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["Battle Verbiage","This encounter has no combat.",0,0,0,0,0,0,0,0,0,0,0]
["Penultimate Flag",0]
["Encounter Phase",2,null,null,null,null,null,null,"Battle Codes (1,3)=Enemy, (1,4)=Entry, (1,5)=Exit, (1,6)=HarmUp, (1,7)=No Skill, (1,8)=SpAT,(1,9 to 13)=Grave Aspects up to five"]
["Terrain Setting",0,null,null,null,null,null,null,"0=Roads,1=Cross Country, 2=Township, 3=Underworld, 4=Seas, 5=magical whimsy"]
["Campaign Challenge",1,0]
["Battle Now",1]
["Current Situation","Rescue fellow travelers or refugees in distress."]
["Penultimate text","After the battle, win or lose, generate a New Quest. Climb the walls or scale to the top of a tower. Hide from a monstrous patrol or something truly terrible. Survive magical seductions and hallucinogenic potions of gypsies. Aid in restoration of a manor, monastery or watch tower. Survive charm or hallucinations of local fauna. Pick a side, master or crew, in a brawl; the master also has his bodyguard of warriors on his side. Conduct a ritual of blood sacrifice to rejuvenate something ancient and all-powerful in the region; offer tribute to an obscene roadside monument or arcane marker."]
["Milestone","Players are advancing along the roads. You seek a milestone or landmark that will point the way to the next stage or leg of the journey. The enemy by presence or capture might also point the way past this point. That's one of the quest's asterisk provisos. Check it off when the group passes this Interim Objective."]
["Quest Details","Make your way to Wessex.\r\nMeet with your Patron, Tax Assayer Han, a loyalist to the Duchy of Wessex and pick-up an object.\r\n\r\nTravel to the Wastes of Tiamat.\r\nThis next stage, like the initial route to the Patron, is resolved with Travel Tests using the guidelines within the Autoplayer booklet. Available on DriveThruRPG.\r\n\r\nOnce the destination is reached in the Wastes of Tiamat detailed encounters begin. The group is fated to complete the following:\r\n*Descend into the Underworld.\r\n*Be stalled by magical whimsy, which will cause delay that you must survive and overcome.\r\n*Voyage on the Seas.\r\n\r\nBut that’s not the half of it.\r\n*You are missing a vital piece of information, a clue you must uncover.\r\n*You will face a dilemma, a quandary, choice, a problem of uncertain nature.\r\n*You seek a milestone or landmark that will point the way.\r\n\r\nComplete all the asterisk items.\r\n\r\nWhere is all this heading? In the endgame, you will perform one task of many to fully craft a relic of the ages. The object you carry is obviously critical. Hopefully, little mroe need be said. The real question is whether the patron will want the relic back. Nope, its your responsibility now to understand and wield."]
["Penultimate Stage",4]
["Toggle Goal",2]
["Ignoble Flag",15,null,"0=None,10=any, 1-9 is x1 Ignoble, two digits are x2 in tens and ones place"]
["Countdown Clock",2]
["Skill Test Verbiage","**Survive Set Period**\r\nThe situation presents a timed challenge in which each member of the group must successfully complete any unique Skill action for just a single round. e.g., Just one success each. Each should be justified with role-play. Tell the story of the situation. What do you do to aid the cause or persevere? Go around the group with each player suggesting a Skill or Affinity and attempting his dice roll. The player may use as many Skills as he has or needs to achieve success, but each of his Skills may only be tried once. Anyone may also employ Magic, of course.\r\n\r\nAnyone who fails all rolls on his turn is completely knocked out of the challenge and suffers Encounter Harm. So long as at least one player character lasts the entire challenge rounds of Skills, success is achieved. If the math for the number of players times rounds of tests, exceeds the twenty-six total game Skills, either allow duplication of Skill or require (much harder) all twenty-six Skills be put in play. e.g., a low-level group of ten players suffer a beat-down.\r\n\r\nAt GM discretion, any Skill failed may not be attempted again by anyone in the party. Only actions critical to the plot should offer a second attempt and then only after Encounter Harm is applied to the repeat offender. Failing to complete the rounds of the challenge's Skill requirement, results in a random character suffering Magical Harm. The capricious gods become angry.\r\n\r\nThis action brings no reward to the party."]
["Skill Test Now",1]
["Battle Bump",0]
["Last Name Used",62]
["Patron","Tax Assayer Han, a loyalist to the Duchy of Wessex"]
["Initial Interaction",1]
["Final Quest Number",6]
["Rival","Omicron Zaire Robinson, an agent from the Citadels of Cloud Zaires"]
["Tenacity",0]
["Nonhuman",1]
["Sinister Faction",3]
["Patron Count",2]
["Rival Count",2]
["Event Road",2]
["Event Country",1]
["Event Town",1]
["Event Underworld",1]
["Event Sea",1]
["Event Whimsy",1]
["increment Skill Set",1]
["Flair Ignoble text","\r\n\r\nThis event predictably changes the Terrain to Cross Country with or without advancing the Interim Objective.\r\n\r\nFor this event, check either Achievement Adventure or Heroics up to Level One. Completing the Event to the GM's satisfaction, shall Advance the Interim Objective."]
["Person of Interest","Cotton"]
["Quest Spot",6,null,null,null,null,null,null,null,null,null,null,null,null,"Asterisks"]
["Asterisks",0,0,0,1,1,1,0,0,1,0,1,0,null,"1 Travel along Roads."]
["magic Item","Charm Gem Turquoise with an angry Demon trapped inside. Award specific Skill, Alchemist, no Affinity. The item was fashioned by an apostate to discredit the clerics of East Anglia, but the plot failed and is mostly forgotten. This item was created by the Nomadic Huns; uncover more by traveling there. Still more might be discovered by  encountering or consulting with a campaign Pretender to the Imperial Throne. Ultimately, this magic item, the mana or entity locked within, was part of a Talisman. When reconstituted and fully mastered that will award Bonus +1 Champion; must have Skill.",null,null,null,null,null,null,null,null,null,null,null,null,"2 Move Cross Country."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"3 Enter an unfamiliar Township."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"4 Descend into the Underworld."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"5 Voyage on the Seas."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"6 Be stalled by magical whimsy, which will cause delay that you must survive and overcome."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"7 You must cross a difficult place of uncertain terrain."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"8 You seek a milestone or landmark that will point the way."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"9 You are missing a vital piece of information, a clue you must uncover."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"10 The gods have decreed you will suffer at least one setback, as all heroes do."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"11 You will face a dilemma, a quandary, choice, a problem of uncertain nature."]
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,"12 There will be a time when you must overtake and defeat an elusive Sub Boss. A minion resisting direct action. Only by forcing the fight will you have what you need, the critical tools or knowledge, to continue to the endgame."]

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["Artist","Agar","Tax Assayer Han","Omicron Zaire Robinson","a cultist from the Wastes of Tiamat","Create a Force","Classical Psionics","Ascetic","Ineffective; this combat may be joined without preliminary Entry wounds.","Practically ineffective; this combat may be joined without mandatory Exit wounds.","Laughable, as there are NO mandatory special circumstances for HARM penalties.","Useless, with no Skill Penalties apply in this Combat.","SpAT#1. Pleasing – Something that mesmerizes or enthralls, engenders sympathy and seduces. Skills: Mariner, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, a random character loses a Glory Pip. Select only from those who have at least one remaining.","Grave Aspect – Turn off Affinity. Only the Skills actually known by the character may be used. This will increase the number of rounds of combat. Magic will become more critical for success.","Armsman","At most the combat will bring only applause from the human serfs and settlers of the region. The porridge served in victory will be first-rate. If any character has a fief here, that’s eminently redolent. Use such popularity as the GM allows.","This action brings no reward to the party.","Tactician","Atlantean, Tusked Scholars","one of the Lords of Umbria","one of the Lords of Umbria","Ægir, the Surf","Jikininki, the Ghost",", the Hobgoblin","The Basilisk Zard","Gar, the Brutal",", the Succubus","Epsilon Zaire ",", the Wicked","War","Raw","Eye",32,22,14,16,11,20,"Avoid an arcane roadblock or toll.","Avoid an ongoing construction of an arcane nature.","Circumvent the defensive ramparts after being refused permission to enter a gated section of the town.","Assemble an arcane object.","Outdistance the pirates in pursuit.","Do something to make the curious younger gods flinch and look away; often rude or vile in the fashion of the elder gods.","Locate a key or paper slip with a password left by the minion you previously coerced or bribed.","Umbria","Umbria","Travel along Roads.","You must cross a difficult place of uncertain terrain.","rescue an innocent in distress.","Oblivion of the Wastes of Tiamat.",4,3,"Provisioners: ","Charm watery Potion","This item was created by a Lords of Umbria; uncover more by traveling there.","Still more might be discovered by encountering or consulting with an Artist.","Completes the last Skill of a Set for a specific Easy Tactical action.","Skill Alchemist.","Eliminate the Spell exertion penalty when casting ","Create a Force","na"]
