Message:
A beats B. B beats C, etc.
Well yes, if we know all the rules.
Buuuuuuuuuutttttt, what if you knew none of the rules and had to find them as you went?
This is a Friedman Frieze idea. You learn the game by playing the game.
Well, it could be the same even for an RPG game.
You are a gun slinger. You .... uh ... sling guns. That is who you are. Now, you don't know if you are a good gun slinger or if there are others better than you. You don't know if you are a time traveler, or even a robot in a simulation.
A bad hombre approaches. He ... uh ... approaches. He wears a blue hat. What do you do?
This is when you learn if you are a good gun slinger or not perhaps?
Perhaps the rule is, if your opponent has something Blue on them, you defeat them in a gun duel. (Or it could be dice.)
This works if the game is benevolent .... tolerates mistakes. No choice is destructive. You don't necessarily have to "guess" the rule.
If you run from the "Bad Hombre", you become the "Preacher". The Preacher has different rules.
Since, the players don't know the rules, they can't meta-game them. Instead, they just have to live them and when the time is right, act.
You find the rules that would allow you to succeed (or fail).
So, for Act 1, we know, if the antagonist wears Blue, we win. And, through other "Induction" we learn that "Bottles of Whiskey" are important. What happens when the antagonist wears Red? Someone has to stand up and take a chance. (But remember, should you be shot, it just means, you go to the Doc and your tale evolves that way.)
The spurs open the Space Ship. The cigar burns hotter when the Time Talisman is near .... go wild.
I'll go back to my chores.
Yours,
IronConrad
14-Sep-2025