting, drinking and celebrating. A good place Bond-style to also gain clues in a setting leading to adventure everyplace. Do you feel you must count the coins in your purse? Here’s an idea. Buy a pack of dry soup beans, the fifteen-variety pack. The white and green represent your wins, while the other flavors your losses. The total weight of each color is the net gain or compound interest on loansharking. You’ll need a jewelers scale…Stop. Do you really want to spend your time counting beans? Let riches come and go.","Superhuman Stamina – The madam at the brothel tells you to please leave. Her ladies are unable to quiet your savagery despite all too numerous attempts; she recommends the barnyard as a jest. You ask for directions, as a jest.",13,"Tinderbox – What do fantasy murder hobos typically do at the end of their stay? Hopefully, the joke is more prank than reality, but the gaming hall is on fire. You should help put that out.","Bucket Water",7,"Rescue Team",75,"Teetotaler – Drink modestly, gamble only for dessert tips or cheek kisses, spend a pleasant evening making sure no one is accosted. The owner sees you and nods approval.",53,13,47,10,0,"Pub Crawl – The beer flat, the ale watered, the gaming stakes too low, this becomes one of many places you become persona non gratis. The weatherman has come; take your leave and go. Mark the wall by the exit as another been here and found it lacking.",23,11,58,36,148864,48]
["Pit Fighter – You are a gladiator, a person who kills for the applause. You have already won numerous bouts. You have fought with small groups, in the chaos of a free for all. You have fought against animals and even performed the occasional execution. Your humanity is slipping away, and the lunar gods are pleased. How long will this go on? You have already earned your freedom. Your original master has sold your contract and that has been resold numerous times. You’re damn near an independent. If you want to leave the fight game, so be it. Odds are you will return here (someday), the applause is irresistible.","Race to Royalty – The crowd is bored of single combat without variance. You enter the arena on a charger and face a half dozen trained soldiers with pikes. The audience gasps; this day your life has to be forfeit. Rear up and show them all who is the rightful King of the Spectacle.",48,"Swordmaster – Fight naked, armed only with your sword. No armor slows you down. Your weapon is poisoned, and all you need is a nick. Mock the armored, the knightly, those who think anything like a small buckler up to a tower shield offers any protection against your leaping slash.","Resignation",50,"Suspicion",7,"Hubris – You step forth with a set of three javelins. The master of ceremonies declares he will roll a die. The number will be the count of lions released. The crowd grows indignant; the match is unfair. Their champion should not be subjected to a die roll for fate. You raise a hand and call for six beasts; there, nothing left to random chance. Now do you hurl once, twice, three times. Against a man you would hold one spear back for melee. Yet beasts can’t count, and javelins are the perfect weapon to retrieve from an impaled genus panthera.",78,58,59,2,-1,"Clowns – To read in the top audience rows, the outfit you wear is discordant, mostly darker cranberry with vivid yellow accents. You are comic relief. You entertain with acrobatics and juggling. You have earned a day-off to recover from a previous training mishap. Yet as you perform, the arena owner thinks he’ll let an untamed bear join the act.",6,1,9,41,2944,49]
["Growth – A figure of importance in your current life is gone. You have suffered a setback, the loss of something or living with the reality of your own cowardice, fears and longing. Maybe you did evil and now regret that. Maybe you lost your temper or mind and struggle to rationalize or find a way to cope. Heady stuff, maybe stick with your master, trainer, father-figure or leader has died. Bury him and your vanity. You’re only and hopelessly human. Stifle a cry. Take it or not, the weavers of fate are fickle. Your grief is short-lived.","Iron Forged – The friend you have lost was amazing in his skill with a sword. He had tricks he intended to show you, but now he is gone. He said he was taught by a hidden society of bladesmiths. He left on good terms and hoped to retire from their company. That hope proved in vain. Conduct a ceremony to transfer the innate powers of the departed man’s weapon, the ginn inside the metal, into your own sword. But that ginn inside the Heirloom may take time to adapt. Until then your weapon is what suits you (and the capricious tables).",55,"Family Man – Your leader had a double life. He adventured, but also kept house in a variety of places. You agree to protect the eldest of the departed man’s stereotypical maiden daughters. The gal will need a true home and husband; that’s hardly you. Keep her safe and bring her to husband in Padua or another place less Shakespearean.","With Haste",61,"With Cunning",6,"Summoner – The departed man has one magical spell left in him even after he dies. He blesses your horse and imparts it with powers. It also grows wings and a couple of extra legs. Will be awkward to explain (at times in role-play), but this one of a kind dragonkin is now you horse. You free the beast; it's not within you to tame. You like being the militant thug (at times), letting someone else make the decisions and accepting no guilt. You will find another person worthy of your talents, a new mentor. That one too might get killed, but such is a ruthless life.",79,2,70,11,2,"Soul Caddie – The man does not truly die. His body is beyond saving, but his intellect and soul jump to an outside vessel. Your horse can now talk! You’re destined to change social station, according to your heart’s wish and following the advice of the stallion.",5,12,1,40,590848,50]
["Magical Mishap – Magic has changed you. Here not for the better. The maladies of mishap may not be short-lived. Your only consolation, the change seems to be something you can live with, resulting in no long-term penalty. Most are undoubtedly shocking and therefore hidden by dress or disguise. Overall, rather misfortunate to have events here. It’s stunning to witness magic unchecked. Small innocuous objects discharge with deadly force. Maniacal fiends get released and rampage during a countdown timer to final eruption and their return to oblivion. Wholescale (bomb-level) destruction could result in the area (region). This is why serfs hate magic users. Life would be genteel without monsters and magic. Anyhoo, how does this hurt you?","Viscosity Falling – You perspire to the point where you are always damp, sometimes soaking. Some of your skin has scales, which you painfully scrape off. You are drawn to deeper and deeper waters.",76,"Furless – You no longer grow hair, anywhere. Saves you a nickel on shaving supplies. Its sometimes cold to be bald. You also speak at odd times in gibberish, causing people to look at you strangely. When this happens in court, you pretend to be mocking others rather than admit you are cursed.","Resignation",73,"Suspicion",74,"Vampyric – You lose your appetite for normal foods and now enjoy the sweet, sweet taste of blood. For now, animals suffice. Carry a live chicken to dinner.",71,50,45,2,-1,"Canine Agony – You frighten pets; dogs especially bark or bite at you. Your mount seems to notice you’ve changed but adapts. You fear one day you might change shape but that has yet to occur.",12,4,67,20,524306,51]
["Alchemy – At last, the means and the time to expand you understanding of the arcane arts. The goblins are way ahead and may have even discovered gunpowder. Your goals could be loftier, lead to gold transformation or life extension. Put the Do not Disturb sign on the workshop, even train a dog or Igor to run interference; neither seems a guarantee of solitude for thought and practice. Incessant interruptions could lead to some Best Laid Plans of Mice and Men scenarios, where your intension and attention just go awry, because of flaws, external problems or pleasant diversion.","Accentuate the Positive – After an explosion, you need to divert attention and pretend not to be responsible. You arrange to always have an alibi, beguiling the ladies of court. Demonstrating your charm and poise as a dance captain, which started as a cover story but seems to have earned you respect. You find yourself reciprocating platitudes in an ingratiating tone. Feudalism doesn’t seem so bad a method of governance. Everyone, mostly, leaves you be.",83,"Scour Fields – Must stop to go get an herb or mineral; it’s local, except peculiar and not something a mercer would sell. You have to go outside of the town, but your efforts are delayed by antagonistic forces.","Resignation",4,"Suspicion",72,"At First Succeed Not – Twenty times you mix your formula and twenty times the potion creates a less than perfect result. Seems to be something worth trying again and again to see if the results change. Agree? ",54,8,71,5,1,"Rousing – Now that you have the demon summoned and properly wracked in pain, you can force it to reveal the patterns lost to man. What? You aren’t willing to risk this? Guess what? You already have raised the netherling and regret won’t drive it away.",10,25,65,19,16640,52]
["Cliffhanger – This experience is fashioned, so it seems, by the gods to raise suspense. The experience seems more to tantalize an audience after the fact. What came before is irrelevant. It was boring. That episode ends; now you suffer some other peril and seemingly no way of escape. You undergo a slight disconnect. A moment before things could be calm; things could be perilous. Now certainly they appear dire. You could find yourself chased, confronted, bludgeoned. Alone and on the move, perhaps…You might be dead. You may have faked your death. You may be dead and in a ghostlike state. You may watch nearby or remotely using magic. The pyre burning celebrates your ouster and downfall. You definitely were portrayed as the bad guy, the fall guy. Something happened, and you were blamed for tragedy. If related to crimes, you may be culpable; your accomplices certainly shifted all fault entirely on you. Your adversaries fabricated testimony and witnesses, perhaps. Maybe all they needed to do was embellish. Your Crimes against the Royal State were converted to ones against Faith or all mankind. Will anyone mourn or miss you? Will anyone remember your face? In some ways you hope not. But yes, certainly, there are a few who suspect you are being scapegoated. All fear the noble landlords or a magical authority that has cast you as the enemy. It’s a shite show, resulting in a general fame by regular people that now fear your memory, even pray for your continued damnation. Demons could be summoned by your enemy to hound you for all time. Those that know you still take hope that the funeral is a sham. That somehow you survived. Else your true friends will covertly offer incentives to have you buried in a less public manner. There’s a coffin, but who is inside?","Complacent Just Once – A lass smiles at you from across the way. You feel the wind knocked out of you by a strike or an unexpected fall after a push from behind. You immediately go unconscious.",38,"Delayed Reaction – There is a time to run, but it was ten minutes ago. You do your best, but each injury you inflict on your foes just makes them more determined to end your life.","Defensive",71,"Strategic",84,"Stunned in Pursuit – You must jump off a cliff or balcony and hope the water below is soft. No one can survive that fall.",48,58,74,10,-1,"Experience a Dwarf Toss – A tribunal of godlings pull you from a bad spot and hurl you a thousand miles away. While flying, you hope this will end with a gentle deceleration or a landing spot made of downy feathers. Might have to be deep. Place your bets.",56,6,67,18,66624,53]
["Secret Passages – New dangers await the heroic, revealing dark secrets, forgotten traps and magical afflictions. Many a powerful enemy does not want to be revealed for his depravity, cruelty and malice toward all. From these vantages you may discover what many a noble is concealing. A few physical and supernatural linkages exist in the fantasy world. Some were created recently for mischief. Some were created and forgotten long ago for mischief. The world should not have very many high-tech connections. e.g., Subways and transporters. A few adds some whimsy and mystery. Yet the world of these tables is not a modern fantasy. The passages here are crawlspaces and tunnels. These are made to eavesdrop, escape confinement, rendezvous for dalliance and simply exist in lost purpose. You enter merely because you think there’s treasure.","Any Doubt the Course – The passage was created by something trying to escape to the surface, though not recently. The effort was blocked by the foundation of a building. That has crumbled or been excavated by someone else. You’ve come the opposite way, the surface to below. Today your path leads down.",30,"Pyramid – Rather easy to see that the tunnel was once used by grave robbers to enter a royal tomb. You wonder if there is anything left to loot. Maybe? Other adventurers may have died down here.","Caution",37,"Boldly Go",38,"Circular Run – The tunnel is the remains of a servant hallway. But it also had a second function, allowing guards to monitor their master as he dined, met agents or entertained his harem. At earholes, you can hear everything in the lavish rooms above. Do those occupants even know these tunnels exist? Probably not, since the cobwebs suggest the paths have not been used in ages.",60,82,51,5,0,"Lost – The place turns into a maze. All of your markers are changed by imps. You were ill-prepared for a major delve, which is what this becomes. Yet it’s a close circuit, so you can’t even reach the underworld proper to have some choices. You lick the walls for condensation and have little to nothing to eat. You eventually, though exhausted, must dig. A crumbling and rubble strewn passage is the only one that might get you out.",32,1,36,38,194,54]
["Pledge Fealty – The nobility wishes to officially make you a member. Often this occurs though a marriage to the daughter of a baron. You would become one of his heirs; he undoubtedly has many. Few have any notable lands or appointments. Of course, that endgame complication is not one scripted in this adventure set. You wish to retire to a farm that would end your advancement and perhaps any motive to play. You should decline immediately or swear to the lords only your yearly service. Connections and fealty are crucial to humanity’s survival. There is no way to keep the monsters at bay without coöperation and sacrifice. The lords expect your vow to honor their values. You may not be entirely virtuous, yet in all ways loyalty is valued above all else. Turn the other cheek for them; kill any usurper lacking a title for the privilege to one-day be called Sir. ","In-House Affair – Someone in the family is disgruntled. You will make them gruntled once more through threat or by seeing the malcontent meets with an accident. The corpse might have a stab wound, but the fall from his horse off a cliff is what everyone believes killed the man. A popular Dark Ages excuse was to say the man ran into your knife; that actually was grounds for acquittal if no one witnessed otherwise.",9,"Dastardly Deeds – You stand before yet another man begging for his life. You do not recall the motive or what if anything this man has done to offend your family. You are a strongman, an enforcer, accepting that role up to now without question. Loyalty, you were taught, ranks supreme. Now you turn a page and wonder what you have become.","End Him",63,"Turn Back",80,"Enemies – A rival order of knights, probably evil, has conjured an assassin to come slay you. When this gets to be a weekly event, maybe it’s time to find other employment or a different model of family life. Else, do something about these foes.",24,2,66,7,3,"Slay Scourge – You are tasked with defeating an outlaw from your order, a magical renegade that was once a fellow knight. He has been corrupted by his own dalliance with magic.",56,11,9,56,133188,55]
["Support Underdog – Sometimes the pleb finds a defender. Contrary to popular misconception, chivalry is not helping the powerless change station or eliminate their yokes. Someone has got to work the fields. Did you want that to be you? Here you do have a rather egregious criminal lord. You try to overthrow the guy. Everyone afterward would expect you to rule. At least until you get overthrown rightly or wrongly. A throne-bound life in a fantasy game has no winners. This might be a novel way to get yourself killed. ","Tactical Edge – The lord you accuse seems puzzled by your role and the alliances you’ve formed. Why would you of all people help them? You have the ruler on the ropes, somewhat. He is willing to hear your demands. Could be a trap set to capture you.",60,"Recruit a Wizard – You try to negotiate, handle this in business terms. Yet the fish-faced ruler acts unresponsive to the danger being threatened. He doesn’t seem to have any humanity at all. With the numeric odds against you, you must use magic to make your smaller force potent. Unfortunately, magic users are more inclined to keep order and the status quo, no matter how brutal. Life is hard, ask a wizard. Having a lord owe favors is much better than any social justice. Your magical contingency is a no-show. In retrospect the magic ones never said yes nor no; damn elf logic.","Anger",46,"Resignation",63,"Might Makes Right – You can see the lord of the estate in his tower, looking out on the growing crowd. The peasants see a coward; you see someone ever watchful, ready to pounce. You lead the militia into battle. Your side is slaughtered, and you are about to be captured. Perhaps the lesson might be that sometimes people in power keep that power by being uncompromising and very hard to defeat.",28,63,74,2,-1,"Palace Coup – You are allowed audience. The lord is expectant of one answer while you give another. You and a group of partisans hope to storm the keep and take hostages. Unfortunately, your plan was disclosed by a spy on the inside or more likely a turncoat.",45,11,4,15,2256,56]
["Mercenary Work – You are paid to fight, protect and obey. You may wish to select two of those and ignore the third. Actually, obedience is the only requirement. Though glamorous and an apt training ground for abilities, paid sell-swords, working as bodyguards, is a waste of heroic talent. Even when you are appreciated, don’t think you wouldn’t be used as cannon fodder before a lord’s knights are committed. The men you guard are often rather despicable. Foster fools while you are living and find few mercs with markers when they’re dead. Live and learn not to die for men you know are inferior.","Replacements – Your employer has sent you as a surrogate for him in his yearly military service. Almost the entire army consists of soldiers paid by nobles dodging the draft. There’s a very good chance this army will swap roles into a bandit mob.",49,"Clarify Orders – Upon espying the livery of the regional Earl, you ordered your soldiers to lower arms; you must discuss the obvious mistake made by your employer.","Disband",3,"Hit & Run",48,"Night Sentry – You lead the men on the battlefield as your employer sits in the shade on a hill. The skirmish was easily won, despite the poor terrain and supplies. Yet the ride to camp may be more hazardous as night falls.",25,58,66,7,-1,"Fooled Again – Your employer is a rapscallion, not to be trusted. Tasked with escorting that lord and master’s debt to a Delver Grandfather, you find the boxes were filled with stones; the wizard receiving all is less than pleased.",45,1,8,34,2944,57]
["Well-Matched Duel – Fight and win, likely. Even as cowardice is an option, but it would make your story less readable. Don’t disappoint on the thrills. The man you defeat will help point the way of your quest and life goals. This fight may seem little more than a training exercise.","Unnerve the Foe – What’s done is done. This folly must end before someone loses a limb. Unsettle him and get him to flee. There is little to be gained by an exercise in chase. Should he return or cross paths with ye again, he will rue that encounter.",63,"Sword Tango – Toy with the enemy. Turn the whole brutal affair into an exhausting dance. Show him that you’re impossible to strike.","Offer Mercy",38,"Finish Him",49,"Vexation – This is a lesson that you hope the other guy must learn. Never dare a dangerous foe. Seal his eyes shut, cause his shoes to unlace, drop his draws, cause him to fumble his knife…every muscle of the enemy can be made to work against him.",5,27,64,7,1,"Sounds of Destiny – Position to kill your rival with magic, an arcane phrase of paralysis or name of a demon that causes his bones to rot from within. Avoid as he tries the same.",51,1,9,74,130,58]
["Tragic Compromise – An agent, an emissary from someplace far, arrives with bleached-out hair and fallow, decaying skin. He seems old yet moves with a vibrance of a rutting teen. This ambassador of your enemies must explain yet again that your quests are folly. Your antics are inconsequential. You are a ridiculous parody of chivalry, a hero of asinine aspirations. Maybe you should change tact. You have been an outsider. Any money you earned was frittered away. Farming has proved impossible without alliances and pitiless focus. Enough being the eternal optimist; justice is an illusion. You have lost friends from your quest for danger and your savage personality. You have made enemies but begin to understand them. Is politics such a dirty word? Capable associates are not always trustworthy, nor should they be. Better to have rivals (competitors) with mutual interests than blundering henchmen squandering prospects from lack of initiative. The world is not just the dirt under your feet. You get tired of leading and lording over buffoons with good intentions. Doesn’t compromise lead to everyone’s incremental gain? You can’t be king of a hill in a land of only swamp. Life is better as a team player, right? You listen to the friendly advice, as a former antagonist explains the social order. He hints that higher powers have taken notice and are displeased. You accept a role and join the callous community of ambitious lords.","Nameless – Your enemies have stripped you of all personality.",77,"Right Triangle – Your enemies have made you a perfectionist, unable to accept even small flaws.","Stifle Anger",78,"Rage, Rage",22,"Oblique Triangle – Your enemies have changed you; you’re insufferable, able only to think of yourself.",84,62,42,8,-1,"Equilateral Triangle – Behold how your enemies have plotted with forces of the supernatural.",12,5,4,40,196676,59]
["Extort the Powerful – You have the opportunity to threaten, blackmail, coerce, expose, or simply confide with a powerful noble. This direct confrontation with a campaign persona or merely an ancillary character opposing your goals could be a great scene of dialog and counterthreats. Alas, you won’t have a dialog tree here. Imagine to your heart’s content your story’s witty banter. Regardless, someone else could be stopping your progress, and you decide to find out why from someone in the know? He won’t just kiss and tell, so an implied threat is made. Scratch the noble’s back, and he’ll do the same to yours. Fealty is also the ability to keep secrets.","Dismissive – Oiled and greased, the noble is more pomade than man. The man is well connected and even though he chuckles, he does admire your audacity. He’ll let life kill you and offers a pointer to that end.",11,"Emotionless – Long-faced, this man has over his life condemned many he called friend. Suddenly you feel small, intimidated to be so close to a human monster. You should have paid more attention to his surroundings and trappings of power. You take your measly blackmail money even as the man flaunts greater riches; the glyphs on his coinboxes are underworld electrum.","Demand More",39,"Return Gold",47,"Vengeful – He stands, doesn’t sit, precisely groomed except for a ringlet of hair that constantly crawls into his eye as he speaks. A lashing hand continuously slaps the follicle to obey. The noble steams and broods. He may suggest you can help each other, but he plans to have the last laugh. Maybe not immediately.",67,58,69,8,1,"Doubtful – Of angular face, features prevalent in the oldest of noble families, the man scrutinizes you, trying to size you up. He probably thinks you’re bluffing. Else, he may secretly be relieved that his actions are becoming known. He’s dangerous, that much is sure.",50,24,71,61,1344,60]
["Earned Trust – You have received positive recognition for your abilities and service. It’s about time. You’ve made enemies; you’ve made friends. Sometimes you can’t tell the differences between the two. You have friends that cause you grief and pull you into their adventuring drama. You have rivals that warn you to stay clear; mostly that’s good advice you seldom follow. You have defeated some enemies and buried some friends. Kind of sad, your life. A group that you’ve heard rumors about, but never truly investigated, wants to add you as a member. Some of your friends call it an honor; some of your enemies caution that it will not make a difference in their hatred for you. If you’ve been here before, only you can answer if you maintain good standing with this noble fellowship or if this is an entirely different order of chivalry. There are many stylish groups in the campaign. You could perhaps hold dual (or quadruple) memberships. Swept-up in the acclaim of being acknowledged here this day, you’ve already added the fine feather to your cap, ordered your tailor to fashion garments in the team’s colors. You are a fanatic (for now).","All a Mistake – Imagine your consternation when a few days later another man arrives of similar form, character and adventures. The head of the order comes to explain that you must leave. They thought you were someone else. You cross paths and lash out at your doppelganger. Turns out he was related to you, even a brother you've not seen for years.",50,"Forbidden Notions – You investigate a section of the order’s library marked rare and off-limits.","Warfare",29,"Economics",8,"Anachronism – The order seems very fuddy-duddy. You try to conform, adopt to the norms, but each time you make a joke, it’s met with stunned silence or repudiation. You spend more time hunting alone than with these geese.",80,79,39,3,3,"Suspicions Abound – The whole was a sham, a plot designed to entice and get you to lower your guard. You can’t trust anyone, so it seems. The noble responsible is broken and defeated. He taunts about the revenge his master will inflict upon you. He then weeps and begs to be spared in exchange for revealing all he knows. Pathetic. You make no promises and listen.",23,5,4,56,148484,61]
["Short-Lived Contentment – A jeweler places in your palm, one by one, a series of rings with aquamarine stones. None of them fit over your knuckles, but the merchant says he will measure and widen the bands. Maybe another week. Life is too good; you should know better not to retire too soon to NPC status. Many a hero has a fine origin story. After that, how does he fill the idle time between conquering each enemy, tearing an adversary up by the root, thus taking from him all that he has? (Genghis Khan) Life is quite good with coins in your purse and a gentle breeze over the fields. Of course, your idea of contentment will vary. What doesn’t change from hero to hero is the countdown timer. No hero gets to enjoy his life. Have you not heard the bards sing of The Battle of Brunanburh, Wife’s Lament or Childe Maurice? No, they’ve only been around for 1200 years! When the breeze shifts, you’ll be back on the waters or riding toward the smell of victory (death).","Crone Speaks – You are told of an augury forecast, an upcoming event that may or may not occur. The omens are clear, but few trust the hocus pocus. Stand your watch and stay awake.",53,"Sensei – Someone offers you a few coins to teach them some combat tricks; they want to join the legions as an auxiliary. Seems an honest profession, but you feel bad; the young man needs more time and steady meals. His mother asks you to talk him out of his decision. That’s not in your nature, but you can do the next best thing and continue his training in the field.","Mentor",11,"Move On",65,"Soused – You open a bar. You don’t make much profit because you drink with everyone who comes in. Even if a patron has an empty purse, you let the beer flow as nourishment. The growing crowd of sycophants loves you. A madam moves in and runs a brothel upstairs; maybe you agreed to that. Who knows; who cares? You’re often too inebriated to recall what is happening each day or even bender to bender. Hazzah!",6,1,12,11,1,"Hounded by Past – You almost forget your past and your enemies. That is until the assailant in the night. He’s an arch-master of some cabal devoted to death. End his life and maybe the rest will stop taking contracts. You can only hope. Maybe, just maybe, stop being a stationary target.",70,10,4,16,131124,62]
["Sacrosanct Affairs – Bow down, bow down to wood and stone, to cleverly fashioned mud. But if you want your soul your own, never kneel before flesh and blood. (Nash) You meditate, ranking and placing your life’s priorities in order. Some men are never going to be good, righteous, always doing what’s expected. You take an account of your life. Each deed cascades into the next as you linger on mistakes and make promises to atone. Certain thoughts you are unable to shake. Demons thump your skull; what drives this guilt or doubt? Eventually you accept that you made your own troubles. But there is no fault. You fought fate by refusing to accept how many things there are that are beyond mortal correction. Life seem suspiciously incoherent. Something caused your self-reflection. Your memory has gaps. Will a higher calling or atonement bring positive reward? Or is your constant desire for improvement leading you to miss the softer side of life’s experiences. Ah, such womanly thoughts are to be purged with ale and brawl. You’re a screw-up, unfit for chivalrous society, even when you can bow a fiddle or speak with perfect diction. Belch and fart and get on with life. You have your role to play. Strive always to do better but live without regret.","Folly of Man – The angel of death starts laughing. He was here all along? He decides not to collect your soul, commenting on man’s comedic value. Always seeking some unknowable truth in the eleventh hour.",61,"Sage – You have studied the classics, logic and rhetoric, expanding your understanding of philosophy. You should decide to either take Scholar next as a Talent or delay and gain that last. This restriction is self-regulated, not imposed in code.","Erudite",80,"Visceral",42,"Demosthenes – You debated against the crashing surf, trying to raise your voice loud enough to be heard. Those that looked upon you, thought you had gone mad.",13,2,73,5,2,"Reprobate – Your study efforts have been a waste. You improved not one iota. You sought to avoid hypocrites. Your efforts seem in vain. When you return from your contemplative thoughts, you find yourself laughing.",22,11,5,59,557508,63]
["Outnumbered – You face several capable opponents in a duel. At high level, you are facing a near horde of ruffians or proficient scoundrels. If you have hireling loyalists in support that merely suggests even more enemies are being fought. You may have opted to hold-off the adversaries as allies retreat. This will be tough and often ends in mishap.","Warhorse – Drive them back with the stamping of your stallion.",56,"Forewarned Wards – The enemy is wearing magical amulets. In many ways his prior knowledge of you allowed them to bring the perfect shields.","Flee",5,"Hold",43,"Fire and Ice – The site is a riot of colors, pure and pastel. The battle turns to a test of elemental magic, cast, counter, riposte of metaphorical wands.",83,48,38,11,0,"Change of Heart – From the corner of your eye you see the washed-out colors of several more jerkin and doublet leather clad guards, rushing the brawl with oaken clubs.",58,26,21,7,2688,64]
["Stranger Bedfellows – The faery folk are hard to typecast, because they appear to mortals in so many strange chimeric forms. The tradition of the elf is only recently tall, fetching and immortal. Maybe that’s an illusion. Most fairytale elves have more in common with hobgoblins, child abductors and flesh eaters. Almost anything that is half-man and half animal is of the family fae. Genus and species take your pick. If these strangers are conversing with you, you are special (or sweat a particularly strong aroma of raw pork). While not underworld imps, in that the surface fae can be trusted, what they desire may not be in the best interest of humanity. The nonhumans that probably saved you, now confront you. They insist you are wasting your skills and are destined to be a uniter of all peoples. You are unsure if they consider themselves people, as these disfigured curses of the gods state this. You feel they would enjoy not being constantly threatened with a sharp stick in the eye by every farmer.","Trespassed Upon – The edge of the fae glade is being encroached upon by villagers. The enchanted ones hope the ruthless men will stop, expand some other direction away from them or move the homesteads altogether. They wish to avoid a war, but the axes must stop cutting. You will be the broker of this peace.",72,"Sleeping Señorita – You stroll the ocher green moss actually feeling something strange, a light heart, worry free. Then you see the grave. The forest children lay flowers around a glass casket, inside a beautiful maid rests.","Kiss",45,"Decapitate",67,"Too Many Chefs – The smell is savory, but the sight is anything but. There are five unsavory cooks trying to create an odd stew. Their ingredients are plenty, their spices potent. They may even know what they are doing. Except they argue over the page number in the cookbook. Each batch is ruined and dumped unceremoniously on the forest floor, there to be lapped at by a covee of ash gray dogs. Care to help them out with any of a variety of practical solutions.",10,61,70,10,-1,"Revel – Drink, drink, drink, bowl, bowl, bowl, each strike a thunderclap.",69,5,10,55,262480,65]
["Crisis at Hand – There is trouble brewing, some manmade, more often mischief initiated by the fae. Humans do not let them live in peace, so why should they feel the need to reciprocate. Someday, even soon, all the nonhumans will be extinct, first from the surface then from domains deeper and deeper into the underworld. There never to return as a machine age begins. Though it would be too easy to solve all dangers with magic, the serfs and clergy dislike such ostentatious displays of anarchy. Magic is feared by surface folk. Consider it cancelled by proximity to those who would rather be eaten by a monster than see lightning come down, not from the sky, but out of a mere mortal’s fingers.","Troll Roost – A defiant monster has decided to claim a surface domain. He stifles trade and charges irregular tolls on those who pass. He’s even eaten a noble sent to negotiate.",51,"Dragon – Your first impulse is correct, you should run. But you have hope that this monster is overblown. You agree to lead a group to find and kill the thing.","Rear Guard",6,"Front of Line",61,"Glut of Gold – Hyperinflation has destroyed the currency (here). The imbalance could be natural, a stream has newly discovered gold dust. Until that pans out, everything is crazy expensive to buy. Often a dwarven relic, which has a Midas characteristic, is present. Cursed items like these tend to work, until a player character gets hold of it.",52,25,7,7,-1,"Death Cult – The locals begin to worship a messianic figure that describes death as salvation. If you only obey his commandments now, eternal peace awaits. The message is seductive. For a time, you too may seek easy answers and serve in the cryptic flock.",51,2,7,17,278912,66]