["Assassin for Hire","Garibaldi","Religious Crusader Wyatt","Eta Zaire Bisah","a druid follower of the Tundra Giants of Ymir","Relocate Force","Geomancy","Champion","Nearly ineffective; this combat may be joined without preliminary Entry wounds.","At conclusion of battle, someone at random suffers Bleeder; that wound may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of Disarm.","Pathetic, with no Skill Penalties apply in this Combat.","SpAT#2. Maddening – Causing anger and rash action; riles and frustrates tactics. Skills: Scout, plus Choice Profession (x3). Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, all skills in-play are removed. The group will need to start over. Any consolation, this only occurs the once.","Grave Aspect – Vary the Threat. Each round the monster gains a new Special Attack Threat that must be countered before continuing.","Berserker","Boss gains an extra Immunity Beast as the battle is joined. If it already has this, add a half D8 minions of Immunity Beasts protecting the Boss. The monster has a chest of treasure, which may allow Achievement Desires. Otherwise, the wealth would be fully exhausted by perpetual celebrations. What a time to be alive.","The action uncovered a hidden chest. That will check Achievement Desires. However, any wealth would be fully exhausted by perpetual celebrations. What a time to be alive.","Scout","Stygian, Serpent Fanged","an agent of the Kingdom of Mercia","an agent of the Kingdom of Mercia","Dark Ámr","Preta, the Poltergeist",", the Cynocephalus","The Behemoth Falsifer","Komodo, the Pitiless",", the Incubus","Zeta Zaire ",", the Unforgiving","Tin","Nit","Did",12,30,32,3,21,34,"Bypass the crowds of a market or wedding celebration; there's little time to waste.","Contort into an impossible place to gain fresh water or cross a natural barrier.","Shortcut through a gap in crowds or a tangle of tenements to keep from wasting the day in convoluted detours.","Contort into an impossible place or circumvent an obscene and imposing barbican.","Squeeze your way into the ballast or through a porthole to see what the ship captain is smuggling.","Make your party appear as innocuous as possible.","Cross an expanse without being spotted.","Mercia","Mercia","Move Cross Country.","You seek a milestone or landmark that will point the way.","capture a fabulous treasure that all parties involved, including the patron, will share.","Ymir of the Tundra Giants.",6,5,"Iris Gates: ","Charm grumous Potion","This item was created for the Kingdom of Mercia; uncover more by traveling there.","Still more might be discovered by encountering or consulting with an Assassin for Hire.","Completes the last Skill of a Set for a specific Advanced Tactical action.","Skill Armsman.","Ignore the Deviate Consequences when casting ","Relocate Force","na"]
["Barbarous Chieftain","Mason","Marshal of the Legions Benedick","Tau Zaire Kruschev","an agent from the Citadels of Cloud Zaires","Change Elements","Time Travel","Conjuror","Any Harm (failed with doubles) here, additionally results in Bruise/Cuts.","At conclusion of battle, all player Bruise/Cuts wounds hemorrhage into Bleeders; only those injured suffer wound. Injuries may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of Knocked Prone.","One random Professional Skill is OFF for duration of combat.","SpAT#3. Behemoth – Colossus in size, titanic in length. Skills: Soldier, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, each round a random character is struck prone. See Combat Harm #9.","Grave Aspect – Double Every Skill. Bringing a Skill into play requires two rolls; both need to be successful and either could cause failed with doubles for Harm.","Mariner","Boss gains an extra Immunity Undead as the battle is joined. If it already has this, add a full D8 minions of Immunity Beasts protecting the Boss. The monster has a chest of treasure, which may allow Achievement Desires and may be invested in expanding personal holdings in the current region only. e.g., A saintly heirloom found has real value only with a nearby township. The character advancing his holdings must already have started his estates, a tower or keep, in the region. The riches, though at first outwardly inexhaustible, would otherwise be squandered, gambled and fruitless invested in get-rich schemes. Only with previous social connections could the wealth be exploited for permanent gain.","Someone locally might pay as much as a chest of treasure for resolving this, recovering an heirloom unearthed or removing a hazard. That could check Achievement Desires. However, any wealth would be fully exhausted by perpetual celebrations. What a time to be alive.","Headman","Ugarit, Shark Teeth","a loyalist to the Duchy of Wessex","a loyalist to the Duchy of Wessex","Atla, the Argumentative","Aswang, the Vampire",", the Redcap","The Drake Hypno","Iguana, the Malicious",", the Xaphan","Eta Zaire ",", the Mischievous","Dam","Mad","Dad",6,17,18,11,30,11,"Cross a river where the bridge or ferry washed away; hunt for a ford.","Bridge a river or extricate your party from a sinkhole.","Discover a means to get a drawbridge lowered or find a blind spot in a guard post’s vantage.","Bridge a fissure or fetid cesspit.","Demonstrate your abilities to gain a position other than laborers or oarsman; otherwise, the master's lash does cause wounds.","Pretend a humble lifestyle; do boring things and demonstrate the futility of human existence, just not too much and elicit pity.","Survive charm or hallucinations.","Wessex","Wessex","Enter an unfamiliar Township.","You are missing a vital piece of information, a clue you must uncover.","defeat an agent of a grave, Sinister Faction.","the Delta Zaire of the Citadels of Cloud Zaires.",5,2,"Rockets: ","Charm clotted Potion","This item was created for the Duchy of Wessex; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Barbarous Chieftain.","Completes the last Skill of a Set for a specific Onerous Tactical action.","Skill Ascetic.","Lower the difficulty, e.g., Brazen becomes Safe Limits, when casting ","Change Elements","na"]
["Castellan","Powell","Sage Mentor Webster","Sigma Zaire Schafer","an imposter and one of the Elder Fae","Create Mass","Demonology","Delver","Engage and random player suffers Bruise/Cuts.","At conclusion of battle, someone at random suffers Vicious; that wound may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of a random character is Disarmed.","One random Specialist Skill is OFF for duration of combat.","SpAT#4. Earsplitting – Deafening loud, reducing command calls, excruciating to be around. Skills: Scholar, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, each round a random Skill in-play is removed.","Grave Aspect – Pay a Price. Each turn the player must turn off one Skill, typically an Affinity, in order to roll all of his others. That loss lasts the entirety of the battle. Ever run out of Skills, there’s always magic.","Mystic","Boss gains an extra Immunity Demon as the battle is joined. If it already has this, add a full D8 minions of Immunity Beasts or Undead protecting the Boss. The monster has a chest of treasure, which may be used to check Achievement Desires and invest in personal holdings in any region. The coins, gems and rarities are portable (transferrable), but only for the time it takes to return home and expand your budding fiefdom. Any wealth held upon your person will soon be gone, given in charity, used to aid friends and otherwise spent on endeavors the gods bring to ruin. Such is a fantasy life.","An NPC might pay as much as a chest of treasure for resolving this. That could check Achievement Desires. By politely refusing this windfall you might make a powerful friend in the current region. Otherwise, any wealth gained would be squandered on accoutrement and finery which is soon soiled or ruined by adventures. C'est la vie.","Delver","Ebon Orq","a cleric of East Anglia","a cleric of East Anglia","Bergelmir, Mountain Caller","Nachzehrer, the Jack o' lantern",", the Cyclopes","The Cockatrice Deciph","Geko, the Heartless",", the Zagan","Theta Zaire ",", the Coldblooded","Raps","Spar","Pop",34,29,36,8,1,28,"Recover from memory loss or magical confusion.","Recover from memory loss or magical confusion.","Recover from memory loss or magical confusion, often induced by excess drink and celebration.","Recover from memory loss or magical confusion.","Recover from memory loss or magical confusion; were you all shanghaied aboard and now unable to leave as you will at dry land?","Recover from memory loss or magical confusion.","Block or trap an approach that will be used by enemy reinforcements.","East Anglia","East Anglia","Descend into the Underworld.","The gods have decreed you will suffer at least one setback, as all heroes do.","peal back one layer of the onion to discover a piece of the master plot, a clue to the penultimate plans of one of the ten Sinister Faction.","the Great Oak of the Elder Fae.",3,1,"Glistening Shields: ","Charm viscous Potion","This item was created in East Anglia; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Castellan.","Nullify monster’s Special Attack Threat, typically SpAT#1 but perhaps any of the twenty with a Task roll.","Skill Berserker.","Cancel the Magical Harm, created by failing with doubles, when casting  ","Create Mass","na"]
["Chivalrous Knight","Oiler","Society of Watchmen Twigs","Mu Zaire VanDyck","a servant of the Dark Host","Transmogrify","Celestial Realms","Duelist","Engage and all players start with Bruise/Cuts. ","At conclusion of battle, all player Bleeder wounds hemorrhage into Vicious; only those injured suffer wound. Injuries may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of Stunned.","All Skills are treated as Affinity in this combat.","SpAT#5. Nasty – Spiteful, aggressive and filthy. Skills: Thief, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, each round a random character receives a Bruise/Cuts.","Grave Aspect – Confined Space. Each round only one player may roll all of his attacks. The others may only roll to add one Skill in-play. The person in the front, rolling for all, should change each round. Magic remains unaffected.","Scholar","Boss gains an extra Immunity Beast & Demon as the battle is joined. If it already has either, add both a full D8 minions of Immunity Beasts or even more a D8 Undead protecting the Boss. The monster has a chest of treasure, which may be used to check Achievement Desires and invest in personal holdings in any region. The heirloom accoutrement and jewelry may be worn and mark one player with distinction. They could also be lost, stripped from you, as the GM determines in various setbacks like being Captured, Digression (F). The whole might be instead sold or gifted to powerful NPCs in the region of your tower or keep. Making friends is politically expedient; creates less jealousy. Do so and gain any NPC patron from the list.","An NPC might pay as much as a chest of treasure for resolving this. That could check Achievement Desires. The windfall may be invested in expanding personal holdings in the current region only. One character advances his holdings, but he must already have started his estates, a tower or keep, in the region. Else the riches, though at first outwardly inexhaustible, would otherwise be squandered, gambled and fruitless invested in get-rich schemes. Only with previous social connections could the wealth be exploited for permanent gain.","Mariner","Byblosite, Lion Maned","from the Frontier Outposts","from the Frontier Outposts","Búseyra, Farm-starver","Empusa, the Wraith",", the Kobold","The Chimera Bathos","Tort, the Cruel",", the Vanth","Iota Zaire ",", the Nasty","Tarp","Prat","Pup",15,24,11,15,16,33,"Hack and crawl your way through an overgrowth or fissure bisecting the route; king's highway is rudely tended here.","Crawl through a thicket or marsh.","Collect a cord of wood from the neighboring woodland as cover story and proof of value to the community.","Crawl through a tunnel or siphon through twisty caves.","Go ashore to an isle and collect water or hunt game.","Abstain from meat and refrain from manly actions involving the hunt or athletics.","Adjust the plan based on new-found enemy legers or correspondence.","the Frontier Outposts","the Frontier Outposts","Voyage on the Seas.","You will face a dilemma, a quandary, choice, a problem of uncertain nature.","end a grave threat, a force without a Sinister Faction, yet dedicated to destroying humanity.","the Grey One of the Servants of the Dark Host.",1,6,"Statues: ","Charm gummy Potion","This item was created in the Frontier Outposts; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Chivalrous Knight.","Nullify monster’s Special Attack Threat, typically SpAT#2 but perhaps any of the twenty with a Task roll.","Skill Champion.","Ignore the Task Resolution penalty for multiple Law violations, when casting ","Transmogrify","na"]
