Message:No worry on absence (get healthy). I too was close to dropping for a flu. We had a large group.
I am slashing-out sections of the encounters (my fumbling) and eliminating the Guess which One Stat (for players). Wasn't adding anything. I will now just prompt the action at each player. e.g. Roll your Recall or roll you Agility.
Less is more.
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Each encounter in my notes went from a couple pages to this example:
+++Alpha Predators (A) — Hint: Turn yourself from prey to hunter.
Good Before Rivals for Honor (L): For a chance to brag later.
Bad After Survivors (Q): The beasts are still very hungry.
* Resolve = Eagle-Eye
* Danger = Raconteur
* Bonus = Genius
* Safety = Agility
* Wild Card = Recall
Overall is this:
I. Select one of Twenty Encounters; no repeats over course of adventure.†
II. Roll Resolve Stat. †† Continue next player, until Resolve successful.
III. Any Good Before condition? Attempt Bonus Stat for Reward. Continue next player, until successful.
IV. Any Bad After condition? †† Attempt Safety Stat to avoid pursuit. Continue next player, until successful.
V. Optional, roll Wild Card Stat.
VI. Keep doing this until you have met your required number of Critical Knowledge.
† -- First player selecting the Event may roll twice and take the better results for the entire Event, provided he has the Skill specified for the Event. That should steer focus of each player. I can ask, What's your Skill? Pick X or Y. Same pain or glory either way.
†† -- Anytime your Fail a roll for Resolve or Safety, you must immediately follow with a saving roll of the Danger Stat. Fail that and suffer a random wound. There are four. Each player may have one low Stat. This way most of the time you make the good roll once. r on that low sat fate, you may make it (not), then roll a good stat not to suffer wound.
Yours,
IronRed
15-Dec-2025