["Fate Unknown – Life gives us few second chances unless you live the life of a fantasy hero. The gods are drawn to your outcome. Any normal person would have the good sense to die. The presence of supernatural, immortal hosts is not a comfort. This aftermath might leave you with memory loss, a horrible disfigurement, having a longing for answers, seeking revenge with no clear path to that goal. You’ve changed enough that your own mother would no longer recognize you. The furies weep for you, even as some say they caused this mishap. Fate Unknown is no way to end the story of a hero. The planets and zodiac here align and intervene.","A Heavenly Titter – The elder gods think you’ve been gimped and not fairly rewarded for the amusement gained by watching you struggle.",57,"Warmed, Twice Over – Your face gains a Janus quality. People looking at you from different angles see different people. Your actions almost seem like now you travel juxtaposed on a twin.","Side Right",13,"Side Left",13,"Confidence – Your bearing is what strikes people the most. They may not be able to recall your facial features or beard length—what dusty hat you wear—but they do recall how you composed yourself. You have a dignity which is striking, making even harden foes feel less worthy and look away.",51,1,13,6,-1,"Tranquility – The gods have made you the very model of a modern major general (Gilbert & Sullivan), a man so at peace that people see a halo when they gaze at you.",21,2,7,13,384,67]
["Mortal Hiatus – Go to the light; your race is run. Valhalla invites the hero; Hades awaits all others. Death be not proud. (Donne) Death is as certain as all numbers of the balanced Zocchi twenty-sided die. Anyone wanting a hardcore experience, roll a new character. You will be doing so often. The game will count your deaths so Play-on! There is divine intervention, and most player characters in free-style play have a certain amount of plot armor. Certainly, in computer gaming you have a graveyard or lifestone where you appear. Dying is no fun. You could end-up someplace far, far from where you died. Different face, same soul? Godly transformation or teleportation? Tell your own story and live (conceptually) with the outcome.","Alone, Again – You lift your head out of a cool pool, gasping for air. Twenty paces in any direction is desert, the oasis seems a prison or a mirage. Your body is horribly scarred. A moment later you wake gasping in a dingy tavern loft with no one in attendance. Your body remains marred in the same horrible pattern.",1,"Shattered Ego – You do not know who you are and that causes apprehension. When you look at your reflection, the face is very different from the one you feel you had.","Resignation",65,"Count Scars",10,"Absentminded – You cannot remember names and forget important details. You have no idea day to day what you did. Only the most important details are you able to retain by rote repetition before sleep. Name your enemies nightly.",50,81,77,12,-1,"Gorgeous Healers – You awake in the care of a remote convent, high in the clouds, a sanctuary floating in the air. The chaste members soothe your mind with dreams of a carnal nature. Recover in a fantasy of extasy.",6,4,7,37,721028,68]
["Enslaved – And the horror of our fall is written plain. (Kipling) You got yourself in depressing trouble here. Not only are you being slowly worked to death, but your captors are lizard men. Yikes! Stop sleeping so soundly and on the job no less. Okay, I know. You can’t be held totally accountable for this setback. Fate took you into a series of bad outcomes. Got to say, all considering, only a poor player blames the unseen dice. Ha! So, get back to shoveling stink about the muck, harvesting water crescent, and hoping your liver doesn’t end up as the reptilian side dish.","Morale Break – You once thought mankind was superior, beloved by the gods. Now you know there are sundry monsters vying for supremacy, mankind just one of many. Your confidence is shaken to your very core; it’s more than likely a lung injury or disbalance in your green humours.",43,"Skull Crack – The lizard men have stopped speaking to give you directions. They tap you with a staff on the left side to make you stagger right and vice versa. The tap is applied harder should you grow confused by complicated instructions. You suffer a bout of palsy; it’s more than likely a brain injury changing your yellow humours.","Doubt",67,"Focus",70,"Hum Insects – Droning noises are constant, a buzz. Even after the bugs have changed hourly, from high pitched whines to low throb of croaking toads, you still hear a residual white noise of resonance. You have suffered a vicious injury to your ears and hearing. Could it be that the critters now nest forever in your ear canals as tinnitus? ",57,58,21,11,-1,"I am You King – The saurian have idols; some of them look like you. All you need is a few painted scales and a short snort made of shell. Don’t open your mouth much, since you lack the rows of fangs. But there you have it, simple minds will bow before you. A plan that was best never attempted is tried.",40,6,7,6,721044,69]
["No Win Dilemma – Go ahead, throw in the cliché towel, give in, join the enemy. Will he have you? The mere asking is humiliating. You have reached here because you have questionable resolve. You may have been wracked by the spirit world or your own guilty conscious. You may have been faced with peril and decided to relent, given-up or gave the adversary whatever he was after. You later feel miserable about that decision. These events are here to say, let go. All is forgiven; you are only human. A guilty conscious is as wounding as any pike impalement. Hopelessness is an illness. You were perhaps too cautious and acquiesced too quickly to be truly called a superhero; gain some confidence in your various lethal talents. Stop internalizing your greed, murderous impulses and limitless desire for more. Your tales are scripted with audacity; let your audience indulge in escapism. However, that is all for a later date. Now you’re a sniveling coward, broken and obedient. Sort of like that green guy who realized that celebration can arrive without ribbon and wrapper, no packages, boxes or bags. (Dr Seuss) For the schadenfreude reader, your hardship is not over quite yet.","Beaten by Sadists – You have already answered every question, offered up everything you have, sold out any person whose name you can remember. That was not why they thrashed you to an inch of your life. They hurt you, because they find that fun. Your initial whinging is the appetizer. Your confidence is shaken to your very core; it’s more than likely a lung injury or disbalance in your green humours.",58,"Faceless Black Robe – A cloaked figure, a vibrant spellcaster comes forth. You are challenged. The enemy has decided that he will only be satisfied if you are humbled and broken magically.","Snarl",2,"Smile",45,"Godly Child – A monster is commanded to step forth. It could also be the leader in true form. He is half animal, half human, a minotaur often works here. You battle with black magic in a minor duel involving Demigod.",8,50,64,5,-1,"Gorgeous Witch – You are seduced by the servant of the enemy. You will believe you are the instigator, turning her loyalty. You flatter yourself, of course; she is a zealot. She may also be quite different in true form. The act of sex is designed to erase your mind.",56,6,4,60,328084,70]
["Wanted Man – Go ahead and name a number, a big number. That’s the reward on your head. The only variable would be whether it’s coins of silver or true gold. Being wanted is not the same as being tracked. The campaign would have several kingdoms, several counties within each. There would be foreign lands, disputed territory. You have a frontier, a throwback to ancient times when legions kept barbarians (like your character) in check. There are plenty of places to hide in a world of no cell phones. Then again, there’s magic. How do you truly hide or become anonymous. This could be a grand game of magical cat and mouse. But more likely it’s an assessment of your significance. Often, you’re not worth being hounded, not forever. You haven’t risen to that degree of scourge, menace, plague bringer; you’re more a thorn. Just to avoid confusion, you are no longer fleeing, on the lam or in exile; there should not be immediate harm. However, people still want you dead. So, what else is new? Scrambled eggs and such, omelet making and other analogies. You have enemies; that means they have an enemy right back at them.","What, Me Worry – Something has you spooked. You see enemies everywhere. You feel paranoid and cannot rest. It’s probably a magical curse, a guilty conscious spell to get you to turn yourself into the local authorities. Your confidence is shaken to your very core; it makes you constantly pant, injuring your lungs or disbalancing your green humours.",75,"Tremors and Ticks – Once upon a time, you were a better liar; no poker tells. Once upon a time usually means trouble is brewing. Once upon a time suggests the story is just starting. So, what was all that fighting and cussing leading up to here?","Lies",77,"Truth",41,"Underestimate the Bounty – You know there’s a reward for your capture. You jokingly say you should collect the cash. But what you don’t know is the extra incentives being tendered; those are not widely made public. Incentives like, former allies being tortured, or their families threatened. There may also be imposters traveling and acting as friends, when they are agents of your rivals.",56,57,47,3,-1,"Overestimate Your Charms – There are too many incentives to desert, all the threats and growing misgivings, by those closest to you. The more people who know you, the more difficult it seems to find anyone you can trust. You’re pushing people away and that makes anyone the more likely to turn to self-interest.",65,6,7,61,1152,71]
["Danger Ho – Something ugly just surfaced or rounded the corner or crept up in the night. Bad things follow great explorations. Did you cause this monster attack? Everyone in neighboring villages is going to blame you, regardless. Not a real concern, however. You’re probably off the well-worn path, no one for miles around. There might have been local legends. Here, let’s relate one now. You are warned to be weary of a monster. That’s what heroes do. With some luck the final reel will be riding off into the sunset, another tale of the saga scribed. The events will not directly say how you defeated each monster. Maybe you didn’t. Maybe you got help from the gods or a Zaire. Maybe you took as well as you gave. You’ll need to imagine some details.","Cerberus – You are attacked by a three-headed dog. It’s probably also the size of an elephant. You sought to slay the beast, but it will not die and must be banished, an undoing of a ritual in another place.",46,"Lamia – A fine-looking temptress appears, licking her lips. As a younger man, a rutting buck, you might have been seduced. But your heart belongs to another. There could be several of these vampires or life eaters, flesh reapers or soul stealers. Either one very tough to kill monster here or a standard murder of crows of tribe number. You could suffer wounds that never truly heal; it’s more than likely a change in your sanguine humours. Do you have the curse of immortality?","Son of Flesh",22,"Godly Humour",1,"Medusa – A type of gorgon, a creature whose face cannot be endured. Do I need to describe the fangs, the snakes for hair, the serpent body…you know these things. You can’t look at it. You have to do something besides close your eyes or use the reflection in your shield. That’s way too convenient. I would not recommend dagger to your eyes, but maybe smear some salt in them.",35,26,66,7,1,"Empusa – Let’s check-off the features together. Beautiful, Sharp teeth, Flaming hair, Bat wings. It has a fire elemental or lava beast feel to it. The beauty is to draw you close, then it embraces and beds you atop of magma.",67,2,7,21,263048,72]
["Heretic – Magic enflames the masses, and you use magic. Even if solely used for good, which it is not, you should not practice incantation. Not among the ignorant peasants at the very least. You hold a belief that is radical when compared to the common norms. You probably are telling people that they have been deceived. You could be right. Yet in a fantasy world, the popular myths may be based on more truth than fiction. You have your right to an opinion, provided it is the popular opinion. You do not have the right to be contrary. You don’t have many rights at all. Civilized society is beyond your control, often beyond anyone’s redemption. Public discourse will get you burned. You may be correct in your views or prediction, but no one in authority cares. They have no interest in joining you at the stake. Did you make your views known in a theater piece, at the pulpit, before the town square, or through a surrogate you inspired after a long night of drinking? Always remember that might makes right (here). And the only fair aspect of your trial was that the verdict assuaged the angry mob. A growing crowd cheers your end. When your time comes to recant, you may need to baffle the throng with bullshite, with no better way than to employ a logical fallacy. ","Join the Bandwagon – You commend the audience for their sincerity but draw attention to the stark contrast of a neighboring town, a place seen as more sophisticated, advanced and cultured. That’s where you learned these prevailing concepts. You contend that your ideas cannot be immoral since everyone in that enviable town agrees with you. How can they all be wrong?",81,"Sinner, Repent – The crowd is enjoying the procession. You are held standing and shown for the apostate you are, not as a demon, just a very flawed man. They prod you to cry out for forgiveness. Speeches on piety are made. The whole is taking a long time. You can see the crowd grows bored, not impatient. No one wants to be accused of finding entertainment here. You see your guard yawn; his grip on your elbow less firm. In a blink, that man’s own dagger is suddenly in your hand. Your freedom will depend upon precise timing and patient care to wait until the odds favor.","Sooner",47,"Later",12,"No True Scotsman – You look at the audience and growl. Is this how the crowd treats an outsider? You contend the people of this country are known for a welcoming nature, a good sense of irony. That’s why you came here as a pilgrim to meet men of high culture. No bona fide countryman of yours would be offended by crudely worded notions of magic with inkling of human sacrifice. It’s all blarney. As you see some distraction, murmur and turning of heads among the audience to consider, you spring. You cower the mob by taking their high prelate as hostage and human shield.",49,61,71,5,-1,"Move Goalposts – Raise a hand and wait for silence. Sure, you may have studied the dark arts. Wait past the gasps. But then contend that there is no crime in knowing these awful things exist. Dark Arts do occur, and we all know they do. If it is a crime to know of bad subjects to hear of naughty things, well. Shake your head and then point. Every one of you would be burned with me just for hearing my tale. A cascade of denials and threats follows; the guards are occupied trying to keep the mob from tearing you to pieces.",51,8,50,41,589972,73]
["On the Lam – Many of these events will read as interludes, escapades and travel logs told in digest. You seek protection among a faction or an external force of nature. The emperor and the various kings of the frontiers are not the only nations of the world. Not even the only countries you’ve lived in. And not all power is held by mere city-states. You believe you have eluded your enemies. That’s false. Your enemies know where you are, the secrets you maintain. They have spies and ambassadors too. There are many reasons why they do not strike. You are distant, and they wait for your return. They may have urgent matters; you are not forgotten. The best guess is that they want revenge, always when you least expect that to occur. Reconciliation may seem possible. That unfounded hope could get you killed. You might more radically change your identity, stay closer to home.","Deep Gash – You’re hurt and hide in the lands of the saurian. Won’t they eat you? You know of a tribe of Saurian Grain Eaters. These vegetarian lizard men dislike the salty taste of human blood. They can eat flesh but would rather stay vegan. This group are the outliers, disowned by their race. They are xenophobic and desire to be left alone. You just have to keep your distance and not ask for any help. The lizard men live in an oily stinking swamp. You have to staunch the bleeding, because you are leaving an obvious trail. You stuff the wounds with cloth and tar. The injury never truly heals, poisoning your sanguine humours.",71,"Wasteland – You seek protection among the Sultanic Raiders. They are the precursor of a larger force of southern people who will try to conquer the north. Right now, the armed bands are scouting and hunting for weakness. Limited in magic, they are stunned somewhat by what they find. That men actually use spells. They typically are no outsider’s friend, but they offer hospitality to the humble and penitent. They’d rather fight a healthy enemy. You cross a barren dune field to escape the magical trackers to a place where magic wanes. The heat injures your throat. ","Calm",41,"Anger",58,"Frostbite Hands – With each step you feel colder. The frozen waste offers no shelter, but the gods guide you to an ice cave where you stay alive on the bosom of a slumbering giantess. She is delightfully soft, of milky skin and pearl gray lips. Are any Tundra Giants left? Of course, from demi-sized near giants up to the titans of old. The race was fought at the dawn of mankind. Fire, frost and fury, epic tales of heroes and gods facing down a destructive threat. The giants were defeated. They fell, and where they fell, mountains formed, or holes sunk into the earth. The depressions later filled as seas. Some of your toes were gnawed off by the cold.",30,78,47,8,-1,"Confidential Guide – A wise man hears one word and understands two. (Anonymous) You use the secret handshake and go stay with the friend of a friend. You are welcomed by members of the Order of Freemasons. Here’s their background in the campaign. During the short reign of one egalitarian usurper, a guild of bricklayers and architects was the first to pledge to that man’s rule. They were rewarded well for that loyalty. After the usurper died, and the line of succession returned, the freemasons were the first to denounce the last king’s followers. They were rewarded well for that reversal. Many a grand design is planned; some are eventually built. This group is so loosely organized that besides a few catchphrases and code words, none of the members are quite sure what anyone of the order truly stands for or why it still exists. Except when being a member is practical and critical, like here. Still, you must prove the talent that gave you membership,",45,6,7,36,65666,74]
["Waylaid – You’ve been attacked and robbed. Should you desire, you may fight to the death. RIP that character sheet in half. Perhaps, accept your ambush or loss. Try to not to carry so much gold and attract thieves. Always look the impoverished knight and you may live longer. Be glad the bandits don’t leave you bare-naked staked over a red ant hive. Or do they? There is much to embellish outside of the words on the page. Ask less why or even what you lost and instead figure out the consequences. Context is rather important to story.","Knocked Cold – The thug uses a blackjack to knock you out. Where’s your helmet? He may have driven you mounted over a cliffside or into a pitfall. He may have used magic to put you to sleep. By the time you wake, you have less to carry. You also have permanent trouble with focus.",10,"Neutralized – Your ability to fight was attacked. You may have drawn a weapon and found it magically superheated. You may have had a slice to your wrist or thumb. You may have been entangled by a net, lasso or magical thorn vines.","Fist Fight",21,"Submit",69,"Fool, Abscond – There is a shape, difficult to describe, a taupe gray among the shrubbery. You sense the danger and respond. You are torn between the fun of the fight and the nagging feeling you should not linger. Fly you fools. You tried too quickly for a coup de gras, and your talents proved inadequate.",46,58,38,6,0,"Swung Bop Square Hit – You are knocked from your mount by a pendulum, often a sack of stone on a rope. You may also have been bludgeoned off by something the size of an ogre or the magic creating the same force.",40,1,7,34,2176,75]
["Underwater Terror – Sunken wrecks and clam-men aside, the ocean bottom is quite inhospitable. Why are you alive? Welcome to Atlantis or some other strange land under the sea. Octopus Garden not included. There are many ways you might wind-up here, and all are problematic. You are a guest, but that word might mean prisoner, when properly translated from gill-men squeals. Your guards could look like a certain square-pants cartoon figure, or the classic giant seahorse riding mermaid. There will be differences game to game, but fantasy should never have to delve into genus-species debates. Accommodations are made to allow you to breathe. Else, these events take place in a domed city, beautiful until you truly fathom the weight of the water outside. You are a guest of the mermaid’s queen; she desires a human consort. Imagine your own details, but probably not something you will brag about later. You are trapped in the underwater city, soon understanding you are a bed slave. When you displease the fish mistress, she threatens to cast you out on the bottom of the sea. Pine that the sound of your voice no longer makes her swoon? You discover another human, her aged last lover, with his insides turned out after his belly explodes with hatching fish eggs. Often a dealbreaker. Silent scream.","Pillow Talk – You make excuses and settle for a cuddle. After she turns to leave, you take the mermaid’s queen hostage. She calls for her pet Kraken.",18,"Everyone has a Rival – You learn the politics of the place. The darker the violet hue, the more important the speaker. The royalty has stunning purple scales. You convince the high chancellor to let you leave, that you swear never to reveal their secrets.","Demur",15,"Teethy Smile",20,"Queen’s Handmaid – Make kissy face with the females of the palace. One of them is sure to be smitten enough to help a fine lad like yourself.",82,54,45,3,0,"Sing to Them – Discover that sound is odd when heard underwater. The scaled warriors are not accustomed to someone screaming at them through the medium of air. Your captives might beg for you to leave, swear never to return.",67,20,19,73,262800,76]
["Hermit – Things do not go well in your body and your mind. You have selected to live away from civilization. The forces that drove you out probably have not changed, though most of your enemies think you’re dead or no longer a significant threat. Your companions visit, bring you mead. All believe you insane. You must break your funk through introspection and new age magical philosophy. Become the guru you need and get back to the dirty business of role-play arms. Eventually, you'll recover. You vow not to be gaslit again, but the words seem to forebode your eventual return to madness. A renaissance lies ahead.","Chiropractic – Your poor health and ill will is all related to nagging pain. Since you’ve stayed off the roads, your soreness is less. Could all be caused by an overly eager and bucking horse? Your spine needs a good crack, a straightening. You find some gnarled oaks and bend yourself between limbs at different angles. Seems to work and you feel relief. That or exhaustion, as a good sleep is also curative. The faery giggle at you process; they anoint your lips with nectar to enhance your dreams.",66,"Channeling – You draw strength from life. There is energy in the trees, the brook, the insects as they flit. Earth tones seem dead, and you seek verdant lushness, ever more and more. You are close to being a pacifist. But that won’t do (unless your character life ends here). Instead, you adopt a sense of fair play. Add more do onto others as they do to you to your philosophy. Others want to kill you, just a reminder. At least you make an effort to live that way. Luckily, most of your enemies willingly do wicked, so you can reciprocate. That may not be the right thing to do. But when you channel evil, you tend to emulate those actions.","Ironic",30,"Tragic",50,"Kinesiology – You try to minimize movement to end your jitters. You study your form, muscle tone, the way everything reacts in action to reaction. You exercise in tension, near frozen stances and deliberate reps.",2,81,67,5,-1,"Iridology – You brought a mirror and study your face. The lines each seem to hold meaning, especially the color patterns of your eyes. Why are the two slightly different shades? The fae take to looking over your shoulder, gazing on you and themselves as well. Your eye is a puzzle that shows the truth. Your woven skein is forming in your iris. The Three Sisters of Many are busy writing your fate; look intently for clues.",12,8,58,39,131334,77]
["Opportunity Knocks – Don your gay apparel, just not too lavish as to insult or upstage your hosts. Something that ill fits or clashes may be best. You want to show you considered the effort without proving you are more sophisticated. Here’s your chance to impress a royal. Survive ridicule at court with a nod, never red-faced anger. Everyone at court is ridiculed. You need to see this and know it is a life not meant for you; remain a hero and adventurer. The less you face any monarch, the better your life. Still, the great lords, chamberlains, chancellors, admirals and field marshals, are NPCs who with a letter or via magical projection, can rescue you from nearly any misstep. You want to be the agent, the friend, of the power standing behind the throne. The monarchs of the campaign are, let’s be honest, simpletons. They have led sheltered lives, been taught they are divinely chosen to rule, and never have suffered truly. They exist as figureheads in the fantasy feudal period. Every day they have advisors telling them, yes, no, maybe, wait, decide. Their life is mostly indecision. Yet if any king says, this man shall die, the knave will probably lose his life within a week. Courtier loyalty and ancient honor will prevail, even if this privilege is built like a house of cards. A king’s boon is short-lived, but while it lasts holds grave power.","Blowhard – Argue loudly a case of theology by flustering and humiliating an adversary’s quiet arithmetic logic.",79,"Never Upstage – Perform duties of a retainer holding a quiver during a hunt.","Magic Assist",9,"Silence",2,"Put Up Your Forks – Survive a dinner service without digression into a food fight.",64,60,59,5,2,"Play the Fop – Dance with the king’s mistress before the court.",45,8,58,80,33832,78]
["Bend the Knee – A platinum gray steed and onyx black armor denotes your loyalty to the man of matching color scheme. Life is better partnered. Look at the image. Are you the man in the armor or the attendant riding beside? Both are honorable roles.","All Good Things – After a few fine tales and some memorable laughs, you and your noble associate part ways amicably. You will not see your partner again or will you?",84,"Too Dangerous – You hear-tell of a legend. You think the task worthy. Your partner has doubts. That is why you part ways.","Whole Hog",42,"Wise Up",78,"Change of Scenery – You and your goodfellow end your traveling days together when you discover he has a fear of water. You on the other hand love that cold dominatrix, the sea.",13,78,76,7,2,"Dichotomy – You and your partner make a sizeable windfall. He decides to invest in land and a tavern. You decide your luck will never change and gamble your half into oblivion.",56,5,58,75,180512,79]
["Wild Pursuit – You are tracking an enemy. You are tasked with capturing a fugitive. Here you are not the one being run ragged. In the graphic, you are the guy in black, midstream. Interesting how it seems you’re chasing someone very much like yourself. What have you become? In most cases, the fugitive will be caught; assume so, unless it implicitly says otherwise. The event serves more for narrative role-play than tangible reward. But sure, the admiration of the lords is useful. When you arrive here from other dire conditions, your retrieval of the fleeing foe will aid your redemption, a return to the fold of noblility.","Connect Obvious Dots – The opponent steals a horse out of a stable. He could be anywhere except he is all too predictable and left witnesses. He told the groom and all the other horses that he’ll return the mount someday.",27,"Too Clever Foe – The enemy thinks you are dim, after he has outdistanced all pursuit. He slows, giving you time to close the distance. You’ll wait and apprehend him after supper.","Eat Well",64,"Mere Snack",38,"Failed Ploy – The enemy has attempted to backtrack over his own muddy footprints or depressions in the snow. That eventually leads to a cave.",54,81,7,2,1,"Easy Extrapolation – The route is clear and tracks deep. The man went home; he’s trying to seek protection in a noble house. You hold a warrant to intrude on the opulent dinner thrown for the prodigal son (soon to go back to jail). Laugh at their stingy bribe.",51,6,58,81,33800,80]
["Realm of Whimsy – You find yourself a guest, treated to lavish comfort. Almost all wants fulfilled. The only condition, you cannot leave. Are you content to accept this end, staring down on humanity from the clouds? The Prorogati have built a realm up high. Why you are among them is a mystery. What happened to you immediately before may have some explanation but not always. Time passes strangely in this magical place. The Sky Realm Zaires live in a world of tranquility and opulence above the filthy folk below; most of these wizards ignore humanity. They live upon the clouds studying the stars and heavens, conversing with the unknown forces above. Many are generational dilettantes, stoned out of their gourds, space cadets, whimsical do-nothings and know-nothings. The magic which perpetuates their lifestyles is enviable but also waning. Forced into these Platonic gardens, you are welcomed as a diversion—fools offering fresh faces and entertainment—but the invited may never be permitted to leave. You are in a pavilion, circus tents pitched on top of the clouds. The place sems a paradise, a joy to behold. All forms of pleasant entertainment await, and theological debates enlighten all. You may wonder why you can’t just come here whenever you please. Why you can’t repeat the circumstances with magic that brought you to the sky realms of the Zaires. Those wizards seem hospitable now. But among them are the jealous and crazed. They are an unreliable host long term. But for the moment, please enjoy your stay.","Genuine Wizard – Meet an educated men and compelling speaker. He could appear nonhuman or be in an animal familiar form. His home is bizarre; he has transformed something he carried here into a large hut. Think shoe, hat or layer cake and approach cautiously. Too late! It transforms into a giant spider, and you are captured in steely webs.",45,"Scatterbrained – A traveling wizard needs a favor. He is trying to get ready to meet a godling. He wishes to borrow something like your shoes or belt. You figure you can buy another; the Prorogati do not run shops. You hunt for a shoppe and wander far; you forget what you were doing, arriving down on earth confused.","Beltless",10,"Shoeless",5,"Puppeteer – You are approached by a person who disguises his face as sparkling glimmer, while his robes are quite drab. Stare at his pointed shoes. Bright light flashes if you stare too long. He does not wish to be known or described later. Interesting? The wizard wishes to use you as a piece in a chess match. He says he hopes he does not have to employ thought control (on you). Submit. The match could take decades to finish, unless you get yourself captured quickly.",1,52,77,10,1,"Here Comes the Judge – A powerful practitioner of magic, a Zaire, is holding court. He wants you to be his juror number eight. The loser of the case will blame you entirely for that outcome.",76,5,53,79,49450,81]
["Thievery – You’re a wizardly burglar, Harry. Pretty low bar you’ve set for yourself. Sure, being a criminal beats farming. Though few hang for turning dirt, even when both have the same life expectancy. You’ve had your fun, but you must be more than a simple cutthroat to be called a hero, right? These activities will end when you find a greater calling. You accept a purpose, a challenge, a task. It’s a fine euphemism for an involved operation. The goal is typically straightforward. Some specifics will have to be fleshed-out by you. This could involve travel, but many minor details are uneventful. You will advance after here along any path as you always would. Add some role-play bling-bling; embellish and draw conclusions. You may even decide to stop, forced by outside antagonism or simple earned wisdom. Many of these tasks are foolish. Just the stuff of role-play.","Patronage Bestowed – Consider thievery as an institution. The money is good but would be more if others did crime and paid you for that privilege. Prince of Thieves has a nice ring. You take it upon yourself to organize a bandit gang.",47,"Gone Astray – The children of a village are missing, feared abducted. Normally you’d respond, shite happens, but your nephew is one of the missing. You tell your sister you’ll find the boy. Turns out, he has a gang and has left home for good.","Join Lad",70,"Tattle",64,"Busted Flat – You’re caught in the act. You try to stay optimistic. You find the local estate owner, a man named Baton Rouge, has need for a man of your skills. You will deliver a debt or ransom, usually one laden chest, to a creditor or foreign power. Ever heard of the Irish Folktale geas spell? Just do the job coerced. No delay at shillyshally when you ought to just get ‘er done.",39,60,75,11,0,"Empty Pockets – Everyone’s outfit is dull, the expressions muted and fearful. You look around you and know that something is odd. The local region ought to be thriving. Why are the cows and crops blighted? It’s bad for your profits if the locals are hardscrabble poor. You pucker-up and sing a few spells. The outcome is disturbing. You know you must deface or destroy an altar of two parts, on the surface and in the underworld. The device below is shifting cerebral power from humanity. Both should not be allowed to remain.",35,8,58,76,33865,82]
["Craft & Toil – Strike the metal and shower the area with hot slag. You take service with a blacksmith. You hope to learn the secrets of the arcane craftsman, an artificer of gadgets. The master designs walls that remain standing after magical bombardment. He devises methods of keeping magical men and monsters in confinement, the gates, chains and entire prisons. Mostly, he enchants objects and bind ginn within steel. There is a ginn, he says, in every piece of iron. Your job is to soothe the elemental creature to aid his effort, to make the monster comfortable and aware, more apt to use its innate powers for the wielder, not rebel and turn the whole back to rust. Would take two lifetimes to learn the basics; that is too long and not your destiny. At best you walk away with a fine prize. How does magic work? Start a discussion in the spacegamer Vox if you want a debate. Otherwise, I think you’ll work out your own mythos. Snickerty Snack the Vorpal Blade has slain the Jabberwock with eyes of flame. (Carroll)","Impurities – The metalwork is fine. The finished piece has attracted an outside force, something that either chooses not to be around; it’s trapped as a byproduct of your work. Else, the malevolence is drawn to the power you crave.",51,"Kaffeeklatsch – The color of the heated iron before the quench is fascinating, attention drawing, a lock on focus. Many of the locals spend their day around the forge, gossiping and swapping stories. Don’t any of you have jobs? Laughs are shared by all, even as some must dart-off when a wife or debt collector comes hunting.","Resignation",8,"Suspicion",4,"Sparks – Your work draws a crowd. Though you are constantly yelling for visitors to keep a distance, some draw close to marvel. In doing so, some are injured.",72,64,51,11,0,"Cross Disciplines – Your work this time was to create a special crucible, one that can be used to purify chemicals without having them explode.",35,12,53,78,53257,83]