["Emissary","Cromwell","Lady of Prestige Bruce","Zeta Zaire Cotton","a quisling corrupted in the Saurian Swamps","Combination","Necromancy","Headman","Any Harm (failed with doubles) here, additionally results in Bleeder.","Roll Combat Harm as a single D8.","Harm results in mandatory special circumstances of a random character is Knocked Prone.","One random Acclaim Skill is OFF for duration of combat.","SpAT#6. Savage – Barbaric, single-minded and refuses to yield. Skills: Choice Profession (x4). Tactical Result: Until these Skill requirements are met, each round a random character receives a Bleeder. Attempt immediately to reduce to Bruise/Cuts with Mariner, Soldier or Scout Task roll.","Grave Aspect – Confidence Shaken. Any Skill that is failed may NOT be attempted again, until the player makes a half D8 rolls successfully of any other of his Skills or with Magic.","Scout","Boss gains an extra Immunity Beast & Undead as the battle is joined. If it already has either, add a half D8 minions of Immunity Undead Beasts protecting the Boss. The monster has a glorious chest of treasure, which may be used to check Achievement Desires and advance your stature in the campaign. No, not an extra level. Instead, gain a Hireling, Retainer or Henchman. GM may instead allow more than one player character to invest this windfall; each might improve his estates. However, a Task roll is necessary. Success to gain a Tower and Fief trait. Fail and the wealth went down a proverbial sinkhole of tragic dawdling and mismanagement.","An NPC might pay as much as a chest of treasure for resolving this. That could check Achievement Desires. The coins, gems and rarities are portable (transferrable), but only for the time it takes to return home and expand your budding fiefdom. Any wealth held upon your person will soon be gone, given in charity, used to aid friends and otherwise spent on endeavors the gods bring to ruin. Such is a fantasy life.","Rogue","Shaka, Rhino Horned","na","a cultist from the Wastes of Tiamat","Dumbr, the Murky","Croglin, the Ghoul",", the Changeling","The Gorgon Necro","Testu, the Spiteful",", the Ur","Kappa Zaire ",", the Horrid","Brag","Garb","Pip",16,2,5,20,4,15,"Rest & recuperate a night at a shady inn or camped near the road embankment.","Rest & recuperate. Even if only for a moment of second wind.","Rest & recuperate a night at a shady inn or camped in a gully or alley.","Rest & recuperate. Even if only for a moment of second wind.","Rest & recuperate following a storm.","Laze around and drink wine; bore each other with inane questions and opinions.","Go to Plan-B and use a secret door or poorly scouted section of tunnels.","na","the Wastes of Tiamat","Be stalled by magical whimsy, which will cause delay that you must survive and overcome.","There will be a time when you must overtake and defeat an elusive Sub Boss. A minion resisting direct action. Only by forcing the fight will you have what you need, the critical tools or knowledge, to continue to the endgame.","perform one task of many to fully craft a relic of the ages.","Bonecrusher of the Saurian Swamps.",2,4,"Cruel Polearms: ","Charm gelatinous Potion","This item was created in the Wastes of Tiamat; uncover more by traveling there.","Still more might be discovered by encountering or consulting with an Emissary.","Nullify monster’s Special Attack Threat, typically SpAT#3 but perhaps any of the twenty with a Task roll.","Skill Conjuror.","na","Combination","na"]
["Exotic Wanderer","Schuman","Barbarous Chieftain Mason","Theta Zaire Hudson","controlled by the Demon Princelings","Intensify","Beastly Conjuration","Rogue","Engage and random player suffers Bleeder.","At conclusion of battle, all players suffer Bleeder; those wounds may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of a Loss of random Skill for remainder of combat; that includes Affinity not reached by alternate Skill.","One Skill from each character is lost for duration of combat.","SpAT#7. Horrible – Grave and unspeakable, difficult to describe and later recall clearly. Skills: Armsman, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, a random character receives a Vicious injury.","Grave Aspect – Staged Attacks. Any Skill brought into play may not be immediately used by the same player. He is charging the option for his companions or must wait until his next turn to use it to activate a Tactic.","Soldier","Boss gains an extra Immunity Demon & Undead as the battle is joined. If it already has either, add a full D8 minions of Immunity Undead Beasts protecting the Boss. The monster has an arcane chest of treasure containing a magic item. GM may instead allow the group to divest this item, usually back to a temple or hereditary lord. Each might improve his estates. However, a single Task roll is necessary to broker the deal. Success and everyone is paid gold value in improvements to Tower and Fief traits. Fail and the item proves worthless to others. Fate said that you were to wield, not return it to a family that previously lost, sold or gave away the item. GM decides the magic item, a Talisman, now in the party.","An NPC might pay as much as a chest of treasure for resolving this. That could check Achievement Desires. The whole windfall might be instead sold or gifted to another powerful NPC in a neighboring region to begin your tower or keep.","na","Deshii, Artic Bears","na","a druid follower of the Tundra Giants of Ymir","Fála, She-Troll","Sigby, the Skeleton Lord",", the Ogre","The Hydra Pandora","Squama, the Vindictive",", the Set","Lambda Zaire ",", the Rancorous","Pat","Tap","Wow",13,18,20,22,8,25,"Rescue fellow travelers or refugees in distress.","Jump across a brackish lake via steppingstones and avoid disturbing the Sea (water) ginns.","Rescue someone in distress. e.g., The owner or occupants of a runaway coach or wagon.","Jump an inconceivable span or dart past jets of geysers.","Rescue someone that fell overboard if you dare.","Refrain from doing anything practical following an accident or subsequent to an injury. Yes, someone probably gets a festering vicious wound.","Espy a feature disguised in the surroundings that offers fresh advantage.","na","the Tundra of the far North","na","na","perform one task of many to undo a relic that has outlived its original purpose and now is quite dangerous and desired by all Sinister Factions.","Satan among the Demon Princelings.","na","na","Burgmann: ","Charm frothy Potion","This item was created in the frozen north; uncover more by traveling to the Tundra Giants of Ymir.","Still more might be discovered by encountering or consulting with an Exotic Wanderer.","Nullify monster’s Special Attack Threat, typically SpAT#4 but perhaps any of the twenty with a Task roll.","Skill Conqueror.","na","Intensify","na"]
["Foppish Warrior","Young","Sheriff Scipio","Chi Zaire Urban","a Day Walker from the Undead Realms","Affect Truth","Vindictive Hexes","Sorcerer","Engage and random player suffers Bruise/Cuts; plus any Harm (failed with doubles) here, additionally results in extra Bruise/Cuts.","At conclusion of battle, all player Bruise/Cuts wounds hemorrhage into Vicious; only those injured suffer wound. Injuries may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of a random character is Stunned.","One Skill from each character is lost for duration of combat; other characters lose that Skill as well, except by Magic.","SpAT#8. Bewitched – Ensorcelled by the heavens. The gods certainly test the party. Skills: Berserker, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, each round a random character takes a Spirit wound. Attempt to immediately cancel with your Ascetic or Mystic Task roll.","Grave Aspect – Frenzy SpAT. The monster’s Special Attack Threats do not have a waiting period. Each occurs at the start of battle. This might be limited to one and done, else your players may be thwarted from ever even rolling.","Thief","Boss gains an extra Immunity Beast, Demon & Undead as the battle is joined. If it already has any of these, add a half D8 minions of Immunity Undead Beasts and even more a half D8 Immunity Demonic Beasts protecting the Boss. The monster has a vault of chests. Each player may select from magic items or gold. These might add – Hireling, Retainer or Henchman, patron NPC, improvement to estates, charms and Talisman. There could even be significant clues about a campaign to remove a D8 Threats, a single Boss or cancel Immunity in the next endgame fight. GM must mix and match a collection of rewards and present these to the group to distribute. Be wary, wealth like this often prompts PvP and simmering jealousy.","Resolving this should bring unconditional reward, a bonus of a Treasure chest to each character of the group. But such windfall never occurs without sinister forces taking notice.","na","Hemendra, Tiger Illusionists","na","an agent from the Citadels of Cloud Zaires","Fleggr, the Flayer","Ra, the Mummy",", the Kelpie","The Manticore Arachne","Rhyn, the Ruthless",", the Rakshasa","Mu Zaire ",", the Hardhearted","Bat","Tab","Ewe",3,34,34,27,6,23,"Listen to the sounds on the breeze, the guidance of the Wind (air) ginns, to avoid heinous danger.","Listen to the sounds on the breeze, the guidance of the Wind (air) ginns, to avoid heinous danger.","Heed to the sounds of the city to avoid a local bully of heinous nature.","Listen at doors, passages or in lightless domains to avoid heinous danger.","Heed the sounds on the Wind (ginns) and whistle a stronger breeze.","Mock the Wind (ginns) and whistle a discordant tune.","Establish a fallback and a contingency of escape.","na","the Citadels of Cloud Zaires","na","na","use a relic to end a grave threat posed by one of the ten Sinister Factions.","the Lich Lord of the Undead Realms.","na","na","Wall Shielding: ","Charm salty Potion","This item was created at the Citadels of Cloud Zaires; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Foppish Warrior.","Nullify monster’s Special Attack Threat, typically SpAT#5 but perhaps any of the twenty with a Task roll.","Skill Courtier.","na","Affect Truth","na"]
