Grok Eye does not entirely agree ..... Traveller Innovations
Message:"Traveller game innovations include the first skill-based, classless system, a unique "lifepath" character creation process that functions as a mini-game, and a comprehensive, modular toolkit for creating starships, star systems, and planets. Other key innovations are its focus on gameplay-centric rewards (like patrons and ship shares) and penalties (like aging and injuries), its UPP (User-Friendly) characteristic code, and its realistic, challenging science fiction setting with defined technology levels."
Not to mention they spelt Traveller with two Ls instead of 1.
Though I would not put too much weight on a money grab magazine like "Games", I see they have "Yahtzee" in their Hall of Fame ... which as close to a game called "Dice" as one could imagine.
And, another favorite, Risk of course which is a bunch of wooden cubes and a few dice on a map. I would definitely say it was a great game as thin as that is .... who doesn't love saying "Kamchatka"?
But, even there, the game that was Risk is a subset of the game Traveller as it is trivial to get from Traveller to grand strategy which was part of the game. (We resolved Galactic war using a Traveller version of Risk many times.)
Had they simply spend a few hours more on a sensible Ship Design and Combat systems, it would have been darn near perfect. (I guess the difference from Disaster to Divine is so close.)
Trying to unravel the ship building was an art. Does it not make sense to pick the engine first and then the hull?
There was an interest in an spaceship building game:
https://boardgamegeek.com/boardgame/31481/galaxy-trucker
(Galaxy Trucker doesn't solve the problem for me but it's 305 Overall and 78 Thematic on the Geek).
Had the ship design process been complete, it would not have been a far leap to competitions of who could build the best ship. (I do remember, the Million Credit Squadron competitions.)
Yours,
IronConrad
27-Oct-2025