["Secret Mission – Imagine you have an audience, and you are telling a tale from your past. Now the events still occur along these tables, but only you will know where it ultimately ends and what you ultimately accomplished. You cannot fail any secret mission. The other parts of these tables tell the tale. That said, shall we continue? You are a man of qualities, particular to some task. You will complete that task but don't expect a hazzah at the finish. The task may seem minimal; the ultimate task motive can rock the royal court. A task is it? It’s a fine euphemism for an involved intrigue. The goal is typically straightforward. Some specifics will have to be fleshed-out by you. You have serious work, always serious, and your talents and combat abilities are precisely what your liege lord, commander or employer believe will prevail. The term patron is used as a friend. He might have selected any of a number of people from his arsenal of agents. You got assigned the task. Infer extra connections and complications as you desire. Add some role-play pizazz; embellish and draw conclusions. There will never be a Rosencrantz and Guildenstern ending; your initial patron here is never going to deceive you. That cliché betrayal is stupid on toast. Use hindsight to find patterns and connections. You may have to surmise how the tale was completed. It’s done all for the fun of the role-play. Confusing, well, like Raymond Chandler’s Marlowe, you often reach the end of this sub-story worrying less about particulars and more about the final action. Why cite a noir? There’s too few fantasy mysteries to reference, and none any good. You will conduct your secret mission self-guided and self-moderated.","Sequestrate – Disrupt trade in an area. The trade item is not as important as the degree of boycott, embargo, blockade or siege. Keep the body count low.",80,"Mighty Fear – Raise a vigilante resistance. You might need to propagate crimes or inflate local rumors. The ire of the group is less important to the eventual size of the hysteria. An entire region needs to be in revolt when you finish.","Truth Based",74,"Scapegoat",9,"Investigate and Report – A force is growing in the east. The nature is strange, but hopefully it is mortal or trapped there. Go to a fabled land and determine if there is any threat to the noble lands of your ancestors.",40,46,76,11,2,"Shelved Expansion – Disrupt planned improvements to a household. In a very sinister twist, this is often a murder of a major domo going to a new family employer. The act doesn’t have to go as far as bombing a nursery; show some restraint in your wild imagination. You will need some fresh duds and traveling money to not be seen for what you are, a killer.",74,4,58,6,2120,84]
["Distant Travel – You search for the fabled ginn built citadels of Pyzeum. These places are the origin of many faiths, and here is one end of the pilgrim trails. Those faiths have changed, and the pilgrim typically does not find the solace he craves. But any visitor may be filled with an appreciation of what he left behind in his homeland. Except, the storied kingdoms of the east do allow pleasures few westerners ever experience. Temptation might lead to failure or unfulfilled promises. Piety seems fleeting. The final few miles may entail half the struggle; surviving the onslaught of urchins and byzantine palaces. Suspicious are the people, but welcoming if kindness is proffered. There are myriad reasosn the quest brings you here. Most involve finding someone and in doing so receive an award.","Warning – A herald delivers a speech. You halfheartedly listen to the proclamations. That is until a reward is offered for slaying a criminal. Could be easy money. Yet the details are strange, and you have heard a similar tale. The truth comes like the dawn. This is not a mere crime as is being reported. The events described match those of a story. There is a legend related to a timeline and deaths. You decide to unravel the mystery, knowing magic and monsters are involved.",86,"Warning – A herald delivers a speech. You halfheartedly listen to the proclamations. That is until a reward is offered for slaying a criminal. Could be easy money. Yet the details are strange, and you have heard a similar tale. The truth comes like the dawn. This is not a mere crime as is being reported. The events described match those of a story. There is a legend related to a timeline and deaths. You decide to unravel the mystery, knowing magic and monsters are involved.","Haste",86,"Caution",96,"Warning – A herald delivers a speech. You halfheartedly listen to the proclamations. That is until a reward is offered for slaying a criminal. Could be easy money. Yet the details are strange, and you have heard a similar tale. The truth comes like the dawn. This is not a mere crime as is being reported. The events described match those of a story. There is a legend related to a timeline and deaths. You decide to unravel the mystery, knowing magic and monsters are involved. Your woman says she is weary of the travel.",185,93,13,7,0,"Warning – A herald delivers a speech. You halfheartedly listen to the proclamations. That is until a reward is offered for slaying a criminal. Could be easy money. Yet the details are strange, and you have heard a similar tale. The truth comes like the dawn. This is not a mere crime as is being reported. The events described match those of a story. There is a legend related to a timeline and deaths. You decide to unravel the mystery, knowing magic and monsters are involved. You have weighed several options.",214,10,96,21,0,85,null,null,"Start of detailed Quest Find Pyzeum"]
["Untamed Tract – A last taste of the wilds, you are attacked by wolves. As you drive them off, you realize the canines fled something else that approaches.","Orifice of Incisors – The monster consumes its victims, cracking the bones and dissolving the flesh. This could be an alpha wolf or a lycanthrope. Else, the region has undocumented horrors.",87,"Orifice of Incisors – The monster consumes its victims, cracking the bones and dissolving the flesh. This could be an alpha wolf or a lycanthrope. Else, the region has undocumented horrors.","Ambush",89,"Flee",87,"Orifice of Incisors – The monster consumes its victims, cracking the bones and dissolving the flesh. This could be an alpha wolf or a lycanthrope. Else, the region has undocumented horrors. There is an opportunity for treasure, of course.",186,93,13,8,0,"Orifice of Incisors – The monster consumes its victims, cracking the bones and dissolving the flesh. This could be an alpha wolf or a lycanthrope. Else, the region has undocumented horrors. The outsider in your company smiles.",215,8,96,0,262144,31]
["Simple Materialism – You see a group of elves hunkering down and peering through a hedge. These leprechauns touch finger to lips for silence. You join them.","Strangers – There are people following, mere pilgrims or a trailing group sizing you up.",88,"Strangers – There are people following, mere pilgrims or a trailing group sizing you up.","Outdistance",89,"Greet",88,"Strangers – There are people following, mere pilgrims or a trailing group sizing you up. You sense this is part of your grand destiny.",187,93,13,4,0,"Strangers – There are people following, mere pilgrims or a trailing group sizing you up. You hunger for conflict and glory.",216,4,96,0,1024,75]
["Rain Lapse – The land is no longer fertile. Crops yields are miserable. The soil is spent. Sometimes the area was cursed, but more often the weather changed. You use magic and try to correct the clouds. Everyone exclaims that was a bad idea.","Watermarks – Discover your baggage, your supplies and accoutrement have been ravaged by the elements and small predators.",89,"Watermarks – Discover your baggage, your supplies and accoutrement have been ravaged by the elements and small predators.","Salvage",93,"Abandon",89,"Watermarks – Discover your baggage, your supplies and accoutrement have been ravaged by the elements and small predators. You have weighed several options.",188,96,13,8,0,"Watermarks – Discover your baggage, your supplies and accoutrement have been ravaged by the elements and small predators. Your woman says she is weary of the travel.",217,6,100,0,132,81]
["Crooked Challengers – Every land has theft. Most bandits are looking for easy prey, which is not you. These seem hellbent on dissuading you from your goal.","Nemesis in Repose – You have crossed paths, quite by accident with a mortal enemy. You could be a man who has many and never lets a grudge expire.",90,"Nemesis in Repose – You have crossed paths, quite by accident with a mortal enemy. You could be a man who has many and never lets a grudge expire.","Evade",91,"Challenge",93,"Nemesis in Repose – You have crossed paths, quite by accident with a mortal enemy. You could be a man who has many and never lets a grudge expire. The outsider in your company smiles.",189,96,13,8,0,"Nemesis in Repose – You have crossed paths, quite by accident with a mortal enemy. You could be a man who has many and never lets a grudge expire. You recall the same for heroes in the sagas.",218,12,100,0,2048,64]
["Obsession – You cross paths, share a fire, with a pilgrim that seems insane, fixated with reaching not the holy lands, but some mythic past civilization.","Sin of Greed – You see the fellow folding a piece of parchment, before downing a goatskin of wine. He seems excited and apprehensive all at once. You listen as the man gets drunk. He shows you the map and proposes an even-stevens split.",91,"Sin of Greed – You see the fellow folding a piece of parchment, before downing a goatskin of wine. He seems excited and apprehensive all at once. You listen as the man gets drunk. He shows you the map and proposes an even-stevens split.","Cajole",93,"Rapt Belief",92,"Sin of Greed – You see the fellow folding a piece of parchment, before downing a goatskin of wine. He seems excited and apprehensive all at once. You listen as the man gets drunk. He shows you the map and proposes an even-stevens split. You hunger for conflict and glory.",190,96,13,3,0,"Sin of Greed – You see the fellow folding a piece of parchment, before downing a goatskin of wine. He seems excited and apprehensive all at once. You listen as the man gets drunk. He shows you the map and proposes an even-stevens split. You companion seems ready for anything.",219,2,100,0,16640,65]
["Corsair – You have taken to sea before. The tale was probably much worse than you care to recall. Yet the open water seems to summon. The route can be a conveyance to the next leg of your quest. Else, you simply need more excitement and know that being part of a crew is never dull. A captain will take you aboard as a passenger with potential for hire. You find that arrangement agreeable.","Dire Thirst – Circumstances leave you marooned on an isle, following shipwreck or betrayal. The only water you find is brackish. Your thirst becomes desperate.",92,"Dire Thirst – Circumstances leave you marooned on an isle, following shipwreck or betrayal. The only water you find is brackish. Your thirst becomes desperate.","Scheme",93,"Piety",13,"Dire Thirst – Circumstances leave you marooned on an isle, following shipwreck or betrayal. The only water you find is brackish. Your thirst becomes desperate. Your cohort seems ready for anything.",191,96,13,12,1,"Dire Thirst – Circumstances leave you marooned on an isle, following shipwreck or betrayal. The only water you find is brackish. Your thirst becomes desperate. Your skills might be better used.",220,11,100,15,8704,13]
["Provincial Freak – Every region in a fantasy campaign has its own local monster. Most combine one-part man and a second of beast. It could also have magic, drip poison from claws and fangs. Does it fly?","Crushing Stomp – You wonder if it can fly, the way it bounds. But as it makes footfall, the earth sinks and cracks.",93,"Crushing Stomp – You wonder if it can fly, the way it bounds. But as it makes footfall, the earth sinks and cracks.","Furious",13,"Guarded",93,"Crushing Stomp – You wonder if it can fly, the way it bounds. But as it makes footfall, the earth sinks and cracks. You are ready to perform your duty.",192,100,13,1,0,"Crushing Stomp – You wonder if it can fly, the way it bounds. But as it makes footfall, the earth sinks and cracks. Your right arm is anxious to wield death.",221,7,100,20,4104,46]
["Folly of Ginns – Magic is never constant, and here again it has altered itself. Elemental forces rotate in the balance. e.g., Certain fire spirits bind into metal. Small gesticulations for now generate huge effects. Overkill becomes the order of the day.","Antiquities – The wind will not allow you to build a fire in the open, so you make camp in a set of ruins. Within there is an emanation.",94,"Antiquities – The wind will not allow you to build a fire in the open, so you make camp in a set of ruins. Within there is an emanation.","Investigate",94,"Pray",95,"Antiquities – The wind will not allow you to build a fire in the open, so you make camp in a set of ruins. Within there is an emanation. The outsider in your company smiles.",193,100,13,12,0,"Antiquities – The wind will not allow you to build a fire in the open, so you make camp in a set of ruins. Within there is an emanation. You sense this is part of your grand destiny.",222,1,103,0,532480,86]
["Nomads – You are offered a chance to dine with itinerant gypsies, travelers like yourself, but not pilgrims. These are people who stay away from, even shun, the place you are headed.","Grand Conference – You are summoned to a tribunal to discuss certain changes in magical relics, strange warping in the laws of physics. There is truly only one conclusion, a new true demon has spawned into the world. The great fiend may have been aided by a maniacal sorcerer. But that conjurer’s control was lost. The demon rules freely, and his domains are expanding. Greater men and power than you will banish this beastling, but you are warned that will take time.",95,"Grand Conference – You are summoned to a tribunal to discuss certain changes in magical relics, strange warping in the laws of physics. There is truly only one conclusion, a new true demon has spawned into the world. The great fiend may have been aided by a maniacal sorcerer. But that conjurer’s control was lost. The demon rules freely, and his domains are expanding. Greater men and power than you will banish this beastling, but you are warned that will take time.","Warmth",96,"Suspicion",13,"Grand Conference – You are summoned to a tribunal to discuss certain changes in magical relics, strange warping in the laws of physics. There is truly only one conclusion, a new true demon has spawned into the world. The great fiend may have been aided by a maniacal sorcerer. But that conjurer’s control was lost. The demon rules freely, and his domains are expanding. Greater men and power than you will banish this beastling, but you are warned that will take time. You recall the same for heroes in the sagas.",194,100,13,6,0,"Grand Conference – You are summoned to a tribunal to discuss certain changes in magical relics, strange warping in the laws of physics. There is truly only one conclusion, a new true demon has spawned into the world. The great fiend may have been aided by a maniacal sorcerer. But that conjurer’s control was lost. The demon rules freely, and his domains are expanding. Greater men and power than you will banish this beastling, but you are warned that will take time. There is an opportunity for treasure, of course.",223,5,103,18,37120,5]
["Aboriginals – The locals are suspicious; you ask too many questions. You carry too many weapons.","Missing Child – Your mind says to make any excuse and beg off. Your heart says that you must agree to help find the sinister kidnappers. To let this injustice pass unpunished is to encourage murder in series. You are asked to pack your gear and join a small group ready to pursue the missing into the dark realms of the Unending Grey.",96,"Missing Child – Your mind says to make any excuse and beg off. Your heart says that you must agree to help find the sinister kidnappers. To let this injustice pass unpunished is to encourage murder in series. You are asked to pack your gear and join a small group ready to pursue the missing into the dark realms of the Unending Grey.","Falsehoods",13,"Honesty",96,"Missing Child – Your mind says to make any excuse and beg off. Your heart says that you must agree to help find the sinister kidnappers. To let this injustice pass unpunished is to encourage murder in series. You are asked to pack your gear and join a small group ready to pursue the missing into the dark realms of the Unending Grey. Your skills might be better used.",195,100,67,12,0,"Missing Child – Your mind says to make any excuse and beg off. Your heart says that you must agree to help find the sinister kidnappers. To let this injustice pass unpunished is to encourage murder in series. You are asked to pack your gear and join a small group ready to pursue the missing into the dark realms of the Unending Grey. You are ready to perform your duty.",224,3,103,19,10,2]
["Dying Man – You find a nobleman of some importance, fallen injured; the wound seems mortal. He tells you the name of his assailant and asks you to bring the man to justice (at the end of a rope). You locate the scoundrel at a tavern drinking and bragging about murder. In midsentence you stifle his laughter and cleave off his head. Those seeing the deed, cower. They will have quite their own tale to tell. You take the head and leave to go bury the noble in a grave marked by the outlaw’s head on a stake; speak no more of any of this again.","Detained – You are arrested on a misunderstanding or absence of permission or violation of social norms. You are taboo.",97,"Detained – You are arrested on a misunderstanding or absence of permission or violation of social norms. You are taboo.","Frustration",100,"Forbearance",97,"Detained – You are arrested on a misunderstanding or absence of permission or violation of social norms. You are taboo. There is an opportunity for treasure, of course.",196,213,67,8,0,"Detained – You are arrested on a misunderstanding or absence of permission or violation of social norms. You are taboo. This is not a time for Wanderlust (Foolhardy).",198,28,225,15,33792,50]
["Fortuneteller – A seer, a vizier, a man of magic, introduces himself and wishes to share knowledge.","Confessional – Your troubled past is better left unstated. However, you let your guard down and reveal too much in confidence. The zaire leaves you to face your own terrible truths.",98,"Confessional – Your troubled past is better left unstated. However, you let your guard down and reveal too much in confidence. The zaire leaves you to face your own terrible truths.","Ruminate",98,"Mock",100,"Confessional – Your troubled past is better left unstated. However, you let your guard down and reveal too much in confidence. The zaire leaves you to face your own terrible truths. You have weighed several options.",197,212,67,6,0,"Confessional – Your troubled past is better left unstated. However, you let your guard down and reveal too much in confidence. The zaire leaves you to face your own terrible truths. This is not a time to be Insane (Hellbent).",199,23,226,18,264,1]
["Native Tongue – Stay at the home of an expatriate. He traveled here long ago and never left. That might be your fate.","Fugitive – This sheriff hands you a purse and says you will come with him, deputized. He has ale and bread, should the ride go out more than a day. You have no excuse to be anywhere, and the purse seems full.",99,"Fugitive – This sheriff hands you a purse and says you will come with him, deputized. He has ale and bread, should the ride go out more than a day. You have no excuse to be anywhere, and the purse seems full.","Questions",100,"Answers",99,"Fugitive – This sheriff hands you a purse and says you will come with him, deputized. He has ale and bread, should the ride go out more than a day. You have no excuse to be anywhere, and the purse seems full. There is an opportunity for treasure, of course.",7,211,67,8,1,"Fugitive – This sheriff hands you a purse and says you will come with him, deputized. He has ale and bread, should the ride go out more than a day. You have no excuse to be anywhere, and the purse seems full. This is not a time to be Hunted (Outlaw).",200,22,227,19,2048,59]
["Kelpie – The deep lake by which you camp is loaded with fish. You also see what appears to be blinking eyed horse heads, bobbing up and out of the water. These eventually come close to shore and ask you questions, exchanging pleasantry about the weather and who you be. When you ask the cryptic ones a question, the answer is invariably yes and no.","Ratio Risk to Reward – Over cautious discourse, conversation between human and not, ones who do not trust one another completely, you hear of a prize, a magical item held by a Caliph.",100,"Ratio Risk to Reward – Over cautious discourse, conversation between human and not, ones who do not trust one another completely, you hear of a prize, a magical item held by a Caliph.","Defer",104,"Pursue Now",100,"Ratio Risk to Reward – Over cautious discourse, conversation between human and not, ones who do not trust one another completely, you hear of a prize, a magical item held by a Caliph. Your skills might be better used.",7,210,67,3,0,"Ratio Risk to Reward – Over cautious discourse, conversation between human and not, ones who do not trust one another completely, you hear of a prize, a magical item held by a Caliph. This is not a time to be Lost (Muddled).",201,24,228,20,128,10]
["Imperfect Outcomes – An old crone has a group of fae, some trapped in cages and the rest cornered in a burrow. You might help the human hag, help the fairy kindred or snippety doo-dah leave. The Norns spin a rather tight weave. All your actions, select one for your sanity or even imagine a hybrid, yet all end with a single duality.","Enchanted Ride – A few fistfights, a few settled affairs, you rescue a horse being abused by her owner.",101,"Enchanted Ride – A few fistfights, a few settled affairs, you rescue a horse being abused by her owner.","Harness",101,"Free",103,"Enchanted Ride – A few fistfights, a few settled affairs, you rescue a horse being abused by her owner. Your right arm is anxious to wield death.",7,209,67,1,0,"Enchanted Ride – A few fistfights, a few settled affairs, you rescue a horse being abused by her owner. This is not a time for Religious Doubt.",202,25,229,13,2176,10]
["Urisk – First comes the smell. Putrefaction would be sweeter. Next you sight one of the fae and lurch away. Even the stoutest of men on first gaze cannot stand their ground. The creature, only roughly humanoid in shape, warns you of disease.","Regional Virus – The place is suffering from a magical curse or chaotic bane.",102,"Regional Virus – The place is suffering from a magical curse or chaotic bane.","Fortitude",104,"Alchemy",103,"Regional Virus – The place is suffering from a magical curse or chaotic bane. Your cohort seems ready for anything.",7,208,67,11,0,"Regional Virus – The place is suffering from a magical curse or chaotic bane. This is not a time to be Treasure Laden.",203,27,230,17,146,3]
["Lawful Justice – You meet a group of traveling monks, ones that have taken vows of poverty and try to help those displaced by war, monster intrusion and general magical disruption. The headman talks around a problem. He does not implicate the sultan but suggests the high chiefs of the land are too self-serving. He suggests without openly saying as much that only an outsider, like yourself, can find the root of this corruption and put an end to it.","Insight Awakes – While visiting a shrine, you have an epiphany.",103,"Insight Awakes – While visiting a shrine, you have an epiphany.","Patience",103,"Impulse",104,"Insight Awakes – While visiting a shrine, you have an epiphany. Your woman says she is weary of the travel.",7,207,67,10,1,"Insight Awakes – While visiting a shrine, you have an epiphany. This is not a time to be Haunted by the Arcane (Cursed).",204,21,67,13,2,54]
["Day Trolls – The rocks converse with you; sometimes forming faces and sometimes dancing around in reposition, until words are formed by the spacing. The experience feels grand, though perplexing. You are told of a dangerous things that arise only once a generation. The time between is near up.","Warlock Keep – High in a tower, protected by a magic ward, a prize awaits.",104,"Warlock Keep – High in a tower, protected by a magic ward, a prize awaits.","Climb",12,"Tunnel",104,"Warlock Keep – High in a tower, protected by a magic ward, a prize awaits. The outsider in your company smiles.",7,206,67,12,0,"Warlock Keep – High in a tower, protected by a magic ward, a prize awaits. This is not a time to have Ruined Gear (Ill-kempt).",205,26,67,17,4353,85]
["Longing for Home – You found the ginn created towers of Pyreum, very much a let-down. Maybe the journey, not the destination, was the adventure. Having arrived, socialized, did some things you didn’t fully understand were locally criminal, you’ve had enough and are ready to go. Or maybe spend that last bit of coin you have on a Monkey Paw?","Homespun Request – You receive a letter. Hopefully, you can read; else, the local vicar brings you a message. Your father or uncle is ill (yet again, you joke) and needs you to come home and help run things. You could comply for duty, for a chance to see your mother, to ensure the family is safe or simply to protect your inheritance. This would be a good moment to help decide how much of a scoundrel your character has become. Feel free to change tone. You’ll find the directions of the events may not change, but the inferences of the narratives do.",3,"Homespun Request – You receive a letter. Hopefully, you can read; else, the local vicar brings you a message. Your father or uncle is ill (yet again, you joke) and needs you to come home and help run things. You could comply for duty, for a chance to see your mother, to ensure the family is safe or simply to protect your inheritance. This would be a good moment to help decide how much of a scoundrel your character has become. Feel free to change tone. You’ll find the directions of the events may not change, but the inferences of the narratives do.","Impatience",7,"Resignation",12,"Homespun Request – You receive a letter. Hopefully, you can read; else, the local vicar brings you a message. Your father or uncle is ill (yet again, you joke) and needs you to come home and help run things. You could comply for duty, for a chance to see your mother, to ensure the family is safe or simply to protect your inheritance. This would be a good moment to help decide how much of a scoundrel your character has become. Feel free to change tone. You’ll find the directions of the events may not change, but the inferences of the narratives do. Your right arm is anxious to wield death.",7,12,67,1,-1,"Homespun Request – You receive a letter. Hopefully, you can read; else, the local vicar brings you a message. Your father or uncle is ill (yet again, you joke) and needs you to come home and help run things. You could comply for duty, for a chance to see your mother, to ensure the family is safe or simply to protect your inheritance. This would be a good moment to help decide how much of a scoundrel your character has become. Feel free to change tone. You’ll find the directions of the events may not change, but the inferences of the narratives do. This is not a time for Flagging Vigilance (Fatigue).",12,20,7,16,655540,85]
["Verify Myth – Establishing that a myth was true could take some time travel and probably would offer nothing. Myths and legends start as historic events then grow into recollections, lore and finally tall tales. Most involve heroes battling monsters over treasures. You’re actually hoping for more reality to the treasure than the monsters. Meeting the ancient hero could be the event of a lifetime, sharing his wisdom or learning the secrets he knows. Reality may also have less convenient truths. Often legendary heroes are shorter or baser than expected. The celebrated figure is expected to have renowned weapons, yet the purpose of those may have already been fulfilled by the slaying of the mythological beast. Do not dwell long in the past…this shall not become someone’s else’s story. The less you experience or capture of the past the safer; a mythic hero may not remain pristine once he is seen warts and all. Tilting at less than figurative windmills seems a good way to get killed and have your soul erased. Only a small portion of the panoply of experiences a legend offers can be detailed. Try your best to explore the mystery, even as details are less than clear. The path from here offers more than one intrigue and reward.","Attrition – You have suffered yet another setback. Could be related to the meager supplies you brought and exhausted. Could be related to the local guides and bearers, as another hireling must be buried or burned. Sometimes it is best not to leave fresh corpses for animators or the voracious that long to drink the salty formula of human blood. Leave all as it is and do not feed the denizens.",106,"Attrition – You have suffered yet another setback. Could be related to the meager supplies you brought and exhausted. Could be related to the local guides and bearers, as another hireling must be buried or burned. Sometimes it is best not to leave fresh corpses for animators or the voracious that long to drink the salty formula of human blood. Leave all as it is and do not feed the denizens.","Day of Rest",108,"Soldier On",109,"Attrition – You have suffered yet another setback. Could be related to the meager supplies you brought and exhausted. Could be related to the local guides and bearers, as another hireling must be buried or burned. Sometimes it is best not to leave fresh corpses for animators or the voracious that long to drink the salty formula of human blood. Leave all as it is and do not feed the denizens. Your woman says she is weary of the travel.",108,113,7,7,0,"Attrition – You have suffered yet another setback. Could be related to the meager supplies you brought and exhausted. Could be related to the local guides and bearers, as another hireling must be buried or burned. Sometimes it is best not to leave fresh corpses for animators or the voracious that long to drink the salty formula of human blood. Leave all as it is and do not feed the denizens. You have weighed several options.",113,10,116,21,8320,86,null,null,null,"Start of detailed Quest Verify Myth"]
["Light the Fuse – Like most arcane puzzles, the activation point appears normal but unnerves the soul. The prophesy could start with a simple act, throwing a metaphorical switch, e.g., pulling a dagger fused in a ribcage, opening a lidless box or raising a rusted and fused gate. Cue special effects.","Sorcery Inscriptions – Alabaster walls are carved with a set of instructions, a ritual of arcane nature. The magic punctuating the area is expired; the walls too may be worn beyond comprehension. You risk a bit more torch light to see what the ancients are trying to teach.",107,"Sorcery Inscriptions – Alabaster walls are carved with a set of instructions, a ritual of arcane nature. The magic punctuating the area is expired; the walls too may be worn beyond comprehension. You risk a bit more torch light to see what the ancients are trying to teach.","Restraint",109,"Fearless",108,"Sorcery Inscriptions – Alabaster walls are carved with a set of instructions, a ritual of arcane nature. The magic punctuating the area is expired; the walls too may be worn beyond comprehension. You risk a bit more torch light to see what the ancients are trying to teach. There is an opportunity for treasure, of course.",198,113,213,8,0,"Sorcery Inscriptions – Alabaster walls are carved with a set of instructions, a ritual of arcane nature. The magic punctuating the area is expired; the walls too may be worn beyond comprehension. You risk a bit more torch light to see what the ancients are trying to teach. The outsider in your company smiles.",113,8,116,0,0,32]
["Signs of Cult – As you enter an amphitheater, birds begin to roost in the upper seats; seems you have an audience as you stand indecisively. You know what you need to do, merely walk across the stage and down the stairs into the gallery below. But each step feels like your feet are turning to clay. The animals caw with unsettling encouragement.","Cursed Fetish – At first you cannot visualize anything coherent in the pile of fur, teeth and vines. Leary, you wonder if the mass lives ever still or poses in decay, just a crumpled corpse. As you scrutinize, you realize your blunder. Turn away. The items were assembled to attract your interest and leave a diabolical residue on your soul.",108,"Cursed Fetish – At first you cannot visualize anything coherent in the pile of fur, teeth and vines. Leary, you wonder if the mass lives ever still or poses in decay, just a crumpled corpse. As you scrutinize, you realize your blunder. Turn away. The items were assembled to attract your interest and leave a diabolical residue on your soul.","Quick Step",108,"Hug Edge",109,"Cursed Fetish – At first you cannot visualize anything coherent in the pile of fur, teeth and vines. Leary, you wonder if the mass lives ever still or poses in decay, just a crumpled corpse. As you scrutinize, you realize your blunder. Turn away. The items were assembled to attract your interest and leave a diabolical residue on your soul. You sense this is part of your grand destiny.",199,113,214,4,0,"Cursed Fetish – At first you cannot visualize anything coherent in the pile of fur, teeth and vines. Leary, you wonder if the mass lives ever still or poses in decay, just a crumpled corpse. As you scrutinize, you realize your blunder. Turn away. The items were assembled to attract your interest and leave a diabolical residue on your soul. You hunger for conflict and glory.",113,4,116,0,294920,42]
["Unfathomable Tribunal – Legends are interconnected, and the big picture is not something any hero clearly understands. You see peasants eaten and think, stop that (or change address). While others see the cycle of life, where man is just a minor monster ‘imself.","Now find yourself far away and confronted by a panel of demigods. Shazam! Why should you be trusted to handle this? Too much is at stake for a peon. Convince the powerful Zaires to maintain neutrality or get booted far away.",109,"Now find yourself far away and confronted by a panel of demigods. Shazam! Why should you be trusted to handle this? Too much is at stake for a peon. Convince the powerful Zaires to maintain neutrality or get booted far away.","Silence",113,"Banter",112,"Now find yourself far away and confronted by a panel of demigods. Shazam! Why should you be trusted to handle this? Too much is at stake for a peon. Convince the powerful Zaires to maintain neutrality or get booted far away. You have weighed several options.",200,116,215,8,0,"Now find yourself far away and confronted by a panel of demigods. Shazam! Why should you be trusted to handle this? Too much is at stake for a peon. Convince the powerful Zaires to maintain neutrality or get booted far away. Your woman says she is weary of the travel.",116,6,120,0,589824,37]
["Speak to Familiar – Few if anyone has been at this spot, since an era when there may not even have been men living in the world. You feel at ease, when you shouldn’t. The ghostly hero or demonic familiar was once worshiped as a demigod. Maybe you feel it is just a statue. You need answers in simple prose made clear.","Posterity – In every door, a delver adds a window. The denizens decide it is better to entomb you rather than trying to oust you from your make-shift stronghold. As you add defenses within, similar efforts are occurring without. The air will eventually give out, even before you may notice.",110,"Posterity – In every door, a delver adds a window. The denizens decide it is better to entomb you rather than trying to oust you from your make-shift stronghold. As you add defenses within, similar efforts are occurring without. The air will eventually give out, even before you may notice.","Battering Ram",111,"Tunnel",112,"Posterity – In every door, a delver adds a window. The denizens decide it is better to entomb you rather than trying to oust you from your make-shift stronghold. As you add defenses within, similar efforts are occurring without. The air will eventually give out, even before you may notice. The outsider in your company smiles.",201,116,216,8,0,"Posterity – In every door, a delver adds a window. The denizens decide it is better to entomb you rather than trying to oust you from your make-shift stronghold. As you add defenses within, similar efforts are occurring without. The air will eventually give out, even before you may notice. You sense this is part of your grand destiny.",116,12,120,0,130,10]