["Forester","Morales","Exotic Wanderer Schuman","Omega Zaire Stephen","one of the Sea Raiders","Duplicate","Voltaic Storms","Tactician","Engage and all players start with Bleeder. ","At conclusion of battle, all players suffer Vicious; those wounds may only be countered by leftover Skills in-play as the last enemy is slain or flees.","Harm results in mandatory special circumstances of Unnerved.","One random Professional and one Specialist Skill is OFF for duration of combat.","SpAT#9. Ferocious – Typically cruel, killing for sport and violent by design or displaying previous victims in a gruesome manner. Skills: Mystic, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, a random character is stunned. See Combat Harm #10.","Grave Aspect – Polymorph. The monster changes Immunity each round and randomly. Works best with something that starts with a pair. As either is defeated it is gone. But the players might be planning to neutralize Beast only to find the monster is now Demonic. The group might be waiting, Skills in-play for the condition they can counter to appear. Recall, complete pass by the party results in Combat Harm.Here it might mean anyone who passes, does not put a Skill in-play will also suffer Encounter Harm.","Spy","na","na","na","Jenolan, Wise Owls","na","an imposter and one of the Elder Fae","Gneip, the Granite","Richmond, the Revenant",", the Skin Walker","The Minotaur Antigony","Taxo, the Callous",", the Qin","Nu Zaire ",", the Thick-skinned","Bus","Sub","Tit",21,14,30,12,25,19,"Escape from slaver cages, magical pitfalls, tar bog or binding carnivorous vines.","Escape from a cage, pitfall, tar bog or binding envelopment.","Escape from the nets of slavers or ship press gangs.","Escape from a cage, pitfall, tar bog or binding envelopment.","Take a turn on the oars when all hands are needed to escape a whale (leviathan).","Perform repetitive labors, even to the point of moving dirt or stones around a field or cavern.","Master an arcane object, even though your ability will soon expire.","na","the forests of the Elder Fae","na","na","execute a regime change and neuter, if not slay, the leader of one of the ten Sinister Factions.","the Pyrate King of the Sea Raiders.","na","na","Insects: ","Charm spicy Potion","This item was created by the Elder Fae; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Forester.","Nullify monster’s Special Attack Threat, typically SpAT#6 but perhaps any of the twenty with a Task roll.","Skill Delver.","na","Duplicate","na"]
["Gentleman of Leisure","Ivan","Slave Master Butcher","Psi Zaire Arva","one of the Nomadic Huns","Alter Mind-Spirit Bond","Animate Objects","Alchemist","Engage and random player suffers Bleeder; plus any Harm (failed with doubles) here, additionally results in extra Bruise/Cuts.","na","Harm results in mandatory special circumstances of a random character suffers a Loss of random Skill for remainder of combat; that includes Affinity not reached by alternate Skill.","One random Professional and one Acclaim Skill is OFF for duration of combat.","SpAT#10. Hideous – Repulsive to view, hard to discern, amorphous or shocking. Skills: Spy, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, a random character is unnerved. See Combat Harm #11.","Grave Aspect – Mana Eater. Each round the monster drains one Glory Pip for each player.","Ascetic","na","na","na","Gnoll, Dog Snort","na","a servant of the Dark Host","Gunnlöð, Battle Inviter","Baba, the Bogeyman",", the Lamia","The Warg Courser","Sphen, the Barbarous",", the Oni","Xi Zaire ",", the Fierce","Ram","Mar","Tot",27,12,8,23,27,18,"Use wit and charisma to avoid detainment by a watchtower garrison.","Decode a riddle or puzzle painted into the horizon, sunlight or shadows, by the gods; else see a feature disguised in the surroundings.","Win a contest of oratory, puzzle wit and charisma.","Decode a riddle or puzzle.","Win a deck hand contest of oratory, puzzle wit and charisma.","Start a debate on the most esoteric of subjects, opine bodily discharge or different humors ejected and oozed from nostril and wound.","Consult something ancient, be that carved prophesy or by hologram projection.","na","the territory held by the Servants of the Dark Host","na","na","na","Attila of Nomadic Huns.","na","na","Knuckle Bucklers: ","Charm milky Potion","This item was created by the Servants of the Dark Host; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Gentleman of Leisure.","Nullify monster’s Special Attack Threat, typically SpAT#7 but perhaps any of the twenty with a Task roll.","Skill Duelist.","na","Alter Mind-Spirit Bond","na"]
["Guildmaster","Quezon","Merchant Prince Wolfe","Nu Zaire Dreyfuss","na","Affect Dimensions","Numerology","Conqueror","Engage and all players start with Bleeder; plus any Harm (failed with doubles) here, additionally results in extra Bruise/Cuts.","na","Harm results in mandatory special circumstances of Felled Unconscious.","Half D8 Skills from each character is lost for duration of combat.","SpAT#11. Magnetic – Repulses and defects metal. Skills: Rogue, plus Choice Profession (x3). Tactical Result: Until these Skill requirements are met, each round a random character is Disarmed. See Combat Harm #2.","Grave Aspect – Organic Relic. Each round the monster absorbs the power of a single magical item held by the party. That item turns inert; the ginn inside has died.","Champion","na","na","na","Goblin, Tricksters","na","a quisling corrupted in the Saurian Swamps","Noisy Herkja","Bruja, the Reaper",", the Selkie","The Worm Lokii","Crok, the Brutal",", the Moloch","Omicron Zaire ",", the Violent","Bun","Nub","Gag",30,21,6,31,3,36,"Hide from vigilantes or something truly terrible.","Hide from a monstrous patrol or something truly terrible.","Hide from vigilantes or something truly terrible.","Hide from a monstrous patrol or something truly terrible.","Hide in plain sight and pretend you are someone you are not to avoid scrutiny. Too many questions.","Camouflage yourself and your goals; hide magically and conceal your thoughts with number counting.","Return from being lost or out of bounds, far afield of your initial plans.","na","the Saurian Swamps","na","na","na","na","na","na","Arquebusiers: ","Charm blue Potion","This item was created in the Saurian Swamps; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a Guildmaster.","Nullify monster’s Special Attack Threat, typically SpAT#8 but perhaps any of the twenty with a Task roll.","Skill Enchanter.","na","Affect Dimensions","na"]
["Heir to Fortune","Beno","Master of Illusions  White","Xi Zaire Brant","na","Cosmic Continuity","Godly Transformations","Courtier","Engage and random player suffers Bleeder; plus any Harm (failed with doubles) here, additionally results in extra Bleeder.","na","Harm results in mandatory special circumstances of a random character is Unnerved.","Half D8 Skills from each character is lost for duration of combat; other characters lose that Skill as well, except by Magic.","SpAT#12. Brutal – Fierce and pitiless, furious and terrorizing. Skills: Mariner, Scout, Soldier, plus Choice Profession. Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, a random character is exhausted and knocked unconscious. See Combat Harm #12.","Grave Aspect – Clean Slate. Any magic attempted in the presence of the monster causes the user to return to virginal state. He must begin again with First Acts breaking those Laws before he can move to more powerful incantation. This could be a boon that allows a second Overkill beyond one already used in a character’s life.","Conjuror","na","na","na","Sidonaire, Hawk Beaked","na","controlled by the Demon Princelings","Köttr, the Cat","Nuk, the Wendigo",", the Werecat","The Harpy Medea","Lepio, the Savage",", the Lempo","Pi Zaire ",", the Wild","Tip","Pit","Did",14,35,9,1,19,22,"Dialog with constables, gossips or busy-bodies.","Dialog with a messenger from your patron or newly met pathfinder.","Dialog with constables, gossips or busy-bodies.","Dialog with a messenger from your patron or newly met pathfinder.","Dialog with the grumblers of the crew; discover if mutiny is planned.","Threaten the heavens; mock the gods.","Survive the accidental loss of your equipment and provisions.","na","the River of Fire, the domain of the Demon Princelings","na","na","na","na","na","na","Rotted Teeth: ","Charm fiery Potion","This item was created using the River of Fire; uncover more by traveling there.","Still more might be discovered by encountering or consulting with an Heir to Fortune.","Nullify monster’s Special Attack Threat, typically SpAT#9 but perhaps any of the twenty with a Task roll.","Skill Headman.","na","Cosmic Continuity","na"]
["Hero of the Blade","Nostradamus","Religious Inquisitor Eaton","Kappa Zaire Lizst","na","Manipulate Emotions","na","Enchanter","Any Harm (failed with doubles) here, additionally results in Vicious.","na","Harm results in mandatory special circumstances of Loss of random Skill for remainder of adventure.","No Profession Skills by combat dice, except by Magic.","SpAT#13. Galling – Vexing and frustrating, difficult to strike and taunting, exasperating. Skills: Scholar, Scout, Soldier, plus Choice Profession. Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, all characters in combat receive Bruise/Cuts.","Grave Aspect – Spawning. Each round add a mortal offspring to the fight. Though straightforward to slay, this extra minion will consume professional Skills in-play. If the youngling is not slain each round, while the mother survives, it might transform into a carbon copy of the Greater, Demonic, Undead, Beast (or what have you). The younglings may also grow with Special Attack Threats.","Delver","na","na","na","Acacia, Horse headed Ones","na","a Day Walker from the Undead Realms","Ljóta, the Ugly","En, the Shadow",", the Troll","The Naga Foe","Dilla, the Terrible",", the Gaf","Rho Zaire ",", the Extreme","Tug","Gut","Dud",31,25,24,14,15,14,"Survive magical accidents, often not you doing.","Survive magical explosion or another's mishap.","Survive magical accidents, often not you doing.","Survive magical implosion.","Extinguish a fire in the sails; accident or sabotage is unclear.","Avoid all use of fire, blanket yourself when cold and eat grains raw.","Transact with a demon; never part of anyone’s plan. The entity is often confined in something, even something tiny and innocuous. But that hardly makes it any less dangerous and disruptive if offended.","na","the Undead Realms","na","na","na","na","na","na","Death Cult: ","Charm translucent Potion","This item was created deep in the underworlds; uncover more by traveling to the Undead Realms.","Still more might be discovered by encountering or consulting with a Hero of the Blade.","Nullify monster’s Special Attack Threat, typically SpAT#10 but perhaps any of the twenty with a Task roll.","Skill Mariner.","na","Manipulate Emotions","na"]