["Gnarled Oak – You cannot be sure if the tree itself talks or the conversation is an illusion cast by a furry creature within. The dialog seems helpful as you perform stupid requests, gathering and opening nuts, between your queries. After enough acorns are gathered and planted, you finally understand what must be done.","Delirium – Normal senses distort, and obsessions amplify. The unnatural becomes normal. Small annoyances grow into rage. You know you must resist, but life is liberating as you rampage. Now to find an opponent other than intramural.",111,"Delirium – Normal senses distort, and obsessions amplify. The unnatural becomes normal. Small annoyances grow into rage. You know you must resist, but life is liberating as you rampage. Now to find an opponent other than intramural.","Ax Tree",113,"Water Tree",114,"Delirium – Normal senses distort, and obsessions amplify. The unnatural becomes normal. Small annoyances grow into rage. You know you must resist, but life is liberating as you rampage. Now to find an opponent other than intramural. You hunger for conflict and glory.",202,116,217,3,0,"Delirium – Normal senses distort, and obsessions amplify. The unnatural becomes normal. Small annoyances grow into rage. You know you must resist, but life is liberating as you rampage. Now to find an opponent other than intramural. You companion seems ready for anything.",116,2,120,0,524288,65]
["Ethereal Canals – The enemy is not bound to the material plane. It is able to shift through solid objects, so your hardened keep must have curtains that block that as well. Luckily, odors, vapors and small talisman of exotic metals could suffice. Even an irregular chime may create a barrier of vibrations if correctly timed.","Ritual – Chanting can be heard of the petitioners, praying to an unseen behemoth for all manner of vanity and power. The cult feeding and adulating could be recently formed or has a tradition going back a thousand years. Anyone consumed will find heaven, so states the prophets. There is no shortage of martyrs waiting to dive into this maw of destiny.",112,"Ritual – Chanting can be heard of the petitioners, praying to an unseen behemoth for all manner of vanity and power. The cult feeding and adulating could be recently formed or has a tradition going back a thousand years. Anyone consumed will find heaven, so states the prophets. There is no shortage of martyrs waiting to dive into this maw of destiny.","Venerate",113,"Parody ",114,"Ritual – Chanting can be heard of the petitioners, praying to an unseen behemoth for all manner of vanity and power. The cult feeding and adulating could be recently formed or has a tradition going back a thousand years. Anyone consumed will find heaven, so states the prophets. There is no shortage of martyrs waiting to dive into this maw of destiny. Your cohort seems ready for anything.",203,116,218,12,0,"Ritual – Chanting can be heard of the petitioners, praying to an unseen behemoth for all manner of vanity and power. The cult feeding and adulating could be recently formed or has a tradition going back a thousand years. Anyone consumed will find heaven, so states the prophets. There is no shortage of martyrs waiting to dive into this maw of destiny. Your skills might be better used.",116,11,120,15,200725,34]
["Columns – Progress along an ancient thoroughfare, the remains of civilization may support the path or stand definitely as monoliths. Bas reliefs proclaim victories by kings whose realms go unremembered. Look on my works ye mighty and despair. (Shelley)","Portent Mirror – You reach a center glade, near exhausted hacking your way through a maze of thorny vines; something giggles, finding delight in your misery. A cup rests on a pedestal above the water of a turtle pond. You seem to understand that you must fill the cup and look within at reflections of the past. You might observe a fight back in lore where the hero used the artifact of myth. Memorize his movements, try to read his lips for the sounds spoken.",113,"Portent Mirror – You reach a center glade, near exhausted hacking your way through a maze of thorny vines; something giggles, finding delight in your misery. A cup rests on a pedestal above the water of a turtle pond. You seem to understand that you must fill the cup and look within at reflections of the past. You might observe a fight back in lore where the hero used the artifact of myth. Memorize his movements, try to read his lips for the sounds spoken.","View Future",115,"View Past",114,"Portent Mirror – You reach a center glade, near exhausted hacking your way through a maze of thorny vines; something giggles, finding delight in your misery. A cup rests on a pedestal above the water of a turtle pond. You seem to understand that you must fill the cup and look within at reflections of the past. You might observe a fight back in lore where the hero used the artifact of myth. Memorize his movements, try to read his lips for the sounds spoken. You are ready to perform your duty.",204,120,219,1,0,"Portent Mirror – You reach a center glade, near exhausted hacking your way through a maze of thorny vines; something giggles, finding delight in your misery. A cup rests on a pedestal above the water of a turtle pond. You seem to understand that you must fill the cup and look within at reflections of the past. You might observe a fight back in lore where the hero used the artifact of myth. Memorize his movements, try to read his lips for the sounds spoken. Your right arm is anxious to wield death.",116,7,120,20,256,67]
["Emissary – Step aside and allow inhuman dignitaries to return from their mission. They seem neither to perceive you nor care. You would not cause them to break step with all your might. As they draw close you cower, unable to keep from genuflecting and offering wishes for wellbeing. In return, the unholy help you understand mankind more clearly; the knowledge makes you melancholy.","Tomes – You hunt and find a library. You must read the firsthand account of the tactics and motives of those at the relic’s creation. The language of the writing feels sorrowful, draining. Gargoyles screech and gesticulate their displeasure. You can’t concentrate with their caterwaul. Little choice here but fight to disperse the stone flyers.",114,"Tomes – You hunt and find a library. You must read the firsthand account of the tactics and motives of those at the relic’s creation. The language of the writing feels sorrowful, draining. Gargoyles screech and gesticulate their displeasure. You can’t concentrate with their caterwaul. Little choice here but fight to disperse the stone flyers.","Read to Left",115,"Read to Right",114,"Tomes – You hunt and find a library. You must read the firsthand account of the tactics and motives of those at the relic’s creation. The language of the writing feels sorrowful, draining. Gargoyles screech and gesticulate their displeasure. You can’t concentrate with their caterwaul. Little choice here but fight to disperse the stone flyers. The outsider in your company smiles.",205,120,220,12,0,"Tomes – You hunt and find a library. You must read the firsthand account of the tactics and motives of those at the relic’s creation. The language of the writing feels sorrowful, draining. Gargoyles screech and gesticulate their displeasure. You can’t concentrate with their caterwaul. Little choice here but fight to disperse the stone flyers. You sense this is part of your grand destiny.",122,1,123,0,262144,28]
["Wards – All manner of trick and trap has been left within the tunnels you traverse. Every strata has its own flavor of mechanical misery. Some were set by delvers to slay trespassers, like you. Most are set by the imps during wagers and in merriment; games played to create conundrums, ones even they fall victim to. The most deliberate start as roller coasters or portals that move occupants one-direction and far away, across seas and into places where neither below ground nor above prove welcoming.","Assemble Parts – The relic was used very long ago. Then for the safety of all, it was divided. The parts may have been scattered to the four corners of the world, but the evil inside the device had a way of manipulating those who came in contact even when they resisted. The parts slowly moved toward each other, not by magnetism, but by human hands. Most were oblivious of the control influencing them.",115,"Assemble Parts – The relic was used very long ago. Then for the safety of all, it was divided. The parts may have been scattered to the four corners of the world, but the evil inside the device had a way of manipulating those who came in contact even when they resisted. The parts slowly moved toward each other, not by magnetism, but by human hands. Most were oblivious of the control influencing them.","Anticlockwise",6,"Clockwise",117,"Assemble Parts – The relic was used very long ago. Then for the safety of all, it was divided. The parts may have been scattered to the four corners of the world, but the evil inside the device had a way of manipulating those who came in contact even when they resisted. The parts slowly moved toward each other, not by magnetism, but by human hands. Most were oblivious of the control influencing them. You recall the same for heroes in the sagas.",206,120,221,6,0,"Assemble Parts – The relic was used very long ago. Then for the safety of all, it was divided. The parts may have been scattered to the four corners of the world, but the evil inside the device had a way of manipulating those who came in contact even when they resisted. The parts slowly moved toward each other, not by magnetism, but by human hands. Most were oblivious of the control influencing them. There is an opportunity for treasure, of course.",122,5,123,18,8320,33]
["Misleading Signs – The obvious seems too good to be true, a trap certainly. That won’t dissuade you. Temerity, indeed, you’re not a helot. You find a marker. Set not by other visitors, but something that has survived from the age when this street was on the surface; the residents simply farmers and townsmen recording a moment of their own lives. Here it stands, an historic document for all to read. Even that aspect, a text that always translates is farfetched. You can’t just walk away from your own good fortune, even as you suspect to be waylaid. Would be lily-livered to leave the enemy to deceive the less fortunate than yourself. Follow the directions and see where this ends. Regret nothing.","Cultivate Wild Herbs – The relic will slay the user, unless the right ward is created. You need to fashion a poutice. Many of the ingredients are extinct, but you know substitutes that should work; they must if this tale is not to end badly.",116,"Cultivate Wild Herbs – The relic will slay the user, unless the right ward is created. You need to fashion a poutice. Many of the ingredients are extinct, but you know substitutes that should work; they must if this tale is not to end badly.","Bitter",6,"Sweet",117,"Cultivate Wild Herbs – The relic will slay the user, unless the right ward is created. You need to fashion a poutice. Many of the ingredients are extinct, but you know substitutes that should work; they must if this tale is not to end badly. Your skills might be better used.",207,123,222,12,0,"Cultivate Wild Herbs – The relic will slay the user, unless the right ward is created. You need to fashion a poutice. Many of the ingredients are extinct, but you know substitutes that should work; they must if this tale is not to end badly. You are ready to perform your duty.",122,3,123,19,8,6]
["Slavers – Captives are being hauled; get the jump on the vice peddlers to rescue those in chains. Could be humans dragging humans below for punishment or vile transaction. Could be demihumans bringing their prisoner chattel, kidnapped from villages or purchased from unscrupulous bondsmen of near distant lands. You rout and scatter the guards from a place of ambush, fearless heroics true. You cannot save all the souls, but maybe you can bring a majority with you as freed foundlings on your journey. Delvers would dare this not, strangers I their midst, but you make some friends. \r\n","Char Unburnable Scroll – You discover the relic was undone for a reason. Many heroes have reached this same point. Only once in a generation is anyone ignorant and skilled enough to complete the task and cause a thousand-year sunless age of terror. This object might even have corrupted people or put the desire to find it into your thoughts. Now you have learned the reality of what actually occurred and why, not the fable that was augmented for a hidden agenda. It’s rare to even be at this point of insight.",117,"Char Unburnable Scroll – You discover the relic was undone for a reason. Many heroes have reached this same point. Only once in a generation is anyone ignorant and skilled enough to complete the task and cause a thousand-year sunless age of terror. This object might even have corrupted people or put the desire to find it into your thoughts. Now you have learned the reality of what actually occurred and why, not the fable that was augmented for a hidden agenda. It’s rare to even be at this point of insight.","Smear Ink",6,"Ablaze",117,"Char Unburnable Scroll – You discover the relic was undone for a reason. Many heroes have reached this same point. Only once in a generation is anyone ignorant and skilled enough to complete the task and cause a thousand-year sunless age of terror. This object might even have corrupted people or put the desire to find it into your thoughts. Now you have learned the reality of what actually occurred and why, not the fable that was augmented for a hidden agenda. It’s rare to even be at this point of insight. There is an opportunity for treasure, of course.",208,123,223,8,0,"Char Unburnable Scroll – You discover the relic was undone for a reason. Many heroes have reached this same point. Only once in a generation is anyone ignorant and skilled enough to complete the task and cause a thousand-year sunless age of terror. This object might even have corrupted people or put the desire to find it into your thoughts. Now you have learned the reality of what actually occurred and why, not the fable that was augmented for a hidden agenda. It’s rare to even be at this point of insight. This is not a time for Wanderlust (Foolhardy).",124,28,67,15,2056,69]
["Rappel – The passage changes from forward and back to up and down. String the rope and pully, set the grapnel fast. You must go further, deeper than you planned. Else all your progress will be lost. Or worse, you would have to return through a host of dangers that you barely escaped and toward denizens now alert and lurking in wait.","Modern Twist – Now that you have the relic, you study it. It has no power. Instead, the forces it once held have shifted to a living person. That lich in disguise must be slain. He will be protected by nobles, both complicit and ignorant.",118,"Modern Twist – Now that you have the relic, you study it. It has no power. Instead, the forces it once held have shifted to a living person. That lich in disguise must be slain. He will be protected by nobles, both complicit and ignorant.","Keepsake",120,"Discard",118,"Modern Twist – Now that you have the relic, you study it. It has no power. Instead, the forces it once held have shifted to a living person. That lich in disguise must be slain. He will be protected by nobles, both complicit and ignorant. You have weighed several options.",209,123,224,6,0,"Modern Twist – Now that you have the relic, you study it. It has no power. Instead, the forces it once held have shifted to a living person. That lich in disguise must be slain. He will be protected by nobles, both complicit and ignorant. This is not a time to be Insane (Hellbent).",124,23,67,18,4225,30]
["Lynchpin – Hold up a second...you know just enough about what you’re doing for a chance of success, but you have no idea the ramifications. How curious are you or obsessed with secretive power? Role-play those answers and get on with it; the story must have you complete this cinematic moment, as you unlock the enigma and utter a sentence of poetic gibberish.","Stone Bridge – The sight is impossible, a chasm is spanned by a stone walkway, the link seems carved without seam. No railing to side nor net below, a single misstep brings oblivion. No human engineered the structure. Countless tremors and ages of decay have yet to tumble the connection; the whole must be kept solid by magic. Would be cowardice not to stride to the middle and test the walls for echo. Proclaim your lack of fear.",119,"Stone Bridge – The sight is impossible, a chasm is spanned by a stone walkway, the link seems carved without seam. No railing to side nor net below, a single misstep brings oblivion. No human engineered the structure. Countless tremors and ages of decay have yet to tumble the connection; the whole must be kept solid by magic. Would be cowardice not to stride to the middle and test the walls for echo. Proclaim your lack of fear.","Crawl",119,"Leap",120,"Stone Bridge – The sight is impossible, a chasm is spanned by a stone walkway, the link seems carved without seam. No railing to side nor net below, a single misstep brings oblivion. No human engineered the structure. Countless tremors and ages of decay have yet to tumble the connection; the whole must be kept solid by magic. Would be cowardice not to stride to the middle and test the walls for echo. Proclaim your lack of fear. There is an opportunity for treasure, of course.",210,123,225,8,0,"Stone Bridge – The sight is impossible, a chasm is spanned by a stone walkway, the link seems carved without seam. No railing to side nor net below, a single misstep brings oblivion. No human engineered the structure. Countless tremors and ages of decay have yet to tumble the connection; the whole must be kept solid by magic. Would be cowardice not to stride to the middle and test the walls for echo. Proclaim your lack of fear. This is not a time to be Hunted (Outlaw).",124,22,67,19,514,12]
["Utter Darkness – Interesting that the dark age was a literal description. What have you done? Some mysteries are best left unsolved. Somewhere, far away on a distant shore, an unspeakable horror screams in ecstasy. Sounds like work for a more experienced traveler. ","Forked Passage – The passage hewn in the rock offers a choice of left or right. Many a previous traveler has left his own discernable mark for his choice, lest he loop back here again lost. Would you use a bit of luck here to select correctly? Your selection depends greatly on whether your hunt has specificity, or you simply search for escape.",120,"Forked Passage – The passage hewn in the rock offers a choice of left or right. Many a previous traveler has left his own discernable mark for his choice, lest he loop back here again lost. Would you use a bit of luck here to select correctly? Your selection depends greatly on whether your hunt has specificity, or you simply search for escape.","Low Road",120,"High Road",124,"Forked Passage – The passage hewn in the rock offers a choice of left or right. Many a previous traveler has left his own discernable mark for his choice, lest he loop back here again lost. Would you use a bit of luck here to select correctly? Your selection depends greatly on whether your hunt has specificity, or you simply search for escape. Your skills might be better used.",211,67,226,3,0,"Forked Passage – The passage hewn in the rock offers a choice of left or right. Many a previous traveler has left his own discernable mark for his choice, lest he loop back here again lost. Would you use a bit of luck here to select correctly? Your selection depends greatly on whether your hunt has specificity, or you simply search for escape. This is not a time to be Lost (Muddled).",124,24,67,20,2,32]
["Banish Hell’s Pawn – You approach the pained demon thinking it will embrace your knife and thank you for ending its misery. In many legends you must know the demon’s convoluted name. ","Redemption – The world it came from is far different from now. The monstrosity suffers in air, hates the feel of water. Even the sweat and blood of those it devours taste disgusting. And still, monsters do not enjoy being bested. The fight begins shortly. But first a statement from our sponsors.",121,"Redemption – The world it came from is far different from now. The monstrosity suffers in air, hates the feel of water. Even the sweat and blood of those it devours taste disgusting. And still, monsters do not enjoy being bested. The fight begins shortly. But first a statement from our sponsors.","Monologue",121,"Debate",123,"Redemption – The world it came from is far different from now. The monstrosity suffers in air, hates the feel of water. Even the sweat and blood of those it devours taste disgusting. And still, monsters do not enjoy being bested. The fight begins shortly. But first a statement from our sponsors. Your right arm is anxious to wield death.",212,67,227,1,0,"Redemption – The world it came from is far different from now. The monstrosity suffers in air, hates the feel of water. Even the sweat and blood of those it devours taste disgusting. And still, monsters do not enjoy being bested. The fight begins shortly. But first a statement from our sponsors. This is not a time for Religious Doubt.",124,25,67,13,4873,26]
["Recruit Delvers – The task to do or the next phase of completing the quest certainly requires more effort in the scope of a true expedition.","Toil in Grace – The men who explore underworlds, as a business, are dubious of your motives. Involving delvers, you will soon learn, does dwindle the profit of your venture. At best you are paid a finder’s fee. They have you over a barrel, legally and adroitly. You need them; they don’t need you.",122,"Toil in Grace – The men who explore underworlds, as a business, are dubious of your motives. Involving delvers, you will soon learn, does dwindle the profit of your venture. At best you are paid a finder’s fee. They have you over a barrel, legally and adroitly. You need them; they don’t need you.","Confess Glory",124,"Confess Greed",123,"Toil in Grace – The men who explore underworlds, as a business, are dubious of your motives. Involving delvers, you will soon learn, does dwindle the profit of your venture. At best you are paid a finder’s fee. They have you over a barrel, legally and adroitly. You need them; they don’t need you. Your cohort seems ready for anything.",213,67,228,11,1,"Toil in Grace – The men who explore underworlds, as a business, are dubious of your motives. Involving delvers, you will soon learn, does dwindle the profit of your venture. At best you are paid a finder’s fee. They have you over a barrel, legally and adroitly. You need them; they don’t need you. This is not a time to be Treasure Laden.",124,27,67,17,32800,59]
["Ruin Rival’s Ritual – Somewhere a priest is standing in a pentagram. After much effort, many a henchman falling into a chasm that opens or some cultists being turned into and swatted as mere gnats, you arrive at the place of that ritual. Kill the sorcerer quickly, before the rite is finished.","Reluctant Allies – As you secure your sanctuary, you find you are not alone. Another group is busy doing the same thing, often against a dissimilar foe. Make a truce to stay out of each other’s way.",123,"Reluctant Allies – As you secure your sanctuary, you find you are not alone. Another group is busy doing the same thing, often against a dissimilar foe. Make a truce to stay out of each other’s way.","Be Second",124,"Be First",123,"Reluctant Allies – As you secure your sanctuary, you find you are not alone. Another group is busy doing the same thing, often against a dissimilar foe. Make a truce to stay out of each other’s way. Your woman says she is weary of the travel.",123,67,229,10,1,"Reluctant Allies – As you secure your sanctuary, you find you are not alone. Another group is busy doing the same thing, often against a dissimilar foe. Make a truce to stay out of each other’s way. This is not a time to be Haunted by the Arcane (Cursed).",124,21,67,13,8193,39]
["Slay Demon – You find a demon trapped in this world. The relic you recovered brought it here. The monster is being persecuted by goblins, even deservedly so. You send those twisted imps fleeing. Whatever conjured the monster died from any of a thousand single mistakes. The immortal demon looks on you with an expression of what torment do you plan.","Honorable Man – Break the relic you have worked so tirelessly to find and free the wretched thing. Doing so results in a magical vortex, sucking all into oblivion. Clearly you must survive but how?",124,"Honorable Man – Break the relic you have worked so tirelessly to find and free the wretched thing. Doing so results in a magical vortex, sucking all into oblivion. Clearly you must survive but how?","Willpower",124,"Supplication",6,"Honorable Man – Break the relic you have worked so tirelessly to find and free the wretched thing. Doing so results in a magical vortex, sucking all into oblivion. Clearly you must survive but how? The outsider in your company smiles.",124,67,230,12,1,"Honorable Man – Break the relic you have worked so tirelessly to find and free the wretched thing. Doing so results in a magical vortex, sucking all into oblivion. Clearly you must survive but how? This is not a time to have Ruined Gear (Ill-kempt).",124,26,67,17,65816,87]
["Void – You have been sucked into a place of your very worst memories; messing around with relics is a stupid quest. Now go see if you win that chess game with Death. Before you bother reviewing all the results that might have been, know this is not the only outcome; it’s just more probable.","Shutter of Self-Denial – That was a cluster-fug; let’s be honest. The more you tried, the more things got worse. In retrospect, you did have fun? Could have ended better or not. You probably choose to forget the whole ever happened. Take that experience gain (along the way) and relish the opportunity to add your name to the lore behind what you did and did not find. Future explorers will seek you out for insight; relay the tale and embellish. Best to accept the whole was no-win, or that you were better-off doing nothing to understand this myth.",6,"Shutter of Self-Denial – That was a cluster-fug; let’s be honest. The more you tried, the more things got worse. In retrospect, you did have fun? Could have ended better or not. You probably choose to forget the whole ever happened. Take that experience gain (along the way) and relish the opportunity to add your name to the lore behind what you did and did not find. Future explorers will seek you out for insight; relay the tale and embellish. Best to accept the whole was no-win, or that you were better-off doing nothing to understand this myth.","Resignation",6,"Relief",7,"Shutter of Self-Denial – That was a cluster-fug; let’s be honest. The more you tried, the more things got worse. In retrospect, you did have fun? Could have ended better or not. You probably choose to forget the whole ever happened. Take that experience gain (along the way) and relish the opportunity to add your name to the lore behind what you did and did not find. Future explorers will seek you out for insight; relay the tale and embellish. Best to accept the whole was no-win, or that you were better-off doing nothing to understand this myth. Your right arm is anxious to wield death.",67,6,67,1,-1,"Shutter of Self-Denial – That was a cluster-fug; let’s be honest. The more you tried, the more things got worse. In retrospect, you did have fun? Could have ended better or not. You probably choose to forget the whole ever happened. Take that experience gain (along the way) and relish the opportunity to add your name to the lore behind what you did and did not find. Future explorers will seek you out for insight; relay the tale and embellish. Best to accept the whole was no-win, or that you were better-off doing nothing to understand this myth. This is not a time for Flagging Vigilance (Fatigue).",6,20,7,16,753668,86]
["Slay Fiend – Would be rather simple if this was go to a lair and lob-off the head of some ugly toad. In some ways that’s the plan but slaying a living legendary monster might involve a few extra steps before and after that killing blow. Start by knowing many have tried. Ask why did those other heroes fail? Are you level eight, a legend in your own right? Not typically, maybe not ever. You are more depending upon fluke timing. Sometimes monsters are only vulnerable at certain calendar days or under the stars during rare celestial events. You may also be following a greater hero, covertly, hoping the main warrior will kill the mutt and need someone to help cart off the gold. That’s not going to happen, but it’s a nice gig when you find it. Here your luck better not fail.","Tee Intersection – The tunnel has an enchanted aspect, almost a life force. You reach a place where you must choose. The decision seems consequential and will have a life-changing outcome. You toss a coin, probably a bad decision to let the gods of the under-dark decide for you.",126,"Tee Intersection – The tunnel has an enchanted aspect, almost a life force. You reach a place where you must choose. The decision seems consequential and will have a life-changing outcome. You toss a coin, probably a bad decision to let the gods of the under-dark decide for you.","Heads",130,"Tails",198,"Tee Intersection – The tunnel has an enchanted aspect, almost a life force. You reach a place where you must choose. The decision seems consequential and will have a life-changing outcome. You toss a coin, probably a bad decision to let the gods of the under-dark decide for you. Your woman says she is weary of the travel.",126,130,7,7,0,"Con. NA",198,10,130,21,128,87,null,null,null,"Start of detailed Quest Fell legend"]
["Snare & Plummet – The floor  shifts, could be a pitfall or magically triggered quake? There’s four and fifty ways of getting past any trap or obstacle. Care to try one of your ideas?","Filthy Hobo – The tunnel has a quiver that’s growing into a rumble. Could be deeper subterranean tunneling or the beginnings of a natural quake. You must swim through a siphon, a flooded pocket filled with fecal matter. By the time you exit, you are delirious from swamp gas fumes and hardly look like anything more than a beggar. Still, you made the right decision for the turnabout path would have left you buried alive.",127,"Filthy Hobo – The tunnel has a quiver that’s growing into a rumble. Could be deeper subterranean tunneling or the beginnings of a natural quake. You must swim through a siphon, a flooded pocket filled with fecal matter. By the time you exit, you are delirious from swamp gas fumes and hardly look like anything more than a beggar. Still, you made the right decision for the turnabout path would have left you buried alive.","Resume",199,"Rest Sec",130,"Filthy Hobo – The tunnel has a quiver that’s growing into a rumble. Could be deeper subterranean tunneling or the beginnings of a natural quake. You must swim through a siphon, a flooded pocket filled with fecal matter. By the time you exit, you are delirious from swamp gas fumes and hardly look like anything more than a beggar. Still, you made the right decision for the turnabout path would have left you buried alive. There is an opportunity for treasure, of course.",127,130,7,8,0,"Con. NA",199,8,130,0,128,15]
["Uninvited Guest – You exit into a cell, having just traversed an ancient and forgotten escape tunnel. The guards seize you and put you into a more secure holding place. They laugh when you say you have come here by mistake.","Sacrifices – You encounter a group of captives, cattle feed for the monster, often collected by a cult of worship. Free these captives for sure; the problem will be that not all can make it away safely.",128,"Sacrifices – You encounter a group of captives, cattle feed for the monster, often collected by a cult of worship. Free these captives for sure; the problem will be that not all can make it away safely.","Protect",130,"Abandon",200,"Sacrifices – You encounter a group of captives, cattle feed for the monster, often collected by a cult of worship. Free these captives for sure; the problem will be that not all can make it away safely. You sense this is part of your grand destiny.",128,130,7,4,0,"Con. NA",200,4,130,0,1152,19]
["Ancient Prison – The side walls are formed not in straight lines but at exact and repeating angles. This high compression strength pattern of a rhombus denotes that something magnificent was sheltered here or was it caged?","Take Pause – Reconnoiter to discover the beast you seek is supernatural. You could rely on magic, but it would be best to find a worldly vulnerability. You may even have to create that.",129,"Take Pause – Reconnoiter to discover the beast you seek is supernatural. You could rely on magic, but it would be best to find a worldly vulnerability. You may even have to create that.","Meditate",130,"Conjure",201,"Take Pause – Reconnoiter to discover the beast you seek is supernatural. You could rely on magic, but it would be best to find a worldly vulnerability. You may even have to create that. You have weighed several options.",129,130,7,8,0,"Con. NA",201,6,130,0,128,62]
["Miser’s Cache – Loot, all forgotten and all yours. The tunnel may have been used to hide ancient wealth or simply robbers died from the encounter soon to follow.","Able Robber – At an intersection, you see a pile of recently excavated dirt. The digger was trying to free a chest. You call out for the miner, saying he has nothing to fear if he’s human. Damn, he’s a clever man to have hidden so well on short notice. He may be able to teach you a few dishonest and useful tricks. He can keep the meager box contents as you depart.",130,"Able Robber – At an intersection, you see a pile of recently excavated dirt. The digger was trying to free a chest. You call out for the miner, saying he has nothing to fear if he’s human. Damn, he’s a clever man to have hidden so well on short notice. He may be able to teach you a few dishonest and useful tricks. He can keep the meager box contents as you depart.","Pursue",130,"Linger",202,"Able Robber – At an intersection, you see a pile of recently excavated dirt. The digger was trying to free a chest. You call out for the miner, saying he has nothing to fear if he’s human. Damn, he’s a clever man to have hidden so well on short notice. He may be able to teach you a few dishonest and useful tricks. He can keep the meager box contents as you depart. The outsider in your company smiles.",130,130,7,8,0,"Con. NA",202,12,130,0,8320,64]
["Baneful Magic – There’s a change in building material, brick to carved stone. You know this means that the route has crossed a crypt, a catacomb of buried dead. The dead seldom in a fantasy world rest in peace. You will win the physical fight but be scarred mentally.","Gain Talisman – You locate a protective element or set of armor of questionable origin but certain purpose. Was it left here by someone who failed? Was it left here by someone who lost his nerve? Was it left here by wiser folk knowing someday it would be of use. Was it left here as a dare, an enticement for the ego? Hey, it even fits. The gods tend to doubly punish the penitent, when they answer our prayers.",131,"Gain Talisman – You locate a protective element or set of armor of questionable origin but certain purpose. Was it left here by someone who failed? Was it left here by someone who lost his nerve? Was it left here by wiser folk knowing someday it would be of use. Was it left here as a dare, an enticement for the ego? Hey, it even fits. The gods tend to doubly punish the penitent, when they answer our prayers.","Pocket",133,"Activate",203,"Gain Talisman – You locate a protective element or set of armor of questionable origin but certain purpose. Was it left here by someone who failed? Was it left here by someone who lost his nerve? Was it left here by wiser folk knowing someday it would be of use. Was it left here as a dare, an enticement for the ego? Hey, it even fits. The gods tend to doubly punish the penitent, when they answer our prayers. You hunger for conflict and glory.",131,133,7,3,1,"Con. NA",203,2,133,0,129,12]
["Rubble – An ill discernable phosphorescent source only adds to the gloom. The passages ahead seemed collapsed. To turn around could take longer than simply clearing the debris. At least make a pilot hole to see how far you’d need to dig. The clutter is often altered by depth, magic and age; the dust would not be something anyone should inhale.","Rock Drops – Carved and pointed stones hang precariously from the ceiling. Make a half-ass guess that they must be stuck up there pretty good, or they would have come down by now. Why only now as we pass? Sound logic if this was the surface; it isn’t.",132,"Rock Drops – Carved and pointed stones hang precariously from the ceiling. Make a half-ass guess that they must be stuck up there pretty good, or they would have come down by now. Why only now as we pass? Sound logic if this was the surface; it isn’t.","Race",204,"Caution",133,"Rock Drops – Carved and pointed stones hang precariously from the ceiling. Make a half-ass guess that they must be stuck up there pretty good, or they would have come down by now. Why only now as we pass? Sound logic if this was the surface; it isn’t. Your cohort seems ready for anything.",132,133,7,12,0,"Con. NA",204,11,133,15,128,70]
["Dead End to Peril – Ceiling braces end; the path could collapse under its own weight. You should exit and dare not continue. yet to retreat is as dangerous as to continue.","Wedged Slab – The passage is blocked by a seal or barrier put there by wiser folk to keep the monster caged. Breach a passageway.",133,"Wedged Slab – The passage is blocked by a seal or barrier put there by wiser folk to keep the monster caged. Breach a passageway.","Magic",133,"Muscle",205,"Wedged Slab – The passage is blocked by a seal or barrier put there by wiser folk to keep the monster caged. Breach a passageway. You are ready to perform your duty.",133,133,7,1,0,"Con. NA",205,7,133,20,132,74]
["Wild Burrow – Bat away creepy crawling spiders and centipedes. Roots hang in the path. This may have been used for mining, but in some places the intersecting tunnels are barely large enough for rabbits to pass. Then it occurs to you, the dwarf imps are rather tiny. These followers might point the way. Look for small boot prints. You just may slay the monster by surpise.","Enter the Cretin – Confronted by a riddle master, a woeful miscreant. You dare not kill this imp outright lest it be a disguised god or the bastard of one.",134,"Enter the Cretin – Confronted by a riddle master, a woeful miscreant. You dare not kill this imp outright lest it be a disguised god or the bastard of one.","He Lags",206,"He Leads",137,"Enter the Cretin – Confronted by a riddle master, a woeful miscreant. You dare not kill this imp outright lest it be a disguised god or the bastard of one. The outsider in your company smiles.",134,137,7,12,1,"Con. NA",206,1,137,0,1284,10]
["Disconnect – Hear a strange sound, cataract of water perhaps. The tunnel is dry, so where is this long trek leading?","Below Ocean – The roof starts to leak, dripping mud on your face. You are escorted into a throne room by fish-faced men. The conversation seems to suggest, as much as you can discern, that some of the court think you are the lost heir, while others insist you cannot be an Atlantean without gills.",76,"Below Ocean – The roof starts to leak, dripping mud on your face. You are escorted into a throne room by fish-faced men. The conversation seems to suggest, as much as you can discern, that some of the court think you are the lost heir, while others insist you cannot be an Atlantean without gills.","Salt",76,"Flames",137,"Below Ocean – The roof starts to leak, dripping mud on your face. You are escorted into a throne room by fish-faced men. The conversation seems to suggest, as much as you can discern, that some of the court think you are the lost heir, while others insist you cannot be an Atlantean without gills. You recall the same for heroes in the sagas.",76,137,7,6,0,"Con. NA",207,5,137,18,8320,76]
["End of a Cone – Find you are crawling, then crouching, then walking with only a hunch. When you can stand straight up, the place gets dangerous. Charcoal residue clings to the walls; torches have been used here. Better than the reverse, getting attacked by something that slithers as you crawl.","Sloped – The passage tilts downward and has a sticky slimy finish. It seems to function as a feed chute to some pet monstrosity. An herbivore or are the stains on the floor from tumbling severed body parts?",136,"Sloped – The passage tilts downward and has a sticky slimy finish. It seems to function as a feed chute to some pet monstrosity. An herbivore or are the stains on the floor from tumbling severed body parts?","Avoid",137,"Chute In",208,"Sloped – The passage tilts downward and has a sticky slimy finish. It seems to function as a feed chute to some pet monstrosity. An herbivore or are the stains on the floor from tumbling severed body parts? Your skills might be better used.",136,137,7,12,0,"Con. NA",208,3,137,19,128,32]
["Quarter Arch – Pass through a section which may have been part of a palace once above ground. The structures seem polished and ornate, at least they were in a former age. Pressure activated steps also reveal that protective wards remain.","Jugs of Flame – The weighty pottery here may have been used as cremation urns. Something later added a trap to puncture the seal. Deftly place the hook back in the ring, which renders the spring mechanism safe.",137,"Jugs of Flame – The weighty pottery here may have been used as cremation urns. Something later added a trap to puncture the seal. Deftly place the hook back in the ring, which renders the spring mechanism safe.","As Needed",137,"To All Traps",209,"Jugs of Flame – The weighty pottery here may have been used as cremation urns. Something later added a trap to puncture the seal. Deftly place the hook back in the ring, which renders the spring mechanism safe. There is an opportunity for treasure, of course.",137,137,7,8,0,"Jugs of Flame – The weighty pottery here may have been used as cremation urns. Something later added a trap to puncture the seal. Deftly place the hook back in the ring, which renders the spring mechanism safe. This is not a time for Wanderlust (Foolhardy).",137,28,67,15,128,31]
["Temple Basement – The floor changes texture, slate to marble. The renovations are probably new, except why did they leave the connecting tunnel you’ve been using? Then you see that there are many branches. A whole of a city may be undermined by walkways used by a cabal.","Betrayal – Your path to confront the monster would have been impossible without an arcane sentinel. You may also be depending on this newfound helper to lead you back out, should all go swimmingly. You are about to attack the main beast, when your guide turns out to be felonious or just an idiot (who dies in the first breath attack).",138,"Betrayal – Your path to confront the monster would have been impossible without an arcane sentinel. You may also be depending on this newfound helper to lead you back out, should all go swimmingly. You are about to attack the main beast, when your guide turns out to be felonious or just an idiot (who dies in the first breath attack).","Chase",139,"At Ready",210,"Betrayal – Your path to confront the monster would have been impossible without an arcane sentinel. You may also be depending on this newfound helper to lead you back out, should all go swimmingly. You are about to attack the main beast, when your guide turns out to be felonious or just an idiot (who dies in the first breath attack). You have weighed several options.",138,139,7,6,1,"Betrayal – Your path to confront the monster would have been impossible without an arcane sentinel. You may also be depending on this newfound helper to lead you back out, should all go swimmingly. You are about to attack the main beast, when your guide turns out to be felonious or just an idiot (who dies in the first breath attack). This is not a time to be Insane (Hellbent).",138,23,67,18,132,36]
["Darkness Strike – Backstab an underworld denizen, only to find he was a minion guard. Your course follows a dry sewar into a larder and cellar. You are behind the dragon, apporaching from the kitchen and servant entrances.","Barbican – Falling gates, in front and behind, leave you momentarily caged. Could take some muscle work to tunnel around.",139,"Barbican – Falling gates, in front and behind, leave you momentarily caged. Could take some muscle work to tunnel around.","React",211,"Pause",139,"Barbican – Falling gates, in front and behind, leave you momentarily caged. Could take some muscle work to tunnel around. There is an opportunity for treasure, of course.",139,139,7,8,0,"Barbican – Falling gates, in front and behind, leave you momentarily caged. Could take some muscle work to tunnel around. This is not a time to be Hunted (Outlaw).",139,22,67,19,8324,54]
["Soft Spot – A cinematic slomo or Hitchcock Zoom signals the monstrosity has exposed itself to the killing blow. Could be a feign.","Thousand Cuts – Slash, hack and guard, you smash the buttons on your controller; too meta? The battle unfolds as ballet.",140,"Thousand Cuts – Slash, hack and guard, you smash the buttons on your controller; too meta? The battle unfolds as ballet.","All In",142,"Tactical",140,"Thousand Cuts – Slash, hack and guard, you smash the buttons on your controller; too meta? The battle unfolds as ballet. Your skills might be better used.",140,142,7,3,1,"Thousand Cuts – Slash, hack and guard, you smash the buttons on your controller; too meta? The battle unfolds as ballet. This is not a time to be Lost (Muddled).",140,24,67,20,4225,87]
["Bathe in Blood – Stand triumphant. Take a souvenir, perhaps. Your sword has weapon seems enhanced in power from piercing the hide and drinking from the creature’s innards. Feel good today.","White Magic – Slaying the monster released all the enchantments as a growing electric storm. That could result with the dissipating wards placed to keep the monster at bay. Also, could be the result of slaying a thousand-year-old dragon. Malevolence is terrible in transition to the dark ethereal realms.",141,"White Magic – Slaying the monster released all the enchantments as a growing electric storm. That could result with the dissipating wards placed to keep the monster at bay. Also, could be the result of slaying a thousand-year-old dragon. Malevolence is terrible in transition to the dark ethereal realms.","Counter",141,"Shelter",142,"White Magic – Slaying the monster released all the enchantments as a growing electric storm. That could result with the dissipating wards placed to keep the monster at bay. Also, could be the result of slaying a thousand-year-old dragon. Malevolence is terrible in transition to the dark ethereal realms. Your right arm is anxious to wield death.",141,142,7,1,1,"White Magic – Slaying the monster released all the enchantments as a growing electric storm. That could result with the dissipating wards placed to keep the monster at bay. Also, could be the result of slaying a thousand-year-old dragon. Malevolence is terrible in transition to the dark ethereal realms. This is not a time for Religious Doubt.",141,25,67,13,196756,33]
["Maimed – As the adrenaline subsides, you find you have lost a finger or had a foot crushed or see several ribs exposed. Did you start the battle with both eyes and ears? Cool scar.","Mad Chase – Why can’t adventures ever come to an end? You did not kill the creature, or it has recovered very quickly. Could be a twin? Maybe it was a phantasm from the start or became one now. Maybe you only thought you killed it; nah, must be an equally terrible brother. Some magical cloud was important to counter. Oops, note for next time. Now you are being pursued by a wounded beast. It’s not as much of a threat, but it’s still angry, hungry and closing. You’ll probably finish it for good, but you’ll miss out on the lair’s treasure (if there even was any). Learn to fight and loot simultaneously.",142,"Mad Chase – Why can’t adventures ever come to an end? You did not kill the creature, or it has recovered very quickly. Could be a twin? Maybe it was a phantasm from the start or became one now. Maybe you only thought you killed it; nah, must be an equally terrible brother. Some magical cloud was important to counter. Oops, note for next time. Now you are being pursued by a wounded beast. It’s not as much of a threat, but it’s still angry, hungry and closing. You’ll probably finish it for good, but you’ll miss out on the lair’s treasure (if there even was any). Learn to fight and loot simultaneously.","Retreat",142,"Loot",142,"Mad Chase – Why can’t adventures ever come to an end? You did not kill the creature, or it has recovered very quickly. Could be a twin? Maybe it was a phantasm from the start or became one now. Maybe you only thought you killed it; nah, must be an equally terrible brother. Some magical cloud was important to counter. Oops, note for next time. Now you are being pursued by a wounded beast. It’s not as much of a threat, but it’s still angry, hungry and closing. You’ll probably finish it for good, but you’ll miss out on the lair’s treasure (if there even was any). Learn to fight and loot simultaneously. Your cohort seems ready for anything.",142,142,7,11,1,"Mad Chase – Why can’t adventures ever come to an end? You did not kill the creature, or it has recovered very quickly. Could be a twin? Maybe it was a phantasm from the start or became one now. Maybe you only thought you killed it; nah, must be an equally terrible brother. Some magical cloud was important to counter. Oops, note for next time. Now you are being pursued by a wounded beast. It’s not as much of a threat, but it’s still angry, hungry and closing. You’ll probably finish it for good, but you’ll miss out on the lair’s treasure (if there even was any). Learn to fight and loot simultaneously. This is not a time to be Treasure Laden.",142,27,67,17,4225,34]
["Dead Cretin – Your guide, not always comic relief, has been slain. He asks forgiveness and describes the relief he finally feels. He once was like you, a hero trying to end an evil. He dies reverting, snarling that you will meet the same fate, endless days of supplicating and cowering, humiliation as the lackey of a behemoth.","Collateral Damage – The fight between you and the monster has destroyed a neighboring village. Even if there was little physical damage to the hovels, the lord high mayor curses at you for ruining the town; the loss of pilgrimage dollars from questing knights and entourages, after you announce the kill. Rivals are already claiming your fame.",143,"Collateral Damage – The fight between you and the monster has destroyed a neighboring village. Even if there was little physical damage to the hovels, the lord high mayor curses at you for ruining the town; the loss of pilgrimage dollars from questing knights and entourages, after you announce the kill. Rivals are already claiming your fame.","Reflect",143,"Chuckle",143,"Collateral Damage – The fight between you and the monster has destroyed a neighboring village. Even if there was little physical damage to the hovels, the lord high mayor curses at you for ruining the town; the loss of pilgrimage dollars from questing knights and entourages, after you announce the kill. Rivals are already claiming your fame. Your woman says she is weary of the travel.",143,143,7,10,1,"Collateral Damage – The fight between you and the monster has destroyed a neighboring village. Even if there was little physical damage to the hovels, the lord high mayor curses at you for ruining the town; the loss of pilgrimage dollars from questing knights and entourages, after you announce the kill. Rivals are already claiming your fame. This is not a time to be Haunted by the Arcane (Cursed).",143,21,67,13,1152,89]
["Unforeseen Hysterics – The memories of your fight linger. You have nightmares. This seems more than boyish jitters.","Restoration – You assist the locals to recover in the aftermath. Hostages are freed and dispatches must be sent across the kingdom. Your various skills are all used and relied upon.",144,"Restoration – You assist the locals to recover in the aftermath. Hostages are freed and dispatches must be sent across the kingdom. Your various skills are all used and relied upon.","Gloat",144,"Humble",144,"Restoration – You assist the locals to recover in the aftermath. Hostages are freed and dispatches must be sent across the kingdom. Your various skills are all used and relied upon. The outsider in your company smiles.",144,144,7,12,0,"Restoration – You assist the locals to recover in the aftermath. Hostages are freed and dispatches must be sent across the kingdom. Your various skills are all used and relied upon. This is not a time to have Ruined Gear (Ill-kempt).",144,26,67,17,128,2]
["Bounty Owed – A heroic deed is no less valiant when no one cheers, still you point-out to the ruling county Earl or Lord High Mayor of the region that posters listed a reward for killing such a threat as this monster. After some hemming and hawing, compensation is made. Seems a bit light; maybe make a count.","Lair Loot – The lair had riches, and those will be enjoyed. However, there was also evidence to an even more significant treasure or enchanted relic. The hunt for that may be your next quest.",6,"Lair Loot – The lair had riches, and those will be enjoyed. However, there was also evidence to an even more significant treasure or enchanted relic. The hunt for that may be your next quest.","Pant",6,"Breathe",7,"Lair Loot – The lair had riches, and those will be enjoyed. However, there was also evidence to an even more significant treasure or enchanted relic. The hunt for that may be your next quest. Your right arm is anxious to wield death.",67,6,7,1,0,"Lair Loot – The lair had riches, and those will be enjoyed. However, there was also evidence to an even more significant treasure or enchanted relic. The hunt for that may be your next quest. This is not a time for Flagging Vigilance (Fatigue).",6,20,7,16,160,4]
["Catastrophic Society– Imagine this as internal monologue you have with yourself when you discover the names of the region’s most evil lords. Nobles create justice; of course, the rules are slanted to favor the powerful. Kings are above the law with divine right; no plot will have the monarch as the head of some cabal. He doesn’t need one. How does such intrigue involve you? Seems a waste to get here and not investigate deeper. A secret society, Illuminati or demonic cult, takes advantage of a weak king and influences dreadful taxes and edicts. Conceivably you can expose any conspiracy, one of many at court; there are even nobles who plot treason against the king. Powerful lords and the clergy may be executed; their lands may be forfeited. You might feel better, as an avenger of justice, but your ideals are nothing but quaint; they are anathema to feudal society. No one is seeking justice nor reforms; there is no Fantasy Magna Carta. The serfs are only trying to get to Sunday without being beaten, branded or hanged. Your compulsion for good is admirable but naïve. Would the evil uncovered offer you a new expanse in the wilds to overlord? What price to make this become once again a secret? Here the last stage of a grand conspiracy ensues and that quest resolves. Win or lose earn a modicum of political savvy or prove yourself to be a glutton for punishment.","Who’s being Duped? – You need to select from a near endless list of potential noble victims and determine the most likely to be impacted or threatened next. Only by watching that victim will you be there when evil acts.",146,"Who’s being Duped? – You need to select from a near endless list of potential noble victims and determine the most likely to be impacted or threatened next. Only by watching that victim will you be there when evil acts.","Chamberlain",146,"Chancellor",147,"Who’s being Duped? – You need to select from a near endless list of potential noble victims and determine the most likely to be impacted or threatened next. Only by watching that victim will you be there when evil acts. Your woman says she is weary of the travel.",9,146,3,7,2,"Con. NA",9,10,149,21,1024,88,null,null,null,"Start of detailed Quest Nasty Politics"]
["Boxing Match – You have a chance to prove yourself and garner some distinction. Your face collides with the stained gray, brown nutmeg wood floor. That stung. This bout is less duel and more demonstration of prowess. You were challenged and the opponent is competent. Preliminary bouts of those who were less so have been omitted.","Determine Profiteer – Unable to see any direct target of these crimes, every lord seems potentially damaged by the cabal, you work to discover the identity of one coconspirator. Break the weakest and you’ll know all.",147,"Determine Profiteer – Unable to see any direct target of these crimes, every lord seems potentially damaged by the cabal, you work to discover the identity of one coconspirator. Break the weakest and you’ll know all.","Royal Rents",149,"Ambassadors",148,"Determine Profiteer – Unable to see any direct target of these crimes, every lord seems potentially damaged by the cabal, you work to discover the identity of one coconspirator. Break the weakest and you’ll know all. There is an opportunity for treasure, of course.",9,147,3,8,2,"Con. NA",4,8,152,15,1024,4]
["Man of Letters – You are making proclamations and corresponding with other lands. Your advice is sought but privately. Ambitious, your titles and lands are expanding.","Extent of Intrigue – You need to threaten a power broker of the county or campaign into revealing his duplicity. You have the drop on him, and now is not the time for frail nerves and indecision.",148,"Extent of Intrigue – You need to threaten a power broker of the county or campaign into revealing his duplicity. You have the drop on him, and now is not the time for frail nerves and indecision.","Knight",148,"Baron",149,"Extent of Intrigue – You need to threaten a power broker of the county or campaign into revealing his duplicity. You have the drop on him, and now is not the time for frail nerves and indecision. You sense this is part of your grand destiny.",9,148,3,4,2,"Con. NA",8,4,152,16,17,60]
["Change of Plans – You are warned to leave. This is less threat and more good counsel. There is a plot to end your ambitions. You have suspected as much and know that the hour of your triumph is delayed. Best to return to the better companions of distant roads. Will you?","Stop Murder Spree – Several important men are the targets of assassination. You may even know some on the list. Warning them may not be enough. You’ll need to intercept the killers, hopefully to weed out true agents from red herrings.",149,"Stop Murder Spree – Several important men are the targets of assassination. You may even know some on the list. Warning them may not be enough. You’ll need to intercept the killers, hopefully to weed out true agents from red herrings.","At Large",149,"In Court",150,"Stop Murder Spree – Several important men are the targets of assassination. You may even know some on the list. Warning them may not be enough. You’ll need to intercept the killers, hopefully to weed out true agents from red herrings. You have weighed several options.",9,149,3,8,2,"Con. NA",58,6,152,18,2304,46]
["Mocked and Humiliated – Polite society is a ruin of ego. The stories of your own travels were always seen as good fun, until you started claiming you were being forthright. The world is dangerous. The laughter changes to sympathy. People worry of your sanity; elf and dwerg are figments, popular fantasy. Even when you conduct magic, it is seen as gimmick. You set-out to prove to all.","Width & Depth – Figure out how many layers there are on the onion of intrigue. Apprehensive but time to strike. There is just as much chance that your enemies patience with you has been exceeded. Do you endeavor to win this systematically as you may or must you relent and try to escape the coming onslaught.",150,"Width & Depth – Figure out how many layers there are on the onion of intrigue. Apprehensive but time to strike. There is just as much chance that your enemies patience with you has been exceeded. Do you endeavor to win this systematically as you may or must you relent and try to escape the coming onslaught.","Séance",150,"Tarot",151,"Width & Depth – Figure out how many layers there are on the onion of intrigue. Apprehensive but time to strike. There is just as much chance that your enemies patience with you has been exceeded. Do you endeavor to win this systematically as you may or must you relent and try to escape the coming onslaught. The outsider in your company smiles.",9,150,3,8,-1,"Con. NA",2,12,152,19,65792,64]
["Score Settled – You have always had rivals at court. You accept that falsehoods will be told, and others are trying to keep you a lowly thuggish knight without major title. Yet knowing all courtiers have enemies, you begin to understand that anyone’s downfall is someone else’s gain. Surreptitiously help another’s rise.","Rescue Kidnap – An agent provocateur is missing; he must be freed so he can report this conspiracy to the king and the king alone. Break him out of the dungeon where he is held.",151,"Rescue Kidnap – An agent provocateur is missing; he must be freed so he can report this conspiracy to the king and the king alone. Break him out of the dungeon where he is held.","Bribes",152,"Stealth",153,"Rescue Kidnap – An agent provocateur is missing; he must be freed so he can report this conspiracy to the king and the king alone. Break him out of the dungeon where he is held. You hunger for conflict and glory.",9,151,3,3,1,"Con. NA",64,2,153,15,2064,47]
["Stink Hole – The plow has opened a festering passage. This could be shifted up over the years or was recently expanded from mischief seekers below. The portal is sealed without investigation.","Open Siege – The forces of evil know where and when you will meet an informant ready to expose their plot. You are trapped and isolated inside a town surrounded by bandits or raiders.",152,"Open Siege – The forces of evil know where and when you will meet an informant ready to expose their plot. You are trapped and isolated inside a town surrounded by bandits or raiders.","Escape",7,"Defend",155,"Open Siege – The forces of evil know where and when you will meet an informant ready to expose their plot. You are trapped and isolated inside a town surrounded by bandits or raiders. Your cohort seems ready for anything.",9,152,3,12,-1,"Con. NA",27,11,153,15,8192,29]
["The Hunt – Join with a group of nobles heading-out to slay a wild beast. The creature turns out to be more animal than monster. Still, you had fun.","Speak Truth to Power – Tired of being dismissed as a crackpot, you lay all your evidence (the cards) on the table in front of a regional Earl.",153,"Speak Truth to Power – Tired of being dismissed as a crackpot, you lay all your evidence (the cards) on the table in front of a regional Earl.","Passion",155,"Logic",7,"Speak Truth to Power – Tired of being dismissed as a crackpot, you lay all your evidence (the cards) on the table in front of a regional Earl. You are ready to perform your duty.",9,153,3,1,-1,"Con. NA",47,7,153,20,262144,9]
["Palace Intrigue – Your fiefdom is under attack. Several guards and courtiers are grievously wounded. Not so much from an outside enemy, come with towers and cats. Thieves or assassins have infiltrated. Secure the corridors and hunt down the murderers.","Accuse Wizard – Understand that the conspiracy started from outside the ranks of the nobility by forces that ought to know better than to disrupt the social order.",154,"Accuse Wizard – Understand that the conspiracy started from outside the ranks of the nobility by forces that ought to know better than to disrupt the social order.","Fae Counsel",7,"Prophesy",155,"Accuse Wizard – Understand that the conspiracy started from outside the ranks of the nobility by forces that ought to know better than to disrupt the social order. The outsider in your company smiles.",9,154,3,12,-1,"Con. NA",42,1,155,16,1156,51]
["Malaprop – You say something in front of court, laugh before a royal or otherwise make an ass of yourself. Worse, you refuse to apologize, because you believe the whole affair is being blown out of proportion. No one has heard of an honest mistake?","Grand Assize – The highest tribunal of the land has intervened; the judges will hear your accusations and decide the merits of the case.",155,"Grand Assize – The highest tribunal of the land has intervened; the judges will hear your accusations and decide the merits of the case.","Silence",156,"Hot Denial",155,"Grand Assize – The highest tribunal of the land has intervened; the judges will hear your accusations and decide the merits of the case. You recall the same for heroes in the sagas.",9,155,3,6,-1,"Con. NA",40,5,155,19,65684,39]
["Socialize – You make many of the bachelors jealous as you flatter your way across the dance floor and entertain the ladies of the court. Life is a grand ploy.","Enforcer Rises – You must have struck a nerve, because someone or thing is monitoring you remotely. Your original sponsor is proving to be a liability. Other courtiers have made overtures; they would like you to openly disavow your current patron and argue against his cause. Join the big dogs. At least stay neutral, speak not and forever hold your peace. You are torn.",156,"Enforcer Rises – You must have struck a nerve, because someone or thing is monitoring you remotely. Your original sponsor is proving to be a liability. Other courtiers have made overtures; they would like you to openly disavow your current patron and argue against his cause. Join the big dogs. At least stay neutral, speak not and forever hold your peace. You are torn.","Seduce",157,"Flirt",158,"Enforcer Rises – You must have struck a nerve, because someone or thing is monitoring you remotely. Your original sponsor is proving to be a liability. Other courtiers have made overtures; they would like you to openly disavow your current patron and argue against his cause. Join the big dogs. At least stay neutral, speak not and forever hold your peace. You are torn. Your skills might be better used.",9,156,3,12,1,"Con. NA",67,3,160,19,66560,81]
["Idle Warfare – Part of feudal obligation is to provide soldiers each campaign season (the time between planting and harvest). Never a year goes by where armies go without being marshaled. Petty conflicts might take hundreds of years to finally resolve. A courier brings the sealed notice of this year’s objectives.","Defeat Enforcer – You are confronted by a black rider, a knight or phantasm sent to end your life. ",157,"Defeat Enforcer – You are confronted by a black rider, a knight or phantasm sent to end your life. ","Mortal",160,"Phantasm",164,"Defeat Enforcer – You are confronted by a black rider, a knight or phantasm sent to end your life.  There is an opportunity for treasure, of course.",9,157,3,8,3,"Defeat Enforcer – You are confronted by a black rider, a knight or phantasm sent to end your life.  This is not a time for Wanderlust (Foolhardy).",159,28,67,15,196755,80]
["Wrong Goal – A quiet life, perhaps thoughts of a family, but your desire for more will someday soon (if not now) end your domesticity.","Stockholm Twist – The enemy, often aided by your confusion or personal foibles, has turned the general public (serfs) against you. Common townsfolk see you as the criminal. Innocence was corrupted.",158,"Stockholm Twist – The enemy, often aided by your confusion or personal foibles, has turned the general public (serfs) against you. Common townsfolk see you as the criminal. Innocence was corrupted.","Oppress",158,"Concessions",159,"Stockholm Twist – The enemy, often aided by your confusion or personal foibles, has turned the general public (serfs) against you. Common townsfolk see you as the criminal. Innocence was corrupted. You have weighed several options.",9,158,3,6,-1,"Stockholm Twist – The enemy, often aided by your confusion or personal foibles, has turned the general public (serfs) against you. Common townsfolk see you as the criminal. Innocence was corrupted. This is not a time to be Insane (Hellbent).",159,23,67,18,2048,73]
["Be Gone Clerks – Leave the managing affairs to underlings; life is too short to live in one place for too long.","Protect Badguys – Whether knowingly or unknowingly you have protected (offered alibi to) the real conspirators. Even if the people you accused were guilty themselves, their roles were insignificant. You helped punish (indict) a mere pasty or dupe. Another will be anointed to take that fall guy’s place; conspiracy has no finish.",159,"Protect Badguys – Whether knowingly or unknowingly you have protected (offered alibi to) the real conspirators. Even if the people you accused were guilty themselves, their roles were insignificant. You helped punish (indict) a mere pasty or dupe. Another will be anointed to take that fall guy’s place; conspiracy has no finish.","Lay Low",160,"High Profile",159,"Protect Badguys – Whether knowingly or unknowingly you have protected (offered alibi to) the real conspirators. Even if the people you accused were guilty themselves, their roles were insignificant. You helped punish (indict) a mere pasty or dupe. Another will be anointed to take that fall guy’s place; conspiracy has no finish. There is an opportunity for treasure, of course.",9,159,3,8,0,"Protect Badguys – Whether knowingly or unknowingly you have protected (offered alibi to) the real conspirators. Even if the people you accused were guilty themselves, their roles were insignificant. You helped punish (indict) a mere pasty or dupe. Another will be anointed to take that fall guy’s place; conspiracy has no finish. This is not a time to be Hunted (Outlaw).",159,22,67,19,32,57]
["Return of Native – A questing knight arrives to report his task is failed. His words are stammered, when he describes the horrors he faced. His kindred slain and left unburied. Men devoured as they fervently struggled, all in vain. You fixate on the mention of golden goblets and silver place settings, riches he mentions only in passing.","Turnabout as Fair Play – You are too late. The dirty deed was done, and another lord has fallen. He is either already dead or will be soon executed by the king. You know better and can prove it.",160,"Turnabout as Fair Play – You are too late. The dirty deed was done, and another lord has fallen. He is either already dead or will be soon executed by the king. You know better and can prove it.","Truth",161,"Dawdle",162,"Turnabout as Fair Play – You are too late. The dirty deed was done, and another lord has fallen. He is either already dead or will be soon executed by the king. You know better and can prove it. Your skills might be better used.",125,160,3,3,0,"Turnabout as Fair Play – You are too late. The dirty deed was done, and another lord has fallen. He is either already dead or will be soon executed by the king. You know better and can prove it. This is not a time to be Lost (Muddled).",163,24,67,20,196756,50]
["Braggadocio – Two men argue over who has the prettiest consort or finest breeding bull. Neither has strayed more than five miles from this spot their entire life. Plainly state your fantastic experiences and contend you live without concern for everyday nonsense. The blind soothsayer explains an ancient test of manhood, the mention of which makes all fall silent.","Meddling Consequences – You pat yourself on the back for a job well done. Someone buys you a celebratory drink. You may even stick around for some of the trials. Could be fun to see justice served. That’s when you feel the knife against your ribcage with instruction to step outside the tavern into the alley.",161,"Meddling Consequences – You pat yourself on the back for a job well done. Someone buys you a celebratory drink. You may even stick around for some of the trials. Could be fun to see justice served. That’s when you feel the knife against your ribcage with instruction to step outside the tavern into the alley.","Fight",162,"Submit",161,"Meddling Consequences – You pat yourself on the back for a job well done. Someone buys you a celebratory drink. You may even stick around for some of the trials. Could be fun to see justice served. That’s when you feel the knife against your ribcage with instruction to step outside the tavern into the alley. Your right arm is anxious to wield death.",85,161,3,1,0,"Meddling Consequences – You pat yourself on the back for a job well done. Someone buys you a celebratory drink. You may even stick around for some of the trials. Could be fun to see justice served. That’s when you feel the knife against your ribcage with instruction to step outside the tavern into the alley. This is not a time for Religious Doubt.",163,25,67,13,8192,78]
["Retaliation – Evil personified proves once again to be a masterful scoundrel, lacking scruples and without remorse. Innocent victims are punished or fall as collateral damage.","Barkers to Amaze – Many at court are elated and enlivened by a wandering carnival. Go see for yourself this newfangled goblin machinery that some content will revolutionize industry. What? You think this has passed and diddling about among the high lords comes without consequences?",162,"Barkers to Amaze – Many at court are elated and enlivened by a wandering carnival. Go see for yourself this newfangled goblin machinery that some content will revolutionize industry. What? You think this has passed and diddling about among the high lords comes without consequences?","Retire Early",162,"Enjoy Verily",163,"Barkers to Amaze – Many at court are elated and enlivened by a wandering carnival. Go see for yourself this newfangled goblin machinery that some content will revolutionize industry. What? You think this has passed and diddling about among the high lords comes without consequences? Your cohort seems ready for anything.",9,162,3,11,-1,"Barkers to Amaze – Many at court are elated and enlivened by a wandering carnival. Go see for yourself this newfangled goblin machinery that some content will revolutionize industry. What? You think this has passed and diddling about among the high lords comes without consequences? This is not a time to be Treasure Laden.",164,27,67,17,32,28]