["High Born Maid","Field","Praetor of Old Guard Fatima","Pi Zaire Kendra","na","Telepathic Contact","na","Myrmidon","Engage and all players start with Bleeder; plus any Harm (failed with doubles) here, additionally results in extra Vicious.","na","Harm results in mandatory special circumstances of a random character is Felled Unconscious.","No Specialist Skills by combat dice, except by Magic.","SpAT#14. Foul – Treacherous, cunning, tainted and obscene. Skills: Mariner, Scholar, Soldier, plus Choice Profession. Tactical Result: Until these Skill requirements are met, every half D8 rounds beginning with the first, all characters in combat receive Bleeder. These injuries are too copious to mitigate.","Grave Aspect – Action-Reaction. When any player suffers a Bleeder or Vicious injury, the monster gains a Special Attack Threat.","Duelist","na","na","na","Sauron, Aligator Jaw","na","one of the Sea Raiders","Nari, the Corpse","Pontiak, the Spectre",", the Satyr","The Gargoyle Jaako","Ave, the Vile",", the Furfur","Sigma Zaire ",", the Depraved","Dog","God","Nun",18,13,21,21,7,16,"Force march through the night because of time or danger.","Flee without delay and don't look back.","Flee a wrongful arrest.","Flee with all your might, for all you're worth.","Defend yourself from unwarranted punishment; fantasy ship life means constantly under the lash, even as a passenger.","Accept the next punishment without quarrel; resign yourself to hardship and misery (short-lived hopefully).","Unlock a gate or barrier, often sealed by enchantment.","na","the dominion of Sea Raiders","na","na","na","na","na","na","Radical Formations: ","Charm glowing Potion","This item was created by the Sea Raiders; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a High Born Maid.","Nullify monster’s Special Attack Threat, typically SpAT#11 but perhaps any of the twenty with a Task roll.","Skill Myrmidon.","na","Telepathic Contact","na"]
["High Warden","Jeffries","Witch Enchantress Angell","Upsilon Zaire Dalton","na","Affect Perception","na","Necromancer","Engage and random player suffers Vicious.","na","Harm results in mandatory special circumstances of Drained of Mana.","No Acclaim Skills by combat dice, except by Magic.","SpAT#15. Noxious – Poisonous fangs, tail spike, breath, oozes from skin or claws. Skills: Mariner, Scholar, Scout, plus Choice Profession. Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, all characters in combat receive Vicious. Any consolation, this only occurs the once.","Grave Aspect – Life Feed. When any player suffers a Bleeder or Vicious injury, the monster acquires one more Immunity. Typically, it starts as Beast then gains the other three, Undead arising last.","Headman","na","na","na","Aslan, Puma Faces","na","one of the Nomadic Huns","Ófóti of No Feet","Myling, the Barrow Wight",", the Doppelgänger","The Hippocampus Pathos","Snake, the Fierce",", the Erlik","Tau Zaire ",", the Raging","Net","Ten","Deed",8,1,10,9,13,13,"Avoid howling wolves or denizens.","Avoid carnivorous vegetation (weird flora) or malevolent droppings of the Sand (earth) ginns.","Avoid a pack of rabid dogs.","Avoid mechanical traps (as these activate).","Pick a side, master or crew, in a brawl; the master also has his bodyguard of warriors on his side.","Offer sacrifices, atonement. This is a first opportunity. Should this event appear again, the party may have to burn nonhuman organs or slay a hireling.","All went to hell, of course. Improvise and get past a worthless map.","na","the invasion Path of Nomadic Huns","na","na","na","na","na","na","Foaming Bracers: ","Charm calcified Powder","This item was created by the Nomadic Huns; uncover more by traveling there.","Still more might be discovered by encountering or consulting with a High Warden.","Nullify monster’s Special Attack Threat, typically SpAT#12 but perhaps any of the twenty with a Task roll.","Skill Mystic.","na","Affect Perception","na"]
["Innkeeper","Farraday","Heir to Fortune Beno","Phi Zaire Salazar","na","na","na","Warlord","Engage and random player suffers Vicious; plus any Harm (failed with doubles) here, additionally results in extra Bleeder.","na","Harm results in mandatory special circumstances of a random character is Drained of Mana.","All Affinity Skills double penalty to combat dice.","SpAT#16. Sovereign – Excellent in visage, regal, bullying, coercing, fostering disloyalty and self-doubt. Skills: Delver, plus Choice Profession (x3). Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, one character at random loses a Skill for the remainder of the adventure. Any consolation, this only occurs the once.","Grave Aspect – Happenstance. The Tactics must be created in exact order of the Skills listed, that means Alphabetically. If you want to use, say, Inexorable Front, A#2 the Skills must appear in play as Armsman first, Delver next & Mariner last to complete the combo. If attempted out of order, all that occurs is the Skills are removed ineffectively from play. This might be inflicted as a brainteaser. What order works must be found by trial and error. In the worst case each Tactic has its own pattern to appear. Extra work for the GM but nice twist for higher level parties.","Rogue","na","na","na","Hobgoblin, Bane of Man","na","na","Rindr of Strong Sword","Fext, the Shade",", the Nymph","The Scorpion Atlanta","Python, the Unkempt",", the Dagon","Upsilon Zaire ",", the Rumpled","Dam","Mad","Noon",9,20,17,26,9,8,"Arbitrate a dispute between the ginns, Sand (earth), Sea (water) and Wind (air).","Sense vulnerability, weakness to exploit, or taunt crowing and posturing Fae to scare them off.","Find a hidden escape route that surreptitiously usurps the town defenses.","Sense vulnerability or weakness to exploit or taunt; else see a feature disguised in the surroundings.","Extricate the vessel from a shoal without rupturing the hull and sinking.","Sense vulnerability or weakness to exploit or rebuff; else discover a way to blind your divine fanatic.","Reach a position past the initial patrols and defenses then hunker down, all to plan.","na","na","na","na","na","na","na","na","Exotic Materials: ","Charm rocky Powder","na","Still more might be discovered by encountering or consulting with a campaign Innkeeper.","Nullify monster’s Special Attack Threat, typically SpAT#13 but perhaps any of the twenty with a Task roll.","Skill Necromancer.","na","Fundamental Tests","na"]
["Journeyman","Barrows","Poltroon Bancroft","Epsilon Zaire Angell","na","na","na","Wizard","Engage and random player suffers Vicious; plus any Harm (failed with doubles) here, additionally results in extra Bleeder.","na","na","No Profession or Specialist Skills by combat dice, except by Magic.","SpAT#17. Enchanted – Powered by magic, not fully normal, certainly not natural. Skills: Conjurer, plus Choice Profession (x3). Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, all characters lose half their remaining Glory Pips (round up). Those without any suffer Spirit wound. Any consolation, this only occurs the once.","Grave Aspect – Low Fates. All the Combat Harm generated by any player is inflicted on one and only one of the group. That pure focus target should be established at the battle start and only stops with that character’s death. Maybe the others get a die roll bonus, but then all are locked as Unnerved, any doubles producing Harm. Only Combat Harm, not Magical changes to the designated victim. If any Harmappears to be across the group, that will not change. e.g., Everyone suffering a Bruise/Cuts would not become six minor wounds striking the condemned prey.","Sorcerer","na","na","na","na","na","na","Skerkir","Draugr, the Ghast",", the Dryad","The Bat Troy","Boa, the Feral",", the Devil","Phi Zaire ",", the Untamed","Nap","Pan","Kook",25,8,13,2,26,30,"Aid in restoration of a manor, monastery or watch tower.","Barricade a ravine or cave mouth, one that leads to supreme danger and shall be avoided.","Aid in repairing the local walls or house of worship.","Barricade a passage, one that leads to supreme danger and will be avoided.","Aid in repairs to the hull or man the pumps.","Aid in repairs of temples or shrines; beseech greater gods for divine intersession.","Survive contact poison or cloud toxin.","na","na","na","na","na","na","na","na","Frenzy: ","Charm mealy Powder","na","Still more might be discovered by encountering or consulting with a campaign Journeyman.","Nullify monster’s Special Attack Threat, typically SpAT#14 but perhaps any of the twenty with a Task roll.","Skill Rogue.","na","Heal Humours","na"]
["Lady of Prestige","Bruce","Innkeeper Farraday","Lambda Zaire Gauss","na","na","na","na","Engage and all players start with Vicious injuries. ","na","na","No Profession or Acclaim Skills by combat dice, except by Magic.","SpAT#18. Heinous – Terrible in form, ability and bearing. Skills: Champion, plus Choice Profession (x3). Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, the main enemy becomes Great Undead. If it has lost either of those Immunity, each returns. Did it rise from the dead? Consider Retreat.","Grave Aspect – Responsive Adaptation. When a Tactic specifies any Professional, any Specialist or any Acclaim, the any may never be the same Skill twice. Each time the combo is created for the rest of this battle, the group must use a different Skill. e.g., Charismatic Style, E#20 is normally any pair of Professional Skills. Yet if Mariner and Soldier were used the once, then those two as a pair will not create Charismatic Style the next time it is needed. This would not combine fairly with grave Fixed by Decree.","Tactician","na","na","na","na","na","na","Ulfrún, Wolf Rune","Ohyn, the Phantasm",", the Nix","The Griphon Anwir","Cobra, the Asinine",", the Anti","Chi Zaire ",", the Dim","Not","Ton","Stats",23,4,28,32,20,5,"Survive magical seductions and hallucinogenic potions of gypsies.","Survive charm or hallucinations of local fauna.","Survive the brothels, places of magical charms and hallucinogenic vapors.","Survive charm or hallucinations.","Resist magical vices, offered by felonious members of the crew.","Resist magical enticements and seductions by unworldly beauty.","Overcome nagging fear that you’re walking into an ambush.","na","na","na","na","na","na","na","na","Goblin Bombards: ","Charm flaky Powder","na","Still more might be discovered by encountering or consulting with a campaign Lady of Prestige.","Nullify monster’s Special Attack Threat, typically SpAT#15 but perhaps any of the twenty with a Task roll.","Skill Scholar.","na","Godly Transformation","na"]
["Landed Noble","Calhoun","Nonhuman Agent Dix","Iota Zaire Strauss","na","na","na","na","Engage and all players start with Vicious injuries. ","na","na","No Specialist or Acclaim Skills by combat dice, except by Magic.","SpAT#19. Invincible – Indomitable, impressive, resistive to injury. Can it even be slain? Skills: Tactician, plus Choice Profession (x3). Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, the main enemy becomes Great Beast. If it has lost either of those Immunity, each returns. Did it transform? Consider Retreat.","Grave Aspect – Fixed by Decree. When a Tactic specifies any Professional, any Specialist or any Acclaim, the any becomes fixed upon first use. Once a Skill is applied to make a combo, that combo for the rest of this battle requires that same Skill. e.g., Charismatic Style, E#20 is normally any pair of Professional Skills. Yet if Mariner and Soldier were used the once, then those two must be in-play yet again before Charismatic Style is initiated. This would not combine fairly with grave Responsive Adaptation.","Alchemist","na","na","na","na","na","na","Verr, the Blind","Amarok, the Phantom",", the Sandman","The Hippogriff Enchanto","Copperhead, the Rash",", the Chort","Psi Zaire ",", the Imprudent","Was","Saw","Level",19,26,15,29,36,12,"Ensure a hamlet's survival with hunted meat or enchanted fertilization.","Restore or empower a temple shrine, one with a mechanical mechanism of arcane conveyance.","Increase the harvest with practical suggestions and clandestine incantations.","Repair a mechanical mechanism of arcane conveyance.","Increase the rate of travel with practical suggestions and clandestine incantations.","Leave the region as quickly as possible; hope your predicament will dissipate with some distance from the source.","Deal with dwarven imps, notorious for deceit and trickery; these must be bribed-away rather than outright murdered.","na","na","na","na","na","na","na","na","Greek Fire: ","Charm oily Powder","na","Still more might be discovered by  encountering or consulting with a campaign Landed Noble.","Nullify monster’s Special Attack Threat, typically SpAT#16 but perhaps any of the twenty with a Task roll.","Skill Scout.","na","Classical Psionics","na"]