["Legacy Challenged – You know you’ve been swindled. You realize the lands you claimed were owned by an absent landlord; he makes trouble. Or the area you purchased was not under the seller’s title. The whole gets bound in the Earl’s court. The property is handed to the monks to run in absentia, until all this gets resolved in two hundred years (give or take).","Revolt Underdog – The peasants are in uprising. You might have handled this with more tact. Maybe you thought you did. But now the people are burning their own homes and fields, even demanding the king himself be hung. Temples are blazing before an army comes to end this rebellion in a final massacre. The guilds tsk-tsk that all this plotting was bad for business. You may have seen this outcome before. Most fantasy realms are doomed. ",163,"Revolt Underdog – The peasants are in uprising. You might have handled this with more tact. Maybe you thought you did. But now the people are burning their own homes and fields, even demanding the king himself be hung. Temples are blazing before an army comes to end this rebellion in a final massacre. The guilds tsk-tsk that all this plotting was bad for business. You may have seen this outcome before. Most fantasy realms are doomed. ","B Opt",163,"A Opt",164,"Revolt Underdog – The peasants are in uprising. You might have handled this with more tact. Maybe you thought you did. But now the people are burning their own homes and fields, even demanding the king himself be hung. Temples are blazing before an army comes to end this rebellion in a final massacre. The guilds tsk-tsk that all this plotting was bad for business. You may have seen this outcome before. Most fantasy realms are doomed.  Your woman says she is weary of the travel.",22,163,3,10,-1,"Revolt Underdog – The peasants are in uprising. You might have handled this with more tact. Maybe you thought you did. But now the people are burning their own homes and fields, even demanding the king himself be hung. Temples are blazing before an army comes to end this rebellion in a final massacre. The guilds tsk-tsk that all this plotting was bad for business. You may have seen this outcome before. Most fantasy realms are doomed.  This is not a time to be Haunted by the Arcane (Cursed).",164,21,67,13,8192,56]
["Boss Change – Your superior on the social ladder is assassinated. He was not well known to you. He may have been afraid of you. Yet now that he is gone, there will be recriminations. Rather than throw behind the new lord or declare yourself a freehold, you leave the land; managing dirt was not enjoyable anyway. The pig smells will linger in your nostrils for some time.","Setback – Who can you trust? All you did seems like a diversion or misdirection. Your loved ones, any familiar roots you’ve established, were punished. Your place of birth has been turned into a pyre by even greater evil. You are left with indecision and regret. Avenge the loss of your blood kin by adventuring on.",164,"Setback – Who can you trust? All you did seems like a diversion or misdirection. Your loved ones, any familiar roots you’ve established, were punished. Your place of birth has been turned into a pyre by even greater evil. You are left with indecision and regret. Avenge the loss of your blood kin by adventuring on.","Resignation",164,"Rampage",7,"Setback – Who can you trust? All you did seems like a diversion or misdirection. Your loved ones, any familiar roots you’ve established, were punished. Your place of birth has been turned into a pyre by even greater evil. You are left with indecision and regret. Avenge the loss of your blood kin by adventuring on. The outsider in your company smiles.",9,164,7,12,-3,"Setback – Who can you trust? All you did seems like a diversion or misdirection. Your loved ones, any familiar roots you’ve established, were punished. Your place of birth has been turned into a pyre by even greater evil. You are left with indecision and regret. Avenge the loss of your blood kin by adventuring on. This is not a time to have Ruined Gear (Ill-kempt).",3,26,54,17,32,3]
["Commerce – You have purchased a handmade antique desk, but you will not get time to find the map hidden under one of the drawers. You need to visit foreign investors to expand the trade for your cottage industry making plates or wool scarves. So a pampered clerk you’ve become?","Mixed Victory – You did what you could and can feel good about the end result. There are many conspiracies that will not be resolved by one man applying his talents. The adage you can’t fight City Hall may ring true. But live to fight another day is also a heartfelt adage. If the nobles are corrupt, maybe find a new homeland (yet again). Choose wisely, perhaps a city-state, and ask yourself are there any truly decent men left? The answer from all you have seen is defiantly NO.",2,"Mixed Victory – You did what you could and can feel good about the end result. There are many conspiracies that will not be resolved by one man applying his talents. The adage you can’t fight City Hall may ring true. But live to fight another day is also a heartfelt adage. If the nobles are corrupt, maybe find a new homeland (yet again). Choose wisely, perhaps a city-state, and ask yourself are there any truly decent men left? The answer from all you have seen is defiantly NO.","Laugh",3,"Sigh",6,"Mixed Victory – You did what you could and can feel good about the end result. There are many conspiracies that will not be resolved by one man applying his talents. The adage you can’t fight City Hall may ring true. But live to fight another day is also a heartfelt adage. If the nobles are corrupt, maybe find a new homeland (yet again). Choose wisely, perhaps a city-state, and ask yourself are there any truly decent men left? The answer from all you have seen is defiantly NO. Your right arm is anxious to wield death.",165,6,13,1,2,"Mixed Victory – You did what you could and can feel good about the end result. There are many conspiracies that will not be resolved by one man applying his talents. The adage you can’t fight City Hall may ring true. But live to fight another day is also a heartfelt adage. If the nobles are corrupt, maybe find a new homeland (yet again). Choose wisely, perhaps a city-state, and ask yourself are there any truly decent men left? The answer from all you have seen is defiantly NO. This is not a time for Flagging Vigilance (Fatigue).",3,20,54,16,32,88]
["Magical Discovery – You have reached a place of fabulous wealth and riches spawned and concealed during ages past. Fill your pockets and sacks. You’ll leave here filthy rich among other realities. Eventually, your gold crosses other people’s palms, leaving you just as melancholy as before. Still looking for more, yes, a true explorer? Many games you’ll count money. Where to start with that game mechanic. No lecture here, except to say coins will not change your character. In fact, Treasure Laden is a Perilous Condition. Still, buying an inn, owning more land, never having to borrow from shylocks…electrum is nice (and a filthy lucre). The quest might end here at gold and riches, more abstract than a step-up in bank account. What would be banking in a fantasy world? Goblins in three-piece suits lording over dragons in chains? A growing tally of gold pieces; it’s fugging stupid. To the hero, if he gains too much, that’s a penalty. i.e., Perilous Condition Treasure Laden. Can’t say that enough. The wise will balance great power and monetary contentment against the torment of new enemies portable wealth will attract. Having a legendary relic only places a target on your back; your sleep had better be light, as every ne’er-do-well of ambition wants what you have. You can give the object a name and describe the beauty, that just makes outside desire initiate more aplenty. Sure, show off your accoutrement at taverns and at court; flaunt your ownership and see where that leads. Yes, secrecy may be better.","Go Further – You seem to have done all you planned to do by getting here. Yet where is all the magical treasure? You make a list of gems categorized by kind, cut and clarity, but the quest promised arcane artifacts not just mere opulence. You expect to leave these tables with a blessed gift. A magic relic to possess; these trinkets (so far) are fodder for minions. You seek a legacy of power and of reputation. You are a hero not a plunderer. Wealth will wane; it’s short-term, easy to lose. Even magic might come and go. Yesterday's plus-one winkie rendered quaint by growing physical and magical prowess. Wealth seems slippery to an adventurer. Who would retire to manage a nest egg as a rotund clerk, the sword Dragonslayer hanging over the mantle. Is that now, are you ready to set the character aside? Start over from scratch? Usually, N-O. One last point of order, these are never solo affairs. You will find and gain more treasure, but you do so with the help of dubious hirelings and interim cronies best left undescribed. Goodly knights do not undertake these quests and a certain dastard element is implicit. Oh, what a rogue and peasant slave am I. (Shakespeare)",166,"Go Further – You seem to have done all you planned to do by getting here. Yet where is all the magical treasure? You make a list of gems categorized by kind, cut and clarity, but the quest promised arcane artifacts not just mere opulence. You expect to leave these tables with a blessed gift. A magic relic to possess; these trinkets (so far) are fodder for minions. You seek a legacy of power and of reputation. You are a hero not a plunderer. Wealth will wane; it’s short-term, easy to lose. Even magic might come and go. Yesterday's plus-one winkie rendered quaint by growing physical and magical prowess. Wealth seems slippery to an adventurer. Who would retire to manage a nest egg as a rotund clerk, the sword Dragonslayer hanging over the mantle. Is that now, are you ready to set the character aside? Start over from scratch? Usually, N-O. One last point of order, these are never solo affairs. You will find and gain more treasure, but you do so with the help of dubious hirelings and interim cronies best left undescribed. Goodly knights do not undertake these quests and a certain dastard element is implicit. Oh, what a rogue and peasant slave am I. (Shakespeare)","Lie",169,"Cheat",166,"Go Further – You seem to have done all you planned to do by getting here. Yet where is all the magical treasure? You make a list of gems categorized by kind, cut and clarity, but the quest promised arcane artifacts not just mere opulence. You expect to leave these tables with a blessed gift. A magic relic to possess; these trinkets (so far) are fodder for minions. You seek a legacy of power and of reputation. You are a hero not a plunderer. Wealth will wane; it’s short-term, easy to lose. Even magic might come and go. Yesterday's plus-one winkie rendered quaint by growing physical and magical prowess. Wealth seems slippery to an adventurer. Who would retire to manage a nest egg as a rotund clerk, the sword Dragonslayer hanging over the mantle. Is that now, are you ready to set the character aside? Start over from scratch? Usually, N-O. One last point of order, these are never solo affairs. You will find and gain more treasure, but you do so with the help of dubious hirelings and interim cronies best left undescribed. Goodly knights do not undertake these quests and a certain dastard element is implicit. Oh, what a rogue and peasant slave am I. (Shakespeare) Your woman says she is weary of the travel.",166,169,172,7,0,"Con. NA",166,10,175,16,655508,89,null,null,null,"Start of detailed Quest Magcial Discovery"]
["First Level – You resist moving deeper into the underworld, but you know you have not reached the correct depth. You will not gain your prize clinging to the surface in a series of caves, ones you’ve explored yourself as a mere lad. The decay and strata you seek is much deeper.","Guardians – You and your entourage face and defeat horrible guards, protectors of the vault of treasure. Was there any doubt?",167,"Guardians – You and your entourage face and defeat horrible guards, protectors of the vault of treasure. Was there any doubt?","Press On",167,"Celebrate",169,"Guardians – You and your entourage face and defeat horrible guards, protectors of the vault of treasure. Was there any doubt? There is an opportunity for treasure, of course.",167,169,172,8,0,"Con. NA",167,8,175,16,663700,31]
["Hallow Ground – The treasure is found in cemeteries once on the surface before they sunk or were folded by magic below. Many an ancient set of tombs is violated; the bones scattered, mummy opened to find the contents.","Curses – The treasure is ancient and magical aura abound. Several of your hirelings have already died from brash acts. Try not to join them, which may mean ordering frightened men to touch objects you suspect will blind and vex.",168,"Curses – The treasure is ancient and magical aura abound. Several of your hirelings have already died from brash acts. Try not to join them, which may mean ordering frightened men to touch objects you suspect will blind and vex.","Caution",169,"Fear",168,"Curses – The treasure is ancient and magical aura abound. Several of your hirelings have already died from brash acts. Try not to join them, which may mean ordering frightened men to touch objects you suspect will blind and vex. You sense this is part of your grand destiny.",168,169,172,4,0,"Con. NA",168,4,175,16,655508,67]
["Thinning Purse – Keep a record of all the expenses. You have dispatched groups to the surface to return with more of everything needed to delve. You have proffered your coins to provisioners and smiths to stay after your quarry.","Traps v. Locks – As expected the loot was not just on the floor. It was neatly contained to prevent decay through the ages. Open the chests without damaging the contents or activating diabolical triggers and poisons.",169,"Traps v. Locks – As expected the loot was not just on the floor. It was neatly contained to prevent decay through the ages. Open the chests without damaging the contents or activating diabolical triggers and poisons.","Anger",172,"Frustration",169,"Traps v. Locks – As expected the loot was not just on the floor. It was neatly contained to prevent decay through the ages. Open the chests without damaging the contents or activating diabolical triggers and poisons. You have weighed several options.",169,172,172,8,0,"Con. NA",169,6,178,16,655510,32]
["Bewitched – The treasures ahead are warded by magical obfuscation and confusion of the mind. The best way to retrieve all will be to set aside fears and go berserk; make a mad dash to the next level.","Disguised Value – Clever men get rich, while fools live in crippling debt as the knock of opportunity goes unanswered. The treasure is a mix of the obvious and the obscure. Would be too easy to just collect the shiniest baubles but doing so will leave the most valued pieces behind. The treasure may also be concealed in a secret passage or in the false bottom of a container.",170,"Disguised Value – Clever men get rich, while fools live in crippling debt as the knock of opportunity goes unanswered. The treasure is a mix of the obvious and the obscure. Would be too easy to just collect the shiniest baubles but doing so will leave the most valued pieces behind. The treasure may also be concealed in a secret passage or in the false bottom of a container.","Appraise",172,"Bag & Stow",170,"Disguised Value – Clever men get rich, while fools live in crippling debt as the knock of opportunity goes unanswered. The treasure is a mix of the obvious and the obscure. Would be too easy to just collect the shiniest baubles but doing so will leave the most valued pieces behind. The treasure may also be concealed in a secret passage or in the false bottom of a container. The outsider in your company smiles.",170,172,172,8,0,"Con. NA",170,12,178,16,655508,54]
["Night Raid – The caretakers and guardians of the treasure have a barbican, a refuge in the ruins of a keep. The approaches are dangerous, so you debate the path to take, maybe tunnel around or find an alternate path.","Imps – Wherever there is gold, there are goblins. They might be harmless, but usually they have a secret; or if slain, the death cries attract nightmares better left in slumber.",171,"Imps – Wherever there is gold, there are goblins. They might be harmless, but usually they have a secret; or if slain, the death cries attract nightmares better left in slumber.","Evade",172,"Chase",171,"Imps – Wherever there is gold, there are goblins. They might be harmless, but usually they have a secret; or if slain, the death cries attract nightmares better left in slumber. You hunger for conflict and glory.",171,172,172,3,0,"Con. NA",171,2,178,16,656532,65]
["Easy Chuckles – The dwarven imps provide comic relief. They bury themselves in moss, leap out to boo. A shadow, man-shaped, is only a statue dragged into the path. The imps scribble signs, scatter scrolls, place delver starbook and heroic diary to be found.","Tempting Rumors – Among the prizes are other maps or scrolls containing details to a second legendary hoard. Some of your minions are satisfied, while others are fit and ready for more. An argument breaks out and no one seems satisfied with making copies or trying to split the documents by drawing lots. You need to lead the majority and cower dissent before a brawl ensues.",172,"Tempting Rumors – Among the prizes are other maps or scrolls containing details to a second legendary hoard. Some of your minions are satisfied, while others are fit and ready for more. An argument breaks out and no one seems satisfied with making copies or trying to split the documents by drawing lots. You need to lead the majority and cower dissent before a brawl ensues.","Burn",172,"Study",175,"Tempting Rumors – Among the prizes are other maps or scrolls containing details to a second legendary hoard. Some of your minions are satisfied, while others are fit and ready for more. An argument breaks out and no one seems satisfied with making copies or trying to split the documents by drawing lots. You need to lead the majority and cower dissent before a brawl ensues. Your cohort seems ready for anything.",172,175,172,12,0,"Con. NA",172,11,178,16,655509,30]
["Dwarf Lords – Helped by the wee folk. They do not want men routinely entering into their domain. They say the quest is futile. Demons could be accidentally summoned. Each clan king knows your ears are sealed.","Cryptic Key – The path to more treasure, a secondary vault, needs a key. But it’s not always for a mechanical lock. There may be a trick or riddle; encoded clues abound.",173,"Cryptic Key – The path to more treasure, a secondary vault, needs a key. But it’s not always for a mechanical lock. There may be a trick or riddle; encoded clues abound.","Backtrack",175,"Hunt",173,"Cryptic Key – The path to more treasure, a secondary vault, needs a key. But it’s not always for a mechanical lock. There may be a trick or riddle; encoded clues abound. You are ready to perform your duty.",173,175,169,1,0,"Con. NA",173,7,181,16,655540,35]
["Master of the Key – This is not a good result. The vault to the best treasure, the items of any significant value, is located but seems impassable, a block with a bizarre keyhole. A paternal warrior dangles a key. You know better than to immediately make demands.","Cavalryman’s Reminiscences – The key master must be convinced to hand it over or be tricked into doing so. Still, twists and mockery, the heavenly watchmen decides you are not worthy of his blessing. The keymaster laughs and opens a looted vault with his key. He was a divine test and disappears.",174,"Cavalryman’s Reminiscences – The key master must be convinced to hand it over or be tricked into doing so. Still, twists and mockery, the heavenly watchmen decides you are not worthy of his blessing. The keymaster laughs and opens a looted vault with his key. He was a divine test and disappears.","Beg",174,"Coy",175,"Cavalryman’s Reminiscences – The key master must be convinced to hand it over or be tricked into doing so. Still, twists and mockery, the heavenly watchmen decides you are not worthy of his blessing. The keymaster laughs and opens a looted vault with his key. He was a divine test and disappears. The outsider in your company smiles.",174,175,169,12,0,"Con. NA",174,1,181,16,655508,10]
["Cliff Plunge – The path is impossible. You must sail underground oceans, roaring waves, lower into bottomless chasm, avoid the roar of hungry dragons. This pursuit is folly.","Test Virtue – The treasure is watched over by the gods. It has often attracted the greedy, but few so far have been truly worthy. Bones are everywhere; some of the wealth is from the many who have tried and failed. The gods like to test mankind, and their mood varies on the intricacy of those challenges. Are you deserving? The eye removed from socket of the last person thinking he was, is yonder and now being gnawed upon by rats. Follow the story where it leads; you may not choose to willingly retreat (just yet). The mischief of the capricious gods drive your hunt. Members of the divine cheer for you.",175,"Test Virtue – The treasure is watched over by the gods. It has often attracted the greedy, but few so far have been truly worthy. Bones are everywhere; some of the wealth is from the many who have tried and failed. The gods like to test mankind, and their mood varies on the intricacy of those challenges. Are you deserving? The eye removed from socket of the last person thinking he was, is yonder and now being gnawed upon by rats. Follow the story where it leads; you may not choose to willingly retreat (just yet). The mischief of the capricious gods drive your hunt. Members of the divine cheer for you.","Prostrate",175,"Demand",178,"Test Virtue – The treasure is watched over by the gods. It has often attracted the greedy, but few so far have been truly worthy. Bones are everywhere; some of the wealth is from the many who have tried and failed. The gods like to test mankind, and their mood varies on the intricacy of those challenges. Are you deserving? The eye removed from socket of the last person thinking he was, is yonder and now being gnawed upon by rats. Follow the story where it leads; you may not choose to willingly retreat (just yet). The mischief of the capricious gods drive your hunt. Members of the divine cheer for you. You recall the same for heroes in the sagas.",175,178,169,6,0,"Con. NA",175,5,181,16,655510,20]
["Follow Light – You’ve entered a tangle of caves and jagged boulders called Fugitive Retreat. Climb the highest ledge to get a perspective. The next guide stone is easy to spot; it is illuminated by man-made fires.","Test Bravery – You must fight for the treasure against an outside group who arrived right before you. Maybe not true delvers, but they are impressive. Settle this challenge, which could happen by you scaring them off or agreeing to a 60-40 split.",176,"Test Bravery – You must fight for the treasure against an outside group who arrived right before you. Maybe not true delvers, but they are impressive. Settle this challenge, which could happen by you scaring them off or agreeing to a 60-40 split.","Conquer",178,"Divide",176,"Test Bravery – You must fight for the treasure against an outside group who arrived right before you. Maybe not true delvers, but they are impressive. Settle this challenge, which could happen by you scaring them off or agreeing to a 60-40 split. Your skills might be better used.",176,178,169,12,0,"Con. NA",176,3,181,16,655510,37]
["Indecent Proposal – Another great portion of treasure is presented, even displayed before you. That may be a projection or illusion. Your henchmen point at specific objects, whisper and giggle; the reaction is giddy. The treasure displayed is a bribe, a payment for simple service.","Wheel and Deal – Free a monster into the world and suffer those consequences. You will not know it’s powers but assume the intension is malicious. The monster is magically trapped; release it unharmed from its duty to guard the gold, the charge that binds it here. The treasure is yours for the asking, if you let the monster roam the land freely. Or else accept the prospect of a grim fight with more sacrifice.",177,"Wheel and Deal – Free a monster into the world and suffer those consequences. You will not know it’s powers but assume the intension is malicious. The monster is magically trapped; release it unharmed from its duty to guard the gold, the charge that binds it here. The treasure is yours for the asking, if you let the monster roam the land freely. Or else accept the prospect of a grim fight with more sacrifice.","Agree",178,"Refuse",177,"Wheel and Deal – Free a monster into the world and suffer those consequences. You will not know it’s powers but assume the intension is malicious. The monster is magically trapped; release it unharmed from its duty to guard the gold, the charge that binds it here. The treasure is yours for the asking, if you let the monster roam the land freely. Or else accept the prospect of a grim fight with more sacrifice. There is an opportunity for treasure, of course.",177,178,169,8,0,"Wheel and Deal – Free a monster into the world and suffer those consequences. You will not know it’s powers but assume the intension is malicious. The monster is magically trapped; release it unharmed from its duty to guard the gold, the charge that binds it here. The treasure is yours for the asking, if you let the monster roam the land freely. Or else accept the prospect of a grim fight with more sacrifice. This is not a time for Wanderlust (Foolhardy).",177,28,67,16,655508,72]
["Unscrupulous – The protectors have assaulted your company and taken hostages. All they ask is for you to take your windfall and leave. Then they will free your servants and friends to follow.","Sacrifice – There have been a series of skirmishes between you and various monstrous protectors. The dust settles and you have prevailed, seemingly. The luxury of the past may also long to return to the splendor of the world, the adornment of fair necks. But evil would rather see the wealth used to inflict harm beginning with you. As you connect the clasp on a necklace you start bleeding.",178,"Sacrifice – There have been a series of skirmishes between you and various monstrous protectors. The dust settles and you have prevailed, seemingly. The luxury of the past may also long to return to the splendor of the world, the adornment of fair necks. But evil would rather see the wealth used to inflict harm beginning with you. As you connect the clasp on a necklace you start bleeding.","Hemorrhage",181,"Staunch",178,"Sacrifice – There have been a series of skirmishes between you and various monstrous protectors. The dust settles and you have prevailed, seemingly. The luxury of the past may also long to return to the splendor of the world, the adornment of fair necks. But evil would rather see the wealth used to inflict harm beginning with you. As you connect the clasp on a necklace you start bleeding. You have weighed several options.",178,181,169,6,0,"Sacrifice – There have been a series of skirmishes between you and various monstrous protectors. The dust settles and you have prevailed, seemingly. The luxury of the past may also long to return to the splendor of the world, the adornment of fair necks. But evil would rather see the wealth used to inflict harm beginning with you. As you connect the clasp on a necklace you start bleeding. This is not a time to be Insane (Hellbent).",178,23,67,16,663700,46]
["Avarice Abounds – Your sorting of spoils, securing what you can take with you, that starts a quarrel. You and your followers will argue over priorities and the split of shares. Does a copper chalice truly equal a silver spoon? There should be enough for all, but everyone feels cheated. The ugly gods are laughing. ","Lay on Macduff! – You must decide the division. Everyone could be weighted down by burden. Not a farthing coins seem likely to be left without groans and growls.",179,"Lay on Macduff! – You must decide the division. Everyone could be weighted down by burden. Not a farthing coins seem likely to be left without groans and growls.","Fair Shares",179,"Uneven",181,"Lay on Macduff! – You must decide the division. Everyone could be weighted down by burden. Not a farthing coins seem likely to be left without groans and growls. There is an opportunity for treasure, of course.",179,181,169,8,0,"Lay on Macduff! – You must decide the division. Everyone could be weighted down by burden. Not a farthing coins seem likely to be left without groans and growls. This is not a time to be Hunted (Outlaw).",179,22,67,16,657556,82]
["Selective Memory – You return to the surface from deep in the underworld. The unedning Grey has left a scar on yoru soul. Many die, maybe you are the only one to exit alive. What were the names of those you slew or abandoned? You cannot recall or choose to forget.","Royal Tribute – Your fame spreads, and everyone you meet wants to fondle what you’ve unearthed. Everyone offers an opinion on how to spend your wealth. You also get friendly requests, which slowly turn into stern advice, to share your windfall with the lords and temples. ",180,"Royal Tribute – Your fame spreads, and everyone you meet wants to fondle what you’ve unearthed. Everyone offers an opinion on how to spend your wealth. You also get friendly requests, which slowly turn into stern advice, to share your windfall with the lords and temples. ","Seclusion",181,"Parades",180,"Royal Tribute – Your fame spreads, and everyone you meet wants to fondle what you’ve unearthed. Everyone offers an opinion on how to spend your wealth. You also get friendly requests, which slowly turn into stern advice, to share your windfall with the lords and temples.  Your skills might be better used.",180,181,169,3,2,"Royal Tribute – Your fame spreads, and everyone you meet wants to fondle what you’ve unearthed. Everyone offers an opinion on how to spend your wealth. You also get friendly requests, which slowly turn into stern advice, to share your windfall with the lords and temples.  This is not a time to be Lost (Muddled).",180,24,67,16,656532,9]
["Fritter Windfall – A better life becomes a possibility. You will enjoy your status as a gentleman, a philanthropist, a scholar of literature and the arts. You become a Jack-o-Trades, a master of none.","Eccentric Dolt – People ask your advice but truly only want a handout. You have so much that you freely give and freely give of the gems and jeweles the objects so valuable, so it seems, that no one can buy them from you for a fair price. But as gifts these are freely received. Do you have any control over this? The gods feel you have more lessons to learn in this dream state of life.",181,"Eccentric Dolt – People ask your advice but truly only want a handout. You have so much that you freely give and freely give of the gems and jeweles the objects so valuable, so it seems, that no one can buy them from you for a fair price. But as gifts these are freely received. Do you have any control over this? The gods feel you have more lessons to learn in this dream state of life.","Curse Gods",181,"Accept",184,"Eccentric Dolt – People ask your advice but truly only want a handout. You have so much that you freely give and freely give of the gems and jeweles the objects so valuable, so it seems, that no one can buy them from you for a fair price. But as gifts these are freely received. Do you have any control over this? The gods feel you have more lessons to learn in this dream state of life. Your right arm is anxious to wield death.",181,184,169,1,-1,"Eccentric Dolt – People ask your advice but truly only want a handout. You have so much that you freely give and freely give of the gems and jeweles the objects so valuable, so it seems, that no one can buy them from you for a fair price. But as gifts these are freely received. Do you have any control over this? The gods feel you have more lessons to learn in this dream state of life. This is not a time for Religious Doubt.",181,25,67,16,655509,1]
["Precious Metal breaks Norms – An embarrassment of riches, you debate if it all will be too much, too fast. You will never have serenity. The wealth caused the county, even the kingdom, inflationary concerns, jealousy and envy.","Shroud Best Trinkets – You dream of death, nightmares of killing all the others in your expedition to the delight of a heavenly host of malign gods. Did you slay for role-play purposes? Treasure of the Sierra Madre? You turn your found cache of wealth into a new cache of wealth. Ration your reward. Make yourself a map. But does anyone truly think in a magical world that when you return here, the items you stashed will be found undisturbed? A happy wish but a stupid bet.",182,"Shroud Best Trinkets – You dream of death, nightmares of killing all the others in your expedition to the delight of a heavenly host of malign gods. Did you slay for role-play purposes? Treasure of the Sierra Madre? You turn your found cache of wealth into a new cache of wealth. Ration your reward. Make yourself a map. But does anyone truly think in a magical world that when you return here, the items you stashed will be found undisturbed? A happy wish but a stupid bet.","Fast",184,"Drink",182,"Shroud Best Trinkets – You dream of death, nightmares of killing all the others in your expedition to the delight of a heavenly host of malign gods. Did you slay for role-play purposes? Treasure of the Sierra Madre? You turn your found cache of wealth into a new cache of wealth. Ration your reward. Make yourself a map. But does anyone truly think in a magical world that when you return here, the items you stashed will be found undisturbed? A happy wish but a stupid bet. Your cohort seems ready for anything.",182,184,169,11,-1,"Shroud Best Trinkets – You dream of death, nightmares of killing all the others in your expedition to the delight of a heavenly host of malign gods. Did you slay for role-play purposes? Treasure of the Sierra Madre? You turn your found cache of wealth into a new cache of wealth. Ration your reward. Make yourself a map. But does anyone truly think in a magical world that when you return here, the items you stashed will be found undisturbed? A happy wish but a stupid bet. This is not a time to be Treasure Laden.",182,27,67,16,655540,33]
["Conundrum – The legends were clear and the rewards were listed. Yet none of those actual objects were found. The same place of riches must have more to offer. You convince yourself you'll need a bigger expedition; this one staffed by family that can be trusted. Do you have any clansmen left?","Harebrained Schemes – You return to the nearest city-state and set to arcane study. You invest in experiments and mystic ventures. Maybe you plan your next excursion or send others out on retainer.",183,"Harebrained Schemes – You return to the nearest city-state and set to arcane study. You invest in experiments and mystic ventures. Maybe you plan your next excursion or send others out on retainer.","Kinsmen Only",184,"Open to All",183,"Harebrained Schemes – You return to the nearest city-state and set to arcane study. You invest in experiments and mystic ventures. Maybe you plan your next excursion or send others out on retainer. Your woman says she is weary of the travel.",183,184,67,10,-1,"Harebrained Schemes – You return to the nearest city-state and set to arcane study. You invest in experiments and mystic ventures. Maybe you plan your next excursion or send others out on retainer. This is not a time to be Haunted by the Arcane (Cursed).",183,21,67,16,657588,52]
["Old Gang – You return and enter a former family estate, a manor. Well-worn is an exaggeration since the place is crumbling. The stairs seem unsafe. The ditches are filled with fetid water. You suddenly are surrounded by bandits. But these men don’t want you purse, they are after payback of another type. You recognize them as men that once worked for your family or the kids of men who did.","Honor Among Thieves – The wealth was distributed and for the most part your company has parted ways. You must trust your former employees to keep what’s yours and theirs a secret. You fear every parcel of exchange that exits your ownership will reveal your hidden wealth. Each ancient coin must be reminted and cut with baser elements. You fear noble graft and begging leeches. All care must be taken to maintain the same pauper’s lifestyle. You make mistakes and grow weary. You just want to be left in peace. Now we can’t have that happen, can we?",184,"Honor Among Thieves – The wealth was distributed and for the most part your company has parted ways. You must trust your former employees to keep what’s yours and theirs a secret. You fear every parcel of exchange that exits your ownership will reveal your hidden wealth. Each ancient coin must be reminted and cut with baser elements. You fear noble graft and begging leeches. All care must be taken to maintain the same pauper’s lifestyle. You make mistakes and grow weary. You just want to be left in peace. Now we can’t have that happen, can we?","Invest in Traps",3,"Tap Reserves",184,"Honor Among Thieves – The wealth was distributed and for the most part your company has parted ways. You must trust your former employees to keep what’s yours and theirs a secret. You fear every parcel of exchange that exits your ownership will reveal your hidden wealth. Each ancient coin must be reminted and cut with baser elements. You fear noble graft and begging leeches. All care must be taken to maintain the same pauper’s lifestyle. You make mistakes and grow weary. You just want to be left in peace. Now we can’t have that happen, can we? The outsider in your company smiles.",184,3,67,12,-1,"Honor Among Thieves – The wealth was distributed and for the most part your company has parted ways. You must trust your former employees to keep what’s yours and theirs a secret. You fear every parcel of exchange that exits your ownership will reveal your hidden wealth. Each ancient coin must be reminted and cut with baser elements. You fear noble graft and begging leeches. All care must be taken to maintain the same pauper’s lifestyle. You make mistakes and grow weary. You just want to be left in peace. Now we can’t have that happen, can we? This is not a time to have Ruined Gear (Ill-kempt).",184,26,67,16,663700,2]
["Torch the Place – A house you grew-up near is infested with rats (or undead). It’s time to start a fire and cleanse some bad memories. The rats may be a metaphore or manifestation of your regret.","Party of Century – Rejoice, revel in joy. Spend freely and with charity to all. And a good time was had by all, but now the pipers must be paid. You are left with the net return of a single purse of coins for a farewell ale and travel sundries.",6,"Party of Century – Rejoice, revel in joy. Spend freely and with charity to all. And a good time was had by all, but now the pipers must be paid. You are left with the net return of a single purse of coins for a farewell ale and travel sundries.","Open Heart",7,"Smug Disdain",7,"Party of Century – Rejoice, revel in joy. Spend freely and with charity to all. And a good time was had by all, but now the pipers must be paid. You are left with the net return of a single purse of coins for a farewell ale and travel sundries. Your right arm is anxious to wield death.",7,3,67,1,-1,"Party of Century – Rejoice, revel in joy. Spend freely and with charity to all. And a good time was had by all, but now the pipers must be paid. You are left with the net return of a single purse of coins for a farewell ale and travel sundries. This is not a time for Flagging Vigilance (Fatigue).",6,20,67,16,655508,3]
["Phantasmic Frieze – Painted walls lionize a long-dead primordial cult, but the pigment retains magical energy both strange and menacing.","Something Great – Coruscating walls of silica sparkle in an ominous performance. You almost wish this were a zoo, so you can stand and admire the monster you face. It has elements of other magnificent beasts, all combined in a balanced near perfect design.",13,"Something Great – Coruscating walls of silica sparkle in an ominous performance. You almost wish this were a zoo, so you can stand and admire the monster you face. It has elements of other magnificent beasts, all combined in a balanced near perfect design. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",39,"Mayhem",5,"Something Great – Coruscating walls of silica sparkle in an ominous performance. You almost wish this were a zoo, so you can stand and admire the monster you face. It has elements of other magnificent beasts, all combined in a balanced near perfect design. Your woman says she is weary of the travel.",70,1,30,10,0,"Something Great – Coruscating walls of silica sparkle in an ominous performance. You almost wish this were a zoo, so you can stand and admire the monster you face. It has elements of other magnificent beasts, all combined in a balanced near perfect design. This is not a time for Religious Doubt.",62,25,75,5,2064,36]
["Faery Divinities – Something unexpected is being venerated by nonhumans. The elves are also religious, even though most of them are immortal in terms of the effects of age. Often the fae change at mature age and become worthy of worship by their own younger kin. They transition and transform exclusively out of the scrutiny of man. In terms of aggression, often the longer the fae has evolved, the more animalistic or violent it also becomes. Register that as good to know for role-play and an excuse for humans to hate.","Glorious Iniquity – A brightly painted statue is illuminated by natural gas vents into brasiers or with glowing lichen aloft. The placement of this altar was made with genius and devotion. A collection of priests beckon for the next penitent subject to step forward and be judged. You glance about and observe you are the only one in line on the designated mark. Your ordeal for survival seems underway.",13,"Glorious Iniquity – A brightly painted statue is illuminated by natural gas vents into brasiers or with glowing lichen aloft. The placement of this altar was made with genius and devotion. A collection of priests beckon for the next penitent subject to step forward and be judged. You glance about and observe you are the only one in line on the designated mark. Your ordeal for survival seems underway. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",7,"Mayhem",62,"Glorious Iniquity – A brightly painted statue is illuminated by natural gas vents into brasiers or with glowing lichen aloft. The placement of this altar was made with genius and devotion. A collection of priests beckon for the next penitent subject to step forward and be judged. You glance about and observe you are the only one in line on the designated mark. Your ordeal for survival seems underway. You recall the same for heroes in the sagas.",70,1,30,5,0,"Glorious Iniquity – A brightly painted statue is illuminated by natural gas vents into brasiers or with glowing lichen aloft. The placement of this altar was made with genius and devotion. A collection of priests beckon for the next penitent subject to step forward and be judged. You glance about and observe you are the only one in line on the designated mark. Your ordeal for survival seems underway. This is not a time for Religious Doubt.",62,25,75,5,2064,36]
["Playful Phantasm – A true ghost or cursed form would probably not be conducting a puppet show? Disbelieve this illusion, created by the nuisance threat of imps or left from a generation that sought whimsy in their complicated lives","Dwarf Tsar – Pause to read a marker declaring this section of regional mines owned by imps and goblins. Easy to mock, except for the delver sigil guaranteeing the sovereign claim.",13,"Dwarf Tsar – Pause to read a marker declaring this section of regional mines owned by imps and goblins. Easy to mock, except for the delver sigil guaranteeing the sovereign claim. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",62,"Mayhem",83,"Dwarf Tsar – Pause to read a marker declaring this section of regional mines owned by imps and goblins. Easy to mock, except for the delver sigil guaranteeing the sovereign claim. You have weighed several options.",70,1,30,6,0,"Dwarf Tsar – Pause to read a marker declaring this section of regional mines owned by imps and goblins. Easy to mock, except for the delver sigil guaranteeing the sovereign claim. This is not a time to have Ruined Gear (Ill-kempt).",62,26,75,5,2064,36]
["Skulls – Something has fed on anything and everything. The area is littered with generations of bones, human and not so human. You can see older fossils have recent gnaw marks caused by a monster’s need to dull teeth grown too long and painful in hungry neglect.","Breeding Ground – A musky reek offends the third and fourth senses. You spit to clear the aftertaste of breathing the exhalent of whatever last joined here in rut. Is the place sacred, eerie or simply convenient to the beasts or demihumans. If there’s a bed, it is grand but well soiled. Has nothing that exists here any shame? Now is not the time for levity nor curiosity; arm for harm.",13,"Breeding Ground – A musky reek offends the third and fourth senses. You spit to clear the aftertaste of breathing the exhalent of whatever last joined here in rut. Is the place sacred, eerie or simply convenient to the beasts or demihumans. If there’s a bed, it is grand but well soiled. Has nothing that exists here any shame? Now is not the time for levity nor curiosity; arm for harm. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",5,"Mayhem",79,"Breeding Ground – A musky reek offends the third and fourth senses. You spit to clear the aftertaste of breathing the exhalent of whatever last joined here in rut. Is the place sacred, eerie or simply convenient to the beasts or demihumans. If there’s a bed, it is grand but well soiled. Has nothing that exists here any shame? Now is not the time for levity nor curiosity; arm for harm. You hunger for conflict and glory.",70,1,30,2,0,"Breeding Ground – A musky reek offends the third and fourth senses. You spit to clear the aftertaste of breathing the exhalent of whatever last joined here in rut. Is the place sacred, eerie or simply convenient to the beasts or demihumans. If there’s a bed, it is grand but well soiled. Has nothing that exists here any shame? Now is not the time for levity nor curiosity; arm for harm. This is not a time to be Hunted (Outlaw).",62,22,75,5,2064,36]
["Monstrous Incursion – The townfolk warn that a wandering beast has been sighted in the county. All implore you to come aid in killing the ungodly monster. Sounds like fun.","Mindless Folly – The party takes a hit when someone, a henchman or hireling, goes insane. A momentary lapse of reason or magical whammy soon to pass? Doubtful it was you, though your own hands tremble if you ever relax your grip on your weapon. You decide to hamstring the madman before his frolicking gets the entire party slain.",13,"Mindless Folly – The party takes a hit when someone, a henchman or hireling, goes insane. A momentary lapse of reason or magical whammy soon to pass? Doubtful it was you, though your own hands tremble if you ever relax your grip on your weapon. You decide to hamstring the madman before his frolicking gets the entire party slain. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",11,"Mayhem",7,"Mindless Folly – The party takes a hit when someone, a henchman or hireling, goes insane. A momentary lapse of reason or magical whammy soon to pass? Doubtful it was you, though your own hands tremble if you ever relax your grip on your weapon. You decide to hamstring the madman before his frolicking gets the entire party slain. Your right arm is anxious to wield death.",70,1,30,1,0,"Mindless Folly – The party takes a hit when someone, a henchman or hireling, goes insane. A momentary lapse of reason or magical whammy soon to pass? Doubtful it was you, though your own hands tremble if you ever relax your grip on your weapon. You decide to hamstring the madman before his frolicking gets the entire party slain. This is not a time for Religious Doubt.",62,25,75,5,2064,36]
["Misaligned Shadows – The torchlight no longer shines in straight paths. Your shadows separate and begin to dance. Or do they show battle that has yet to occur? The residual magic could be old, but often it emanates off an elder monster of its kind. Something with scales encrusted with the remnants of enchanted ruins and crushed artifacts.","Naïveté – Something innocuous, even innocent, steps from the shadows and pleads. Help me, hero. You resist a quick thrust and try to console. The fact the discrepant arrival uses your nickname as it converses, should have been a dead giveaway. You attribute such to a lucky guess. The place you stand houses nothing but terrors. Your kindness had better be your own ploy and speak never of this again.",13,"Naïveté – Something innocuous, even innocent, steps from the shadows and pleads. Help me, hero. You resist a quick thrust and try to console. The fact the discrepant arrival uses your nickname as it converses, should have been a dead giveaway. You attribute such to a lucky guess. The place you stand houses nothing but terrors. Your kindness had better be your own ploy and speak never of this again. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",11,"Naïveté – Something innocuous, even innocent, steps from the shadows and pleads. Help me, hero. You resist a quick thrust and try to console. The fact the discrepant arrival uses your nickname as it converses, should have been a dead giveaway. You attribute such to a lucky guess. The place you stand houses nothing but terrors. Your kindness had better be your own ploy and speak never of this again. You are ready to perform your duty.",70,1,30,7,0,"Naïveté – Something innocuous, even innocent, steps from the shadows and pleads. Help me, hero. You resist a quick thrust and try to console. The fact the discrepant arrival uses your nickname as it converses, should have been a dead giveaway. You attribute such to a lucky guess. The place you stand houses nothing but terrors. Your kindness had better be your own ploy and speak never of this again. This is not a time to be Haunted by the Arcane (Cursed).",62,21,75,5,2064,36]
["Fantastic Feature – The walls of these neglected ruins seem impressive, yet incongruous with the previous architecture. Beasts without hands don’t seem likely to have made the façades. Unsure on what’s ahead being spectral or physical, the safe move is to not discover who wins that bet. Still a different explorer may not have made that same decision.","Nesting Chamber – The area is filled with broken eggshells or the undigested placenta of recent birth. Do not expect mother to be fatigued from labors. If anything, she’ll be even meaner from heightened protective instinct. Move forward toward an extinction event.",13,"Nesting Chamber – The area is filled with broken eggshells or the undigested placenta of recent birth. Do not expect mother to be fatigued from labors. If anything, she’ll be even meaner from heightened protective instinct. Move forward toward an extinction event. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",82,"Mayhem",78,"Nesting Chamber – The area is filled with broken eggshells or the undigested placenta of recent birth. Do not expect mother to be fatigued from labors. If anything, she’ll be even meaner from heightened protective instinct. Move forward toward an extinction event. You hunger for conflict and glory.",70,1,30,2,0,"Nesting Chamber – The area is filled with broken eggshells or the undigested placenta of recent birth. Do not expect mother to be fatigued from labors. If anything, she’ll be even meaner from heightened protective instinct. Move forward toward an extinction event. This is not a time to be Insane (Hellbent).",62,23,75,5,2064,36]
["Wailing Banshee – First you hear a cry, soft, a mere whimper. Then you hear random staccato screams. By then you are running, trying to escape. The woods here are filled with insanity.","Music as Charms – They need you to sing a lullaby to the trees and put the woodfolk back to sleep; they dangle a reward of lasciviously strung emeralds.",13,"Music as Charms – They need you to sing a lullaby to the trees and put the woodfolk back to sleep; they dangle a reward of lasciviously strung emeralds. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",9,"Mayhem",48,"Music as Charms – They need you to sing a lullaby to the trees and put the woodfolk back to sleep; they dangle a reward of lasciviously strung emeralds. You recall the same for heroes in the sagas.",70,1,30,5,0,"Music as Charms – They need you to sing a lullaby to the trees and put the woodfolk back to sleep; they dangle a reward of lasciviously strung emeralds. This is not a time to be Lost (Muddled).",62,24,75,5,2064,36]
["Living Murals – The ruins of a temple wall, a painted mural or mosaic, react with laughter at your approach. The images describe all manner of things in an effort to scare and nauseate. Uncouth and unpleasant, the figures mock even as they seem lonely for unsullied conversation. A demon of the area may have created this illusion, or its innate power brought souls back and trapped them inside the plaster and tiles.","Clan Banner – The region seems newly partitioned by property lines as something new makes a claim. A delver might understand these as marked both Do Not Traverse and Do Not Disturb. You know better but can you resist? You may even rationalize that you will obey but by a circuitous route.",13,"Clan Banner – The region seems newly partitioned by property lines as something new makes a claim. A delver might understand these as marked both Do Not Traverse and Do Not Disturb. You know better but can you resist? You may even rationalize that you will obey but by a circuitous route. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",75,"Mayhem",7,"Clan Banner – The region seems newly partitioned by property lines as something new makes a claim. A delver might understand these as marked both Do Not Traverse and Do Not Disturb. You know better but can you resist? You may even rationalize that you will obey but by a circuitous route. Your woman says she is weary of the travel.",70,1,30,10,0,"Clan Banner – The region seems newly partitioned by property lines as something new makes a claim. A delver might understand these as marked both Do Not Traverse and Do Not Disturb. You know better but can you resist? You may even rationalize that you will obey but by a circuitous route. This is not a time to be Haunted by the Arcane (Cursed).",62,21,75,5,2064,36]
["Night Terrors – Farming seems impossible, because a nighttime threat comes and destroys the planting.","Darkness – You move forward by touch alone, pawing for handholds and flailing to prevent bumps and bruises, trips and tumbles. Not just a lack of light, the torches do not seem to be able to make illumination or your own sight may have been shocked or magically blurred. There is something here which shuns the light and puts you at a disadvantage. Like a twig snap in the woods, any sharp crack startles and leads you to mad dash into an obstruction.",13,"Darkness – You move forward by touch alone, pawing for handholds and flailing to prevent bumps and bruises, trips and tumbles. Not just a lack of light, the torches do not seem to be able to make illumination or your own sight may have been shocked or magically blurred. There is something here which shuns the light and puts you at a disadvantage. Like a twig snap in the woods, any sharp crack startles and leads you to mad dash into an obstruction. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",38,"Mayhem",83,"Darkness – You move forward by touch alone, pawing for handholds and flailing to prevent bumps and bruises, trips and tumbles. Not just a lack of light, the torches do not seem to be able to make illumination or your own sight may have been shocked or magically blurred. There is something here which shuns the light and puts you at a disadvantage. Like a twig snap in the woods, any sharp crack startles and leads you to mad dash into an obstruction. You hunger for conflict and glory.",70,1,30,2,0,"Darkness – You move forward by touch alone, pawing for handholds and flailing to prevent bumps and bruises, trips and tumbles. Not just a lack of light, the torches do not seem to be able to make illumination or your own sight may have been shocked or magically blurred. There is something here which shuns the light and puts you at a disadvantage. Like a twig snap in the woods, any sharp crack startles and leads you to mad dash into an obstruction. This is not a time for Flagging Vigilance (Fatigue).",62,20,75,5,2064,36]
["Twisted Goblins – Along the unlit passages of umber, they creep. The many and twisted forms of the soul poisoned imp have never been cataloged. A true delver calls them collectively goblin, even when the heads, torso and limbs deviate greatly. These are met as mere trifle, a nuisance seeking to steal food. But the growing number here suggests a purpose or worse a foul master.","Wasps – They can fly; they can sting. Puncture will suck out your innards. Rather annoying to fight, as you swat away at the raging swarm. These will be just a precursor of another beastly act to follow, or the monster has illusions or shapeshift ability.",13,"Wasps – They can fly; they can sting. Puncture will suck out your innards. Rather annoying to fight, as you swat away at the raging swarm. These will be just a precursor of another beastly act to follow, or the monster has illusions or shapeshift ability. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",48,"Mayhem",38,"Wasps – They can fly; they can sting. Puncture will suck out your innards. Rather annoying to fight, as you swat away at the raging swarm. These will be just a precursor of another beastly act to follow, or the monster has illusions or shapeshift ability. You sense this is part of your grand destiny.",70,1,30,4,0,"Wasps – They can fly; they can sting. Puncture will suck out your innards. Rather annoying to fight, as you swat away at the raging swarm. These will be just a precursor of another beastly act to follow, or the monster has illusions or shapeshift ability. This is not a time for Religious Doubt.",62,25,75,5,2064,36]
["Shapeshifter – Some demonic force is impersonating specific people. The imposter is sowing dissent. Later when it becomes apparent that a monster is the cause, that just amplifies the confusion. People start blaming the monster for their own foibles. The whole becomes a mess.","Null – Some locations are exhausted of magic from a past battle or mishap; some places are designed to drain manna from mortals to protect the gods. Among the ruins you explore, following the tracks of an animal, you encounter such a place.",13,"Null – Some locations are exhausted of magic from a past battle or mishap; some places are designed to drain manna from mortals to protect the gods. Among the ruins you explore, following the tracks of an animal, you encounter such a place. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",8,"Mayhem",7,"Null – Some locations are exhausted of magic from a past battle or mishap; some places are designed to drain manna from mortals to protect the gods. Among the ruins you explore, following the tracks of an animal, you encounter such a place. Your right arm is anxious to wield death.",70,1,30,1,0,"Null – Some locations are exhausted of magic from a past battle or mishap; some places are designed to drain manna from mortals to protect the gods. Among the ruins you explore, following the tracks of an animal, you encounter such a place. This is not a time to be Lost (Muddled).",62,24,75,5,2064,36]
["Furtive Creatures – Something lingers and watches just beyond your sight. The shadows shift and odd sounds confuse as well as startle. The easy answer is that goblins tussle in rough handplay. You begin to pay more attention to what might be, rather than where you be. A mistake made by amateur explorers, even with dozens of combined years below. A true delver knows he’s already dead the moment he steps inside the tombs. You still hold-on to hope","Ambuscade – Sunless expanse undefined by recognizable shapes, you could be inches from a corridor and not see any opening as anything other than blank. The passage behind is suddenly blocked by a gate or rolling boulder. All directions front and above seem to offer concealed enemies directing archery down. A naphtha smell intensifies as a pitch is poured across the floor and could ignite at any moment. Forward to arms or stand and die ignominiously? You do so even as you suspect headlong charge could be exactly what the enemy desires.",13,"Ambuscade – Sunless expanse undefined by recognizable shapes, you could be inches from a corridor and not see any opening as anything other than blank. The passage behind is suddenly blocked by a gate or rolling boulder. All directions front and above seem to offer concealed enemies directing archery down. A naphtha smell intensifies as a pitch is poured across the floor and could ignite at any moment. Forward to arms or stand and die ignominiously? You do so even as you suspect headlong charge could be exactly what the enemy desires. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",81,"Ambuscade – Sunless expanse undefined by recognizable shapes, you could be inches from a corridor and not see any opening as anything other than blank. The passage behind is suddenly blocked by a gate or rolling boulder. All directions front and above seem to offer concealed enemies directing archery down. A naphtha smell intensifies as a pitch is poured across the floor and could ignite at any moment. Forward to arms or stand and die ignominiously? You do so even as you suspect headlong charge could be exactly what the enemy desires. You companion seems ready for anything.",70,1,30,11,0,"Ambuscade – Sunless expanse undefined by recognizable shapes, you could be inches from a corridor and not see any opening as anything other than blank. The passage behind is suddenly blocked by a gate or rolling boulder. All directions front and above seem to offer concealed enemies directing archery down. A naphtha smell intensifies as a pitch is poured across the floor and could ignite at any moment. Forward to arms or stand and die ignominiously? You do so even as you suspect headlong charge could be exactly what the enemy desires. This is not a time for Religious Doubt.",62,25,75,5,2064,36]
["Wandering Giant – A true giant is walking through the county and squashing people and homes. He’s hundreds of feet tall and stupid as a gump. You are told to get the monstrosity’s attention and lead it far away. Were you being sarcastic when you said before fighting monsters sounds like fun? Few, actually none, understand your humor, so just go do it.","Typhon – You have met one of the rare children of two true gods that itself is not all-powerful. It’s close to that. It’s massive, with feet on ground and head in the sky. It brushes its hair each morning against the stars. It’s lower half is a coil of vipers. It’s hands are dragon mouths. This thing is just crazy stupid, a kid’s idea of evil. The Olympians are afraid of it too. You have to somehow wrangle the thing and force it to recoil over an abyss. There is always a convenient abyss, the one that Typhon slithered from. The gods are watching, probably helping at least with applause and sliced oranges at half time.",13,"Typhon – You have met one of the rare children of two true gods that itself is not all-powerful. It’s close to that. It’s massive, with feet on ground and head in the sky. It brushes its hair each morning against the stars. It’s lower half is a coil of vipers. It’s hands are dragon mouths. This thing is just crazy stupid, a kid’s idea of evil. The Olympians are afraid of it too. You have to somehow wrangle the thing and force it to recoil over an abyss. There is always a convenient abyss, the one that Typhon slithered from. The gods are watching, probably helping at least with applause and sliced oranges at half time. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",77,"Mayhem",82,"Typhon – You have met one of the rare children of two true gods that itself is not all-powerful. It’s close to that. It’s massive, with feet on ground and head in the sky. It brushes its hair each morning against the stars. It’s lower half is a coil of vipers. It’s hands are dragon mouths. This thing is just crazy stupid, a kid’s idea of evil. The Olympians are afraid of it too. You have to somehow wrangle the thing and force it to recoil over an abyss. There is always a convenient abyss, the one that Typhon slithered from. The gods are watching, probably helping at least with applause and sliced oranges at half time. Your right arm is anxious to wield death.",70,1,30,1,0,"Typhon – You have met one of the rare children of two true gods that itself is not all-powerful. It’s close to that. It’s massive, with feet on ground and head in the sky. It brushes its hair each morning against the stars. It’s lower half is a coil of vipers. It’s hands are dragon mouths. This thing is just crazy stupid, a kid’s idea of evil. The Olympians are afraid of it too. You have to somehow wrangle the thing and force it to recoil over an abyss. There is always a convenient abyss, the one that Typhon slithered from. The gods are watching, probably helping at least with applause and sliced oranges at half time. This is not a time to be Treasure Laden.",62,27,75,5,4241,72]
["Ranters – A doomsday revival has spawned a crusade. This one calls back to life an ancient creature. Your understanding of the myth is that the monster is hardly such and has protected the community for generations. Seems quite a waste to end that arrangement without solid evidence. Blasphemer! You te thrown into the maelstrom.","Charybdis and Scylla – Caught in a swirling whirlpool, you must take drastic steps to free yourself before you drown or get eaten. Charybdis swallows ships. Scylla lives on the opposite side of the narrow strait and eats the flesh of the sailors. Sort of a Jack Sprat and his wife situation.",13,"Charybdis and Scylla – Caught in a swirling whirlpool, you must take drastic steps to free yourself before you drown or get eaten. Charybdis swallows ships. Scylla lives on the opposite side of the narrow strait and eats the flesh of the sailors. Sort of a Jack Sprat and his wife situation. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",7,"Mayhem",4,"Charybdis and Scylla – Caught in a swirling whirlpool, you must take drastic steps to free yourself before you drown or get eaten. Charybdis swallows ships. Scylla lives on the opposite side of the narrow strait and eats the flesh of the sailors. Sort of a Jack Sprat and his wife situation. Your right arm is anxious to wield death.",70,1,30,1,0,"Charybdis and Scylla – Caught in a swirling whirlpool, you must take drastic steps to free yourself before you drown or get eaten. Charybdis swallows ships. Scylla lives on the opposite side of the narrow strait and eats the flesh of the sailors. Sort of a Jack Sprat and his wife situation. This is not a time for Wanderlust (Foolhardy).",62,28,75,5,4241,72]
["Mineral Deposit – The rock wall explodes visually with colored crystals. Few will behold what you routinely see. Magic is vibrant in this lair; you are able to bend and break the natural laws restraining surface folk.","Hydra – A multiheaded beast that routinely gets dismissed as burn the stumps of the heads sliced off. Shall we analyze that tactic of first hitting a blow to completely remove head from neck, then follow with the odd hand swing of flaming torch to fully scorch the stump. What if the first blow merely digs deep, not decapitate? What if the torch is not held for the required x-seconds of applied pressure? Okay, let’s see if you have the rhythm for this dance of death. Any screw-up and you get two more heads to fight, right?",13,"Hydra – A multiheaded beast that routinely gets dismissed as burn the stumps of the heads sliced off. Shall we analyze that tactic of first hitting a blow to completely remove head from neck, then follow with the odd hand swing of flaming torch to fully scorch the stump. What if the first blow merely digs deep, not decapitate? What if the torch is not held for the required x-seconds of applied pressure? Okay, let’s see if you have the rhythm for this dance of death. Any screw-up and you get two more heads to fight, right? Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",38,"Hydra – A multiheaded beast that routinely gets dismissed as burn the stumps of the heads sliced off. Shall we analyze that tactic of first hitting a blow to completely remove head from neck, then follow with the odd hand swing of flaming torch to fully scorch the stump. What if the first blow merely digs deep, not decapitate? What if the torch is not held for the required x-seconds of applied pressure? Okay, let’s see if you have the rhythm for this dance of death. Any screw-up and you get two more heads to fight, right? The outsider in your company smiles.",70,1,30,12,0,"Hydra – A multiheaded beast that routinely gets dismissed as burn the stumps of the heads sliced off. Shall we analyze that tactic of first hitting a blow to completely remove head from neck, then follow with the odd hand swing of flaming torch to fully scorch the stump. What if the first blow merely digs deep, not decapitate? What if the torch is not held for the required x-seconds of applied pressure? Okay, let’s see if you have the rhythm for this dance of death. Any screw-up and you get two more heads to fight, right? This is not a time to have Ruined Gear (Ill-kempt).",62,26,75,5,4113,72]
["Lost Hope – Resist the urge to curse and cry. You did not expect this to take days, and now weeks have passed. You stop to fish, clarify your purpose, get warm. The fire attracts something, but what visitor lurks?","Minotaur – Always a classic, the beast that Perseus had to slay inside a maze, a manly demigod with the head of a bull, an allegory for the Minoan enemy of Mycenae. Is your character named Perseus? Sometimes the world must handle its own problems. Being a hero involves few true choices.",13,"Minotaur – Always a classic, the beast that Perseus had to slay inside a maze, a manly demigod with the head of a bull, an allegory for the Minoan enemy of Mycenae. Is your character named Perseus? Sometimes the world must handle its own problems. Being a hero involves few true choices. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",5,"Mayhem",47,"Minotaur – Always a classic, the beast that Perseus had to slay inside a maze, a manly demigod with the head of a bull, an allegory for the Minoan enemy of Mycenae. Is your character named Perseus? Sometimes the world must handle its own problems. Being a hero involves few true choices. The outsider in your company smiles.",70,1,30,12,0,"Minotaur – Always a classic, the beast that Perseus had to slay inside a maze, a manly demigod with the head of a bull, an allegory for the Minoan enemy of Mycenae. Is your character named Perseus? Sometimes the world must handle its own problems. Being a hero involves few true choices. This is not a time to be Hunted (Outlaw).",62,22,75,5,4113,72]
["Funky – Sprayed with a disgusting odor that won’t truly wear-off for some time; a whiff of the pong attracts things most foul.","Harpies – You face a creature with the torso, head and arms of a woman, and talons, tail and wings of a bird. This doesn’t need to be a whole flock of the monsters, scale up and face one fugly cuss.",13,"Harpies – You face a creature with the torso, head and arms of a woman, and talons, tail and wings of a bird. This doesn’t need to be a whole flock of the monsters, scale up and face one fugly cuss. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",83,"Mayhem",11,"Harpies – You face a creature with the torso, head and arms of a woman, and talons, tail and wings of a bird. This doesn’t need to be a whole flock of the monsters, scale up and face one fugly cuss. You hunger for conflict and glory.",70,1,30,2,0,"Harpies – You face a creature with the torso, head and arms of a woman, and talons, tail and wings of a bird. This doesn’t need to be a whole flock of the monsters, scale up and face one fugly cuss. This is not a time to be Lost (Muddled).",62,24,75,5,4113,72]
["Flood – The shoreline is being pummeled by waves and a storm. The season for that has not arrived. This could also happen on a lake or river. But little need to explore specifics, since your character is not truly bounded on a map (without the advanced edition of the ruleset). You are blamed for calling a ginn to harm the region. Did you?","Hippocampus – The creature has the upper body of a horse and the lower body of a fish. I guess you’re by a river. Why is a part of the brain named after the thing? As way of explanation, continue reading. You are battled with illusions.",13,"Hippocampus – The creature has the upper body of a horse and the lower body of a fish. I guess you’re by a river. Why is a part of the brain named after the thing? As way of explanation, continue reading. You are battled with illusions. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",45,"Hippocampus – The creature has the upper body of a horse and the lower body of a fish. I guess you’re by a river. Why is a part of the brain named after the thing? As way of explanation, continue reading. You are battled with illusions. You are ready to perform your duty.",70,1,30,7,0,"Hippocampus – The creature has the upper body of a horse and the lower body of a fish. I guess you’re by a river. Why is a part of the brain named after the thing? As way of explanation, continue reading. You are battled with illusions. This is not a time to be Hunted (Outlaw).",62,22,75,5,4113,72]