["Marshal of the Legions","Benedick","Journeyman Barrows","Rho Zaire Hamilton","na","na","na","na","Engage and all players start with Vicious; plus any Harm (failed with doubles) here, additionally results in extra Bleeder.","na","na","No Affinity Skills allowed by combat dice, only by Magic.","SpAT#20. Beguiling – Could be hypnotic or confusing to strike. Skills: Sorcerer, plus Choice Profession (x3). Tactical Result: If these Skill requirements are still not met a half D8 rounds from the beginning of the battle, the main enemy becomes Great Demon. If it has lost either of those Immunity, each returns. The master manifests! Consider Retreat.","Grave Aspect – Chaos Theory. All Tactics alter in Skill set. Select any or all Skills of the combo and change the requirement substituting different Professional, Specialist or Acclaim. This could be used as a guessing game. e.g., Will Repartee, E#5 retain Scholar & Thief? Best to change each tactic after it is first used. e.g., Repartee, E#5 now requires Ascetic & Scholar. Unlike grave Happenstance, the GM should not remove the Skills for a wrong guess. He should tell them when the Skills are finally in play as a eureka. The Chaos may be applied just to certain tactics, like the ones that remove Immunity.","Conqueror","na","na","na","na","na","na","Princess Eistla, daughter of Ymir","Yur, the Haunt",", the Strix","The Wyvern Myr","Rattler, the Fatuous",", the Baku","Omega Zaire ",", the Foolish","Top","Pot","Radar",33,28,7,33,35,6,"Survive and dig free from a road collapse into older covered mines or recent underworld denizen tunneling.","Survive and dig free of landslides or fluke blizzard.","Parley with the ginns to tweak the weather and eradicate drought, blight, locust or vermin.","Survive and dig free of collapse, includes mining a safer tunnel.","Eradicate vermin before they spread disease.","Confront the source; destroy a shrine or amulet; owner will not take kindly.","Discover a magic null moving toward intersect. You’ll need to aggressively deviate from plan. Whatever is behind this could muck-up everything.","na","na","na","na","na","na","na","na","Training Manuals: ","Charm greasy Powder","na","Still more might be discovered by  encountering or consulting with a campaign Marshal of the Legions.","Nullify monster’s Special Attack Threat, typically SpAT#17 but perhaps any of the twenty with a Task roll.","Skill Soldier.","na","Geomancy","na"]
["Master of Illusions ","White","High Born Maid Field",1,"na","na","na","na","Engage and all players start with Vicious; plus any Harm (failed with doubles) here, additionally results in extra Vicious.","na","na","All Skills in-play must be created by Magic.","na","Grave Aspect – Arcane Gunfighter. Everyone must start each turn rolling magic. Describe your counteraction. Could be simple, could be complex. But each must break at least one Law or decide to pass. Failing to do so also means that no Skills by that player can be brought in-play. The result for failing with doubles here should only use Combat Harm. Consider all as a fleeting mana hotspot, reminiscent of the world at the dawn of mankind.","Courtier","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",35,11,3,4,5,32,"Find and understand something hidden by the elves that is vital to safely continue.","Find and understand something hidden by the elves that is vital to safely continue.","Discover the guard shifts, patrol routes and passwords.","Find a secret compartment or switch required to pass safely.","Befriend the warriors and enforcers of the masters.","Locate someone who had similar circumstance and escaped the yoke of an affectionate deity.","Survive diabolical curses.","na","na","na","na","na","na","na","na","Gunpowder Rods: ","Charm soapy Powder","na","Still more might be discovered by  encountering or consulting with a campaign Master of Illusions.","Nullify monster’s Special Attack Threat, typically SpAT#18 but perhaps any of the twenty with a Task roll.","Skill Sorcerer.","na","Time Travel","na"]
["Merchant Prince","Wolfe","Pretender to the Imperial Throne Xerxes",1,"na","na","na","na",null,"na","na","na","na","Grave Aspect – Nesting Soil. Everyone must start each turn rolling one Skill to counter the environmental hazards or the aura of the monster. Describe your counteraction. Could be simple, could be complex. The Skill attempted is not added in-play. Yet failing to do so means that no other Skills by that player can be brought in-play.","Enchanter","na","na","na","na","na","na","GIANTS","UNDEAD","FAE","TIAMAT","LIZARD","DEMON","ZAIRES","EVIL MEN","na","na","na",29,33,19,19,33,21,"Steady yourself in the face of myths or monsters, ghastly features; these illusions only harm believers.","Overcome nagging fear. Steady yourself against myths of monsters or perceived ghastly features.","Entertain with myths of monsters and your own exploits; stage a street performance.","Overcome nagging fear. Steady yourself against myths of monsters or perceived ghastly features.","Entertain with myths of monsters and your own exploits; sing an original sea chanty.","Challenge you divine captor with myths of monsters and your own exploits; defy all expectations of submission.","Avoid enemy static defenses.","na","na","na","na","na","na","na","na","Trabant: ","Charm sticky Powder","na","Still more might be discovered by  encountering or consulting with a campaign Merchant Prince.","Nullify monster’s Special Attack Threat, typically SpAT#19 but perhaps any of the twenty with a Task roll.","Skill Spy.","na","Demonology","na"]
["Nonhuman Agent","Dix","Emissary Cromwell",1,"na","na","na","na",null,"na","na","na","na","Grave Aspect – Obscene Station. The area is intimidating, loaded with traps and obstacles. Any Skill attempted and failed may not be attempted again by the same player for a half D8 rounds.","Myrmidon","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",26,32,27,18,17,9,"Survive depravity or deprivation. General tests of hardship and endurance.","Survive depravity or deprivation. General tests of hardship and endurance.","Suppress insatiable lust and urge to get drunk; avow abstinence among vile temptations.","Survive depravity or deprivation. General tests of hardship and endurance.","Survive depravity or deprivation. General tests of hardship and endurance.","Survive depravity or deprivation inflicted as your spiritual benefactor grows jealous, in anguish, unloved.","Survive explosive magical wards.","na","na","na","na","na","na","na","na","Snoops & Pathfinders: ","Charm Gem Garnet","na","Still more might be discovered by  encountering or consulting with a campaign Nonhuman Agent.","Nullify monster’s Special Attack Threat, typically SpAT#20 but perhaps any of the twenty with a Task roll.","Skill Tactician.","na","Celestial Realms","na"]
["Officer of Renown","Roberts","Ship Captain Smith",1,"na","na","na","na",null,"na","na","na","na","Grave Aspect – Snug Quarters. The area does not give much room for gesticulation and preparation for spell use. Anyone who wishes to attempt magic, break the natural Laws, must start that turn by rolling one Skill to create some elbow room or retain focus. Describe your actions. Could be simple, could be complex. The Skill attempted is not added in-play. Yet failing to do so means that no further magic by that player can be attempted.","Necromancer","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",20,36,4,35,32,2,"Solve a magic conundrum to end a plague or dispel a local bane.","Unlock or break free of the binds holding you and your party after being overwhelmed and captured by slavers.","Solve a magic conundrum to end a plague or dispel a local bane.","Unlock a door or gate, often over a chasm or through the cave face.","Use healing magic to end sea sickness and restore rower vitality.","Inflict self-harm; weep, bathe in sand, gnaw on wood, pretend insanity.","Infiltrate the stronghold of the enemy along a path that no one sane dare traverse.","na","na","na","na","na","na","na","na","Bang Grenades: ","Charm Gem Agate","na","Still more might be discovered by  encountering or consulting with a campaign Officer of Renown.","Impress a campaign NPC, though some roles require a Task roll.","Skill Thief.","na","Necromancy","na"]
["Patrician","Blucher","Forester Morales",1,"na","na","na","na",null,"na","na","na","na","Grave Aspect – Atypical Gear. To fight this monster the group will rely greatly on supplies. e.g., More torchlight. Any Skill attempted and failed by one player may not be attempted again by any other player for a half D8 rounds. That player might try again himself the next round that he can; This could inflict even more delay as he refuses to relent and share the required gear.","Warlord","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",17,31,22,5,22,3,"Survive your own provisions of rot-gut drink and maggot biscuits.","Survive food spoilage, bad pipeweed or toxic flora.","Survive your accommodation's rot-gut drink and spoiled vittles.","Survive contact poison or cloud toxin.","Survive your ship's grog and insipid soups.","Drink to the point of oblivion and beyond; you'll regret the aftermath but dissuade heavenly affection.","Get back on schedule; reach the next waypoint and compensate for delays.","na","na","na","na","na","na","na","na","Coursers: ","Charm Gem Amethyst","na","Still more might be discovered by  encountering or consulting with a campaign Patrician.","Cancels the first wound received of Bruise/Cuts; however, snooze you lose.","Skill Warlord.","na","Beastly Conjuration","na"]
["Poltroon","Bancroft","Landed Noble Calhoun",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Ranged Only. Getting close to the monster is not advisable. Every description must be couched as an attack across the area. That might be too easy. In game mechanics this adds one more Skill of execution. To activate any set of Skills in-play to create a Tactic, an extra one must be attempted successfully. Even if the player made the final Skill to complete the set, he must select one more Skill and sell the final act. Failure here will also remove the Skills in-play he wanted to use. His last desperate act brings the Tactic actually to fruition.","Wizard","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",11,5,29,28,12,4,"Intervene against corruption, brutal lords or local gangs; these often involve nonhumans as oppressor or racially oppressed.","Navigate through a dense wood.","Navigate and tête-à-tête through a back-alley network of scoundrels.","Navigate a maze or weakened floor.","Best the strongest among the scoundrels of a crew to seize the role of mouthpiece, voice of the sailors and oarsmen.","Fight among yourselves over who is most loved; make the goddess choose. Could backfire but often it's your fellowship that was most entrancing on-high.","Captured, sadly. Escape the confines of cage, pitfall, fae chain or conjured envelopment.","na","na","na","na","na","na","na","na","Body Sculpted: ","Charm Gem Aquamarine","na","Still more might be discovered by  encountering or consulting with a campaign Poltroon.","Cancels the first wound received of Bleeder; however, snooze you lose.","Skill Wizard.","na","Vindictive Hexes","na"]
["Praetor of Old Guard","Fatima","Guildmaster Quezon",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Guarded Secret. The monster’s Immunity are impossible to discern. The group must activate Tactics in-play and see if the result changes the monster. e.g., Irregular Tricks, E#18 requires Scholar & Choice Specialist. The player must spend those two and it may be for nought. The monster may in fact not be Demonic. The GM may even expect two more Skills used to see if that Immunity was removed and made the monster mortal. Note, E#18 has automatic Combat Harm, so small groups and less Skilled groups will have a chore of this. Luckily, death is not an end but a set of degrading limitations.","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",22,27,16,34,31,17,"Understand regional customs, taboos and avoid sites the locals shun.","Avoid diabolical curses, gravesites.","Understand village customs, taboos and avoid sites the locals shun.","Avoid diabolical curses.","Understand norms and avoid superstitious actions and discussions.","Murder nature; gut some innocuous fae, the stepchildren of the gods. Punish the faery for being.","Reach the point in the plan where you need someone to scale to a nearly impossible height.","na","na","na","na","na","na","na","na","Ice Throwers: ","Charm Gem Diamond","na","Still more might be discovered by  encountering or consulting with a campaign Praetor of Old Guard.","Cancels the first wound received of Vicious; however, snooze you lose.","Bonus +1 Alchemist; must have Skill.","na","Voltaic Storms","na"]
["Pretender to the Imperial Throne","Xerxes","Artist Agar",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Mana Cavity. Magic use in combat now takes your full turn to perform. You do not get to use magic and add Skills in-play.","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",36,16,23,25,18,1,"Ingratiate or mollify the clan chief, walking boss of the region.","Ingratiate or mollify something magnificent, often an immortal Fire ginn.","Ingratiate or mollify the headman of the township.","Ingratiate or mollify something magnificent.","Ingratiate or mollify the captain.","Ingratiate or mollify something magnificent; the siblings of your paramour may intervene.","Navigate a maze or floor crisscrossed by alarms.","na","na","na","na","na","na","na","na","Garish Uniforms: ","Charm Gem Emerald","na","Still more might be discovered by  encountering or consulting with a campaign Pretender to the Imperial Throne.","Cancels the first wound received of Spirit; however, snooze you lose.","Bonus +1 Armsman; must have Skill.","na","Animate Objects","na"]
["Priest of the One True Faith","Dewey","Soldier of Fortune Bogart",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Perplexed. Any wound taken against this monster also leaves you Stunned (Harm #10).","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",7,15,31,6,14,26,"Restore or rejuvenate something ancient that protects the region from an unfathomable malevolence.","Conduct a ritual of blood sacrifice to rejuvenate something ancient and all-powerful in the region; offer tribute to an obscene monument or arcane marker.","Restore or rejuvenate something ancient that protects the town from an unfathomable malevolence.","Restore or rejuvenate something ancient.","Offer prayers to the sea gods to protect the ship from an unfathomable malevolence.","Change patron gods; accept a new pantheon or embrace the One True Faith.","Ascertain yet another vulnerability or weakness to exploit in the final Boss.","na","na","na","na","na","na","na","na","Tribal Remnants: ","Charm Gem Citrine","na","Still more might be discovered by  encountering or consulting with a campaign Priest of the One True Faith.","Cancels the first wound received of any type; however, snooze you lose.","Bonus +1 Ascetic; must have Skill.","na","Numerology","na"]
["Questing Knight","Wagner","Questing Knight Wagner",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Disconcerted. Any wound taken against this monster also leaves you Unnerved (Harm #11).","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",5,9,33,10,34,35,"Avoid the danger presented by a road fork, the one leading to hellish settlement, unburied bodies or ambush in wait.","Spy raiders or hostile patrols from a safe distance; recognize enemy trackers or ambush in wait.","Uncover a forgotten passage to the underworlds.","Locate a secret door or section of tunnels lesser used.","Befriend the waterborne fae.","Travel through the depths of the underworlds, places the divine dare not gaze upon.","Convince prisoners, slaves or outside vendors to keep silent and stay out of this.","na","na","na","na","na","na","na","na","Flash Powder: ","Charm Gem Lapis Lazuli ","na","Still more might be discovered by  encountering or consulting with a campaign Questing Knight.","Erase party’s injuries post battle inflicted by sinister faction, Citadels of Cloud Zaires.","Bonus +1 Berserker; must have Skill.","na","na","na"]
["Religious Crusader","Wyatt","Officer of Renown Roberts",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Concussed and Floored. Any wound taken against this monster also leaves you knocked prone (Harm #9).","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",10,7,12,17,29,24,"Ingratiate or mollify something magnificent, often an immortal Fire ginn.","Discern deceit and trickery from the local whimsical fae in an idyllic surrounding.","Discern the intent of strangers, outsiders arriving with ill intent.","Discern deceit and trickery from dwarven imps or the fraud in peaceful surroundings.","Ingratiate or mollify something magnificent, often an immortal Fire ginn of an isle volcano or a demigod of the ocean.","Discern the hoax; this whimsy was trickery devised by your adversaries. There is no godly host holding you back in luxury.","Exploit a vulnerability in the enemy’s preparation or scheme.","na","na","na","na","na","na","na","na","Enhanced Vision: ","Charm Gem Malachite","na","Still more might be discovered by  encountering or consulting with a campaign Religious Crusader.","Erase party’s injuries post battle inflicted by sinister faction, Demon Princelings.","Bonus +1 Champion; must have Skill.","na","na","na"]
["Religious Inquisitor","Eaton","Gentleman of Leisure Ivan",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Witnesses Gobsmacked. Any failed with doubles diced against this monster also clears all the Skills in-play.","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",4,23,25,13,28,31,"Conduct a ritual of blood sacrifice to rejuvenate something ancient and all-powerful in the region; offer tribute to an obscene roadside monument or arcane marker.","Climb steep hills or scale peaks without compromising the party gear or transport.","Climb the walls or scale to the top of a tower.","Climb a wall or ledge, scale in a rugged cavernous environ.","Climb the mast (regularly) and prove your worth on the yards and in the crow-nest.","Travel to the stars; this may be spiritual or physical. Confront the force that bewitches and curtails your adventures.","Dialog with neutral party crossing paths by happenstance.","na","na","na","na","na","na","na","na","Gifts & Luck: ","Charm Gem Moonstone","na","Still more might be discovered by  encountering or consulting with a campaign Religious Inquisitor.","Erase party’s injuries post battle inflicted by sinister faction, Elder Fae.","Bonus +1 Conjuror; must have Skill.","na","na","na"]
["Sage Mentor","Webster","Foppish Warrior Young",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Truly Astounded. Any wound taken against this monster also clears in-play Skills that match the character.","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",28,10,2,24,10,10,"Talk with a Metal ginn, often one that wishes to be shaped into a weapon not a horseshoe or wagon nail.","Talk with an exile or hermit; many of these are disguised or crestfallen godlings.","Talk with a Metal ginn, often one that wishes to be shaped into a weapon not a hinge.","Talk with a mysterious sentinel or harbinger.","Talk with a Metal ginn, often one that wishes to be shaped into a weapon not a barrel hoop.","Hold counsel with the ginns; these powerful entities may secure your right to adventure. All supernatural bargains come with unseen costs.","Tunnel around and through highly guarded fortified locations.","na","na","na","na","na","na","na","na","Goblin Gelignite: ","Charm Gem Onyx","na","Still more might be discovered by  encountering or consulting with a campaign Sage Mentor.","Erase party’s injuries post battle inflicted by sinister faction, Nomadic Huns.","Bonus +1 Conqueror; must have Skill.","na","na","na"]
["Sheriff","Scipio","Traveling Justice  Beaton",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Magic Culling Any magic item used to gain an advantage against this monster will be drained of that bonus. Items that award Skills or offer other bonus are not changed, only dice modifiers.","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",1,3,26,30,24,27,"Keep from being cheated or gouged at the inn or monkish sanctuary, your refuge from a night outdoors.","Find the next inn or monkish sanctuary in this barren tract.","Escape from jail or temporary confinement.","Open and pass through a strange door or bronze gate, perhaps magically connected elsewhere.","Escape from brig or temporary confinement.","Offer an alternative; find your own loveable scapegoat to entice your godly protector and chains of restraint.","Recover from memory loss or magical confusion.","na","na","na","na","na","na","na","na","Uniform Kit: ","Charm Gem Opal","na","Still more might be discovered by  encountering or consulting with a campaign Sheriff.","Erase party’s injuries post battle inflicted by sinister faction, Saurian Swamps.","Bonus +1 Courtier; must have Skill.","na","na","na"]