["Lord without Heir – A group of powerful vassals challenges the ruler. The local baron has not assigned his next in succession. The armed rebellion wants him to pick one of them. The baron may have disowned several children; he may refuse to divorce a kind, yet barren, wife. He is growing older by the minute. This would normally be a good time for you to leave, except someone among the factions has summoned a great monster. Never a good idea. Not all tragic events involve you, but the events are continuously pointing out the problems that you face (for just being).","Gryphon – You fight a creature that combines the body of a lion and the head and wings of an eagle. The emblem is one of royalty. Here you have a battle of nerves. Not so much pecking of beak and slashing of claw, more the evil gaze of a monster that tries to make you cower as unworthy. You must battle with psionics.",13,"Gryphon – You fight a creature that combines the body of a lion and the head and wings of an eagle. The emblem is one of royalty. Here you have a battle of nerves. Not so much pecking of beak and slashing of claw, more the evil gaze of a monster that tries to make you cower as unworthy. You must battle with psionics. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",4,"Mayhem",48,"Gryphon – You fight a creature that combines the body of a lion and the head and wings of an eagle. The emblem is one of royalty. Here you have a battle of nerves. Not so much pecking of beak and slashing of claw, more the evil gaze of a monster that tries to make you cower as unworthy. You must battle with psionics. You recall the same for heroes in the sagas.",70,1,30,5,0,"Gryphon – You fight a creature that combines the body of a lion and the head and wings of an eagle. The emblem is one of royalty. Here you have a battle of nerves. Not so much pecking of beak and slashing of claw, more the evil gaze of a monster that tries to make you cower as unworthy. You must battle with psionics. This is not a time to be Hunted (Outlaw).",62,22,75,5,4113,72]
["Morphing Monster – Like a true questing beast, the monster will change forms. It will start as one creature, often something your hero has fought before. But it proves elusive and stubborn to kill. It may even have multiple lives in which it must be defeated in each of its vast number of forms. One spot alone on the body never changes and that seems important.","Lycaon – You face a man turned into a wolf by the gods for murder and cannibalism. You are battled with white magic in a duel of conjuration.",13,"Lycaon – You face a man turned into a wolf by the gods for murder and cannibalism. You are battled with white magic in a duel of conjuration. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",82,"Mayhem",11,"Lycaon – You face a man turned into a wolf by the gods for murder and cannibalism. You are battled with white magic in a duel of conjuration. You sense this is part of your grand destiny.",70,1,30,4,0,"Lycaon – You face a man turned into a wolf by the gods for murder and cannibalism. You are battled with white magic in a duel of conjuration. This is not a time to be Treasure Laden.",62,27,75,5,4241,72]
["Malevolent Orca – Some monsters were once more formidable. Over the ages the breed became smaller and less wise. The classic orc is a good example. It may have been elephantine at launch. But version 6.0e almost asks to be put down as mangy dogs.","Gegenees – here comes the true form, the pure blood terror. Six-armed giants with a monstrous roar that feels excruciating. You have suffered a vicious injury to your ears and hearing.",13,"Gegenees – here comes the true form, the pure blood terror. Six-armed giants with a monstrous roar that feels excruciating. You have suffered a vicious injury to your ears and hearing. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",4,"Mayhem",48,"Gegenees – here comes the true form, the pure blood terror. Six-armed giants with a monstrous roar that feels excruciating. You have suffered a vicious injury to your ears and hearing. There is an opportunity for treasure, of course.",70,1,30,8,0,"Gegenees – here comes the true form, the pure blood terror. Six-armed giants with a monstrous roar that feels excruciating. You have suffered a vicious injury to your ears and hearing. This is not a time for Religious Doubt.",62,25,75,5,4241,72]
["Absurd Visitors – Six blind men, riding an elephant, arrive to much fanfare and merriment. Yet the carnival ride serves as a warning; the six deliver a prophesy that this area of the campaign is about to transform dramatically and terribly.","Sphinx – Another classic, man-lion, riddle master, lots of other superpowers. The horrible thing strips you of your voice. That or it rips at your throat and tears out your voice box. What no to-hit roll?",13,"Sphinx – Another classic, man-lion, riddle master, lots of other superpowers. The horrible thing strips you of your voice. That or it rips at your throat and tears out your voice box. What no to-hit roll? Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",42,"Mayhem",6,"Sphinx – Another classic, man-lion, riddle master, lots of other superpowers. The horrible thing strips you of your voice. That or it rips at your throat and tears out your voice box. What no to-hit roll? You recall the same for heroes in the sagas.",70,1,30,5,0,"Sphinx – Another classic, man-lion, riddle master, lots of other superpowers. The horrible thing strips you of your voice. That or it rips at your throat and tears out your voice box. What no to-hit roll? This is not a time for Flagging Vigilance (Fatigue).",62,20,75,5,4241,72]
["Stout Giant – Giant may be an exaggeration; the monster is certainly manlike and much larger than you. However, it is not a true giant, miles tall. That would be a tight fit, and it would mostly ignore an ant like you. Here we have something more like a troll or ogre, yet those demihumans are a dime-weight too small. Anyhoo, kill something that wields a tree as a club, a good ponderosa pine as a stave (a sapling under a hundred feet).","Cyclops – Could be either the one-eyed son of Poseidon or just a race who is monocular. Make the call for yourself. You brought the wine either way.",13,"Cyclops – Could be either the one-eyed son of Poseidon or just a race who is monocular. Make the call for yourself. You brought the wine either way. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",71,"Mayhem",83,"Cyclops – Could be either the one-eyed son of Poseidon or just a race who is monocular. Make the call for yourself. You brought the wine either way. Your skills might be better used.",70,1,30,3,0,"Cyclops – Could be either the one-eyed son of Poseidon or just a race who is monocular. Make the call for yourself. You brought the wine either way. This is not a time to be Haunted by the Arcane (Cursed).",62,21,75,5,4113,72]
["Army Encamped – You are stopped by a company of soldiers, obvious veterans in faded jerseys stained with mud, splattered with blood and punctuated by burn marks. The region has been invaded. You will not be allowed to pass without scrutiny. You look like a fighting man. You could be a scout or a spy. You are finally allowed to cross the battlelines. It's your funeral (someone mutters).","Centaurs – You fight a tribe of creatures, all with human heads and torsos, atop bodies of horses. They seem like a rather formidable pairing. You are forced on the defensive and that’s just where the monster wants you.",13,"Centaurs – You fight a tribe of creatures, all with human heads and torsos, atop bodies of horses. They seem like a rather formidable pairing. You are forced on the defensive and that’s just where the monster wants you. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",78,"Centaurs – You fight a tribe of creatures, all with human heads and torsos, atop bodies of horses. They seem like a rather formidable pairing. You are forced on the defensive and that’s just where the monster wants you. You have weighed several options.",70,1,30,6,0,"Centaurs – You fight a tribe of creatures, all with human heads and torsos, atop bodies of horses. They seem like a rather formidable pairing. You are forced on the defensive and that’s just where the monster wants you. This is not a time for Flagging Vigilance (Fatigue).",62,20,75,5,4113,72]
["Malevolent Plants – Should be a giveaway when you see giant Venus Flytraps or green shrubbery underground. But the fantasy world is strange. Mostly this is a tangle and will dull a knife edge rather quick. The foliage as a precursor could be the main event beast acting as conjurer and making you fight and exhaust yourself on dangers farm-raised or spawned.","Manticore – Here you have another evolutionary marvel. Having the body of a lion, with a human head that keeps the lion’s jaw, you’d say pretty formidable. Yet there’s more; the manticore’s tail can lash and hurl spikes. That seems be unexpected and unnecessary overkill. Only with decisive action could you hope to claim victory; perhaps live and learn (or not).",13,"Manticore – Here you have another evolutionary marvel. Having the body of a lion, with a human head that keeps the lion’s jaw, you’d say pretty formidable. Yet there’s more; the manticore’s tail can lash and hurl spikes. That seems be unexpected and unnecessary overkill. Only with decisive action could you hope to claim victory; perhaps live and learn (or not). Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",4,"Mayhem",5,"Manticore – Here you have another evolutionary marvel. Having the body of a lion, with a human head that keeps the lion’s jaw, you’d say pretty formidable. Yet there’s more; the manticore’s tail can lash and hurl spikes. That seems be unexpected and unnecessary overkill. Only with decisive action could you hope to claim victory; perhaps live and learn (or not). The outsider in your company smiles.",70,1,30,12,0,"Manticore – Here you have another evolutionary marvel. Having the body of a lion, with a human head that keeps the lion’s jaw, you’d say pretty formidable. Yet there’s more; the manticore’s tail can lash and hurl spikes. That seems be unexpected and unnecessary overkill. Only with decisive action could you hope to claim victory; perhaps live and learn (or not). This is not a time for Wanderlust (Foolhardy).",62,28,75,5,4113,72]
["Infertility – The county has not had a birth in many months. Not a good wife nor trollop appears to be pregnant either. Someone has angered the ancestors. No one truly dies in a fantasy campaign. Many places the dead are fed through slots in their crypts. Your task is to find out why couples don’t conceive? Pourquoi moi? You are the hero, but you may also for role-play have a powerful reason.","Spartae – Mere skeleton warriors, sprouting from the planted teeth of dragons, malevolent spirits born from and in violence. There’s lots of them, probably too many to smash apart. Try anyway.",13,"Spartae – Mere skeleton warriors, sprouting from the planted teeth of dragons, malevolent spirits born from and in violence. There’s lots of them, probably too many to smash apart. Try anyway. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",5,"Mayhem",73,"Spartae – Mere skeleton warriors, sprouting from the planted teeth of dragons, malevolent spirits born from and in violence. There’s lots of them, probably too many to smash apart. Try anyway. Your right arm is anxious to wield death.",70,1,30,1,0,"Spartae – Mere skeleton warriors, sprouting from the planted teeth of dragons, malevolent spirits born from and in violence. There’s lots of them, probably too many to smash apart. Try anyway. This is not a time to be Haunted by the Arcane (Cursed).",62,21,75,5,4113,72]
["Mutations – The monster appears as a bear, but that’s only part of its strength and damage potential. It has other devious aspects, like poison fangs or claws, near invulnerable fur, laser eyeballs. Pick something you think is devastating to discover.","Chimera – Let me grab the Random Monster Generator™ and roll some dice. Two, Fire-breathing, Eight, three-headed, Six, head of a lion, Four, one of a snake, and last roll lucky Seven, head of a goat. Am I missing a metaphor for Socrates in the Agora here? Run with it.",13,"Chimera – Let me grab the Random Monster Generator™ and roll some dice. Two, Fire-breathing, Eight, three-headed, Six, head of a lion, Four, one of a snake, and last roll lucky Seven, head of a goat. Am I missing a metaphor for Socrates in the Agora here? Run with it. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",5,"Mayhem",4,"Chimera – Let me grab the Random Monster Generator™ and roll some dice. Two, Fire-breathing, Eight, three-headed, Six, head of a lion, Four, one of a snake, and last roll lucky Seven, head of a goat. Am I missing a metaphor for Socrates in the Agora here? Run with it. The outsider in your company smiles.",70,1,30,12,0,"Chimera – Let me grab the Random Monster Generator™ and roll some dice. Two, Fire-breathing, Eight, three-headed, Six, head of a lion, Four, one of a snake, and last roll lucky Seven, head of a goat. Am I missing a metaphor for Socrates in the Agora here? Run with it. This is not a time for Wanderlust (Foolhardy).",62,28,75,5,4241,72]
["Brush Fires – A renegade wizard is hurling pyrotechnics and hexes in an effort to punish a town for perceived grievances. He has the wrong location and is quite mad. Where are the Zaires when you need them? Not your private army may be your answer. There’s no negotiation; you must run the gauntlet of this misanthrope’s creations to reach him. End this while it may be possible.","Colchis Bulls – The god Hephaestus gives these fire-breathing bulls as gifts. He’s poorly socialized. As a supernatural creature, the bulls tend to live longer than the owners, plus they tend to spawn wicked offspring. Be better if these are not true Khalkotauroi and instead are just the heinous progenies.",13,"Colchis Bulls – The god Hephaestus gives these fire-breathing bulls as gifts. He’s poorly socialized. As a supernatural creature, the bulls tend to live longer than the owners, plus they tend to spawn wicked offspring. Be better if these are not true Khalkotauroi and instead are just the heinous progenies. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",42,"Mayhem",6,"Colchis Bulls – The god Hephaestus gives these fire-breathing bulls as gifts. He’s poorly socialized. As a supernatural creature, the bulls tend to live longer than the owners, plus they tend to spawn wicked offspring. Be better if these are not true Khalkotauroi and instead are just the heinous progenies. You recall the same for heroes in the sagas.",70,1,30,5,0,"Colchis Bulls – The god Hephaestus gives these fire-breathing bulls as gifts. He’s poorly socialized. As a supernatural creature, the bulls tend to live longer than the owners, plus they tend to spawn wicked offspring. Be better if these are not true Khalkotauroi and instead are just the heinous progenies. This is not a time to be Insane (Hellbent).",62,23,75,5,4113,72]
["Livestock Blight – This stage is to point out the concern, and you will correct matters; just a bit of privacy and payment in advance. Abracadabra. The danger here was easily overcome. However, the sinister mastermind of the near calamity must be vanquished. He riases a creature to slay you.","Venomous Secretions – The air is acrid. Your leather boots turn green on contract with the monster’s sweat.",13,"Venomous Secretions – The air is acrid. Your leather boots turn green on contract with the monster’s sweat. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",11,"Mayhem",5,"Venomous Secretions – The air is acrid. Your leather boots turn green on contract with the monster’s sweat. You have weighed several options.",70,1,30,6,0,"Venomous Secretions – The air is acrid. Your leather boots turn green on contract with the monster’s sweat. This is not a time to be Hunted (Outlaw).",62,22,75,5,262288,46]
["Abject Misery – Go ahead and sob, softly, maybe while any others of your party try to rest. You deserve a reprieve that hasn’t come. Attrition, shortages, infected scrapes, this place is not fit for decent folk, nor valiant heroes.","Giant Maw – The first giants were slain by the first gods, and the bodies fell creating the mountain ranges. The dead sunk, and their bones were mined for silver. It’s a popular legend. You face a mouth, a big one trying to tongue you in and swallow you whole. The snap of oversized teeth rattles your own. Rows and rows of razors and fangs, yikes. These monsters often inhabit rooms with slanted floors of slick footing. The whole might cantilever and sweep you to death, a large disposal.",13,"Giant Maw – The first giants were slain by the first gods, and the bodies fell creating the mountain ranges. The dead sunk, and their bones were mined for silver. It’s a popular legend. You face a mouth, a big one trying to tongue you in and swallow you whole. The snap of oversized teeth rattles your own. Rows and rows of razors and fangs, yikes. These monsters often inhabit rooms with slanted floors of slick footing. The whole might cantilever and sweep you to death, a large disposal. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",82,"Mayhem",11,"Giant Maw – The first giants were slain by the first gods, and the bodies fell creating the mountain ranges. The dead sunk, and their bones were mined for silver. It’s a popular legend. You face a mouth, a big one trying to tongue you in and swallow you whole. The snap of oversized teeth rattles your own. Rows and rows of razors and fangs, yikes. These monsters often inhabit rooms with slanted floors of slick footing. The whole might cantilever and sweep you to death, a large disposal. The outsider in your company smiles.",70,1,30,12,0,"Giant Maw – The first giants were slain by the first gods, and the bodies fell creating the mountain ranges. The dead sunk, and their bones were mined for silver. It’s a popular legend. You face a mouth, a big one trying to tongue you in and swallow you whole. The snap of oversized teeth rattles your own. Rows and rows of razors and fangs, yikes. These monsters often inhabit rooms with slanted floors of slick footing. The whole might cantilever and sweep you to death, a large disposal. This is not a time to have Ruined Gear (Ill-kempt).",62,26,75,5,262160,46]
["Siphon – The path ends in a fusty pool. Oft times you must submerge yourself, swim a short distance and see if the other side has a similar sinkhole to exit the passage dip. Else, the sloped path appears flooded; as you loosen the garbage over a drain, unburied bodies float to the surface. How equally unpleasant. Then you see what was drinking from the pool.","Lashing Barbed Tail – Don’t be overconfident. Just as you believe you can tangle the arms and feet, from the side comes the massive tail.",13,"Lashing Barbed Tail – Don’t be overconfident. Just as you believe you can tangle the arms and feet, from the side comes the massive tail. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",11,"Mayhem",48,"Lashing Barbed Tail – Don’t be overconfident. Just as you believe you can tangle the arms and feet, from the side comes the massive tail. You recall the same for heroes in the sagas.",70,1,30,5,0,"Lashing Barbed Tail – Don’t be overconfident. Just as you believe you can tangle the arms and feet, from the side comes the massive tail. This is not a time to have Ruined Gear (Ill-kempt).",62,26,75,5,262160,46]
["Rift – A magic chasm opens; could be tilted on its side like a door. Normally you will be sucked-in and wander an underworld. Here, you will face the army of another dimension. Okay, now we’ve gone crazy. No, wait, alternate dimensions appear in most game system. It’s just a crutch to get new monsters, ones that have novel unexpected attacks. For this event, just assemble all the franchise members and attack as a huge group in cinematic fury with montage of catchphrases and close-ups.","Foul Warmup – You kill the mob and cut off a trophy. Raising it above and shake your fist; only then you detect that the beast that is dead was only a minion, mate or pet of the one that now appears.",13,"Foul Warmup – You kill the mob and cut off a trophy. Raising it above and shake your fist; only then you detect that the beast that is dead was only a minion, mate or pet of the one that now appears. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",7,"Mayhem",40,"Foul Warmup – You kill the mob and cut off a trophy. Raising it above and shake your fist; only then you detect that the beast that is dead was only a minion, mate or pet of the one that now appears. You have weighed several options.",70,1,30,6,0,"Foul Warmup – You kill the mob and cut off a trophy. Raising it above and shake your fist; only then you detect that the beast that is dead was only a minion, mate or pet of the one that now appears. This is not a time to be Insane (Hellbent).",62,23,75,5,262160,46]
["Regal Beast – This monster is part of an old pantheon of gods and demons. It no longer seeks tribute nor praise, even as it may have a cult which does so. It resides in a chamber, less lair and more throne room. It will welcome quests for a game of chess. Maybe have a trial, maybe ask you how you wish to die. Smart answer is old age, until you discover it can wither with touch. I mean, I will die by someone else’s bidding.","Withering Touch – The creature only seems dead; you might make it truly so. Your skin turns ashen from a mere brush against the monster. It seems to drain your focus and very life. ",13,"Withering Touch – The creature only seems dead; you might make it truly so. Your skin turns ashen from a mere brush against the monster. It seems to drain your focus and very life.  Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",5,"Mayhem",81,"Withering Touch – The creature only seems dead; you might make it truly so. Your skin turns ashen from a mere brush against the monster. It seems to drain your focus and very life.  You hunger for conflict and glory.",70,1,30,2,0,"Withering Touch – The creature only seems dead; you might make it truly so. Your skin turns ashen from a mere brush against the monster. It seems to drain your focus and very life.  This is not a time to be Insane (Hellbent).",62,23,75,5,262288,46]
["Binocular Danger – The trap appears to be two parts, overhead nets and a section of wall that would open releasing an unknown guardian.","Gaze of Wonder – You survive, fortunate that the monster did not finish the chore. Only magic could have protected you, but what type? You will recollect only part of the tale. You seem later unable to find a shape in the mass you fought. It seemed to glow, and parts changed to illusionary faces of those it had slain before. The dead implored you to flee.",13,"Gaze of Wonder – You survive, fortunate that the monster did not finish the chore. Only magic could have protected you, but what type? You will recollect only part of the tale. You seem later unable to find a shape in the mass you fought. It seemed to glow, and parts changed to illusionary faces of those it had slain before. The dead implored you to flee. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",82,"Mayhem",73,"Gaze of Wonder – You survive, fortunate that the monster did not finish the chore. Only magic could have protected you, but what type? You will recollect only part of the tale. You seem later unable to find a shape in the mass you fought. It seemed to glow, and parts changed to illusionary faces of those it had slain before. The dead implored you to flee. There is an opportunity for treasure, of course.",70,1,30,8,0,"Gaze of Wonder – You survive, fortunate that the monster did not finish the chore. Only magic could have protected you, but what type? You will recollect only part of the tale. You seem later unable to find a shape in the mass you fought. It seemed to glow, and parts changed to illusionary faces of those it had slain before. The dead implored you to flee. This is not a time to have Ruined Gear (Ill-kempt).",62,26,75,5,262160,46]
["Abductor – A high-born babe is missing. You are drawn into the drama. You must either help return the child or be accused of involvement. It’s not a choice you actually get; you will hunt the culprits. You feel the perpetrator must be a hobgoblin, though that’s worse than a dozen men, despite what you may have read in your other favorite role-play game.","Paralyzing Freeze – A chill is in the air that grows ever colder even as you exert.",13,"Paralyzing Freeze – A chill is in the air that grows ever colder even as you exert. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",8,"Paralyzing Freeze – A chill is in the air that grows ever colder even as you exert. You have weighed several options.",70,1,30,6,0,"Paralyzing Freeze – A chill is in the air that grows ever colder even as you exert. This is not a time to be Treasure Laden.",62,27,75,5,262160,46]
["Rain Meteors – This may be a nighttime omen, an extra star or lightshow. Your region is threatened by flaming barrage caused often by a creature that controls fire. These ancient monsters are an elemental aspect of heroic adventure.","Caustic Embrace – Bat away the multiple tentacles of the creature, as these melt away skin and puncture trying to suck-out your internal organs",13,"Caustic Embrace – Bat away the multiple tentacles of the creature, as these melt away skin and puncture trying to suck-out your internal organs Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",41,"Caustic Embrace – Bat away the multiple tentacles of the creature, as these melt away skin and puncture trying to suck-out your internal organs Your right arm is anxious to wield death.",70,1,30,1,0,"Caustic Embrace – Bat away the multiple tentacles of the creature, as these melt away skin and puncture trying to suck-out your internal organs This is not a time for Flagging Vigilance (Fatigue).",62,20,75,5,262288,46]
["Confusing Scavengers – How many scenes begin with a redshirt death? The lair is overrun by vermin. These devour the leftover scraps and get eaten in droves during lean times, when no hero comes to challenge. The eaters of carrion can be quite large, and disease ridden. Your main adversary could be unaware, even sleeping buried under the pests, so many tit-birds pecking grubs off the beastly rhino-killer.","Nauseating Odors – The smell is noxious. You must fight doubled over and winching. You can only hope the beast’s exposed intestines are not foul worse.",13,"Nauseating Odors – The smell is noxious. You must fight doubled over and winching. You can only hope the beast’s exposed intestines are not foul worse. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",9,"Mayhem",83,"Nauseating Odors – The smell is noxious. You must fight doubled over and winching. You can only hope the beast’s exposed intestines are not foul worse. Your woman says she is weary of the travel.",70,1,30,10,0,"Nauseating Odors – The smell is noxious. You must fight doubled over and winching. You can only hope the beast’s exposed intestines are not foul worse. This is not a time to be Haunted by the Arcane (Cursed).",62,21,75,5,262288,46]
["Scourge – This is a monster created as retribution. It may have been the taskmaster to control a different race that is now extinct. It may have been the deadly offspring of a defeated wizard or demon, trying to punish the lords and villages that ended a power grab. The origin story is long ago and here are the ragged descendants.","Fists of Fury – The monster does not have hands; it has mallets, the kind that flatten stone into a foundation of sand to support mighty walls.",13,"Fists of Fury – The monster does not have hands; it has mallets, the kind that flatten stone into a foundation of sand to support mighty walls. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",47,"Mayhem",5,"Fists of Fury – The monster does not have hands; it has mallets, the kind that flatten stone into a foundation of sand to support mighty walls. You hunger for conflict and glory.",70,1,30,2,0,"Fists of Fury – The monster does not have hands; it has mallets, the kind that flatten stone into a foundation of sand to support mighty walls. This is not a time for Religious Doubt.",62,25,75,5,262160,46]
["Demon Court – You must defeat a vile monster, one that walks upright in the light of day. Yet the easier fight could be slaying its creator or destroying the talisman that brings it forth from the underworld.","All Seeing Eyes – There will be no stealth, no surprise nor tactics. The monster is aware of all directions.",13,"All Seeing Eyes – There will be no stealth, no surprise nor tactics. The monster is aware of all directions. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",7,"Mayhem",40,"All Seeing Eyes – There will be no stealth, no surprise nor tactics. The monster is aware of all directions. The outsider in your company smiles.",70,1,30,12,0,"All Seeing Eyes – There will be no stealth, no surprise nor tactics. The monster is aware of all directions. This is not a time to have Ruined Gear (Ill-kempt).",62,26,75,5,262160,46]
["Drought – An enemy has damned the river and prevents water from flowing to a town. Previously dug wells show the enemy has also lowered the water table with magic. Your horse is thirsty. Go kill the mage responsible and the foreign army will lose the stratagem. The final outcome always seemt o involve battling a summoned minion of monstrous proportions.","Fearsome Roar – Live with horrific memories. Miles away, you feel a wind and hear the barks. Even with wax shoved inside your ears as a precaution, the sound seems just as loud and growing.",13,"Fearsome Roar – Live with horrific memories. Miles away, you feel a wind and hear the barks. Even with wax shoved inside your ears as a precaution, the sound seems just as loud and growing. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",82,"Mayhem",62,"Fearsome Roar – Live with horrific memories. Miles away, you feel a wind and hear the barks. Even with wax shoved inside your ears as a precaution, the sound seems just as loud and growing. You companion seems ready for anything.",70,1,30,11,0,"Fearsome Roar – Live with horrific memories. Miles away, you feel a wind and hear the barks. Even with wax shoved inside your ears as a precaution, the sound seems just as loud and growing. This is not a time for Wanderlust (Foolhardy).",62,28,75,5,262288,46]
["Roaring Beasts – These fights tend to be loud and do not attract spectators. The imps do not like monsters either. You laugh in triumph, gutting the creature’s insides, ripping out treasure, when an agonized roar signals the monster had children or a mate.","Invisible Beast – The monster is content to remain unseen. Could be spying, could be altering size, could be projecting its image or voice to other parts of the cave. It’s true form is a Barnum freak show.",13,"Invisible Beast – The monster is content to remain unseen. Could be spying, could be altering size, could be projecting its image or voice to other parts of the cave. It’s true form is a Barnum freak show. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",77,"Invisible Beast – The monster is content to remain unseen. Could be spying, could be altering size, could be projecting its image or voice to other parts of the cave. It’s true form is a Barnum freak show. You are ready to perform your duty.",70,1,30,7,0,"Invisible Beast – The monster is content to remain unseen. Could be spying, could be altering size, could be projecting its image or voice to other parts of the cave. It’s true form is a Barnum freak show. This is not a time for Religious Doubt.",62,25,75,5,262288,46]
["Ferocious Monster – This monster doesn’t check morale. It fights to the death. It may not be as grand as others, but it’s unsettling. It almost has an undead feel, except it can be slain and does bleed.","Bane of Steel – The monster is acidic, the saliva or skin or spilt blood. Bashing it repeatedly is a good way to scald yourself.",13,"Bane of Steel – The monster is acidic, the saliva or skin or spilt blood. Bashing it repeatedly is a good way to scald yourself. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",38,"Mayhem",48,"Bane of Steel – The monster is acidic, the saliva or skin or spilt blood. Bashing it repeatedly is a good way to scald yourself. You hunger for conflict and glory.",70,1,30,2,0,"Bane of Steel – The monster is acidic, the saliva or skin or spilt blood. Bashing it repeatedly is a good way to scald yourself. This is not a time for Religious Doubt.",62,25,75,5,262288,46]
["Foul Worm – Indolent by age and slothful from hibernation many dragons lose their ability to fly. Many drakes lose the ability to breath fire. If the monster can escape whatever cage or bind keeps it here, it will blossom into a vicious terror. No matter how corrupt you feel your character might be, that’s a deal not worth making here. Something about this thing makes you feel you must cut it into pieces. Each part might grow back into a new worm, but at least that will give you time to make an exit (with some loot).","Hooked Antlers – Impaled on its charging horns. As you hemorrhage you look on the bright side. At least it does not appear to have fire breath.",13,"Hooked Antlers – Impaled on its charging horns. As you hemorrhage you look on the bright side. At least it does not appear to have fire breath. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",4,"Mayhem",5,"Hooked Antlers – Impaled on its charging horns. As you hemorrhage you look on the bright side. At least it does not appear to have fire breath. The outsider in your company smiles.",70,1,30,12,0,"Hooked Antlers – Impaled on its charging horns. As you hemorrhage you look on the bright side. At least it does not appear to have fire breath. This is not a time to be Hunted (Outlaw).",62,22,75,5,262288,46]
["Atypical Alarm – Cross a constant fiddle-fug of trifling contraptions, all designed to make a man bleed are punctuated by plenty of minor clashes with creatures impossible to describe; any outside movement usually brings an immediate dodge and stab, rather than warning to stand back.","Winged Cyclone – The flap of the monster’s wings do not carry it away. Instead, the motion spins you like a tornado.",13,"Winged Cyclone – The flap of the monster’s wings do not carry it away. Instead, the motion spins you like a tornado. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",4,"Mayhem",7,"Winged Cyclone – The flap of the monster’s wings do not carry it away. Instead, the motion spins you like a tornado. You companion seems ready for anything.",70,1,30,11,0,"Winged Cyclone – The flap of the monster’s wings do not carry it away. Instead, the motion spins you like a tornado. This is not a time to be Hunted (Outlaw).",62,22,75,5,262160,46]
["Dead Rising – A shambling horde, or the Legion of the Damned, appears. We will fiat that it is not a lich king’s army, unless your character wishes to handicap play by never selecting the first card fo yoru hand? The corpses grow in number with each county’s decision to attack. Also, conscripts are resurrection from the graveyards. It’s an army that roams the fantasy landscape, and the cost to speedup that movement is usually pyrrhic.","Pain Inducing Wail – You seem to be winning, until the monsters cry out in pain. After that, every cut you make seems to provoke a teeth shattering refrain.",13,"Pain Inducing Wail – You seem to be winning, until the monsters cry out in pain. After that, every cut you make seems to provoke a teeth shattering refrain. Regardless, your original quest ended in failure; any triumphal homecoming may be spoiled by noble jealousy, religious ferver or a previous patron's reprisal.","Mystery",6,"Mayhem",8,"Pain Inducing Wail – You seem to be winning, until the monsters cry out in pain. After that, every cut you make seems to provoke a teeth shattering refrain. You hunger for conflict and glory.",70,1,30,2,0,"Pain Inducing Wail – You seem to be winning, until the monsters cry out in pain. After that, every cut you make seems to provoke a teeth shattering refrain. This is not a time to be Insane (Hellbent).",62,23,75,5,262160,46]

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