["Ship Captain","Smith","Patrician Blucher",1,"na","na","na","na",null,null,null,null,"na","Grave Aspect – Riches Bane When this monster is struck, all gold and silver the character carries is turned to base metal, tin, copper and lead. Gems lose luster and fine fabrics fade and show moth eaten holes. Maybe all was simply an illusion to begin with, now dispelled.","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",24,19,1,36,23,7,"Cross with stealth and calm through a herd of herbivores without causing stampede.","Cross with stealth and calm through a herd of herbivores without causing stampede.","Deal with the magic null dampening all magic of the place.","Disarm a mechanical trap or automaton (before it activates).","Deal with the magic null placed on your vessel by pursuing raiders; something on the ship needs to be found and tossed overboard.","Create the conditions of a magic null, a place not even the gods can change. Out of sight is out of mind among the idol whimsy.","Hide to observe the schedule or minion patrols.","na","na","na","na","na","na","na","na","Acids & Poisons: ","Charm Gem Pearl","na","Still more might be discovered by  encountering or consulting with a campaign Ship Captain.","Erase party’s injuries post battle inflicted by sinister faction, Sea Raiders.","Bonus +1 Delver; must have Skill.","na","na","na"]
["Singer of Poems","Ginsburg","High Warden Jeffries",1,"na","na","na","na",null,null,null,null,null,null,null,"na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na",2,6,35,7,2,29,"Reconstitute your gear and provisions in the morning after an evening accident or midnight dwarven prank.","Return from being lost or spun in circles.","Ask for directions and get a useful answer.","Return from being lost or out of bounds, far afield.","Sail safely through a fog, navigating by instinct and senses other than sight.","Find a means to go sea; waters are often inflame rivalry and cause trepidation. ","Heed the sounds of the Wind (ginns) and take their counsel under advisement.","na","na","na","na","na","na","na","na","Ungodly Observers: ","Charm Gem Peridot","na","Still more might be discovered by  encountering or consulting with a campaign Singer of Poems.","Erase party’s injuries post battle inflicted by sinister faction, Servants of the Dark Host.","Bonus +1 Duelist; must have Skill.","na","na","na"]
["Slave Master","Butcher","Castellan Powell",1,"na","na","na","na",null,null,null,null,null,null,null,"na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","na","Eerie Music: ","Charm Gem Ruby","na","Still more might be discovered by  encountering or consulting with a campaign Slave Master.","Erase party’s injuries post battle inflicted by sinister faction, Tundra Giants of Ymir.","Bonus +1 Enchanter; must have Skill.","na","na","na"]
["Society of Watchmen","Twigs","Singer of Poems Ginsburg",1,"na","na","na","na",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Road","Country","Town","Underworld","Seas","Whimsy","Road","Country","Town","Underworld","Seas","Whimsy","Endgame",null,null,null,null,null,null,null,null,"Angry Trees: ","Charm Gem Sapphire","na","Still more might be discovered by  encountering or consulting with a campaign Society of Watchmen.","Erase party’s injuries post battle inflicted by sinister faction, Undead Realms.","Bonus +1 Headman; must have Skill.","na","na","na"]
["Soldier of Fortune","Bogart","Assassin for Hire Garibaldi",1,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,"Area Logistics: ","Charm Gem Topaz","na","Still more might be discovered by  encountering or consulting with a campaign Soldier of Fortune.","Erase party’s injuries post battle inflicted by sinister faction, Wastes of Tiamat.","Bonus +1 Mariner; must have Skill.","na","na","na"]
["Tax Assayer","Han","Priest of the One True Faith Dewey",1,"na","na","na","na",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Sprinters: ","Charm Gem Turquoise","na","Still more might be discovered by  encountering or consulting with a campaign Tax Assayer.","Award specific Skill, Alchemist, no Affinity.","Bonus +1 Myrmidon; must have Skill.","na","na","na"]
["Traveling Justice ","Beaton","Hero of the Blade Nostradamus",1,"na","na","na","na",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Body Odor: ","Charm Gem Zircon","na","Still more might be discovered by  encountering or consulting with a campaign Traveling Justice.","Award specific Skill, Armsman, no Affinity.","Bonus +1 Mystic; must have Skill.","na","na","na"]
["Witch Enchantress","Angell","Chivalrous Knight Oiler",1,"na","na","na","na",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Bat Wings: ","Charm three sided Coin","na","Still more might be discovered by  encountering or consulting with a campaign Witch Enchantress.","Award specific Skill, Ascetic, no Affinity.","Bonus +1 Necromancer; must have Skill.","na","na","na"]
[null,"Cotton",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Exotic Host: ","Charm many sided Coin","na","na","Award specific Skill, Berserker, no Affinity.","Bonus +1 Rogue; must have Skill.","na","na","na"]
[null,"Bisah",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Slinging Offal: ","Charm oblong Coin","na","na","Award specific Skill, Champion, no Affinity.","Bonus +1 Scholar; must have Skill.","na","na","na"]
[null,"Hudson",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Staff Sergeants: ","Charm egg shaped Coin","na","na","Award specific Skill, Conjuror, no Affinity.","Bonus +1 Scout; must have Skill.","na","na","na"]
[null,"Strauss",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Cataphract: ","Charm prismatic Coin","na","na","Award specific Skill, Conqueror, no Affinity.","Bonus +1 Soldier; must have Skill.","na","na","na"]
[null,"Lizst",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Torches & Flame: ","Charm acorn shaped Coin","na","na","Award specific Skill, Courtier, no Affinity.","Bonus +1 Sorcerer; must have Skill.","na","na","na"]
[null,"Gauss",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Dragon Cladding: ","Charm arrowhead Coin","na","na","Award specific Skill, Delver, no Affinity.","Bonus +1 Spy; must have Skill.","na","na","na"]
[null,"VanDyck",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grognard Expertise: ","Charm bark shaped Coin","na","na","Award specific Skill, Duelist, no Affinity.","Bonus +1 Tactician; must have Skill.","na","na","na"]
[null,"Dreyfuss",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Gendarmes: ","Charm bean shaped Coin","na","na","Award specific Skill, Enchanter, no Affinity.","Bonus +1 Thief; must have Skill.","na","na","na"]
[null,"Brant",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,54,"Charm ball shaped Coin","na","na","Award specific Skill, Headman, no Affinity.","Bonus +1 Warlord; must have Skill.","na","na","na"]
[null,"Robinson",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm cigar shaped Coin","na","na","Award specific Skill, Mariner, no Affinity.","Bonus +1 Wizard; must have Skill.","na","na","na"]
[null,"Kendra",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm crescent shaped Coin","na","na","Award specific Skill, Myrmidon, no Affinity.","na","na","na","na"]
[null,"Hamilton",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm insect shaped Coin","na","na","Award specific Skill, Mystic, no Affinity.","na","na","na","na"]
[null,"Schafer",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm hourglass shaped Coin","na","na","Award specific Skill, Necromancer, no Affinity.","na","na","na","na"]
[null,"Kruschev",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm obelisk shaped Coin","na","na","Award specific Skill, Rogue, no Affinity.","na","na","na","na"]
[null,"Dalton",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm eye shaped Coin","na","na","Award specific Skill, Scholar, no Affinity.","na","na","na","na"]
[null,"Salazar",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm pebble shaped Coin","na","na","Award specific Skill, Scout, no Affinity.","na","na","na","na"]
[null,"Urban",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm reed-like Coin","na","na","Award specific Skill, Soldier, no Affinity.","na","na","na","na"]
[null,"Arva",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm s-shaped Coin","na","na","Award specific Skill, Sorcerer, no Affinity.","na","na","na","na"]
[null,"Stephen",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm star shaped Coin","na","na","Award specific Skill, Spy, no Affinity.","na","na","na","na"]
[null,"Yunge",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm tooth like Coin","na","na","Award specific Skill, Tactician, no Affinity.","na","na","na","na"]
[null,"Raleigh",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm wheel shaped Coin","na","na","Award specific Skill, Thief, no Affinity.","na","na","na","na"]
[null,"Newcombe",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm x-shaped Coin","na","na","Award specific Skill, Warlord, no Affinity.","na","na","na","na"]
[null,"Hemingway",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm glassy Coin","na","na","Award specific Skill, Wizard, no Affinity.","na","na","na","na"]
[null,"Enzina",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm rusted Coin","na","na",58,59,60,61,62]
[null,"Jones",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm smooth Coin",56,57]
[null,"Germanicus",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm shiny Coin","na"]
[null,"Melba",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm rough edged Coin","na"]
[null,"Larsen",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm marble-like Coin","na"]
[null,"Berger",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm pliant Coin","na"]
[null,"Bloom",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm encrusted Coin","na"]
[null,"Forester",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm Sundry Metal","na"]
[null,"Knox",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm fishhook","na"]
[null,"Tiffani",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm needle","na"]
[null,"Darrow",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm cross","na"]
[null,"Colfax",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm thimble","na"]
[null,"Degama",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm disk","na"]
[null,"Beacher",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm embossed Scroll","na"]
[null,"Landon",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm illustrated Scroll","na"]
[null,"Lee",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm fading Scroll","na"]
[null,"Baraja",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm sealed Scroll","na"]
[null,"Armstrong",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm multicolored inked Scroll","na"]
[null,"Pindar",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm penciled Scroll","na"]
[null,"Ayers",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm charcoal written Scroll","na"]
[null,"Paine",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Charm weird symbols Scroll","na"]
[null,"Dempsey",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,55]
[null,"Magellan"]
[null,"Einstein"]
[null,"Hatshephut"]
[null,"Murat"]
[null,"Auerbach"]
[null,"Baldwin"]
[null,"Abbas"]
[null,"O'Neill"]
[null,"Faust"]
[null,"Carpenter"]
[null,"Borden"]
[null,"MacDowell"]
[null,"Hobbs"]
[null,"Zeno"]
[null,"Thompson"]
[null,"Camus"]
[null,"Perkins"]
[null,"Chavez"]
[null,"Flanigan"]
[null,"Owen"]
[null,"Bacon"]
[null,"Berenger"]
[null,"Algier"]
[null,"Archer"]
[null,"Kepler"]
[null,"Tappin"]
[null,"Florio"]
[null,"Greene"]
[null,"Milkin"]
[null,"Brutus"]
[null,"Kung"]
[null,"Ramsey"]
[null,"Lowell"]